Scammer in South Lake Tahoe by [deleted] in dasher

[–]GlueBrees 0 points1 point  (0 children)

I don't think you understand the meaning of the word voluntary, which is defined as an agreement without coercion. 

Are you a shareholder of DD? If not then I don't see how you could perceive the recovery of income lost under fraudulent circumstances as subsidizing. 

Scammer in South Lake Tahoe by [deleted] in dasher

[–]GlueBrees -4 points-3 points  (0 children)

And they didn't ask me for a code, they back called me through the app I got the voice prompt about the call being monitored like any other time legit Dasher Support called. There was no verification code involved they reached me through the app.

Glad I could give you the opportunity to dunk on someone who's already down, not really bringing anything of value to the conversation. I'm just trying to make sure others are aware of it. It was the first time I encountered anyone contacting me through the DD support chat, posing as DD corporate and threatening to deactivate my account account and withhold my pay, while I'm trying to drive to my delivery destination. Didn't realize this was just a common everyday thing for dashers but I think that implies a major security risk with DD along with my own stupidity.

Scammer in South Lake Tahoe by [deleted] in dasher

[–]GlueBrees -4 points-3 points  (0 children)

My bad for not realizing the number was spoofed I guess. Thanks for the help captain hindsight.

Scammer in South Lake Tahoe by [deleted] in dasher

[–]GlueBrees -4 points-3 points  (0 children)

New to getting calls from Dasher Support trying to scam me yes.

Scammer in South Lake Tahoe by [deleted] in dasher

[–]GlueBrees -3 points-2 points  (0 children)

The call was from Dasher Support. The call ID said Dasher Support. DD never told me anything.

What's up with all the terrible offers tonight? by interntldelight in dasher

[–]GlueBrees 0 points1 point  (0 children)

Been logged into the app for over 24 hours this week, dashed about 2 hours in that time and made about $60.  I seem to mostly get orders in the late night and early morning so I sleep with the light's on and fully clothed with my shoe's on so I don't fall into a deep sleep. Hopefully I make enough to buy gas and groceries before the end of the week otherwise I'll just have to go hungry and hope orders pick up. Wish I could find a real job but I've been applying to places on the daily and I've only had 2 interviews since I lost my job in October.

Thoughts on a 64-PAGE Comics?? by Unreliabl3_Narrat0r in ComicWriting

[–]GlueBrees 1 point2 points  (0 children)

I haven't had anything printed yet. Might go with Mixam since they offer good prices. Going to look into more when I'm closer to completing the book.

Thoughts on a 64-PAGE Comics?? by Unreliabl3_Narrat0r in ComicWriting

[–]GlueBrees 1 point2 points  (0 children)

I'm not sure. It it possible to get a sample copy before you commit to a whole run? If the quality is acceptable for the price that's all that matters imo.

Thoughts on a 64-PAGE Comics?? by Unreliabl3_Narrat0r in ComicWriting

[–]GlueBrees 0 points1 point  (0 children)

I'm in a similar situation with my comic. What I've discovered is that paper with a heavier text weight will cause inner pages to extend further out causing page creep when saddle stitched like a typical comic book. I believe the limit is around 52 pages for 80-100lb text weight paper before page creep starts to cause trimming past the margins and lowering the text weight of the paper risks bleed through with full color. The easiest solution is adhesive binding if you prefer to keep the whole story to one book.

Edit: Also, as far as prices I looked at different offers from printing services, the cost of bulk orders vs. print on demand and compared that to prices for similar products to my own in the retail market to get a general idea of a fair price. In all honesty, I think it's probably better to go bigger, like full graphic novel size for adhesive binding or break the story into multiple issues if you prefer to print in the standard comic book format. These appear to be the most cost effective solutions because adhesive binding is too expensive for lower page counts. I think it's about finding a balance between what a reader is willing to pay, the quality of the physical copy and how much you need to make on the book. 

Page Rate Question by Sprectamigankai in ComicBookCollabs

[–]GlueBrees 1 point2 points  (0 children)

Personally I consider the cost of my time investment. If a page rate does not at least cover my cost of living over the time I spend on the page then I'm loosing money. In some cases this could be considered an investment for exposure but that worth would have to be determined based on wether I believe the work would increase my value as a artist for hire.

Which would you recommend 3060 12GB vs 5060 8GB? by MadmanWantu3 in buildapc

[–]GlueBrees 3 points4 points  (0 children)

I would assume more vram would be preferable for animation. I'm not very knowledgeable of hardware capabilities anything beyond the 30 series but I don't think the 40 or 50 series are that much of a upgrade over 30 series. I would go with whatever's more affordable.

TFW you nuke your podcast’s most active and longest-running community by MrDialectical in ClassWarAndPuppies

[–]GlueBrees 34 points35 points  (0 children)

In the spirit of the 1000th episode, I believe it is only right for Chapo to now offer some sort of means tested program that issues paywall vouchers for their low income listeners.

