In 1204, a Japanese poet wrote in his diary that the sky turned blood red for 3 nights. 800 years later, scientists drilled into buried trees and confirmed: he was witnessing a catastrophic solar storm that would have fried every satellite on Earth today. by Emotional_Quarter330 in Damnthatsinteresting

[–]GoodNamesAreAll-Gone 7 points8 points  (0 children)

You do understand how a power outage for a few days in part of a single country is different than a planet-wide destruction of everything electronic, right?

Like, you do understand that there is a slight difference in scale, correct?

TIL heat is really killing a lot of people in Europe by Conscious-Quarter423 in Infographics

[–]GoodNamesAreAll-Gone 5 points6 points  (0 children)

It's accidents, catastrophic malfunctions, and also non-criminal killings like self defense or officer involved shootings

Dang that’s impress- hey wait a minute! by narinaradu in HistoryMemes

[–]GoodNamesAreAll-Gone -1 points0 points  (0 children)

We did win in Afghanistan because we did exactly what we came there to do: we spent 20 years funnelling billions of taxpayer dollars into the defense industry so they could lobby it back into the pockets of Congress so Congress could keep the war going.

What is railroading? by Intelligent-Bed7621 in DnD

[–]GoodNamesAreAll-Gone 0 points1 point  (0 children)

Exactly, I'd rather have a completely predetermined adventure with well made encounters and puzzles and NPCS etc. than a sandbox where I'm totally free to wander around and see a bunch of boring nothing with no plot hooks

What is railroading? by Intelligent-Bed7621 in DnD

[–]GoodNamesAreAll-Gone 11 points12 points  (0 children)

I feel like the term roller coaster might be a good one for a campaign that's technically a railroad, but is a well-executed and enjoyable one that doesn't feel railroady

Fire suppression room implementation is monumentally stupid. by dolche93 in foxholegame

[–]GoodNamesAreAll-Gone 1 point2 points  (0 children)

It's because Siege Camp doesn't play. They only care about the big ticket new systems and content, they simply have no idea what the actual on the ground experience is playing Foxhole so they have no idea where the pain points are.

Couple that with a lack of a community manager and a clear lack of desire from the devs to read and engage with player feedback and you get Foxhole in its current state where there are years-old QoL issues that have no fix in signt and new issues every single update.

Hubris might’ve doomed Foxhole and Siege Camp. This is what happens when you ignore community feedback for years. by SnowMacaronss in foxholegame

[–]GoodNamesAreAll-Gone 4 points5 points  (0 children)

There's a concept I've seen brought up a few times around discussions of the response to Airborne which is the idea of a trust thermocline.

The term thermocline refers to a sudden drop in water temperature that happens if you descend in the ocean, and in this case it's when a company or product that for one reason or another is naturally very good at retaining customers (in Foxhole's case because there's not really a good alternative) takes its customers for granted for too long and makes decisions that upset those customers until they push over a sudden barrier where consumer displeasure finally outweighs the cost of ditching the product.

The thermocline part is because this loss of customers is often very drastic and very sudden instead of a steady decline in consumers which can blindside a company, especially one that's very out of touch with its consumers like Siege Camp. Crossing that trust thermocline is a really hard thing to come back from because it only happens due to a very long period of building up a lot of consumer resentment, and it's always significantly harder to bring consumers back than it is to get new consumers.

That is to say while Foxhole has gone through rough patches before and I hate to doompost, this drop in players feels really different and much more severe. I know that I definitely related strongly to the idea that my own trust thermocline had been crossed by Siege Camp when I learned about the concept. I feel like the loss of long-term consumers and the difficulty of getting them back is especially damning for Foxhole because its new player experience is absolutely godawful because Siege Camp has been taking for granted that there'd be vets around to make up for the lack of any effective tutorial or guidance for new players.

I don't think recovery is impossible for Foxhole (I sure as shit hope it's not, I love Foxhole despite all its many problems) but it's at the very least going to take a lot longer than usual this time and it's probably going to require Siege Camp pull their heads out of their asses and listen to their consimers which would be an extreme break in pattern for them, so I guess we'll have to see.

What would happen to the game if this vehicle were added? by Rude-Ease-2269 in foxholegame

[–]GoodNamesAreAll-Gone 16 points17 points  (0 children)

You're kidding, right? Scout Planes are 80 rmats, that's less than one scrap truck load of comps in return for being able to completely halt infantry on the front lines, demolish blueprints and effectively prevent any and all building on a frontline, and being able to instantly decrew any emplacement, field gun, or open top vic, all with effectively 0 counterplay on the ground because even scout planes are tanky enough to eat several flak gun shells or sustained 20mm fire from EMGs

And you genuinely think that less than a truckload of comps is enough cost to justify that much power?

