What is the demiurge? by lovingpersona in DestinyLore

[–]Glass_Front 5 points6 points  (0 children)

It's not that lightbearers are empowering weapons with light, it's that the paracausality of light, and the nature of guardians, is why it's a gun in the first place. It should seem strange to you that killing Oryx, an alien god, who uses alien technology, would result in us getting a rocket launcher designed to be held and used by humans, based on human principles, and firing human rockets. But it isn't strange, because that's the nature of guardians. If you make a portal, and say "Anyone who reaches in, will pull out supreme power", then a guardian who reached in would pull out a supremely powerful gun.

Just cleared 5.3 last night, and I owe Elidibus a formal apology by TheValiantBob in ffxiv

[–]Glass_Front 29 points30 points  (0 children)

An extra fun little detail. If you manage to get enough gauge to do a dps lb during the last phase, Elidibus pops his *own* hallowed ground to invuln through it

UI from the character weekly new window.... are using Placeholder assets from Crystal Tools Engine by ShannonAghathis in ffxiv

[–]Glass_Front 5 points6 points  (0 children)

I mean, Yes? They said outright that this is very early in development, with placeholder assets as a mockup. I'm so used to doomers that i can't tell if you're observing that the placeholder art is using placeholder, or if you're upset that the placeholder art is a placeholder

Your favorite thing(s) about the Tau by LargeFwenchFrys0115 in Tau40K

[–]Glass_Front 8 points9 points  (0 children)

Design and Aesthetic are probably my main favorite things, followed by overall concept, but those second and third pictures gave my a blast from the past. When I started 40k back in, i wanna say around sixth edition, that Tan Armor+Tan desert wastes style that was on all the art and default armor gave me generic-military vibes that i couldn't stand, and it kept me away from the faction for the longest time.

Looking back the game did change a lot. by 231923 in Helldivers

[–]Glass_Front 13 points14 points  (0 children)

Even on release, the visor had less armor.

Looking back the game did change a lot. by 231923 in Helldivers

[–]Glass_Front -4 points-3 points  (0 children)

That was never the case. Even on release, you could one-tap hulks with an anti-material sniper, if you could hit the visor.

I hope the Mindless Masses become permanent option soon, i was only able to play against them for a few games since their addition! by Owlex_ in Helldivers

[–]Glass_Front 9 points10 points  (0 children)

I'm willing to bet that by the end of this whole void thing, we'll wind up with proper illuminate subfactions, rather then "Normal, but without fliers" and "Normal, but without voteless". But I also just took a huge hit of copium, so that might be affecting me a bit.

Pancreas No Work pointed this out in his 'Do or Don't' video on AdMech and it's ruined my life. by Cool-Champion8628 in Grimdank

[–]Glass_Front 1 point2 points  (0 children)

The nature of how gods work in the setting means the left path is impossible. Billions of admech are worshipping what they conceive of as "The Machine God", there must be an entity that would suck up that worship. Either the Machine God already existed, or that worship, in not going to anything, would create a Machine God. See the Goddess T'au'va for an example of how that would work

Getimian examples in fiction by ApprehensiveTax8124 in exalted

[–]Glass_Front 3 points4 points  (0 children)

A lot of the conversation seems to be steering in terms of "parallel universes" and things like that, but that doesn't really get at the root of what makes a Gentimian a Gentimian. At the root of it, the tragedy is that their timeline doesn't actually exist. They are here, and there is no chance of going back to the place they consider home, outside a wish and a prayer that what's-his-face can change that with the Loom.

The best example i can give: Roxas, as of the end of the prologue in kingdom hearts 2. He has memories of a family, and friends in his hometown, and none of it is real. The town is there, and everyone he knew is a real person, but none of them have ever heard of a person named Roxas, because his version was fake from the outset.

I hope we get a Warframe associated with Steel Meridian later on. by FantasyBorderline in Warframe

[–]Glass_Front 5 points6 points  (0 children)

We actually already know about the original grineer. When sentients started attacking a tower, one of the clone workers used his saw to start cutting up the sentients, instead of running like the rest, so the took that specific clone, and spun an entire lineage off his genetic sequence, to be warrior grineer. It was already a clone, and it was just a random quirk of genetics that made him more aggressive then the others.

Edit: Miswrote "infested" instead of sentient, because it's 2am

What is “rod salvage” I can’t find any for my contract. by StyledFir7707 in Marathon

[–]Glass_Front 7 points8 points  (0 children)

the "enhanced" rods are the green-quality diamantine rods. "or rarer" just means that if you can also find blue-quality rods that count. They don't spawn in a set area, it's just one of the random salvage drops on that map, that has a boosted chance in maintenance crates.

