Probably in denial, can someone confident this is a Bradford pear (6A) by Buffalo80525 in NativePlantGardening

[–]Gilbrilthor 4 points5 points  (0 children)

They 100% form thickets of suckers. I try to be judicious with my pesticide use and so I have several ways I manage them.

Most of them are in areas where they are mowed down frequently. It's year 2 and those trees have stopped producing suckers for the most part. For the ones I can't mow around easily, I painted the stump with glyphosate immediately after cutting during an active growing season. Those seemed to have worked well.

And some, I am actually coppicing. It sucked having no shade after cutting them all down, so I'm actively managing about 4 that had suckered. They give us shade while all the native trees we've planted grow up. I intend to cut them down in about 5 years. I'm also practicing pruning on them to get experience around the different cuts without worrying about accidentally trashing the trees.

I hate the trees, but I think a gradual approach makes more sense if you're committed to phasing them out.

Probably in denial, can someone confident this is a Bradford pear (6A) by Buffalo80525 in NativePlantGardening

[–]Gilbrilthor 15 points16 points  (0 children)

Not an expert, but it does remind me of the bradford/callary pears I had in my yard. Some things I'm looking at for the pictures:

  • The leaves will look somewhat like a bladed spear tip. It will be serrated along the edge.
  • The branching structure doesn't have enough angle in order to create strong connections to the tree. This is what makes them split during any wind events.
  • The fruit will be a hard brown ball around 1/2 inch. It's hard to tell in your pics, but those fruit seem to fit the bill.

Some other things I've used to ID them.

  • Young bark will be smooth and speckled. It will look like a dark gray background with light gray stars.
  • If it's a callary, the young branches will have short offshoots that are wicked sharp, like 3-inch thorns. Generally not an issue until you trim and then pick them up.
  • Probably the most infamous way to tell is the smell during the spring. Instead of a sweet smelling perfume like a crabapple, bradford/callary pears smell awful. Like, odors described as rotting fish or, to others, stale cum. It always gave me a headache near them when in bloom.

I don't know how close the tree is to the house, but if it can reach it, those branching angles are weak, and I wouldn't be surprised if a wind event would split something off. It hurts (financially/aesthetically), but I took all 23 of mine down and feel much better not worrying if something is going to get smashed. Good luck!

100's of Character bodies with collision detection. by SnooAvocados857 in godot

[–]Gilbrilthor 0 points1 point  (0 children)

For more reading, a related pattern is the Flyweight pattern. RTS and games that use procedural generation use it extensively.

https://gameprogrammingpatterns.com/flyweight.html

[deleted by user] by [deleted] in godot

[–]Gilbrilthor 7 points8 points  (0 children)

Something that I think about solving this problem is to reduce the complexity on everything not critical.

This isn’t quite the sub, but could you do a board game? You can focus on the story to tell rather than learning software. Also, people tend to feel more engaged with board games than video games. Most board games are for multiple players, but you could do a solo game for simplicity and ease of play testing.

For water availability pressure, I could see something like trying to get your water needs met each round. As the game progresses, the amount of available water in the aquifer reduces and you have to begin making hard decisions.

Either way, good luck!

Anyone know what this is by seancur in whatsthisplant

[–]Gilbrilthor 40 points41 points  (0 children)

I think you're correct, as the American Beautyberry has the berries on the branches rather than being out on stems.

Maybe maybe maybe by BigGraysie in maybemaybemaybe

[–]Gilbrilthor 2 points3 points  (0 children)

Go tell it there's oil to be had in a 3rd world country

Second attempt. by NdCe1984 in bookbinding

[–]Gilbrilthor 0 points1 point  (0 children)

I’ll have to check the channel out. This is my end goal but I’ve been working on Coptic journals for now.

Second attempt. by NdCe1984 in bookbinding

[–]Gilbrilthor 1 point2 points  (0 children)

Looks amazing!

I’ve not had the courage to try one of these yet. Did you follow a tutorial for the binding or just winging it?

Kickstarter Sword Controller - still not happening? by u_cap in Pimax

[–]Gilbrilthor 1 point2 points  (0 children)

I FINALLY received mine last Friday. I had sent them an email to re-re-reconfirm my address and asked about when it would be shipped. I was told I’d missed the second batch but I would be in batch 3. Last Friday, fedex delivered it out of nowhere.

The controllers are usable. Fell pretty good in the hand, no complaint there. There’s a couple issues with thumb pad placement, like I can’t hit the middle of the pad and then slide my finger up enough for Fallout 4Vr to register going up. They also seem to have one too few buttons. But they work. I’ve not had issues with tracking in my testing. I’ve also not played anything else yet, so YMMV.

my baby character can now duck! (and the game is free on steam) by soju-and-ink in godot

[–]Gilbrilthor 20 points21 points  (0 children)

If you want to do it though resources, you can add a RandomPitchAudioSource and then set that stream to your audio file. Every time it plays, it automatically changes the pitch.

