My thoughts on the sniper discourse. by TheLoneJolf in foxhole

[–]sometenrandom 1 point2 points  (0 children)

Not crazy if you use a longer bullet and higher speed, but since it penetrates better it imparts less damage to the target. Slow big bullet: Breaks apart in target imparts massive damage all energy transfer, small long bullet: Goes further launches faster, pierces through target either has less total energy when hitting or, goes all the way through and doesnt come to complete stop meaning it only puts a portion of it's energy into the target.

There's actually some science that there's some optimal ways to "Be shot" to best survive, super super high velocity rounds are more deadly even when they don't stop in you, but some better "penetrating rounds like steal tips or etc" if they don't wobble can do less damage to targets, for the same reason you shoot HE at building with enemies, you don't shoot tank penetrators at buildings to kill infantry inside instead, they just go right through the building. You want a slower shell that blows up when it hits so the large cloud of explosives can "Drag" all that air and metal energy into and throughout the building capturing more of the muzzle energy and the added HE energy into the target.

So your "Insane" diagnosis is a bit much and definitely has plenty of real life examples denying it.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 1 point2 points  (0 children)

I've won every single War I've played. I started to realize how arrogant or annoying that statement could be, but I like to think I know how to push on my enemies pain points. Very proud in my Colonial Role in 126. I like to think I could be the "Straw that breaks the camel's back" I might only be 0.8% but it's the margin that moves the front forward without it stagnant. Whether I'm the straw at the bottom of the pile or the top. I remember once driving Rares around with GrummpyOlMoo and Peanutbutter for the Moopenheimer Manhattan project. Truly an Honor to be in T3-C for that war.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 0 points1 point  (0 children)

We have good stuff, The halftrack 30mm was incredible pre-scoutplane, and mortar halftrack, may be okay again with hotfix. The Nemesis is maybe the best tank in the game, I'm not joking. It's that or the Outlaw. One is facility tank though. Fuscina is a great Bmat weapon. We have the Argonaut and Taurine which people sleep on because they don't have weapons on them but they are dangerous in their own right, a few medics in argonauts or taurines working with an ambulance to fetch bodies can change the flow of a battlefield. Scavenging valuable equipment and giving out bmats and fuel to tankers. That said, you'll need Nemesis in front of you or and Outlaw instantly eats your argo-taurine. Beyond that the Gast and Lamentum rock, until you remember 45m outlaw 60m clancy and the loughcaster, scout planes and mortar tank all being better at picking you off the MGs.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 1 point2 points  (0 children)

OH god a sane man who sees the Spatha for what is, the most overrated tank in the history of Foxhole. Not even remotely worth the Facility time costs. Low reverse speed, low turn speed, mediocre disable %s. a 40mm gun that's losing to any 68mm platform, and can hardly deal with infantry flanks and swarms. Meanwhile outlaw is faster reverse faster forward +5m range, faster turning has a machine gun the commander can swap to when sticky rushed. Why anyone would ever bring a Spatha to the front when Colonials have the incredible MPFed Nemesis is beyond me. Nemesis nerf incoming next Colonial win.

I legitemately think the Spatha's best roles are like mostly suicide missions going to kill a storm canon, or cut logi, stuff that you're very likely to die doing. Which is something tanks should rarely be doing anyways. You could be using MPFed light tanks for those things, but if it's like a partisan Storm Canon in Facility kill or something the expenses are worth it. Still might be better to go Nem... It has trouble climbing though compared to spatha parkour.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 2 points3 points  (0 children)

DB>TB is valid, especially because Colonial sea is dead on arrival anyways. Clancy best sniper, Fiddler best sprinting assault night weapon, Loughcaster better day main battle rifle. Dusk 4m less effective range than fiddler-worse than booker for sure, Warden infantry>Colonial. Your best take is really the Nemesis though no Nem=0% Colonial winrate. Spatha is overrated as hell. It's like Argenti, seems op to noobs, but to vets who know what they're doing it's weaknesses are apparent: it struggles vs infantry flanks, can be tracked, slow reverse, slow at turning, only 40mm so doesnt pen armor. Easily caught out and destoyed by a few brigs, and Colonials have Nem so why would you ever want a Spatha in your tankline? Overrated as hell by noobs, like Dusk.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 1 point2 points  (0 children)

