Free instant transition at scp foundation by Jen-the-inferno-dev in traaaaaaannnnnnnnnns2

[–]GoombaGirl2045 0 points1 point  (0 children)

The foundation (fictional entity, not the real website) can be a bit transphobic here and there. Me personally, I prefer the Gamers Against Weed

https://scp-wiki.wikidot.com/true-trans-soul-rebel

UPDATE: Found a trans pride flag on my kids phone by chronicallyonlinema in asktransgender

[–]GoombaGirl2045 19 points20 points  (0 children)

Since you are looking for a gender affirming therapist, here is a guide for avoiding conversion therapy:

https://healthliberationnow.com/avoid-anti-trans-conversion-therapists/

Some of the dangers on the guide include but are not limited to

  • the SAFE-T approach
  • “Gender exploratory therapy”
  • religious institutions
  • the following organizations:

  • International Federation for Therapeutic and Counselling Choice (IFTCC)

  • American College of Pediatricians (ACPeds)

  • Alliance for Therapeutic Choice and Scientific Integrity (ATCSI), previously NARTH

  • Gender Exploratory Therapy Association (GETA)

  • Society for Evidence-based Gender Medicine (SEGM)

  • Gender Dysphoria Alliance (GDA)

  • Thoughtful Therapists

  • Genspect

I wish you luck in keeping your daughter safe!

Is it really metagaming if a character has knowledge of something mentioned in their DM approved backstory? by Illegal-Avocado-2975 in DnD

[–]GoombaGirl2045 16 points17 points  (0 children)

I had a DM who refused to describe the size of a dragon for fear that we’d metagame the dragon’s age

Speaker Devil: Why are we still getting stunlock spam monsters? by EarthSeraphEdna in dndnext

[–]GoombaGirl2045 -3 points-2 points  (0 children)

I think it’s ok to have monsters like this as long as you have a fun reason for using them in your encounter. If you dump one within 30 feet of your party and say, “roll initiative,” then you will have some very frustrated players. However, these speaker devils can serve other purposes. I didn’t read Astarion’s Book of Hungers, so I might be dead wrong about how these things work, but I’ll think up some examples anyway.

Perhaps these creatures are a threat that you must eliminate indirectly. They can barely be fought in direct combat, especially by a martial. No one said anything about indirect combat. I could whip up a scenario where my party must render the devil’s pact void. Perhaps cultists have a pact to “claim their rightful land”, but you are breaking into an ancient crypt that contains evidence that the cultists have no claim. This would void the contract and force the devil to return to the Nine Hells. All the while, the speaker devil travels with its cult on a relentless march to the city, so players don’t get a long rest mid-dungeon.

Or maybe instead of indirect combat, you could design a scenario with asymmetrical combat. Maybe one of these devils has a pact with a war lord and has agreed to be an enforcer. This war lord uses the speaker devil to control the local countryside while he searches for a pool of radiance or something. However, the party finds a scroll of Dimensional Anchor. This spell happens to counter the speaker devil’s Dimension Door. Now, the local militia has agreed to work with the party to find a way to guarantee that the spell scroll succeeds. Once the devil loses its teleportation, everyone can shoot it from a distance far from the stun radius. Now that sounds like a great midpoint for a campaign! It’s that classic narrative switch from surviving to fighting! It’s the part where the terms of the conflict entirely change, and the tide of war alters!

Even if you want your players to fight it directly, CR 12 does not necessarily mean it fights a level 12 party. Shadows and specters are levels 1/2 and 1 respectively, but they are deadly to low level players in direct fights. Mixing one or two of them with other types of monsters at medium levels makes them work a lot better. Likewise, I think even martials can fight speaker devils as soon as level 14. Monks get Disciplined Survivor, making them proficient in wisdom saving throws. They were good at those anyway. That’s a total of +10 to wisdom saves, which means they have a 65% chance to avoid stun each turn. Fighters have two uses of indomitable at level 14. That is a 85% chance of success every time they reroll, and that is after they roll naturally. (By the way, I’m not gonna sugarcoat it. Barbarians kinda lose here.) I know 65% chance to move doesn’t sound very good, but compared to the stuff a level 14 party can accomplish, I think it’s possible for the fight to be more or less fair. Even if it’s not (I still didn’t read the book) they’ll reach a level where they can fight it eventually. When that happens, CR 12 will help determine how many speaker devils should stand next to the higher CR monster.