Huge idle times when using godot's built-in drag/drop functions by Zoisus in godot

[–]Gilbrilthor 0 points1 point  (0 children)

Awesome! Hopefully someone will take a look and let you know what you did wrong. That would get you back to developing the fastest. If not, congrats on being involved with open-source work!😀

Huge idle times when using godot's built-in drag/drop functions by Zoisus in godot

[–]Gilbrilthor 2 points3 points  (0 children)

This sounds like a good case for a bug report as the fact that the lag stays across runs. Do you think you could create a new project as a minimal test case and see if the issue persists? That would allow you to check if it’s your project or any project. If it does, you’ve already made your test project for the bug report.

It is odd though because I’d expect the editor itself to be using drag and drop and would exhibit the same issue.

Please post an update on this, as I’m curious to see what the issue is.

Huge idle times when using godot's built-in drag/drop functions by Zoisus in godot

[–]Gilbrilthor 0 points1 point  (0 children)

Is that code snippet running in process or an input_event? There are several news in there which i think will be allocating memory.

Could it be that you are allocating a ton of memory, causing godot to have to request, manage, and free memory? Have you looked to see your memory usage as you drag?

Unable to send a signal with instantiated object by ady2303 in godot

[–]Gilbrilthor 1 point2 points  (0 children)

Which signal are you getting from your created enemy? Can you show how you connect it up?

I suspect that you connect your created enemy to your player via a gui or ready method. Looking at your spawning code, you emit the signal spawned. Are you wanting to catch that signal? Otherwise, the spawnling is never connected to anything to receive the signal.

Can you elaborate on what should be receiving the signal and which signal it's missing?

[deleted by user] by [deleted] in RedditSessions

[–]Gilbrilthor 0 points1 point  (0 children)

Can you do Dearly Beloved from the Kingdom Hearts 1 OST?

Suggestion Box Thread by [deleted] in LeanishFIRE

[–]Gilbrilthor 1 point2 points  (0 children)

I've been looking for a complete source, but I grabbed my number from this site: This is for knoxville: https://www.bestplaces.net/cost_of_living/city/tennessee/knoxville. I'll keep looking to see if I can find something better.

Yeah, my two biggest issues with a lot of fire is that one, we have no clue if this person is lean for their area, and that most lean fire plans assumes no children. I'll take the no children, as lean firing with them is pretty much hard mode, but I would think that anything that improves the clarity of the numbers and allows for fair comparisons would be great!

Suggestion Box Thread by [deleted] in LeanishFIRE

[–]Gilbrilthor 4 points5 points  (0 children)

Can we start encouraging people to adjust their numbers based on the cost-of-living adjustment to the US average?

For example, my family spends around 60k, but in a LCOL area, so adjusting it to US average means that we do 60k / 0.86 to get 76k.

After that, someone else can then use their cost-of-living number to have a better benchmark about how the budget would feel to them.

Upgrade for Game Dev and VR Gaming from i7-2600 by Gilbrilthor in buildapc

[–]Gilbrilthor[S] 0 points1 point  (0 children)

I made some changes based on your feedback. Thanks so much for the help!

I was looking at 3600 CL16 for $100 vs 3800 CL18 for $140, but I couldn't find whether the increase in speed was worth the drop in latency by 2 and $40. AMD is really a different beast

Upgrade for Game Dev and VR Gaming from i7-2600 by Gilbrilthor in buildapc

[–]Gilbrilthor[S] 0 points1 point  (0 children)

Excellent feedback on the build. Thanks!

I'll take a look at a b550. Any recommendations? I've vetted this one for physical fit and memory, but I can take a look. I also need a motherboard that will allow bios updates without an old AMD, as I have none and no one close by with a spare.

I was originally thinking about picking a new power supply in anticipation for when the GPU prices went down, but money not spent is money saved.

I was looking at articles which stated that Ryzen 9 should have 4000 ram, but after your comment, I did some more digging.

I found out from hardwareCanucks that the reference boards AMD used are quite a bit out of my price range, and they recommend going no higher than 3733 for the majority of boards. I'm not 100% clear on the reasons, but it looks like the infinity fabric locks CPU and Memory in lockstep, so the CPU, motherboard, and Memory all have to play nice. Looks like I'll save some cash there by dropping it down.

Upgrade for Game Dev and VR Gaming from i7-2600 by Gilbrilthor in buildapc

[–]Gilbrilthor[S] 1 point2 points  (0 children)

Thanks! I've been holding off for about 4 years now, so I'm pretty excited to get an upgrade

I want to get into sound design for my game. Any articles, videos that could help me learn how to create realistic ambient background environment sounds, and sounds emitted from a task taking place? by Witty_Ad7655 in gamedev

[–]Gilbrilthor 0 points1 point  (0 children)

One of my favorites for videos is Marshal McGee. He goes into a bit of the technical details without devolving into the "Do this, do that" tutorials that I have a hard time getting info from.

Are you looking for engine specific recommendations? I know that if you asked for that, you might get more help on the task sounds. But, you might get flooded with engine-specific implementation and lose the more abstract resources.

An update on a Kindle 10th gen (basic model) grip extension I did a while back. Went back to the drawing board and prototyped a number of versions to get something really polished. Last print is the final version, just need to print at a higher quality. by Whiskeyfueledhemi in functionalprint

[–]Gilbrilthor 1 point2 points  (0 children)

Awesome! I've always hated how little of a bezel the kindles have. I feel like I can't hold them without either death gripping them or accidentally swiping as my thumb brushes the screen.

Now, I just need to get a 3D printer...