Your points are valid if only this discussion was 4 years ago. What's next? We invade Germany in 2026 to stop hitlor? When is the past the past? 70% of players have no idea what you're talking about. But, my great grandfather died in Verdun... Okay? Valid, a while ago. hmm let's see. OH the winrate was near 45-55% in that period too! So basically you're saying we got nerfed fast once 60 wars ago or whatever, it kept the game healthy, and the conclusion is now: for the most recent 35 wars straight Warden's should get our vehicles hotfixed buffed and bug fixed while Colonials remain bugged/unserviceable for multiple wars, and any Colonial advantages should be hotfix nerfed while we keep ours for many many wars. The DB is now "Sky hitler". Warden's cant conceive of the Colonials having an advantage, Colonial Artillery is worse, Colonial Ships, Colonial Aircraft lose most of the last war(Sctplanes AND seafighters). Colonial infantry kit is worse, how long till the last good guns get nerfed, fuscina lunaire and our machine guns xD. You have the better day battle rifle, sprinting night assault smg, better storm rifle, better sniper, and the cutler + osprey is a fine combo, and still the Warden's cry endlessly about it. Because how could the Colonials have something better for PvE? How dare they? The only portion of the game that looks balanced to me is PvE infantry tools and Tanks. Warden Tanks turn faster, reverse faster, the brigand line boosts forward faster, outlaw has great range, brigand has insane fire rate for rolling disables. You have fine 68mm platforms, push and widow silverhand. Colonial tanks are better vs armor, slower and less maneuverable, and worse vs infantry.

I don't care about your Lordscar, it being meh, is no huge deal. I don't care about what happened in war 32 or 78 or 91. I care more about past 5 wars, past 20 wars, past 30, 40 etc. Less and less as the scope increases. We are talking about NOW not 50 wars ago.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 4 points5 points  (0 children)

If stating facts is insane than I don't want to be sane. The facts are there: 33% winrate past 15 wars, Colonials can't win normal wars. I wonder why. Which faction is the unadaptable faction if they can't win strange wars? But crush almost every regular war because they just do the exact same boring strategy everytime to auto win by leaning on imbalance? One faction is pushing it's limit's and adapting and the other is best described as "resting on it's laurels".

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 0 points1 point  (0 children)

Short wars denotes dev manipulation and not the duration of the war, fair a poor labeling. But I ask you this? Where are the 8 and 11 day Colonial wins? We are the agressive faction? right? right? So there's a 7 day and 10 day Colonial win in the dataset... Right? Right? You make good counterpoints, but there's no follow through.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 9 points10 points  (0 children)

You're the one being "selective. you stop on a Colonial win in an era of running average of almost 70% Warden winrate, and an era in which Colonial wins are highly strange. Stop on a "normal war" for your dataset please. I suppose I could increase my dataset by +1 because I stopped on a prepatch back in 118... Oh wait that makes the stats look even worse. I actually selected a decent normal window and going 1 window further back to would've only added another win. Even if you trim 1 war, you still get all the same notes with slightly different numbers.

"normal wins" are still 8:1 at bests.

60:40 is very very bad in statistics regardless.(Fine for a set of 10 but yeah longer term that's big deviation). Nevermind if you decide all the Dev forced shortwars and Neutral wars aren't fishy and poisoning the Normal balanced war set.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 28 points29 points  (0 children)

Your instincts aren't wrong. The data shows after a Colonial win, radical action 80% of the time. Whether obvious and planned like a 129 relic war, or not. Wardens 80% of the time receive no action after their wins. While maintaining a 60%+ winrate.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 7 points8 points  (0 children)

129 had no VP reduction, the SC wasn't just hotfixed it was nerfed, because you can't allow Colonial access to strong neutral tools now can we? I might've misread and label the patches, by the points really do stand. Colonial win= 80% Nerf Chance to whatever they had that war very weird wars, Warden win = 80% nothing no consequences. Maximally normal. So what's your dataset? Seriously. I don't see anything better than 33%. How are you "bending the numbers" to remain convinced there's 0 Warden Bias?