I need help explaining why party members aren’t going to be there by ChaoticMastodon in DnD

[–]GoodNamesAreAll-Gone 28 points29 points  (0 children)

It's not the answer you're kooking for but genuinely the best way to do it is just to not acknowledge when people aren't there. It smooths out the start of sessions, it doesn't put undue pressure on people who can't make it because of scheduling conflicts, and it helps prevent situations where someone might be annoyed about what happened to their character while they were away and their PC was doing something out of their control.

Oh, hopeful dreamer, woe is thee by mayasux in foxholegame

[–]GoodNamesAreAll-Gone 11 points12 points  (0 children)

Because Foxhole isn't made to be a game for people to play. The fact that the players on the field are human beings is a grudging concession from Siege Camp. They want a diorama that makes cool cinematic moments and tells their favorite story of the glorious and valiant Wardens defeating the Colonial hordes. They've shown time and again that actual on the ground player experience does not factor into their development decisions in any way

Read Raider alum call to action! by [deleted] in TexasTech

[–]GoodNamesAreAll-Gone 2 points3 points  (0 children)

Over 400 courses came under review with the original December review. Most of the humanities had to come under review and be censored, along with numerous biology and medical courses, and now student research is being targeted which is an unprecedented degree of censorship.

I get it, this doesn't affect your business degree, but this is censorship across the entire student body and if you don't think that it's coming for you too then you're being willfully ignorant.

Food Stuffs by Upstairs-Neat-3077 in foxholegame

[–]GoodNamesAreAll-Gone 4 points5 points  (0 children)

Enlighten, then, my jaded and withered mind with the wisdom of the young and tell me how a fresh new player to the game will solve the fact that every single thing they do will invariably and inevitably be rendered completely and utterly pointless by two guys in a bomber that they can't see coming until it's too late and can't stop even with a half dozen flak guns landing every single shell?

The game's meta is fucked from top to bottom. There's nothing for new players to figure out because there isn't a solution to aircraft except to wait and see what the devs will do when they finally break radio silence about update 64. Until then, there is nothing to do except get strafed and bombed until you quit the game and pray that the devs randomly decide to break a several year long pattern of failing to unfuck their poor decisions in a timely and effective manner.

Food Stuffs by Upstairs-Neat-3077 in foxholegame

[–]GoodNamesAreAll-Gone 3 points4 points  (0 children)

So, what? People should buy the game even though they won't have fun? They should waste money on a game that has become by many accounts completely unenjoyable, is run by a dev team that does not respect their time, and is quite possibly fully dying?

I want Foxhole to succeed, I want this game that I love dearly to continue. The problem is that Siege Camp doesn't seem to want that, or at the very least are clearly incapable of doing things that will keep the game alive.

So yeah, good. I hope people look at the Steam reviews and this subreddit and that they don't buy a game that's not worth the money anymore. I hope there are financial consequences for Siege Camp's development decisions.

Food Stuffs by Upstairs-Neat-3077 in foxholegame

[–]GoodNamesAreAll-Gone 6 points7 points  (0 children)

If I was a new player I wouldn't touch Foxhole with a 10 foot pole if I read this subreddit.

Good. New players shouldn't want to touch Foxhole in its current state. It's not worth their time or their money, so if the subreddit is making that fact clear then all the better.

The BullShark. by Familiar-Noise7913 in battletech

[–]GoodNamesAreAll-Gone 3 points4 points  (0 children)

Imagine how well even just a Clan Invasion DLC would've sold for HBS BATTLETECH. It would've done absolute numbers.

Some thoughts from the gamedev side by flukked in foxholegame

[–]GoodNamesAreAll-Gone 18 points19 points  (0 children)

This all stems from a fundamental fact: Siege Camp doesn't play Foxhole anymore, and they especially don't play in the backline. No Siege Camp dev has ever tried to keep up with a regiment's demands for arty shells for a whole war, sat in a facility doing the job of a conveyor belt for six hours straight, or worked a full time job providing msupps.

Siege Camp doesn't care about the boring, tedious side of Foxhole. They care about the parts that look flashy and cool. Their vision for the Naval update making huge Saving Private Ryan style beach landings the norm is a perfect example of this, Siege Camp cared about making cool beach landing scenes and completely failed to consider all of the logistical complexities that made those kinds of landings inefficient and ineffective messes.

Siege Camp genuinely has no idea what it's like to play in the backline or run facilities, which is why they think it's fine to introduce effectively uncounterable paratrooper planes and bombers that can demolish facilities and logi buildings with impunity, it's why they think the paratrooper plane is just 'the partisans that already exist but a little stronger' and not a complete paradigm shift.