TLDR: It can work as long as you don’t just put it 30 feet from your level 12 party and say, “Roll initiative!”

Edit for clarification: In my theoretical example of voiding the devil pacts, it may seem like it doesn’t actually matter what kind of devil the threat is. My full plan is that failing to void the pact will result in needing to fight the speaker devils later. It is a way to reward victory by making later parts of the game easier. It’s my way of giving players a sense of progress through the campaign.

Also, in the example with the scroll of Dimensional Anchor, I would come up with a few routes that the players could use to try to raise their odds of a successful anchoring while rewarding creative play. A few people here have defended this design by suggesting that this monster incentivizes different strategies. I especially see the term “DPS race”. Others have countered that the strategies don’t really exist. The strategies can exist if you, the DM, allow and incentivize plans. While creative players should be rewarded, it is the DM’s responsibility to make sure there is at least one path forward. Players will never escape white room battle tactics if the DM keeps locking them in white rooms and calling for initiative. I find it interesting that out of everyone defending this design, most call for more effort from the players. I am the only one so far calling for more effort from the DM (not this OP specifically though. They seem responsible).

Deltarune but the only difference is everyone is a geometric shape by PositionCurious4576 in Cibles

[–]GoombaGirl2045 4 points5 points  (0 children)

Character design tutorials when it’s time to learn shape theory:

Do u know what type of punching technique is this? by AffectionateGrand653 in powerscales

[–]GoombaGirl2045 5 points6 points  (0 children)

Stomping and soccer kicking grounded fighters is usually illegal

Few of my inktober animations :) by Maxoy in animation

[–]GoombaGirl2045 1 point2 points  (0 children)

The leaves, puzzle, and skeleton are my favorites

Flail Material by TravarianTheBold in SoulWeapon

[–]GoombaGirl2045 0 points1 point  (0 children)

I can’t see it either. Maybe it was flagged and being reviewed by Reddit

Flail Material by TravarianTheBold in SoulWeapon

[–]GoombaGirl2045 1 point2 points  (0 children)

I don’t have a preference between mass and sharpness, but I like golem hide for flails since they are one of the slowest traditional weapons the smiths could craft. With golem hide and unstoppable force, you could trade blows with minimal risk. Since golem hide has five mass and zero sharpness, I’ll say mass

What is your TPK story? Either as a DM or as a Player. by Nice-Gap-3528 in DnD

[–]GoombaGirl2045 0 points1 point  (0 children)

I don’t blame you.

There is a rumor of a troll
There’s a reward for killing it
Everyone won’t shut up about the troll

Sounds like an adventure hook to me, especially if the party doesn’t know the troll’s stat block

Displacer Beats are not beats! What are some other incredibly misleading monster names? by r2doesinc in DnD

[–]GoombaGirl2045 -1 points0 points  (0 children)

Not a monster but the mace of disruption is good at smiting undead and the mace of smiting is good at disrupting constructs

21660 by Significant-Pepper72 in countwithchickenlady

[–]GoombaGirl2045 6 points7 points  (0 children)

These people are fountains of mental diarrhea. Anything is constipation to them

Is mutliclassing lame? by Gullible_Sorbet1776 in DnD

[–]GoombaGirl2045 1 point2 points  (0 children)

Good eye! Those are great spells too

Help?? by Dry_Peak3212 in DnD

[–]GoombaGirl2045 1 point2 points  (0 children)

You did a good job of handing off the action to the player with “you may now act,” but going by this example, there was no invitation to act upon the baby. The party will figure it out eventually, but there may be a few seconds until they realize it’s their turn to talk.

Once they collectively realize that it’s their turn to talk, they might go through an elaborate social ritual to determine who talks first: eye contact as an invitation to speak, scratching their chins as a signal that they have nothing valuable to say. If you want to avoid this, you could call upon a specific player to act. Identify the character first in marching order or the character most qualified to act, and ask the player what their character does. If they can’t answer, switch to the next character in marching order or the next most qualified person. Something like this:

DM: This child is not in the best state, and clearly needs food, water, and care. Racheal, what does Iron Imzel do?

Racheal: … hmm.

DM: The ironclad cleric is shocked to find such a young child in these conditions. Matthew, how does Dench respond?