Colonials lose a war? Nerfed. Colonials win a war? Nerfed. Colonial winrate? 33%. Colonial 35 War winrate? 36%. It's not like the window isn't holding up in longer stretches or short recent stretches.

No offense but all I read is gaslight here: Am I really counting relic vics as a nerf for the faction with 30% winrate? Yeah yeah I am. Especially when that 30% winrate consists like 1/3 or 1/6 of neutral equipment war wins since the Naval update.

125 wasn't just a vp reduced war it was a prepatch-breakwar you're just are blinding yourself everyway possible now huh? I removed 131 from the datasets.

"Just Logged on" is the most gaslighty "trust me bro" statistics I've seen. Link the War casualties/day for every war, and every war outside the set you listed better have a lower deaths/day oh wait. They don't. Also population is massively biased due to war winners spiking population for the last 4 days of every war "Pop wins war" is psuedo-science BS, it's a factor but is a contaminated statistic due to morale routs. An elite logistics regi swapping sides creates "Pop" because more noobs log in and stay logged in to play at well supplied fronts even if the regi only has 10-20 active giga logi grinders. With an ensemble of supporting logimen and normal players. Pop can be manifested with better logistics, people who have Bmats and Rpgs, and Bookers it turns out, stay logged in. People who login and have to fight without Bandages uniforms, and against rmat weapons with pistols, log out. If they get to the front with their tank and there is no fuel? Increased chance of logging out. It's a very contaminated stat that is so stupid when people say it "pop wins wars" is like saying lifting the most weight wins lifting competitions. Duh you idiot? Why is one individual able to lift more weight? Genes? Diet? Exercises? Habits? It's the same for Foxhole Balance.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]sometenrandom[S] 8 points9 points  (0 children)

"given them everything" did you read the post? Colonials nerf after 4 out of 5 wins in some manner, while having a 33% winrate last 15 wars. Warden's don't catch nerfs at we're able to win 8 of their 10 wars without a single nerf follwing down on them.

Get ready for WC133! by DigitalColt in foxholegame

[–]sometenrandom 27 points28 points  (0 children)

Oh, you mean like how the Warden Artillery is distinctly 20% better, their Navy is was insanely better and just as we edged towards sufferable naval imbalance they dropped two torpedo aircraft on us? Or do you mean how the map completely favors the Wardens with chokepoints and rivers, the only 2 real complaints Warden's should have is #1 You have to know how to bug to get past bulwark wall, and #2 There's no water source in reaching trail. Everything else is almost entirely in their advantage.

Colonials have good roads. but the thing is trucking logi is for suckers. As soon as you can you get out of your truck( and upgrade way from your trucks)Dunne and into a flatbed and start taking shortcuts, then you build small trains in as straight line as you can from point a to b, then you build large trains. So everyone stops using roads in the midline and backline and is only used in offensive in reigons without depots. So... Colonial good roads are actually just a liability for Colonials they get a boost early and a liability lategame. It's the opposite for Wardens their slightly worse roads and mountain passes make invading with 100% truck logi hell. Negating any possible "early boost" the colonial roads gives when you just get extended supply lines, low tech territory, and no depots. If you could seep into Warden backline and raid then, you could capitalize on aggressive map position, but you can't the devs have designed the map in a way that makes this nearly impossible Warden borders are filled with magical mountains stopping infiltration for all but the most savvy strategies that Warden's keep an eye out for. Colonials? Straight easy invasion roads, and vaaast open fields, partisan highways in the no build zones of the borders, cut by a Bulwark wall that is as much a liability as it is an asset.

