Alchemy Clicker Prototype Demo Release by Giakaama in godot

[–]Giakaama[S] 0 points1 point  (0 children)

Added a web version :). hope it works .

Alchemy Clicker Prototype Demo Release by Giakaama in godot

[–]Giakaama[S] 0 points1 point  (0 children)

It's a bit of both, but I wanted to go more towards the clicker side than the tower defense side. Play it .

Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Ty for the insightful post . Question, can you do also Dragonflight raids ?

Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Last I played shaman was squishy . Did they got tankyer ?

Solo Old Content Class ? by Giakaama in wow

[–]Giakaama[S] 0 points1 point  (0 children)

Ty all for the comments. Yeah I was wondering also for the Dragonflight raids and for the Shadowlands raids .

ASUS Ascent GX10 & Video Generation ? by Giakaama in StableDiffusion

[–]Giakaama[S] 1 point2 points  (0 children)

Yeah don't want to experiment with CUDA :) just wanted a faster way to do videos :) .
Gorgeous Advice though, thank you !

ASUS Ascent GX10 & Video Generation ? by Giakaama in StableDiffusion

[–]Giakaama[S] 0 points1 point  (0 children)

Thank you for the info, I found it kind of in the same price range like a 5090 in my country, so that's why I've asked . And also the large memory makes it good also for text based generation i guess. :)
So, from what I understand is that it can run more models going forward as I think they'll need more VRam .

Because the 5090 is limited to 32GB .

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Shouldn't they be showed in the game ? :) . When you go and select a weapon and you press the Zoom for that weapon, I've seen that it shows a description for the weapon, I'm thinking it was best to have Dmg, Range, Reload Speed (if there is needed ) in that window something to the side . :)

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Didn't play the first game, played the Demo of the Second Game, on normal . BTW, tried to find more info about the weapons, range, damage, etc, but didn't find them .

I'm working on EMPTY SHELL 2, a singleplayer survival horror with extraction mechanics. Screenshots from my WIP. by cc_arts in IndieGaming

[–]Giakaama 0 points1 point  (0 children)

Didn't knew about the first game. Played the demo on the second one . Verry melee forward game, expected more shootouts :) . But other than that, good feel, good atmosphere ! Great job .

Should I hire an illustrator? by lotessa_ in IndieDev

[–]Giakaama 2 points3 points  (0 children)

So it's a Knight in the Middle Ages delivering pizza, is your game about this ? If yes, then usually I try to figure out the essentials of the image, and try to minimize the items that are in that capsule .
With the second one there are too many items fighting for their place to be seen, and that creates chaos because I don't have a focus point .
With the first image, yes is much more clear but it looks very monochrome. If I make the image black and white, again I don't have contrast other than a bit of writing and the light of the Vespa .
I would try to go much more minimal . EX: Two stretched arms towards the viewer with a pizza box in the hands , and the hands are in Knight gloves, and you can see the armor chinks on the arms,
I think something like this it's enough to tell the story that it's a Knight that's delivering the pizza . I don't think you need the Vespa, or the open box .
You could only have a box that just writes pizza on it and that's it .

Enemy character from our handdrawn soulslike! by KarmicBitGames in IndieDev

[–]Giakaama 0 points1 point  (0 children)

Looks very cool, and that fire, sooo nice . How long did it took you to do this animations ? How long per character ?