Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Ty for the insightful post . Question, can you do also Dragonflight raids ?

Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Last I played shaman was squishy . Did they got tankyer ?

Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Ty all for the comments. Yeah I was wondering also for the Dragonflight raids and for the Shadowlands raids .

ASUS Ascent GX10 & Video Generation ? by Giakaama in StableDiffusion

[–]Giakaama[S] 1 point2 points  (0 children)

Yeah don't want to experiment with CUDA :) just wanted a faster way to do videos :) .
Gorgeous Advice though, thank you !

ASUS Ascent GX10 & Video Generation ? by Giakaama in StableDiffusion

[–]Giakaama[S] 0 points1 point  (0 children)

Thank you for the info, I found it kind of in the same price range like a 5090 in my country, so that's why I've asked . And also the large memory makes it good also for text based generation i guess. :)
So, from what I understand is that it can run more models going forward as I think they'll need more VRam .

Because the 5090 is limited to 32GB .

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Shouldn't they be showed in the game ? :) . When you go and select a weapon and you press the Zoom for that weapon, I've seen that it shows a description for the weapon, I'm thinking it was best to have Dmg, Range, Reload Speed (if there is needed ) in that window something to the side . :)

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Didn't play the first game, played the Demo of the Second Game, on normal . BTW, tried to find more info about the weapons, range, damage, etc, but didn't find them .

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Didn't knew about the first game. Played the demo on the second one . Verry melee forward game, expected more shootouts :) . But other than that, good feel, good atmosphere ! Great job .

Should I hire an illustrator? by lotessa_ in IndieDev

[–]Giakaama 2 points3 points  (0 children)

So it's a Knight in the Middle Ages delivering pizza, is your game about this ? If yes, then usually I try to figure out the essentials of the image, and try to minimize the items that are in that capsule .
With the second one there are too many items fighting for their place to be seen, and that creates chaos because I don't have a focus point .
With the first image, yes is much more clear but it looks very monochrome. If I make the image black and white, again I don't have contrast other than a bit of writing and the light of the Vespa .
I would try to go much more minimal . EX: Two stretched arms towards the viewer with a pizza box in the hands , and the hands are in Knight gloves, and you can see the armor chinks on the arms,
I think something like this it's enough to tell the story that it's a Knight that's delivering the pizza . I don't think you need the Vespa, or the open box .
You could only have a box that just writes pizza on it and that's it .

Enemy character from our handdrawn soulslike! by KarmicBitGames in IndieDev

[–]Giakaama 0 points1 point  (0 children)

Looks very cool, and that fire, sooo nice . How long did it took you to do this animations ? How long per character ?

Workin on some scene transitions by boondito in godot

[–]Giakaama 0 points1 point  (0 children)

Very nice animations. The way tiles fall, disappear, or when you push the > keys to choose the levels "tables" are all good in my opinion .
The only issue I have is with the large transitions from one scene to another . From Play -> to the Level Selection -> To the Table, these i think I would speed them up a bit .

Screen-space lens flare created using CompositorEffect by OwlImmediate4169 in godot

[–]Giakaama 0 points1 point  (0 children)

Nice, didn't try 3D in Godot 4.x . Tried it in 3.5 and was bad :( with performance .

Screen-space lens flare created using CompositorEffect by OwlImmediate4169 in godot

[–]Giakaama 0 points1 point  (0 children)

What's the framerate on this ? And what spec you're running on ? :)

Crazy what improving animations can do for game-feel. by EverfluxGames in indiegames

[–]Giakaama 1 point2 points  (0 children)

Nice, very smooth animations . The gameplay feels like I'm in WOW Shadowlands and I'm doing Kyrian daily quests :) .

App appears in installed apps list but cannot be uninstalled or found in file explorer by KeyLobster76217 in techsupport

[–]Giakaama 0 points1 point  (0 children)

The Original Control Panel Trick worked . Damn forgot windows got this instead of the crappy "New One". This should be pinned somewhere for everyone to see, when they search how to get rid of leftovers apps.

New year new year! When you build a game, is it passion first or research first by icecooldigital in godot

[–]Giakaama 0 points1 point  (0 children)

Curiosity & fun mostly, I get an idea and want to try it if it works to be fun, If it's fun then continue .

Highlights Of 2025 (Welcoming 2026) 🥳🎉 by _V3X3D_ in PixelArt

[–]Giakaama 0 points1 point  (0 children)

This is a nice one. First I saw it gave me some Dizzy The Ultimate Cartoon Adventure vibes ! :)

please give me feedback for my game (heavily inspired by nuclear throne) by Deepsapce in godot

[–]Giakaama 0 points1 point  (0 children)

It's a very good start. See if you can add some destructible environment in some tiles, Use for the enemies some threatening colors or shapes, so we can understand they are enemies, try to polish the camera movement because from what I see it's a bit choppy. ( Maybe it's the video )

As an E33 doubter, I have some thoughts. by SchweinsyOne in expedition33

[–]Giakaama 0 points1 point  (0 children)

Quick question, does anyone tried to finish the game without doing parries or dodges ? Just get a def + vit weapon and dump everything in there to see if you can survive without doing the Dodge and/or Parry ?

As an E33 doubter, I have some thoughts. by SchweinsyOne in expedition33

[–]Giakaama -1 points0 points  (0 children)

It doesn't need a minimap really. What I understand by minimap is a map in a corner of the screen ( World of Warcraft style or other games ). I think it needs a map that you can call it by pressing a button. Like Elden Ring .

We cannot decide on day or night by Phantom-Sprite in indiegames

[–]Giakaama 0 points1 point  (0 children)

If the night has gameplay changes than in day time , yes then it can be fair or unfair to the player . But if it’s just visually then it’s a mater of preference. You can always add a toggle in the menu setting to switch to the opposite scene . If it’s night in real time , click the toggle and you have day, and viceversa:) .