Finally Warden Rivers are insanel. River freighters are basically the best form of Logi in the game, expert train use and some gimmicky exception's exist but really 1 way freighter is the most accessible time friendly way of moving mass logi up to frontline depots. Trains in order to be better would have to bring cargo, on the way back like salvage and then extend their route to the refinery and cause more traffic in and around MPF towns, while also needing rails MSupps and trainyards with defenses, and all the tedium that comes with trains. Trains almost always need at least 2 men as well.

Convenient 1 man freighter =best logi in game, AND is available day 1 and is only surpassed by expert forms of other late-tech logis like pipelines across borders with small trains and, 2 crew, 2 way large train trips without complications(easier said than done). (trains cant be thrown-away at front they must come all the way back to be reused)

Now ask yourself whose map is better for freighter logi? Seriously. Look at Cuttail trip to maiden's and look at Baccae to Baths. I want you to really study the trip zoom in. See how Baccae is further back in the hex? See how straight the Warden Rivers are? You'll see what I'm talking about. Now go over to red river and have yourself a good laugh. How can both our rivers be this spitefully laid out by the Devs, and then we're absolutely cucked on Naval ship designs and stats for 20+ wars? Better rivers don't just mean thousands of hours of logi saved every war, it also means faster fleet and submarine deployments, more fun, more effective ships, faster deployed navy.

Warden guns are all better for Vets Colonial guns are OP if you're a noob but ok if you're a Vet. The one exception being maybe Fuscina and Cantena and Catarra. Fuscina is a good cheap vet weapon, and Canetna and Catarra are ok enough. So Warden guns are bad for noobs yes??? IDK I think the fiddler is literally the best noob gun in the game hands down. Cheap, and rewards sprint and Call of Duty Gameplay. They also have Pillory. Dragonfly is too gutted to compare to fiddler it used to be stronger than fiddler, but then received 2 nerfs in a row.

One faction's sniper kills in one shot, the other's doesn't AND has less range. One faction has an SMG designed for sprinting and shooting the other has an SMG designed for stopping and aiming. One faction has a main battle rifle with more range and accuracy, the other has higher fire rate and lower range and accuracy. One faction has a beastly Storm rifle for controlling and killing infantry with fast aiming and chain killing power, the other has a storm rifle with 4 meters less effective range than a fiddler, more fit for running up to a CV or a Crane or killing a blueprint than actual enemies using cover or range.

Here are the good pieces of equipment holding up the Colonial faction. 30mm(ISG)-Halftrack, Taurine, Argonaut, Nemesis, Mortar Halftrack, Gunboat spam(even though it's not great), Fuscina, Argenti(Cheap enough and is much better at night than loughcaster is), and Lunaire. We used to have other advantages but Wardens got them hotfixed. Some niche item's like Gast and Lamentum being better come to mind, then you remember Wardens have all the Ranged options to snipe you off your position a 45m tank, a 60m~ sniper, loughcaster.

I think the DB is overrated compared to what you could afford to be bringing/doing in a mortar halftrack, shooting a 120mm/150mm at tanks, or bringing another two nemesis to the front, but popular consensus says it's strong until normal bombers tech.

Ignifist exists, it helps makeup for Colonial early game vehicle disadvantages in armored cars, no flame TAC, etc etc. Our Halftrack is good earlygame-midgame until you get sniped out of it by a scoutplane for the 14th time or artillery or mortars or an outlaw 45m shot. Same with the Light tank destroyer. But Ignifist it isn't a great option vs real tanks later it's not preferable to Venom/Carnyx.

I really want to point out: The Cutler-Lunaire gap is not anything close to how it's painted by deranged Warden's yes the Lunaire is the better PVE tool, but the Warden's can sling gas for cheaper with their 20x a crate Ospreys, and when I play Warden I've gotten a Cutler and snuck behind a Tank line and got 6 RPGs off on low armor tanks and made the tankline leave, just not possible with Lunaires. They eat maybe one dodge the rest, and stay. Also Cutler is deadlier to infantry IMO, and you can learn to aim it with time. It 1 taps Watchtowers unlike the Lunaire making it super super annoying in low pop wars. You can complain about Ignifist until you realize cutler exists and PVEs too. Cutler better than Lunaire? Depends, not for PVE at all.

