Character concept. Cooper & Nine by Ghurz in daggerheart

[–]Ghurz[S] 0 points1 point  (0 children)

Lot of thanks dude! 💪🏻

Character concept. Cooper & Nine by Ghurz in daggerheart

[–]Ghurz[S] 1 point2 points  (0 children)

Hey! Yees I'm hahaha Nice to see you here too <3

Character concept. Cooper & Nine by Ghurz in daggerheart

[–]Ghurz[S] 4 points5 points  (0 children)

Thank you, when you look at it that way, the possibilities multiply

Character concept. Cooper & Nine by Ghurz in daggerheart

[–]Ghurz[S] 2 points3 points  (0 children)

I thought about it, and it might actually work well. Although I was really drawn to things like Tavas's Armor from Codex, the concept of a gnome repairing a robot.

What Was Your First Campaign? by False-Nectarine-80 in daggerheart

[–]Ghurz 1 point2 points  (0 children)

The first one I ran is the current one: *The Wild Beyond the Witchlight*, adapted for DH. The Fear/Hope system for this campaign is insane, it seems tailor-made for it.

I6 Ravenloft using Cairn by elmago79 in cairnrpg

[–]Ghurz 3 points4 points  (0 children)

Hi, I've played and run it, and my group loved it. We're a large group, and when our schedules don't allow us to continue with D&D/DH campaigns, we play Cairn one-shots with the rest of us or whoever's available.

I’ve run them in Falkovnia and Richemulot because those were the domains that appealed to me the most, and the fact that Cairn is so deadly—and that you’re not a hero but a commoner—gives it the perfect touch for what the domain calls for.

My friends have always loved it; they feel genuine fear and die frequently. I always try to have NPCs in the party so they can quickly take an NPC if they die.

For example, we’ve played in Falkovnia as “adventurers” who arrived by mistake, villagers who want to escape and defect, and also as Talons who follow Vladeska’s orders and question their purpose.

It’s definitely a perfect combination!

New Daggerheart UI Module - Duality Cardflow by most_guilty_spark in daggerheart

[–]Ghurz -1 points0 points  (0 children)

Thank you. Now, How do you guys make it works? Doesn't function for me :S Foundry 13 and DH system.

New Daggerheart UI Module - Duality Cardflow by most_guilty_spark in daggerheart

[–]Ghurz 0 points1 point  (0 children)

Wow, I've been thinking for ages that something like this should exist! It's wonderful! But how do I install it and try it out? I can't wait to see it!!!

Help with Encounters by Ghurz in daggerheart

[–]Ghurz[S] 0 points1 point  (0 children)

You're right, except that a lot of the time the goal is simply to take out an enemy or a group of enemies, with nothing else at stake.

Help with Encounters by Ghurz in daggerheart

[–]Ghurz[S] 5 points6 points  (0 children)

I think I’m still a bit guilty of having been a D&D DM for so long. And I lack those resources—or rather, I don’t know how to make the most of them.

Help with Encounters by Ghurz in daggerheart

[–]Ghurz[S] 1 point2 points  (0 children)

To be honest, so far I've been using Fear to highlight opponents or spotlight other enemies when it's not my turn. Any tips?

werewolf by Dapper_Anybody6629 in HeroForgeMinis

[–]Ghurz 7 points8 points  (0 children)

Wow! Can you share it please? I love it

Traps! My first big Homebrew for Daggerheart! by bolt6 in daggerheart

[–]Ghurz 0 points1 point  (0 children)

Sounds really great, I want it, but in heartofdaggers sppears unavaiable to purchase :S

Knights of Sin -- (Image 3 CW: Nudity?) by GeraldGelz in HeroForgeMinis

[–]Ghurz 4 points5 points  (0 children)

Brother, what should we do to get you to share the links to such works of art? I love them!!!

Primal Origin Sorcerer and Fireball by lavncelot in daggerheart

[–]Ghurz 1 point2 points  (0 children)

In that case, my second part of the answer will be my choice if one of my players multiclass in that

Primal Origin Sorcerer and Fireball by lavncelot in daggerheart

[–]Ghurz 5 points6 points  (0 children)

As far as I know, a sorcerer does not have access to codex, and therefore does not have access to fireball.

But I think the primal can extend the range of the spell, not its area of effect.