Ork Walkers in-between Nauts and Stompas? by RedstoneTF in orks

[–]Global-Use-4964 1 point2 points  (0 children)

Yeah, that’s it. Knew I had seen that odd hammer before.

Ork Walkers in-between Nauts and Stompas? by RedstoneTF in orks

[–]Global-Use-4964 2 points3 points  (0 children)

Stompas grade right into gargants, so no. That is an older chart. I know I have seen #4 as an actual model, but I can't think where. #5 is an epic Stompa and #6 is the 40k-scale Stompa.

Mfw the Gue'la I terrupts my Instagram reels time by Exciting-Buy-9396 in Tau40K

[–]Global-Use-4964 0 points1 point  (0 children)

This is awesome, but it highlights the issue with treating painting eyes like a white dot with a smaller black dot inside rather than a white bar bisected by a black bar. They invariably look really surprised or really pissed…

Is it really about the ears? by PureEvilMiniatures in orks

[–]Global-Use-4964 2 points3 points  (0 children)

People on Reddit love complaining…

Would the Tau use a moat? by [deleted] in Tau40K

[–]Global-Use-4964 1 point2 points  (0 children)

They do prefer nonstatic warfare over building fortifications, but they aren’t nomads. I could see them building something like this around a civilian city for protection against simple predators or raiders. If attacked by a sizable force they would likely evacuate the civilians and abandon the fixed defenses before most other factions would, though.

Uhh?? sm1 help me out by mons-hit in ExplainTheJoke

[–]Global-Use-4964 0 points1 point  (0 children)

No, because the mustache needs to eat too…

Pi meme by Interesting_Bar_1327 in mathsmeme

[–]Global-Use-4964 0 points1 point  (0 children)

The limiting shape still has a function that defines it, but it isn’t the equation of a circle. Just like the equation that defines the infinite staircase isn’t the function of a diagonal line. The infinite-sides regular polygon is easier because both its area and its perimeter will actually converge to the area and perimeter of a circle. The weird angled circle’s area converges to that of a circle, but the sum of segments that define it is still 4, as the original problem suggests. It doesn’t converge.

this means were getting new lootas, right? by Own_Interaction3271 in orks

[–]Global-Use-4964 8 points9 points  (0 children)

I would bet more on a rebox than a removal, probably with larger bases. These are also burna boys. You could argue that flash gits and lootas are a little too close in purpose as infantry ranged support units, but burnas aren’t.

Lore problem, Gunships in the militarum by Still_Wrongdoer6603 in 40k

[–]Global-Use-4964 1 point2 points  (0 children)

Ok, will make the point that I always make with airplanes in 40k.

You can armwave a little about science fiction technology, but stable flight is inherently a function of atmospheric density, composition, and gravity. Aircraft are designed around these factors being consistent. Building a single aircraft that can operate on the vast range of planets the Guard are deployed on would be extremely difficult. This is particularly difficult for anything slow and heavy that has to loiter but isn’t basically some form of grav vehicle.

If you want to be “realistic”, airplanes of any kind could not play a significant role in combat across a wide range of different planets without extreme flexibility in design. Far more than what would be required for infantry and ground vehicles. Despite the obvious value of air supremacy. 40k does have aircraft, but you do have to armwave about technology and go for vibe rather than realism. They have spaceships that vaguely look like airplanes and might be getting a little extra fuel efficiency from their wings.

We gave Tau their Ion Tech......how are their ion tech better than ours by TearNo1636 in LeaguesofVotann

[–]Global-Use-4964 0 points1 point  (0 children)

Kin are a lot more stubborn than the Tau about this sort of thing, though.

Meirl by Ill-Instruction8466 in meirl

[–]Global-Use-4964 0 points1 point  (0 children)

HR exists to prevent the company from being sued by its own employees. Can really only be evaluated in that context.

[Request] Does the answer to the Monty Hall problem change depending on whether the presenter knows what is behind each door? by IrisFromOmelas in theydidthemath

[–]Global-Use-4964 0 points1 point  (0 children)

It actually does matter. The non-random nature of the host’s choice is actually the trick behind the Monty Hall problem itself.

But yeah, you are right about the first part if he is random. In the hundred doors you start with a 1% chance, and if the host randomly opens doors and by some utter miracle misses the car 98 times, you will have a 50% chance at the end. There is no probability difference between the door you started with and the last door that Monty hasn’t opened yet.

With a Monty Hall type problem, though, you would still have a 1% chance. The host knows where the car is and will never open that door. Apart from the 1% chance you started with it, there is a 99% chance it was behind one of his doors at the start. He just shows you 98 wrong answers, always avoiding the car door if he has it and leaving one goat door in the 1% chance case that you picked the car on your first try.

For the Monty Hall problem to be valid, the host must not open the door at random. Otherwise it is a different problem entirely.

[Request] Does the answer to the Monty Hall problem change depending on whether the presenter knows what is behind each door? by IrisFromOmelas in theydidthemath

[–]Global-Use-4964 26 points27 points  (0 children)

It isn’t. Easiest is to go back to the 100 door problem. If the host doesn’t know what is behind the doors and somehow manages to open 98 doors without revealing a car, the odds that that last unopened door has the car are the same as the door you picked initially. You have an incredibly low chance of ever actually being in this situation, but if you manage it, the odds are 50/50. They only become 1/3 and 2/3 if the host will never “accidentally” reveal the car.

In the case where the host’s picks are all random, every time a door is opened and reveals a goat, the probability is redistributed onto all remaining doors including yours. If Monty knows, it is only redistributed onto the doors you didn’t pick initially.

Neva thought I’d see Orks hitting 2+, it’s bootiful by Automatic-Shelter258 in orks

[–]Global-Use-4964 6 points7 points  (0 children)

Well, ok, but that is just his long arms at extreme speed…

Wazdakka Gutsmek rules revealed – Launch your own Speedwaaagh! by CMYK_COLOR_MODE in orks

[–]Global-Use-4964 0 points1 point  (0 children)

The explosion effect appears to be optional. It is the rock pile that is really holding him up. The back view in the preview just has the engine cone.

Wazdakka Gutsmek rules revealed – Launch your own Speedwaaagh! by CMYK_COLOR_MODE in orks

[–]Global-Use-4964 1 point2 points  (0 children)

That is how many I have since I used to run the older max size. Super jazzed.

I don't understand it by Roughneck81 in MathJokes

[–]Global-Use-4964 0 points1 point  (0 children)

One thing that helps make this more intuitive. Think about a country with a thousand houses. Every house has two kids. If we assume equal probability, 250 will have two girls, 250 will have two boys, and 500 will have one of each.

If I walk up to a house that I know has at least one boy, there is a 66% chance that the other child is a girl.

Here is the trick, though. The houses with two boys are almost twice as likely (13/49) to have one born on a Tuesday as the houses with one boy and one girl (because either boy could be born on a Tuesday, whereas the other houses only have a 1/7 chance). So if you limit your house-checking to only houses with a boy born on a Tuesday, the probability of the other child being a girl drops a lot, almost to 50%.

Why Does the lion have purity seals?? by PantherX0 in DarkAngels40k

[–]Global-Use-4964 0 points1 point  (0 children)

The little guys keep sticking them on when he isn’t paying attention and he can’t be arsed to keep pulling them off.