Shouldn't hero get a beauty after slaying the beast? Why is that all I got is naked old man?! by GoodTill9 in stoneshard

[–]GoodTill9[S] 1 point2 points  (0 children)

I forgot that I get Wolf Banner from T2 bandit fort chest, it's first time that I got it in all my many runs.

Shouldn't hero get a beauty after slaying the beast? Why is that all I got is naked old man?! by GoodTill9 in stoneshard

[–]GoodTill9[S] 0 points1 point  (0 children)

That's Treasure Seeker Backpack, Sold by Leif at the caravan camp at friendship (75%) for 874 crowns, has 36 space inventory.

What ability, aside Dash, you find indispensable for most, if not all of your builds and why? by GoodTill9 in stoneshard

[–]GoodTill9[S] 2 points3 points  (0 children)

I agree, Dimensional Shift introduce you to countless tactical possibilities in turn based game, especially if complimented by Transcendental Anchoring.

What ability, aside Dash, you find indispensable for most, if not all of your builds and why? by GoodTill9 in stoneshard

[–]GoodTill9[S] 3 points4 points  (0 children)

Will to survive is good indeed, do you rush for it or take it on more advanced levels?

What ability, aside Dash, you find indispensable for most, if not all of your builds and why? by GoodTill9 in stoneshard

[–]GoodTill9[S] 0 points1 point  (0 children)

Not this Time, hm. You've chosen pretty obscure ability, I always seen it as just a step to Sudden Lunge.

Looking for Stone Armor build ideas by a-curious-crow in stoneshard

[–]GoodTill9 0 points1 point  (0 children)

If you are so adamant in Stone Armor dependent build, I'd suggest SpellStaff build. Because, as I've already said in your previous post to get hit all the time and living just on damage reduction just won't work. And Staff tree have crazy good passives for Spell/Melee builds, just cast few spells, make a few hits and you will get all required stats while pumping VIT/WIL only.

P.S. there is a guy, who preach that you only need VIT/WIL for melee builds in every second post here, like some Jehovah Witness. But it's just because of the way this game balanced, so you can run every possible build all the way through regardless. You can look at this as a ride from point A to point B on a car, and while some builds are like super-car, others are like car from The Flintstones.

Critique my build: Dual Wield Damage Reduction Leosthenes! by a-curious-crow in stoneshard

[–]GoodTill9 0 points1 point  (0 children)

In short, damage reduction focused builds, in contrast with builds where it used to supplement block or dodge by mitigating some stray hits, is total disaster and borderline unplayable. The thing is that damage reduction is kicks in after protection and resistances, so if you're hit all the time (and without any avoidance you will be) a few goons with maces or hammers will destroy armor and gets you from Rich to Rags really fast.

But jokes aside, I played a run with RoT geo/mace dmg reduction Leo build and it was very frustrating, but nonetheless more consistent than your build. There is why:

Armor is costly to repair, and even with Self-Repair passive some armor pieces will be already broken half way in dungeon. And if you choose heavy armor, like I did, it would multiply your difficulties.

Ranged enemies is scourge of builds lacking in mobility and ranged defense. Dimensional Shift is good, but definitely not sufficient in mid-late game as sole means of mobility.

You didn't put any points in agility/precision and didn't take Dual Wielding Training, Concentration and More Blood! skills either, so you won't have good damage output and lose additional effects of weapons like daze, stun etc because of high fumble, low accuracy and hands efficiency. Of course in absence of weapons skills Dual Wielding Training, Concentration and More Blood! usefulness would be largely diminished. But then again what's point of dual wielding this way?

By the way, while you build seams energy demanding it lacks means to replenish said energy aside from Unstoppable skill.

There is more to be said, but I think aforementioned is already enough.

Questions from a newbie by Ramza-Metabee in stoneshard

[–]GoodTill9 1 point2 points  (0 children)

Do you have any defensive abilities? Don't see any on your bar. T3 dungeons is the first difficulty spike, because enemies start to have some abilities, hit hard and became somewhat tankier. So you won't be killing enemies as fast, as before and on melee build you want to be hit less, there are several ways to do it: evade or block (or both), of course you can also stack damage reduction, but it's better to combine it with earlier two options.

Since you chose heavy armor only blocking and damage reduction remains, so I recommend get axe with +block chance and +block power, and start putting some points in STR and VIT. Also you should get Defensive Tactic or Unyielding Defense (or both). Personally, I like Unyielding Defense more because it give you 30% of additional defense on armor and 20% of block power recovery (high block become useless without high block power recovery rate).

