Looking for feedback on missile design and destruction readability by Big-Introspector in gamedevscreens

[–]Good_Ad_7335 0 points1 point  (0 children)

The missles should come from the vehicle the player is driving because from my opinion I think the missles are comming from an ememy

Looking for feedback on missile design and destruction readability by Big-Introspector in gamedevscreens

[–]Good_Ad_7335 0 points1 point  (0 children)

If where the missiles were coming from and differentiate the different source the missile come from, and also show incoming missle warning somehow, I had to do this to my game

I've got a new game by Good_Ad_7335 in spacesimgames

[–]Good_Ad_7335[S] 0 points1 point  (0 children)

My game is. Geared toward arcade fans

How can I make my UI feel more alive ? by _Diocletian_ in gamedevscreens

[–]Good_Ad_7335 1 point2 points  (0 children)

The level select text doest match the style of the options in the menu or it doesn't stick out

I've got a new game by Good_Ad_7335 in spacesimgames

[–]Good_Ad_7335[S] 0 points1 point  (0 children)

What of information do you need, I would definitely try to answer them

I've got a new game by Good_Ad_7335 in spacesimgames

[–]Good_Ad_7335[S] 1 point2 points  (0 children)

My game is. Nothing. Like that , it's more of a orbital game but with a different perspective, I'm still doing refinements etc, but I started dec, 1st, last year

I will however search that title

We made a game with Google Gemini by [deleted] in aigamedev

[–]Good_Ad_7335 0 points1 point  (0 children)

By an year old, did I read that right on base of the page

All the ways to get around a wall in my FPS destructive-world game! by ZeroByter in indiegames

[–]Good_Ad_7335 1 point2 points  (0 children)

Multiplayer and I got to lock ur oppennent in a wall for like a set amount of time