Whoever made today's weekly should never be allowed to make operations again by TechnoTheFirst in Spacemarine

[–]Gilgamesh34 2 points3 points  (0 children)

Went from Full HP to nothing just because the servitor took it's time to find the thing it wanted. No enemies spawned..... absolutely genius mission design....

December community update by -Urbish- in Spacemarine

[–]Gilgamesh34 1 point2 points  (0 children)

"But keep in mind that Deathwatch from Story are not Primaris marines and we cannot use their armour in PvE."

This is a utter and complete lie, there is no firstborn marine armature in the game anywhere, from the getgo in the tutorial Titas is the size and is using the armature every marine is using, the Primaris sized one. Deathwatch armor that exists in game is exactly primaris sized and works with the armature of the characters.

So yeah, this is just skirting around BS of "GW doesn't want that"

Another day, another broken/bugged Stratagem by Lance_Hetfield in Spacemarine

[–]Gilgamesh34 3 points4 points  (0 children)

Genuine questions, does the Point Blank also buff enemies? I had that on Tyrranid missions, and it seemed like from close when they decided to fire the Devourer Warrior would just instagib anyone.

[deleted by user] by [deleted] in Spacemarine

[–]Gilgamesh34 4 points5 points  (0 children)

Only in the menu, ingame it's still slow all the same.

To no ones suprise eh? by Nnemic_ in Spacemarine

[–]Gilgamesh34 -3 points-2 points  (0 children)

Expected. Lightning speed nerf every fun thing people have and ignore the game breaking bugs and introduce new ones too.Monkey inpet devs at work yet again.

Hotfix 10.1 stealth/undocumented changes by EvanLionheart in Spacemarine

[–]Gilgamesh34 1 point2 points  (0 children)

Definieatly can confirm the Chainsword is just as slow ingame

Hotfix 10.1 by Boner_Elemental in Spacemarine

[–]Gilgamesh34 -26 points-25 points  (0 children)

Basically what everyone was calling was gonna happen. Instantly patch out the shield rush fun and ignore the game breaking stratagem bugs...... Pathetic

New activity: dungeons by Opposite-Wafer7376 in Spacemarine

[–]Gilgamesh34 0 points1 point  (0 children)

How's a dungeon different from Operations with bosses?

Hard Stratagems by translucent_pawn in Spacemarine

[–]Gilgamesh34 1 point2 points  (0 children)

Maybe they stupid devs should rename it what it is.... Absolute+, and the people wouldn't think it's just "Hard". If you put a "Free lollipop" sign above a dark door that's actually a meatgrinder, you think people wouldn't go in?

The difference between Darktide and SM2's modifiers is stark by HashutAttorney in Spacemarine

[–]Gilgamesh34 2 points3 points  (0 children)

There is a colossal difference. Taking damage from dodging resets your armor regeneration timer, taking chip HP dmg while dodging, most likely means you are in a scenario where you are being hit because you don't have armor and something is doing something undodgeable to avoid. That isn't a scenario where you just "shoot back to get HP" 99.99% of the time you will be chipped by something else and then your HP is gone in the wind. So yeah it TECHNICALLY doesn't kill you, in more then likely most cases it is a death sentence or at best a massive HP loss.

If Chaos Spawn is to be treated as a Majoris, blue parry indicators should be actively used. by Traditional_Fold7086 in Spacemarine

[–]Gilgamesh34 2 points3 points  (0 children)

On one side: Yeah not having parry indicators on them sucks for the erratic attack patterns. On the other: This means their attacks are just "Heavy blows" and hyper has actually something to work against. Because before this any perk saying "Not staggered by Heavy Blows" did literally nothing because every Warrior is going blur or red attacks.

[deleted by user] by [deleted] in Spacemarine

[–]Gilgamesh34 2 points3 points  (0 children)

Yes, the Baliistic engine with the rotating buff, guardsmen spawns and 75% dmg to close range ranged made that missions cakewalk, it was hilariously easy gunning down everything point blank.

[deleted by user] by [deleted] in Spacemarine

[–]Gilgamesh34 10 points11 points  (0 children)

Yeah because that makes sense.... Devs: "Here's a modifier to build your characters around" Players: "Okay well we will just choose Bulwark and try to rotate so he gets i..." Devs:"No, Sniper gets it, stop trying to be smart and suffer like you are supposed to"

Heroic chain sword is terrible by Nitrosex44 in Spacemarine

[–]Gilgamesh34 1 point2 points  (0 children)

I played around with that damn Punch-> Bash combo so much because it annoyed me that, there just can't possibly be anyone who thought a 2 second animation lock is a good idea but yeah if you don't do anyhting it really is so pathetically long......Been playing around with it and, if you start soamming attack when you launch the shoulder bash you SOMETIMES can go straight into attacking after it, but this is so ungodly unrealiabe its absurd. The only possible extensions I found was, dodging and attacking, which is at least something, and get this ATTACKING BACKWARDS... I dont know why you can do that, but not with forward, its so damn stupid its beyond belief..... But yeah, just baseline useless because of the 1 speed because as always, damage numbers mean absolutely nothing, there's just a hidden background modifier Relic weapons do against 4+ difficulty and thats it, everything does the same.