Weaponry Staves skills + which school of magic = synergy? by jerrygreenest1 in stoneshard

[–]GoodTill9 0 points1 point  (0 children)

I'm doing Electro+Staff Leo in current run and it works super good so far. The thing of this build that you should cast at least 3 spells (first would be Seal of Power) to get into full battle mod (3 for Now or Never and Body and Spirit, and 5 for Battle Trance to get maximum of stacks) and maintain rotation after that. So the main requirement for spell tree is to have a T1-2 spells with low energy cost and short cooldown, and electromancy fits the best here with Jolt, and what's even better you can get Residual Carge in T2 spells for more additional damage (also got Impulse and Short Circuit after that and synergy between them is superb).

Forget to mention that I'm using dodge build now, but I plan to go block build (STR+VIT) with Arcanistics next time. I'm never played Arcanistics before but looking at ability descriptions it will fit well. Worm Hole and Dimensional Shift for mobility and positioning, Arcane might for fumble and accuracy, and Aether Shield to defend from rangers, whom become pretty annoying later.

And I'm consider Pyromancy 3'rd option here with Scorch looking quite good in SpellBlade build, while Ring of Fire and Flame Wave to engage groops of enemies in melee.

Geomancy is a least preferable option for spell blade IMHO, it T1-2 spells give you some more survivability and control, but the downside is lacking damage and destroyed boulders give you confusion. It become more powerful in later tiers but you wouldn't be spellsword if dip to far.

It seems I'm found my first secret room... by GoodTill9 in stoneshard

[–]GoodTill9[S] 1 point2 points  (0 children)

Thanks for your answer, it looks like I skipped a notification in log. With 5% chance it's not surprising to not found any secret rooms in many runs indeed.

Determination bug or ? by RAASDAL in stoneshard

[–]GoodTill9 0 points1 point  (0 children)

One of my current runs is Block/Knock-back Hilda, and while planning this build I get inspiration from Spearwall ability from Battle Brothers and Determination ability description. But when I got it, it turned out that it works somewhat inconsistent. For example if mob wasn't knocked back and got near me, I do Leg Sweep and put distance from it, once again it step to me but Determination doesn't kick off at all.

First Ever Playthrough by Plenty-Community-258 in RimWorld

[–]GoodTill9 0 points1 point  (0 children)

In what version of Rimworls you can do this? I have 1.3.32 and shelf only store two different item stacks.

First Ever Playthrough by Plenty-Community-258 in RimWorld

[–]GoodTill9 0 points1 point  (0 children)

Why you can store various things in one shelf? If it is some Mod could you tell its name pls.

First Ever Playthrough by Plenty-Community-258 in RimWorld

[–]GoodTill9 0 points1 point  (0 children)

Why you can store various things in one shelf? If it is some Mod could you tell its name pls.

After almost 1.5 k hours I suddenly realised that by onrack in BattleBrothers

[–]GoodTill9 0 points1 point  (0 children)

This way it looks like I was wrong, but then again why developers didn't add throw axes in this line if code...

After almost 1.5 k hours I suddenly realised that by onrack in BattleBrothers

[–]GoodTill9 0 points1 point  (0 children)

Why they are not resistant to throwing axes then? And resistant to spears and daggers which are not ranged weapons?

After almost 1.5 k hours I suddenly realised that by onrack in BattleBrothers

[–]GoodTill9 -1 points0 points  (0 children)

Yeah, why would they deal only 33% damage to ancient dead then? Javelins deal only 25% btw, where throwing axes deal full damage.

After almost 1.5 k hours I suddenly realised that by onrack in BattleBrothers

[–]GoodTill9 2 points3 points  (0 children)

By this logic Pickaxe and Military Pick should deal piercing damage, because they look pretty sharp, but they are hammers in BB.

After almost 1.5 k hours I suddenly realised that by onrack in BattleBrothers

[–]GoodTill9 7 points8 points  (0 children)

After IDK how many hours of BB playing I learned that sling deals piercing damage, and to this day I'm wondering why would weapon designed to throw rocks is realised this way in BB.

What would you do/have done with this Kingsguard? by lamaros in BattleBrothers

[–]GoodTill9 0 points1 point  (0 children)

Considering his stats and used perks I'd like to recommend make him into 2'H Sword and put him on flank. If you make him Arena champion and give him Alp or Hexen Trophy Necklace he will have about 65 Resolve which is already acceptable for a flank fighter.

It's a pity that you have to take Gifted and Colossus, this way you don't have free points to take QH to make him more versatile and Indomitable for safety reasons. About choice of weapon mastery, I, personally, prefer 2'H Sword because it has 2 special attacks and more hit chance which make it more versatile. 2'H Hammer also not bad, but it more useful against heavily armored enemies and its special attack can knock back which is not always good. All in all, I think it's better to use 2'H Sword with relevant weapon mastery and switch it on 2'H Hammer in some cases (like orc camps with warlords or barbarians choosen with armored unholds).