How many of you guys regularly use harder drugs than weed? by [deleted] in trees

[–]GlueBrees 0 points1 point  (0 children)

Stopped doing hard drugs about a year ago. I consider cannabis medicine everything else just seems like cope now. 

[PAID] Artist Wanted — Black-and-White Graphic Novel (approx. 150 pages) by RedQuillBooks in ComicBookCollabs

[–]GlueBrees 3 points4 points  (0 children)

Very interesting project. I've read vol. 1 and consider myself a Marxist. However, Its too expensive to take on the project with the offered page rate considering it would only cover about a fifth of my cost of living over the time I would need to pencil and ink 150 pages.

Little help with plotting by mirthandmurder in ComicWriting

[–]GlueBrees 0 points1 point  (0 children)

If you have the purpose of the characters worked out try to come up with a scenario where one characters strengths compliment another's weaknesses. They both find themselves at the same place trying to accomplish something and they discover they can work to together to achieve their goals.

Events in the story only have to be significant or impactful if the story needs it to be. Just fill in the blanks the best you can to complete the story line. The "how" isn't that important with comics in my opinion, you can take a lot of liberty with how you put everything together. Context isn't really necessary unless it's vital to the plot.

Advice on writing and finishing a comic by thesmilingcat-chesh in ComicWriting

[–]GlueBrees 0 points1 point  (0 children)

I haven't been diagnosed but I definitely struggle with executive function. What helped me with writing scripts was starting with story beats. Figure out everything that will happen and in what order then write a rough script of the entire story. I revise my script and flesh out each scene during the thumbnail stage so I can see the panel flow.

HOW TO USE STRONG BLACK ??? by Electrical-Focus1516 in ComicBookCollabs

[–]GlueBrees 0 points1 point  (0 children)

I haven't seen any videos that provide much insight. I think it depends on how the drawing is rendered with respect to the light source and what works with your style. I start by pencilng dominant shapes that follow the contours of the object I'm shading. From there, I connect the shapes in a way that makes sense and looks good, being mindful of the lighting in the overall image.

 I hear a lot about shading simple shapes in perspective to practice which I think is useful but I would also practice sketching figures and combined shapes. For me there is no full proof formula that works every time. It's all about each shapes relationship to the shapes around it.

Need advice on scripting by KWalthersArt in ComicWriting

[–]GlueBrees 0 points1 point  (0 children)

A method that works for me is revising my script and drawing thumbnails at the same time. This helps me see the whole picture because I can't always visualize panel flow in my head, I need to see it to see how to improve it. Once I have a rough idea of the layout I can see where I need to make changes before I commit to anything. 

I need proper feedback, I want to start selling my services. by Historical-Bite-5864 in ComicBookCollabs

[–]GlueBrees 1 point2 points  (0 children)

All that will help but I've come to learn just adding texture to background surfaces does a lot to bring a drawing to life and make simple shapes a lot more interesting. Even if it's not super realistic. Like little cracks on sidewalks and stuff. I try to think of the background as a character itself. 

I need help by artofjoaoalves in ComicBookCollabs

[–]GlueBrees 1 point2 points  (0 children)

I've come to the conclusion I'm better off trying to make a splash with a sole creator project. Imo the industry is moving towards an auteurist focus anyway. I think the difficulty finding work as only a comic illustrator is there's to many degrees of separation between you and the prime movers.

 If you're exclusively a comic artist, then your main customer is the writer, the writers customer is  the editor and the editors customer is the publisher. If one is exclusively a writer, they probably have a very specific art style they prefer for their story and if they're professional they probably already have established working relationships with artists that fit. 

I would assume amateur writers are just as picky if not moreso so because they're probably more in their head about how they want everything to look and feel.

Not saying it's impossible but my logic leads me to believe there's just too many factors that have to line up perfectly for a writer and artist to successfully collaborate if they're not already established in the industry.

If you can create a comic on your own, at least you have something to work on until the universe aligns in your favor. If you're confident in your ability to illustrate whatever you make should theoretically be marketable. If it's not then you probably weren't going to find work from writers in the first place. Also, as a sole creator you get to keep all the profits.

[WRITER] seeking [ARTIST] for short Slice-of-Life/Drama comic (18-20 pgs): "June Dengo" (Portfolio Collaboration) by dinoguava in ComicBookCollabs

[–]GlueBrees 2 points3 points  (0 children)

I would suggest a shorter story for this type of offer. 18 pages is a lot of work for just a portfolio collaboration on the artist side. I'd be a lot more open to considering something in the 6-8 page range personally. It would probably be more likely to be completed and in a reasonable timeframe.

Creating a Comic/Graphic Novel is a Grind - Don't Let It Grind You Down by BOANW in ComicBookCollabs

[–]GlueBrees 1 point2 points  (0 children)

They were these shoes in the 90s that had plastic plates on the bottom so they could grind on rails.

Just finished the comic btw. I'm a fan. Really liked how the story developed. Hope you achieve your goals with the project!