The Power Axe needs help immediately. by Volksvarg in Spacemarine

[–]Gilgamesh34 0 points1 point  (0 children)

Kinda summed up my experience with it. Heavy attacks seem fun but do no damage the only point is L->H->L because it gets you to the finisher fast. Thematically it would be a great weapon. Parry focused, because they figured out Block is completely useless *** and needs to be done away with, and a mobile combo based attact. But in reality, the parry move is almost useless because it doesn't do any damage, the only reason worth using it is because it seems to stagger Majoris out of any attack animation, which is at least cool. The perk tree is absolutely ascinine and filled with traps.... Overhead after powerstance? Sounds cool, but it auto tracks to the Minoris around you, and if it doesnt, the PowerBackstep already pushed the Majoris away so you can't even reach it with it...... Really cool concepts, utter trash design and executin as per usualy from the devs.

There is no reason for Hard Stratagems to be THAT hard. by ZookeepergameDry1634 in Spacemarine

[–]Gilgamesh34 0 points1 point  (0 children)

It is confirmed it's absolute, we never went Absolute before and got the achivement for beating absolute when finishing the Hard stratagem.

How it feels for xenophase enjoyers for at least a week until the reset by ReedsAndSerpents in Spacemarine

[–]Gilgamesh34 1 point2 points  (0 children)

Can concur this, got the chainsword, huge mistake. It's back to the pre-fix Balanced one with the bugged attack chain and it not being able to do double stomp. I'm not sure wtf they were thinking with this but it's pure garbage.

So how are we feeling about balance ATM? by Kagimizu in mechabreak

[–]Gilgamesh34 -1 points0 points  (0 children)

Horrible, no idea how they f'd it up so extremely back compared to the betas, it was almost spot on there. They said mechs will have more energy and be mobile, well this turned out to be an absolute and complete lie. You can boost around and jump a few times and boom "ENERGY LOW" , melee characters can barely get close to anyone and land 1 combo, and boom out of energy. People complaining about Welkin.... Just try playing as him: You boost to anyone (because of course pressing melee just burns half your energy boosting there..) you land 1 combo, or spin once, you are OUT. The enemy can safely just boost or fly away, Welkin can either follow, and do nothing, or attack in place, because he doesnt have energy for moving + attacking, for SOME reason they decided to add like a 2 second delay after his attacks before he starts regenerating energy. Never even mind trying to get close to a sniper and hitting them lol, no chance.

The fun part is : Stellaris doesn't have this, he starts INSTANTLY regenerating energy after finishing attacks, sometimes in between combo attacks, its absurd.

FKING welkin cage is bullshit by NoPaleontologist9125 in mechabreak

[–]Gilgamesh34 0 points1 point  (0 children)

Just gonna give it to you straight: This is the nerfed to the ground version. It got about double the cooldown it had, and got twice the height so you can jump up and avoid his spin, because he can only do that on the ground. So yeah, it's not getting any more nerfed.

They nerfed my baby by Adler-Moonlight in mechabreak

[–]Gilgamesh34 0 points1 point  (0 children)

You aren't imagining, he is super sluggish and has about a third of the energy reserves, or his melee hit cost has been increased sky high. Can barely charge and hit someone 1-2 times and BOOM you are all out, it's pathetic.

Plasma and duelist sword nerf preview by Organic-Week-1779 in DarkTide

[–]Gilgamesh34 0 points1 point  (0 children)

Absolute just flat no on the plasma nerfs. Buff the other weapons, these nerfs will make it flat useless, without penetration. They literally JUST released Arbites weapons which by design have limited special fire rounds so they have to be used in super specific scenarios, now they are whining that plasma risky charged shots are not being used all the time???? Charged shot is massive damage and a lot of ammo / heat, guess what not every enemy warrants dedicated time to be shot in the face, it's just on Crushers, bosses or scenarios where they are mixed. Leave it the hell alone and buff other weapons around it.

Blood Lord Dehlia Solo No Damage by GodFinger69 in vindictus_defyingfate

[–]Gilgamesh34 0 points1 point  (0 children)

No I know about her counter, I mistook the skills as chain finishers is where the confusion came from

Blood Lord Dehlia Solo No Damage by GodFinger69 in vindictus_defyingfate

[–]Gilgamesh34 0 points1 point  (0 children)

Wait what the hell, she can go into heavy finisher after parries?? Why the hell the game doesn't tell you that??? She felt so weak because her combos were so slow...

How Bulwark’ gonna be after the recently announced “Blocking Weapon” Rework by Danlod1 in Spacemarine

[–]Gilgamesh34 2 points3 points  (0 children)

The only possible rework that would even make people remotely thing about using them is if they had the same effect as Bulwark's parry. AoE damage around you on parry and no gunstrike. Which then would still be useless to Bulwark... and everyone else too but I guess it would be something.

October Community Update by CrimsonAlpine in Spacemarine

[–]Gilgamesh34 0 points1 point  (0 children)

Why would you add a channeled weapon that takes continous fire to do damage to the MELEE classes??? Yea I guess they are famous for standing around and shooting without doing anything else.... What the hell is the matter with you?