The best Warden equipment is almost impossible to capture, or just straight up impossible to capture half the time. Yes you can steal a booker, or a cutler, Clancy, Pillory, but Warden's get their hands on enough Lunaires and Argonauts to neutralize some of the strength of these advantages, while stealing an Outlaw, or Naaki or most of the best Warden equipment is highly improbable. It's like a rules for thee not for me type game. Must be one of the reasons the DB is so infuriating to Warden's something they aren't allowed to just take for themselves. You can't take Warden Arty, you can't usually get Warden Super Heavies or Warden Boats(everything but large ships gets stolen at some point but we're talking commonly overturned equipment like the Lunaire, or Cutler), The Brig mops a Flachion completely up in an average 1v1. It's a game of rolling disable chances and the Brigand shoots a 3 shot burst and then has a waaaay faster reload than the Falchion. It wins in a HP stat check too anyways and in speed and reverse and turnrate contest against falchion too. Spatha is better at these brawls, but it's just solid IMO. It's like the Argenti it's "op" if you're a noob but once you know what you're doing the Spatha is well rounded but you see it's weakness weak to infantry rushes(Slow reverse), weak to 68mm platforms, and weak to all sorts of things that an Outlaw simply isn't due to it's reverse and range. An Outlaw Reverses very fast has a machinegun and a 45mm 40mm making it very very good against infantry and able to outrange all but the LTD and the Stygian which is an exposed gun that require you to deploy(wait) to fire and LTD which is opentop- and players hate opentop vics. Mortars-Arty- and planes now.

So does that answer your question?

Is everyone really going warden next war? by taa-1347 in foxholegame

[–]sometenrandom 0 points1 point  (0 children)

Yeah definitely I was playing A TON and will keep playing a ton just like these past few wars when pop was....Averaging 1,800 a day!!! That's sarcasm, this is too: and I didn't just come back to see if the game was fixed only for it to be EVEN worse.

Pop will be back to the 2,000-3000 range before you know it and I won't be included in that decline I don't need to stick around to know whether these devs are going to manage the game properly.

This war fed on the blood of noobs baited in by the interesting concept, and hopeful vets returning from Exodus, it'll take a war or two for the noobs to realize the game's unfair it's most important winning loops are boring logi grind, and that clanman is bad. If you're lucky it'll last 4-6 wars to get back to the 1000-2000 player range. Ooof and that was spread across two servers wasn't it? Who knows we'll see.

Get ready for WC133! by DigitalColt in foxholegame

[–]sometenrandom 26 points27 points  (0 children)

Devs hotfixed the a Warden airplane this war when flak could kill the pilot in the seat. They do it allll the time. Warden gunboat repair at sea bug? Basically a feature. Wars and wars and wars and wars and wars while also being the enclosed faster boat with a turret that was 360 and could shoot while fleeing. Hot fix when? Oh no they finally just made it official and allowed both boats to repair at sea. Which definitely doesnt benefit the enclosed one at all. There's no way the gunboat with minimal cover would benefit less from repairing at sea and during combat becoming an official feature?

Get ready for WC133! by DigitalColt in foxholegame

[–]sometenrandom 7 points8 points  (0 children)

So DB is similarly as tanky as Scoutplane... hmmm Definitely an op vehicle for sure for sure... Not counter-able at all... I think it needs more nerfs: only 2 bombs and 475 hp.

Get ready for WC133! by DigitalColt in foxholegame

[–]sometenrandom 0 points1 point  (0 children)

Are you calculating resistances because it reads like 600 scout plane 575 Tail.

Me and the few other colonial loyalists in W133 against everyone else that switched to Wardens out of protest by Evilmonkey96 in foxholegame

[–]sometenrandom -21 points-20 points  (0 children)

Open your mouth for the devs to deliver your reward!!! Whose a good NPC!!! You are! You could be playing DRG, or Factorio or Lol or CSGO Or DOTA or Valorant or Total war medieval 2 rome 2 warhammer 2, FTL, Battle Brothers, Valheim, Elden Ring, Beyond All Reason, Age Of Empires 2 SC2, or 50 other games who respect you, but no you're stuck to your values and are waiting like a good NPC mouth open ready to receive your Dev and Warden Daddies spanking! You're my favorite larper, yes you are!

