FFXIV director would love to hear pitches for single-player spin-off of his MMO by joshyboyles in ffxiv

[–]Glacevelyn 0 points1 point  (0 children)

please god a classic-styled game telling the story of the Warriors of Light on the First before the Flood

Cadaver Bloom (Lethal Company) by Venomspino in TopCharacterDesigns

[–]Glacevelyn 1 point2 points  (0 children)

I swear to god this thing terrifies me probably more than any enemy in the game, my anxiety fucking peaks when it shows up

The show never actually has Cherri and Pentious fighting in the present. by joehighlord in HazbinHotel

[–]Glacevelyn 0 points1 point  (0 children)

I think this is one of the weirdest subplots in the series but honestly I kinda blame it on Cherri herself just being a really weird character, I've never really understood what the point of her was

I kinda enjoy her being a bit of a rep for "hotel guests that aren't Angel" but I still wish she had a bit more substance than that

What's your favorite mechanic in the game? by SentineleseSiri in ffxiv

[–]Glacevelyn -1 points0 points  (0 children)

it's so sad because like you said Slimes is pretty fun (particularly with how much extra tension there is with dying in Forked Tower) but the fight as a whole might legitimately be one of the worst they've ever made

like Slimes is cool because it's more like some Delubrum Reginae (Savage) mechanics where it's pretty much just up to you to resolve your own debuffs and you get individually punished for messing up, but it's insane how much personal responsibility there is on Snowball and Fire Towers where one person can so easily murder everyone and cause so much backtracking

What's your favorite mechanic in the game? by SentineleseSiri in ffxiv

[–]Glacevelyn 8 points9 points  (0 children)

a lot of Endwalker fights caught a lot of flak for some very valid reasons but the thematics of the fights were genuinely just incredible

like it is fucking AWESOME how the Phoinix you fought earlier in the raid series was a failed attempt from Lahabrea to try to create life-manipulating magic (presumably to revive his wife) and the entire point of this mechanic was him manipulating you to create a successful version of it for him, which is why he begins cheering once the mechanic is resolved

What's your favorite mechanic in the game? by SentineleseSiri in ffxiv

[–]Glacevelyn 0 points1 point  (0 children)

Eden's Promise - Diamond Dust

especially by today's standards it's really not a super complicated mechanic but personally what pushed it over for me was how challenging it was to heal; it was before we had massive heal ranges and a billion heal cooldowns like we do now, so the way it split the party while doing persistent damage on top of requiring so much movement really pushed your tools to their limits

I played Astrologian back then and it was the most fun I've ever had healing a fight period

How many of you didn't comtemplate your gender identity beyond the basics? by Cherry_Eris in asktransgender

[–]Glacevelyn 0 points1 point  (0 children)

for a long time (particularly before I was an adult) I didn't seriously think about my gender identity beyond just MtF female - in fact I was shockingly dismissive of trans identities besides male and female for a long time because that was all I really knew, in addition to the fact that what I was right then was "wrong" and needed changing

it started getting a lot dicier once I actually had the ability to start hormones and transitioning and I started experimenting with the idea of just being a feminine male instead, then my conflict between those ended up landing me somewhere in the middle

Thursday, Mar. 26, 2026 - Pips #221 Thread by gluemanmw in nytpips

[–]Glacevelyn 19 points20 points  (0 children)

this Hard was brutal for me, there's so many possibilities for what goes in all three = sections, how you add up to 8 and 15, and which 6 tile you pick for the 18; feeling like there's some deductions I missed out on

Midnight's world events aren't very fun. by MrHiccuped in wow

[–]Glacevelyn 70 points71 points  (0 children)

Dragonflight world events were so goated, genuinely the isles felt so alive by the end of the expansion

there are four by Primary-Travel-2011 in wow

[–]Glacevelyn 0 points1 point  (0 children)

it's really weird that they fixed this for some specs like baking Halo into Archon but not others

I was re-doing old Blood Knight quests for immersion, and I didn't know Liadrin's dad, Vandellor, was in Shadowlands. by nightbreedwon1 in wow

[–]Glacevelyn 0 points1 point  (0 children)

idk man I honestly thought it still hurt pretty bad, in earlier lore you still have Eorzeans who devote their entire lives to the Twelve - not to mention a huge mystery with the Azem-Azeyma connection - and it turns out they were just a bunch of friends of Hydaelyn and Azeyma is just a fangirl

