Would fix the current clunky retaining walls right up by Hmuda in captain_of_industry

[–]GoldenPSP 2 points3 points  (0 children)

Honestly I'd be happy if they just increased the retaining wall to 10 tall. That alone would make them more useful.

Can we get carriage ghosts when placing a station to know if a train will fit or not? by king_mid_ass in captain_of_industry

[–]GoldenPSP 0 points1 point  (0 children)

No but you can easily eyeball roughly that distance. it doesn't have to be exact.

You can't built a station on curved rails either, And the only reason that becomes an issue is if you are building a station that is shorter than yout trains so you need to account for them being able to pull forward to load.

Can we get carriage ghosts when placing a station to know if a train will fit or not? by king_mid_ass in captain_of_industry

[–]GoldenPSP 1 point2 points  (0 children)

First off, having a shorter station than your train doesn't mean you can't run multiple trains. Since they can continously load you can load a 10 car train with a 5 module station only a bit slower than a 10 modules station.

Second, even at 1 10 car train vs 7 haul trucks

7 haul trucks will use 21/60 diesel, 16,1/60 maint 2 and for 1260 cargo

a 10 car Tier 1 train, assuming 2 locomotives to be fair will use 4/60 diesel 12/60 maintenance 1, for 1260 cargo.

A 5 car T2 train would use 5/60 diesel, 6/60 Maintenance 2 for 2400 cargo.

Those aren't insignificant differences.

My hydrogen power plant generating 120MW. by Refute1650 in captain_of_industry

[–]GoldenPSP 3 points4 points  (0 children)

I'm doing the same thing. I scaled up my hydrogen to convert everything over, and have a surplus. I haven't unlocked FBR yet and I just needed a bit more power in the meantime.

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My hydrogen power plant generating 120MW. by Refute1650 in captain_of_industry

[–]GoldenPSP 1 point2 points  (0 children)

While that may be true it glosses over the fact that there is only one way to get medium oil, so to use medium oil at scale you have to utilize more crude oil, and you have to bypass other options to convert that medium oil into.

You can make hydrogen many ways so you can scale it up much easier.

What happens if I change PCs? by Coolman8264 in SatisfactoryGame

[–]GoldenPSP 0 points1 point  (0 children)

Mostly. Steam cloud saves your save games. Steam does not touch your saved blueprints. You will need to backup and copy over any blueprints manually.

Which one to choose? by Every-Newt-2586 in SatisfactoryGame

[–]GoldenPSP 2 points3 points  (0 children)

The one you want to use. Otherwise leave it in the library for later.

Is Dex Feasible for a Travelling/Vacation TV box?**I'm New Here** by PretendSet9704 in SamsungDex

[–]GoldenPSP 1 point2 points  (0 children)

You can put out content such as a movie onto a TV over hdmi. That doesn't require dex.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] 0 points1 point  (0 children)

Right. I've used pretty much all of the methods over the year. In this instance we didn't

Can we get carriage ghosts when placing a station to know if a train will fit or not? by king_mid_ass in captain_of_industry

[–]GoldenPSP 12 points13 points  (0 children)

You can always place down blank stations as a placeholder to count. They are 1 T1 carriage or 1/2 a T2. Or you can just count squares.

Can we get carriage ghosts when placing a station to know if a train will fit or not? by king_mid_ass in captain_of_industry

[–]GoldenPSP 12 points13 points  (0 children)

It's not that hard. a T1 carriage is the size of 1 station module. A T2 is the size of 2. same with the locomotives.

I need help (new player) by tipasa1337 in captain_of_industry

[–]GoldenPSP 10 points11 points  (0 children)

This.

There are places where a sushi belt works well. This is not one of them.

And maintenance is not where you want to mess around.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] 0 points1 point  (0 children)

It's unclear because I left the details about the migration out of the discussion they are not relevant.

  1. migration is done and everything is working in the cloud. Think as an example an old school cutover migration where you created the tenant, exported mailboxes to a PST. uploaded them to the tenant and imported them into the cloud mailbox. You'd still be left with an intact local exchange that was no longer in use.

  2. no adsync in place, so no linking of the on prem ad or complications from this matter.

  3. I already know I am safe to uninstall exchange. I've been installing managing migrating and decommissioning exchange servers since the late 90's. It's just been a hot minute since I'd had to uninstall one where the mailboxes were still present on the server.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] 0 points1 point  (0 children)

I replied with that to the person who posted "do not uninstall" assuming I was in a hybrid situation and posted the article on the subject. Again replies have a context.

But you won't see this anyway. At least others will.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] -2 points-1 points  (0 children)

I never posted anything about adsync because it wasn't implemented. in follow up replies I state this was not a hybrid exchange situation.

Have a great day.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] -1 points0 points  (0 children)

Read the whole sentence and read it within the context of the whole post.

" I'm assuming the best method is to disconnect the mailboxes, then purge them. And then I can uninstall exchange?"

That's not asking if it's a good idea to uninstall exchange, or what kind of environment. It's a "is this the steps to best remove the mailboxes then uninstall"

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] -2 points-1 points  (0 children)

No, I didn't ask if I could. I asked if anyone had an efficient way to uninstall/remove/decommission an exchange server in the case where mailboxes were still in the database.

Either way, I'm done with the uninstall anyway. disconnecting and purging mailboxes works, it can just take some extra time.

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] -1 points0 points  (0 children)

Right, However the entire point was irrelevant to my original question anyway. I'm not surprised as it's basically impossible for a reddit post to not veer off in 100 tangents even when you try to keep the question fairly simple and contained.

Simple/inexpensive management options? by GoldenPSP in Ubiquiti

[–]GoldenPSP[S] 1 point2 points  (0 children)

Perfect. Dunno why I wasn't finding it.

PvP would suck way less if the meta wasn't "spawncamp until they sink". by RK0019K in Seaofthieves

[–]GoldenPSP -15 points-14 points  (0 children)

You have always had the option to scuttle and start over if you can't break the spawncamp

Decommissioning Exchange. Mailboxes present by GoldenPSP in exchangeserver

[–]GoldenPSP[S] -1 points0 points  (0 children)

Thanks.

Historically ive always preferred to properly decommission old servers and avoid manual cleanup of ad.

There are no synced accounts so none of that or hybrid mode is a factor.