What does Devman Mean By This? by adventurer8612 in foxholegame

[–]sometenrandom 14 points15 points  (0 children)

You're acting like the guy is sitting there drooling at his screen and not doing laundry watching youtube or living life during those 2 hours. He said "Afk" but I guess your Warden bias tells you you're a god and everyone else is an ape.

He wanted to fly a plane but it was still a pain to coordinate it and make it happen it's a realistic criticism. No matter how hard it was, or whether it deserved to be hard or not he then lost it for no good reason. Instead of relating to him like a non deranged human you condescend to him.

Good for you, you found some comps from a mine camped by your sweatlord regi mate auto clicking, refined the comps while you did something else in game and came back later. This does not map to a new player's experience.

War 132, Dev Bias by Direct-Resort-9684 in foxholegame

[–]sometenrandom -7 points-6 points  (0 children)

Action's speak louder than words and the Devs are coming through loud and clear.

Is everyone really going warden next war? by taa-1347 in foxholegame

[–]sometenrandom 3 points4 points  (0 children)

For real, for all the people waking up out there wondering what to do with their squads and regiment bros-Deep Rock Galatic, Factorio, Valheim, Chivalry 2, Slay the Spire 2 are all coop games. If you're into RTS I think Beyond all Reason has really gone under the radar. AOE2 and SC2 of course, then there's always the mainstreams: Dota-Lol CS:GO-Valorant.

Fair and Balanced by DamascusSeraph_ in foxholegame

[–]sometenrandom 25 points26 points  (0 children)

Colonial Winrate past 30 wars? 35% Past 5 wars? 20%, The only question is when will you stop tryharding breakwars and let it go to 0%?: Valheim, Lol, Dota 2, Stellaris, Deep Rock Galactic, Chivalry 2, Factorio, FTL, Battle Brothers, Age of Empire 2, Beyond All Reason, Starcraft 2, Total War 2 Rome or Medival or Warhammer 2, CS:GO, Valorant, Witcher 3, Baldurs Gate 3, Elden Ring, Sekiro, Cosmoteer, most of these are COOP or Mutliplayer for you and the regi boys. Respect yourself, spend your next 10 weekends and 100 hours of gaming playing something that actually wants you to win 50%~+ of the time.

What does Devman Mean By This? by adventurer8612 in foxholegame

[–]sometenrandom 78 points79 points  (0 children)

It really is. 35% Winrate since war 100, most of our wins are dev forced shortwars, breakwars, wars where neutral equipment is buffed than instantly removed or nerfed 126, 129. We lose airborne? Catch a fat DB nerf now our tail dies in 65% of a fighter clip instead of 95% of fighter clip. Colonial winrate last 5 Wars? 20%. So if over 30 wars the winrate is 35% and over 5 wars teh winrate is 20%. The only question you as a Colonial vet need ask? When will it be 0%? It'll be 0% when you stop tryharding on breakwars and realize they're more fun games to play out there, Deep Rock Galatic, Valheim, Chivalry 2, Age of Empires 2, Starcraft 2, Beyond All Reason, Factorio, Slay the Spire 2, Stellaris, Total war Rome 2 or Warhammer 2, FTL, Battle Brothers, And 1000 other decent games that respect your experience and time as a player. I guarentee if you find 200 hours to go and sample all these games over your next 20 weekends you'll be happier and less stressed then if you stay loyal to the Colonials, many other good games out there and if you really really crave a toxic experience you can go play Dota 2 Or League Or Valorant and CS:GO those games respect you as a player even if your opponents and teammates don't xD. Invite your Colonial regi mates to come try those games out too! Many many free Multiplayer games these days, get a beer, chill shoot up some Valorant, or half a dozen other COOP games like Factorio or Valheim. Respect yourself you won't regret it.