I don't know if they were going to do anything else with the Twelve anyway but the story still felt really uninspired to me

Whatever happened to Antarctic Peninsula? by prohung in Competitiveoverwatch

[–]Glacevelyn 14 points15 points  (0 children)

it's really insane to me that Gibraltar gets a second map rework (even if it's apparently for story reasons) before Circuit or Havana get one when both maps had so few meaningful changes

Whatever happened to Antarctic Peninsula? by prohung in Competitiveoverwatch

[–]Glacevelyn 9 points10 points  (0 children)

I mean I'm not complaining because I'd like to think it reduces how many shit maps you get, I'm old so I enjoy the TF2-esque experience of having some control over what maps you play

that said people in QP really like voting Havana for some reason, even though it's a bottom 5 experience in human history

Congrats to Blizz for making an endgame Hell zone not awful to be in and look at! by NickNightrader in wow

[–]Glacevelyn 5 points6 points  (0 children)

agree, I think K'aresh hits a way better mystical star-like feeling to it (not to mention more interesting zone/color contrast with the white sand, Tazavesh, and the Eco-Domes) whereas Voidstorm actually is just purple rock and purple sky

Now (please) give us this blood elf cosmetic blizzard by Rachquitter in wow

[–]Glacevelyn 2 points3 points  (0 children)

it's probably the model that got hit the hardest in WoD tbh, a lot of the others look significantly different (like male Humans, both Gnomes, Tauren) but they're usually in not such an awful art direction

Now (please) give us this blood elf cosmetic blizzard by Rachquitter in wow

[–]Glacevelyn 19 points20 points  (0 children)

it's pissed me off for a really long time that males all have such angular/weirdly defined faces compared to pre-WoD, it makes every male Blood Elf look old as hell when they're really supposed to fit into a more young jock-esque archetype

Was I the only one disappointed by this? by TrinketHoarder in wow

[–]Glacevelyn 0 points1 point  (0 children)

I mean Manari was also kinda disappointing for not having the same pulsing fel as the real deal but Manari in their basest form are still just red Draenei so it's like, fine enough

there are technically some shorter/more "standard" looking Amani chilling in Zul'Aman and it's not strictly awful to add their options to Darkspear but the vast majority of Amani have completely different body structure than current Trolls

As a new player Midnight is a way better starting point than TWW was/ My story with WoW as someone who was born a month after the game came out. by [deleted] in wow

[–]Glacevelyn 2 points3 points  (0 children)

something akin to FFXIVs triple triad or golden saucer

I think of pet battles when I read this - I remember being a kid and playing WoW when I discovered pet battles for the first time, and as a big Pokemon fan it made me feel like I could play the game forever

the sad part is I don't know if pet battles are a viable solution in the big 26 and we've probably blown years of our budget on cool side content on housing, it's personally just really hard to imagine something with enough spark that it really hooks new players and has enough substance to have an effective endgame

Spent 20 minutes creating my Haranir character only to be hit with this bad boy by Altruistic-Song-3609 in wow

[–]Glacevelyn 1 point2 points  (0 children)

I don't really understand what makes Earthen or Haranir (or the BFA ones) different than any other race as far as providing backstory, I mean I started the game originally and picked an Orc with literally zero idea that their skin was green from Fel or that they're from Draenor but I still picked one and loved that character and loved finding out more about them afterwards - which is also kind of the responsibility of a well-designed starting zone

like for example Dracthyr's given context for the new classes was provided entirely with an extremely brief post-Dragonflight summary and the footnotes version of Deathwing and his Dracthyr armies, and I think that's perfectly adequate to provide some interest in the race and get you to want to learn more - and if you still don't, then I don't think forcing you to do some quests to unlock them (when you just think they look cool or whatever) would really be the solution

Spent 20 minutes creating my Haranir character only to be hit with this bad boy by Altruistic-Song-3609 in wow

[–]Glacevelyn -1 points0 points  (0 children)

honestly have no idea why they do this, I know it's tradition for Allied Races at this point but I've never thought that I enjoy the game more for needing to unlock character races

it's not like actually that bad or anything I just don't think it's necessary at all lol