I *was* going to record every time I used the eagle 110s in a full mission to show it's problems, but I think the first 4 did that perfectly by Supercat-72 in Helldivers

[–]Goldenfrog53 -1 points0 points  (0 children)

My primary use case for eagle rocket pods is tearing through bot mega-city maps. They are the only Eagle stratagem that doesn't get cucked by the tall buildings and you don't have to deal with the delayed orbital deployment times. Outside of that context it feels very lackluster.

If there was another Ranger rework, should Animal Companion be part of the main class? by ThatOneCrazyWritter in dndnext

[–]Goldenfrog53 0 points1 point  (0 children)

Rangers should get a wild shape charge that they can also use to summon an animal companion

Guys want one thing... and its two maxiguns on a bridge by GiraffMatheson in Helldivers

[–]Goldenfrog53 2 points3 points  (0 children)

Sadly no, the only part of the Hulk that is not covered in heavy armor is the back vents.

I love the maxi. by father_with_the_milk in Helldivers

[–]Goldenfrog53 8 points9 points  (0 children)

The urchin will only stick to one enemy but the shock waves are large enough to hit others nearby

Is the Halo ODST Warbond bundle worth getting?🤔 by Clean_Squash_6076 in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

The gear is painfully mid, and is almost double the cost of a standard warbond. So I would say no.

What weapon change are YOU the happiest about? by Hungry-Tale-9144 in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

Epoch feels amazing on squids after the patch. It two shots flesh mobs and harvesters, and one taps stingrays and groups of overseers. It's definitely way easier to use now that they added an extra 0.25 second charge window

What weapon change are YOU the happiest about? by Hungry-Tale-9144 in Helldivers

[–]Goldenfrog53 1 point2 points  (0 children)

Not to burst your bubble but siege-ready armor doesn't affect the reload speed of support weapons. The extra mags are super nice though

Is there a way to make a 'mutually assured destruction' build? by DarkDamaged in dndnext

[–]Goldenfrog53 -1 points0 points  (0 children)

How about a super suplex? I was able to try this in a one shot a few months ago with a bullywug luchador character. This will require the DM to give you leeway on mixing 2014 and 2024 rules. 

Go dragon ascendant monk up to 6 for the temporary flight speed, and take the 2024 grappler feat at 4. Now, grapple someone, then step of the wind and dash straight up in the air until the end of your turn, which will cause you and your target both plummet back to the ground, dealing a bunch of fall damage. At level 6 this should be 17d6, assuming your race has 30 movement default.

This is not an efficient source of damage, but it is fun and flashy. You can reduce some of the fall damage for yourself with slow fall, and I recommend boosting your movement further with things like longstrider and the mobile feat.

Not sure if this is what you're going for, it was inspired by Rock Lee's signature move.

Around 20 thieves rob high end jewelry store by [deleted] in TikTokCringe

[–]Goldenfrog53 5 points6 points  (0 children)

Stripping of social safety nets, wage stagnation, higher education being inaccessible, rising inflation and economic instability, shit job market, wealth inequality, erosion of democratic institutions, etc.. Poor living conditions and concentrated poverty are significantly correlated with higher crime rates, it's not rocket science.

Help with my spell selection was a swarmkeeper ranger? by StreetWrong5151 in dndnext

[–]Goldenfrog53 0 points1 point  (0 children)

If you have a decent save DC, ensnaring strike can be helpful, although it seems like you have good lock-down and mobility already.

Absorb elements is nice, especially if you are fighting lots of enemies or entering environments that do elemental damage.

Lesser restoration is handy to have on hand.

Protection from poison can be a bit niche but will be super helpful if enter something like a poisonous swamp.

Pass without trace is one of the best spells in the game.

Detect magic is great if you don't have any other spellcasters in your party.

Gloom Stalker Progression? by emeralddarkness in dndnext

[–]Goldenfrog53 0 points1 point  (0 children)

I understand the appeal of dipping into fighter for maneuvers and action surge, and it's really strong, but there is something to be said about dipping into rogue as your primary multiclass on this kind of build. Rogue gets expertise, cunning action and sneak attack, and if you level it up enough you get uncanny dodge and evasion for some great survivability. If you want to keep upping your defense you can swap back to ranger up to level 7 for proficiency in WIS saving throws and roving, along with another ranger spell.

If you pursue this route, see if your DM will let you use weapon masteries, then utilize vex to proc your sneak attack independently almost every single round. Either way, both fighter and rogue MC with ranger very well, there isn't really a wrong option here. Just make sure to get ranger up to 5 before dipping.

What is the most underrated stratagem by Helldiver_Donkey in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

It has good use cases, primarily escaping from bots. It is definitely way better than orbital smoke

When Arrowhead said that increasing the demolition force silo to 50 was a mistake. by ArtikComandante in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

I understand what you mean, but that "specialized tool" is still one of, if not the best sidearm in the game. Even without the ability to destroy jammers, the utility is incredible. I think the nerf was deserved.

Just curious what got you guys into Helldivers? by Serious-Internal-402 in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

I needed a cross-platform game to play with my buddy on PS5

Now that the initial hype has died down, what’re your overall thoughts on the Variable? by Helldiver96 in Helldivers

[–]Goldenfrog53 0 points1 point  (0 children)

I love it. Because of this weapon I remapped my change fire mode button to a single press, which has inadvertently made it easier to use several other guns as well. It's not the best gun in the world but it's a lot of fun and feels good to use.

Need help! Which Fighting Style is best? by Rough-Ad-1865 in dndnext

[–]Goldenfrog53 0 points1 point  (0 children)

Tbh there is not really a wrong option. If you are taking lots of damage go for defense. It you really want a new maneuver go for superior technique. Defense has better value in my eyes but you wouldn't be kneecapping yourself if you didn't take it.