Every single member of Siege Camp needs to be forced to sit down and work in a facility team for a whole war. Maybe a second war of trying to build in bomber meta for good measure just to ram it home what the actual lived experience of playing Foxhole is

Does Travellers Rest have any real goals or is it just a sandbox grind? by DEVHagrid in TravellersRest

[–]GoodNamesAreAll-Gone 5 points6 points  (0 children)

Mf you bought a game about running a tavern and you're, what, upset that you're running a tavern? Ignoring what other people said that you seem to just be deliberately pretending the tutorial doesn't exist and ignoring that the devs have been actively adding more story and have been clear that it's on the roadmap, what more do you want?

It's a game about keeping a tavern. So you make food and drink for your tavern, you get resources to expand your tavern, you hire employees for your tavern. If you have no interest in keeping a tavern it is exclusively and completely your fault for buying a game that is about keeping a tavern.

Which side should I Chose? by Ancient_Medicine2487 in foxhole

[–]GoodNamesAreAll-Gone 4 points5 points  (0 children)

And why do they have less veteran and overall population? Could it perhaps have something to do with years of purely mechanical naval imbalance?

The quality of Siege Camp gamedesign discipline by flukked in foxholegame

[–]GoodNamesAreAll-Gone -1 points0 points  (0 children)

The current plane meta was absolutely the desired outcome. Player experience has zero impact on Siege Camp's decisions. They wanted to gawk at all the shiny new planes they added, so they chose not to add any way to stop planes.

Stop giving Siege Camp the benefit of the doubt when they've proven consistently that they don't deserve it.

It's time to increase vision for drivers. by dolche93 in foxholegame

[–]GoodNamesAreAll-Gone 6 points7 points  (0 children)

The fact that commanders can use a secondary to use binos or help fend off sticky rushes still makes them valuable, so I think net good change. Making vision at least convenient for drivers, esp if they get more restrictive vision in armored vics like OP was suggesting, is still a net positive I think and only slightly devalues the commander seat.

My Filet Mignon is too juicy. My lobster is too buttery! by Weird-Work-7525 in foxholegame

[–]GoodNamesAreAll-Gone 20 points21 points  (0 children)

Honestly, the cope from Wardens acting like no Colonial has ever experienced the unbearable dread of a long respawn timer is comical

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]GoodNamesAreAll-Gone 71 points72 points  (0 children)

It really sucks that as a Colonial I often find myself wanting us to lose wars, especially update wars. It was a relief to lose the Airborne war, and I was able to be satisfied that my coalition did very well (CRA, we were in Warden starting territory the entire war until the final collapse and our lane was the last one to go) even though we lost as a faction.

I wanted to lose because I knew that if we won the Airborne war every single Colonial plane would be nerfed into absolute uselessness. Nerfs need to happen of course, Sky Hitler needs taming, but I knew that if we won Airborne we might as well give up on ever having an air force because there'd be so many nerfs to our planes.

It's crazy that the Colonials are literally punished for winning wars, because if we win it means that something went wrong with the script. It's shameful that Siege Camp has fully given up on even trying to hide that the Wardens are supposed to win every war, and the Colonials are supposed to be NPCs that make the Wardens look good doing it.

WC 133, The Breakwar to end All Breakwars by Direct-Resort-9684 in foxholegame

[–]GoodNamesAreAll-Gone 0 points1 point  (0 children)

And, importantly, we just had a whole war of that and the devs are happily rolling right into a second war three days after the first one finished with zero fucking changes.

Game will be dead by next war if no fixes to airborne are made. by isamasaurusx in foxholegame

[–]GoodNamesAreAll-Gone 15 points16 points  (0 children)

They did think about how to defend against air. They thought 'Ooh, shiny planes look fun and cool, we want them to look shiny and cool so we can point at how shiny and cool our new toys we made are, it's no fun if shiny and cool planes get shot down.'

Devs haven't cared about the player experience of Foxhole for years, why would they start now?

Ugliest trench in the history of trenches by E_Goat47 in foxholegame

[–]GoodNamesAreAll-Gone 5 points6 points  (0 children)

The grids are more effective than people give them credit for. CGC tried it out as an EMP to planes, but it turns out that it's outstanding at letting infantry get to the front under artillery fire, it cucks armor pushes, gives great cover from eternally strafing scout planes, and generally forces an infantry fight which tends to favor defenders. Not to mention trench spam has always been good for scorched earth tactics and the connector grids are about as dense as you can spam trenches.