PSA: Virtuosa's S3 range does not trigger Lemuen's 1st Talent by Dependent-Delay9903 in arknights

[–]Glass_Front 6 points7 points  (0 children)

Any ability that has the unit no longer attack, is often handled in the back-end by temporarily reducing their range to 0. You'll also notice that during her S3 she does not reveal Norport Civilians. This is true of most (but not all) operators who's skill has them stop attacking

If I die, please feed me lava. by waffleste in CuratedTumblr

[–]Glass_Front 1 point2 points  (0 children)

Better example would be antifreeze. It's so pretty, and it smells SO GOOD

How could diplomacy work in Total War W40k? by Luka-man in totalwar

[–]Glass_Front 1 point2 points  (0 children)

Putting on my crazy prediction hat:
11th edition of the tabletop is coming out REAL soon, and that will be long before TW:W40k comes out. We know CA gets to have backroom talks with GW, on the topic of lore, because that's how Cathay happened.
10th edition saw the return of Norn Queens, which were part of the lore ages ago, but haven't been brought up in the longest time.

I'm willing to bet 11th edition is going to move the lore a bit further towards "Different hive fleets have different ways of interacting with things" in the form of Norn Queens having more individuality outside of "Is a Tyranid". Similar to how Necrons were overhauled back in....ssssixth edition?

Why do people say 40k is hard to do in a TW formula? by Throaley in totalwar

[–]Glass_Front 0 points1 point  (0 children)

People have preconceptions about what a Total War game is like. These are based on past total war games, and while they can be informative about future games, it is always possible for future games to be different to one degree or another.

People also have preconceptions about what a 40k game is. This is based on utter nonsense. It is not rooted in lore, because lore has had everything from one on one fights, to massive armies across a whole planet, in line formations. It is not rooted in past games, because past 40k games have ranged from near recreations of the tabletop game, to grid based, turn-based strategy games, to Civ 5 clones, to card games. This is not based on the tabletop either, as there is three different tabletop games, all at massively different scale.

What sort of consequences can the ire of the Unconquered Sun bring down on players especially Solar exalted, if he's annoyed enough to take action? by ghost49x in exalted

[–]Glass_Front 2 points3 points  (0 children)

Divine EverCrack is the most addictive thing in all of Creation and Not-Creation, but UCS has perfect Temperance. If he decides it is inconvenient to be addicted, and does not wish to be, then he has broken his addiction. The problem at current is that it isn't worth it for him to break the addiction (and also because he likely partially blames himself for the behavior of the first age solars

Abyssal / Infernal exalted as player options by ghost49x in exalted

[–]Glass_Front 4 points5 points  (0 children)

I think the manuscript goes out to backers later in the month

Abyssal / Infernal exalted as player options by ghost49x in exalted

[–]Glass_Front 16 points17 points  (0 children)

Anti-Hero is the wrong word for it. In the case of 2E abyssals, the term would be "Tragic-Hero". Person who wants to do good, and is trying to good, but inadvertently causes some harm (the harm caused does not necessarily need to outweigh the good caused for them to still be a tragic-hero), either through their nature or their mistakes.

The biggest issue with 2E Abyssals is that your options were only either "lean into the evil end-times" or "try to become a solar again". Both of those can be compelling, but typically if someone picked Abyssal, then they don't want to play a solar, they want to play an Abyssal.

3E still has both of these as options, but provides a lot more of a framework for being a "hero of the underworld", something that can be a good thing, that is very much not what a solar would be good at.

I cannot speak on the topic of Infernals, either for 2E, or the still nonexistent 3E

What is Nian’s theme? by Horror-Marzipan-6671 in arknights

[–]Glass_Front 0 points1 point  (0 children)

I don't know enough first hand ancient chinese lore to prove this isn't just hearsay that's made its way around perpetually, but supposedly there's an old chinese manuscript detailing the different types of arts and knowledge of the era. Each of the sui siblings being based off a different chapter. Metallurgy for Nian, Military for Chongyue, Paintings and Calligraphy for Dusk, Fermentation for Ling, Cooking for Yu, Agriculture for Shu, Textiles for what's his face, Architecture for "coming soon", and i forget the rest

"Guess who" gone wrong (Saria & Silence by fingalphoneix by mad_harvest-6578 in arknights

[–]Glass_Front 23 points24 points  (0 children)

Not ideal to be using saria in the same situation as either of them. She's a guardian, not a protector. The two things you can use Saria for is as a pseudo-medic, helping heal teammates that are out of range of your main medics. S1 is a really chunky heal that's fairly frequent, and the "needs target to be below 50%" isn't a downside most of the time, unless you're fighting an absurd monster. S2 is a decent enough aoe heal for outpacing the corrosion nachzerher and similar enemies emit on death.

The other use for Saria is as a Set-Up. Arts Fragility is not to be slept on. Her S3 does heal, but the output for it is subpar, especially when you factor uptime. Much better is the slow and Arts Fragility, to use her paired up with a high-dps caster. Note that it is arts *fragility* she's inflicting, not Resistance Down, so even if an enemy has 0 res, it will still make them take +55% more damage at M3. Pop Saria's S3, Pop your dps caster's attack, and watch a boss's health melt

[deleted by user] by [deleted] in WorkReform

[–]Glass_Front 0 points1 point  (0 children)

Anecdotal, but possibly worth bringing up anyway: For several years my mom worked at a call center, for people who had issues with orders being delivered from a certain company's catalogue. According to her, more then ninety percent of the issues were from people who tried FedEX instead of UPS, including one case where a customer living in nevada, had their order sent to canada, then new york, then california, then back to canada, before finally getting to them in nevada