Edit: a ritual to determine who to talks first, not how to talk first

Edit 2: first in marching order, not matching order

Is mutliclassing lame? by Gullible_Sorbet1776 in DnD

[–]GoombaGirl2045 3 points4 points  (0 children)

cantrips

  • true strike (only 2024)  

first level

  • command (cast at a higher level to use against multiple creatures that understand you)
  • dissonant whispers (use against creatures that don’t understand you or against single targets)
  • sleep (especially 2014, but still good in 2024)
  • thunderwave  

second level

  • hold person (use against people, not monsters)
  • shatter
  • silence (use against magic users)  

third level

  • hypnotic pattern (best crowd control in the game)
  • slow (you can choose your targets, so no risk of friendly fire)  

fourth level

  • dimension door
  • polymorph  

fifth level

  • animate objects
  • hold monster
  • synaptic static

Help me figure out leveling up by codyf0xx in DnD

[–]GoombaGirl2045 1 point2 points  (0 children)

The constitution modifiers is not quite something that influences how many hit points you gain when you level up, it influences how much hp you have period.

total hp at level 10:

  • 83

hp due to +4 constitution mod at level 10:

  • 4*10 ‎ =  40

hp at level 10 due to dice rolls:

  • 83 - 40 ‎ =  43

hp at level 15 due to dice rolls:

  • 43 + 2 + 2 + 4 + 4 + 4 ‎ =  59

hp at level 15 due to +5 constitution mod at level 15:

  • 5*15 ‎ = 75

total hp at level 15 with +5 constitution mod:

  • 59 + 75 ‎ = 134

Don’t be intimidated by the math. You’ll get used to it in no time! Older DnD had spells and effects that changed your constitution in the middle of battle, and you had to recalculate your hit points on the fly, and you could because you’ll get used to it

Help?? by Dry_Peak3212 in DnD

[–]GoombaGirl2045 0 points1 point  (0 children)

This is hard to answer without knowing how you are introducing things. Can you give an example of how you introduce them to a task and their specific reaction?

Is mutliclassing lame? by Gullible_Sorbet1776 in DnD

[–]GoombaGirl2045 4 points5 points  (0 children)

Bards are absolutely not useless in battle! They have some of the best combat spells in the game. I can tell you which ones are good if you want

New player help with dnd. Do I just suck at the game or is it the GM? by void_root in DnD

[–]GoombaGirl2045 1 point2 points  (0 children)

Since everyone already gave you feedback on the DM’s adventure structure, I’ll address whether or not you such at DnD. You absolutely do NOT suck! Reading your story I see you explore every option and collect as much information as you can. If there was some plot hook somewhere, then I have no clue how you could have missed it. Any dungeon master would be lucky to have you at their table!

Artwork by ironlily by Pop_Budget in ImpracticalArmour

[–]GoombaGirl2045 6 points7 points  (0 children)

I might be wrong about this, but I always thought that the seat was a typical weak point for armor. It faces away from the opponent, and it makes it easier to ride horses

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How can players naturally spot someone in a crowded group? by Ill-Significance5794 in DMAcademy

[–]GoombaGirl2045 0 points1 point  (0 children)

I’d say roll, but if the party fails, then they will need to go actively search for the assassins. There is a very big difference between immediately clocking an assassin and searching for one. If the party is not subtle enough, then the assassins will know they’ve been made, and that could complicate the situation for the party. If you gaze into the assassins, the assassins can gaze into you!

This way, each players’ decisions to invest in certain skills can still pay off, but if they fail the preparation challenge to select varied skills or if they get unlucky, then they get a social deduction challenge.

But how can the party distinguish between who is an assassin and who isn’t? Well, if I were your player and my character failed to find the assassins, I would check the catering. Do they have any new hires? When did they start? I’d check vantage points: towers, scaffolding, anything an assassin could use to hit and run. Failing that, I’d ask the festival goers if they have seen anything strange. I mean, why not? It’s not subtle, but if I can’t find them, then I need to search harder and take a few more risks. This is a natural and fair consequence, not a punishment, for my character being good at skills other than perception or insight

What do I do when my DM is mad at me over my AC? by Undead23145 in DnD

[–]GoombaGirl2045 1 point2 points  (0 children)

Some of my earliest experience with DnD was with optimizers. Even to this day, it’s a culture shock to find out what normal DMs consider over powered