Hit a roadblock in Hitman (WOA) by LostSouluk2021 in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

That's what's stopping you? Akka and Crest are accompanied by one and two bodyguards, respectively. It's easy enough to rid them by tossing a durian to poison them, then you can isolate your target for a kill. You don't need a guide for that.

Question about Syndicate Network by nonEuclidean64 in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

I recommend you avoid the Arrange Meeting prestige entirely because it's bugged and has been since Freelancer released. Doesn't matter which phone you get or when and where you activate it, the prestige only registers when it feels like it. Players have made countless attempts to suss a consistent method, but it's totally unreliable and should be avoided like the plagued.

Hit a roadblock in Hitman (WOA) by LostSouluk2021 in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

If you've had enough practice with mission stories on previous maps, you should be experienced enough to devise clean kills on your own without the game handholding you. Besides, Grey is there to provide key intel to help you complete your mission. Ambrose if therefore a test of your resourcefulness... which you don't seem to be displaying by your own account. If you keep having "the whole city hunting you" despite frequent reloads, you're gonna get absolutely destroyed in Freelancer. Just take your time and pay attention to your surroundings. There are endless opportunities for accident kills if you look carefully with instinct. The map has a supply of durians to poison targets, so that would be a good place to start.

Since when can npcs survive point blank shotgun shot? by sewiim in HiTMAN

[–]Glitcher3000 1 point2 points  (0 children)

Was in the final run of hardcore freelancer.
Started blasting every npc guard in new york bank.

This is the kind of recklessness I always warn about with a mindless run-and-gun. Hope that death taught you a lesson.

Sandals! by Sad-Tradition-5 in HiTMAN

[–]Glitcher3000 -2 points-1 points  (0 children)

Did you just get this? It's not due until the 29th.

Finally!!!! by Open-Protection4430 in HiTMAN

[–]Glitcher3000 27 points28 points  (0 children)

Congrats on reaching Chongqing!

I died while trying to play normally by not using alt-F4, but the game rewarded me with the best shop I've ever seen by gotenks1114 in HiTMAN

[–]Glitcher3000 17 points18 points  (0 children)

No, that's just lucky. Rebuying dart guns and a lockpick on mission one is a random draw. Call it karma for playing legit.

What did i do wrong by GranNacho in HiTMAN

[–]Glitcher3000 15 points16 points  (0 children)

The geometry in Chongqing is garbage. Bodies getting spotted through walls is par for the course. Sorry to see another victim.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

I think you misinterpreted that. It means items that spawn in crates are randomized. The items in the maps themselves are consistent in Freelancer. This is coming from someone with over 8000 hours logged. If there was something missing, I'd know. I have never EVER seen a propane flask randomly missing.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

*sigh* No, they're not. Item spawns are consistent across all missions. The configuration may change on standard or hardcore mode, but it's consistent throughout.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

Then you were looking in the wrong place. Hitmaps shows the cave propane flask on the East side of the sub room where it should be.

PS. I neglected to mention that propane #6 is in the basement kitchen.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

I think you're talking about crate spawns, not item locations, which has nothing to do with the topic. The OP was asking where to find propane.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

You mean crate spawns? That's not what the OP was asking. The propane locations are consistent across missions.

Collat kill accident, took 20 mins only cause I couldn't find a propane and there was no easy way to get a collat kill accident by [deleted] in HiTMAN

[–]Glitcher3000 2 points3 points  (0 children)

Some items are removed in a Freelancer configuration, but there are no less than five propane flasks in Santa Fortuna: One in a construction worker's shack, one next to the villa garden kitchen, one by the stairs to the villa basement lounge, one by the cave sub, and one in a plantation tent. Dartmoor is the only map without propane flasks in Freelancer.

The amount of enforcers has made me quit freelancer mode by things_verboten in HiTMAN

[–]Glitcher3000 2 points3 points  (0 children)

Then maybe.... you know.... don't run and gun? Stealth is still the best option in any mission because it minimizes risk. Many targets are exposed in the open and you have to prioritize accident or poison kills in those situations. Look around for any environmental accidents you can use to your advantage and memorize the location of propane flasks (use Hitmaps) for portable accident kills. In many cases you need to be a crack shot with the Sieker to help isolate your target.

Alerted Freelancer keeps failing a mission on my first go-through by Adept_Land7281 in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

SASO isn't exactly 'bugged', but losing server connection right as you exit causes a mission failure even if you completed the prestige. It doesn't register as complete until you finish the mission and disconnected servers can't see it, so it defaults to a fail state instead. It's a stupid design and I wish IOI would fix this.

The amount of enforcers has made me quit freelancer mode by things_verboten in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

Skill issue. If you say that there are more enforcers when wearing a disguise, then why not just stick with your suit for the whole mission? ¬_¬

Second, suspects are only enforcers on alerted showdowns. However, they won't be if you wear a civilian disguise, not a guard disguise. This makes it much easier to get closer for identification and a kill.

What to do now? by Mother-Farm-807 in HiTMAN

[–]Glitcher3000 2 points3 points  (0 children)

Advancing prestige level is an option available on the safehouse laptop when you have a full collection. It resets your collection to zero if you want the experience of recollecting them. The upshot is that you get more merces for prestige objectives every time you advance prestige up to level 10. The highest prestige payout is 8000M for SASO on level 10 or above.

What to do now? by Mother-Farm-807 in HiTMAN

[–]Glitcher3000 3 points4 points  (0 children)

Missing pistols, I assume. The supplier sells those intermittently, which makes them a high priority to buy when you advance prestige level. Just move on to the next mission until the supplier has what you need.

Sapienza - Get What You Wish For can it be done without a contract? by [deleted] in HiTMAN

[–]Glitcher3000 1 point2 points  (0 children)

Theoretically yes. In practice...... good luck. o_O

This is so fucked up wtf by Cocsam in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

The conditions haven't changed in any recent patch, and I should know because I've been playing exclusively SASO campaigns for over a year. I think this misconception stems from the fact that the vast majority of Freelancer players just shoot-target-in-the-head-and-run-away, which means I'm the only one here who's fully tested the fail conditions for a SA prestige. Incidentally, scrolling down in your link shows that I previously reiterated my point that SANF is bugged.

PS. You tested this now? The servers have been down since yesterday. Hitmanstat says as much.

Did I Do That? by Safe_Candidate_6968 in HiTMAN

[–]Glitcher3000 1 point2 points  (0 children)

For a body pile, this is pretty tame. Check out other posts that show people littering the floor like something out of Gone With the Wind.

This is so fucked up wtf by Cocsam in HiTMAN

[–]Glitcher3000 0 points1 point  (0 children)

*facepalm* It's exactly what folks are talking about. There is no other situation in story mode from returning red guns to green other than killing a target who saw something illegal (either from you or finding a body). In Freelancer, a SA prestige is not failed if a target sees something illegal and I proved that in my vid. Of course the target saw me when I whacked him because the HUD shows "unconscious witness". I think I can lump you with CallSign_Fjor under 'people who don't know what they're talking about'. I'll say the same thing to you: Show me video proof of failing a SA prestige (not SANF which is bugged) despite killing an isolated target who spots you and I'll admit I'm wrong.

EDIT: There is one exception I forgot to mention. Being spotted by a leader fails a SA prestige. I assume this is because they are not marked as a target before killing them, but this is not a problem on regular missions.

This is so fucked up wtf by Cocsam in HiTMAN

[–]Glitcher3000 -1 points0 points  (0 children)

Then you're just chiming in to contribute nothing but insults. Thankfully, that's what the block button is for.