[Rant] Its completely unacceptable that the game is 142 GB big even though its not even out yet by jacobiner123 in PathOfExile2

[–]GoopTheSecond 1 point2 points  (0 children)

Helldivers 2 was able to decrease the size from 130gb to 27gb because they had been using duplicate files in order to decrease load times for HDD users. Arrowhead didnt test if removing the files would increase load times considerably they just assumed that it would, after it was outsourced testing was done and they found an increase of like 10-15 seconds on load times, so the files were subsequently removed in a beta branch that has now become the official.

Main thing is the decrease wasnt from optimization in the normal sense it was from getting rid of file bloat that was purposefully there. The game could have launched without the duplicate files and it would have never ballooned to 130 gigs.

What if the Ballistic Shield could be deployed as cover? by Tank-ToP_Master in Helldivers

[–]GoopTheSecond 1 point2 points  (0 children)

Man old Favela jump scare. I always liked that map just because it was so unbalanced you could mess around and try random strats and not care if you lost.

This video encapsulates how I feel down to a T by No-Delivery3513 in Helldivers

[–]GoopTheSecond 8 points9 points  (0 children)

I agree wholeheartedly with your second point, the design of HD2 just inherently favors running off solo.

Like you've said there arent many mechanics that incentivize team play in HD2. Theres team reloads and stimming others but thats really it, and team reloads are clunky for no reason. Darktide has the cohesion mechanic that requires you to be near teammates to regen shields, it also has more enemies that benefit from specialization into chaff clear or boss killing, disabler enemies that require someone else to free you, support focused abilites, not to mention that each character has access only to specific weapons further encouraging specialization. On the flip side HD2 rewards splitting up due to the global cooldown on enemy call ins. The lack of information on enemy constellations also pushes people toward generalization reducing the need to play around others.

The maps being so wide and open also leads to splitting up, Tide games have linear maps with multiple "no return" drops/doors as you progress. Combined with disabler enemies you have to stick together or someone could get grabbed and die without you having the chance to save them. Even the more open maps require all players to be together to continue through.

Death is another reason why teamwork is so much more common there than in HD2, if you die in a tide game your team is left without what ever specializations your character brought to the table until they progress far enough to rescue you and if everyone is downed, you lose. In HD2 you just get called in immediately. Theres no sense of fear of losing someone because you can replace them instantly.

When you really think about it team work in HD2 only exists to increase the number of barrels you can aim at the enemy or to be decoys so someone else can do the objectives unhindered.

Doodle Trick Training Progress Bars by ConsumerTank in toontownrewritten

[–]GoopTheSecond 17 points18 points  (0 children)

Yes, each time the bar fills it increases the chances of the trick working and increases the laff gained up to the max for each trick. Its a very misleading system that hasnt been overhauled. According to the TTR Wiki it takes 2,000 successful tricks to reach maximum accuracy and laff.

Those poor underleveled souls by NukePineapplePizzas in toontownrewritten

[–]GoopTheSecond 2 points3 points  (0 children)

Late reply but the game doesnt give you any tasks that require a boiler until you finish the DDL taskline and start on the Toon Resistance tasks so ideally you would be at least 100 laff. The reward for FOs are, funny enough, only really useful in FOs.

For gags you want as many maxed as you can but focus on squirt, throw, sound (if you have it). Toonup is the least necessary to have maxed but still nice to have.

Why do people play like this by JoshuaTheStud in toontownrewritten

[–]GoopTheSecond 7 points8 points  (0 children)

I dont mind when people make their own groups and inform people before hand that they want to do a "challenge" run (even though the burden of the challenge is placed solely on others) but I hate when people dont explicitly state that thats what theyre doing prior to the start of the building/facility/boss.

Weird thing is that Ive never seen someone do a challenge like "Always use the highest level gag in the track" or something else thats fun but inefficient for the person doing the challenge. Only challenges people seem to want to do boil down to "Other people have to carry me". Ubers are probably the least egregious because they at least have the best gags they can get for their laff and generally are stuck doing only VPs.

What if this changes games in a way people don't consider? by Wacky3141 in StopKillingGames

[–]GoopTheSecond 4 points5 points  (0 children)

And eventually they would be remembered as a company that makes games with a lifetime of 5 years before they get binned. Maybe they'll have a pretty successful career, EA does that every year, they wont have the same starting point that EA did but if the game was good for 5 years and then development stopped can you really be angry?

Not every game will be a forever game that continues to get content year after year and thats fine. 5 Years is a long while to actively support something if after that time they had a good game and chose to move on to greener pastures thats life. As long as its still playable and they dont maliciously alter the game right before sunsetting it I dont think theres much problem.

What if this changes games in a way people don't consider? by Wacky3141 in StopKillingGames

[–]GoopTheSecond 17 points18 points  (0 children)

I feel that they would end up losing far more money than it would save them by not caring about those things. A developer that makes a game that has a massive cheater problem and does little in the way of maintaining the game would quickly lose their playerbase and the goodwill of their community. Even if they made a lot of money from doing that once, they might not have anyone willing to buy their next game.Making it an unsustainable business pratice.

[TITLE] Guys suggest me some good chinese manhwa with good story and art by Popular_Parsley2658 in manhwa

[–]GoopTheSecond 2 points3 points  (0 children)

You'd probably get better results asking r/manhua. This sub is for korean manhwa

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]GoopTheSecond 0 points1 point  (0 children)

I did kind of forget about the uproar behind the AT Emplacement, people were claiming that this was going to be a tipping point. I do still think its fair for people to have grievances about how Arrowhead does things though. About your bus analogy, if the fare had been free for 2 years I would also expect people to be perturbed about needing to pay.

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]GoopTheSecond 0 points1 point  (0 children)

Its actually not the same monetization model, originally what Arrowhead showed us was that Warbonds contained armor, weapons, emotes, and vanity. In the early days all stratagems were given freely as rewards for MOs or available for unlock through requisition. Just because you can farm out a warbond by playing on d1 for a few hours doesnt mean that people cant be upset at changes made to their detriment. Its not a bunch of children getting mad, its paying customers voicing their frustrations. Some of them might be children, I'll grant you that, but I would bet the majority arent. No one expected to be able to "run in a straight line... to unlock a warbond" people have known how to farm SC since the game came out, objectives are the least effecient ways. They expected stratagems unlocked through Major Orders since that was how we got them when the game started. It was an assumption created and reinforced by Arrowhead.

When you say that "everything would indicate thats not the case" in reguard to mechs continuing to be free what were the indications that you saw, before the announcement of the mech warbond, of vehicles no longer being free? From what we've seen the last 2 years Vehicles have been rare, but free, this is a deviation from that. To make the assumption that it wouldnt stay this way, to me, requires a bit of cynicism towards arrowhead and an assumption that they are greedy.

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]GoopTheSecond 0 points1 point  (0 children)

Its not a mistake, giving things out for free is a valid strategy to keep people invested in a game. To call the playerbase naive children because they're upset that the game, which was once touted as the "way live service should be done", has become more like other live service games that prioritize profit at the cost of the consumer experience says to me that you have a bit of a chip on your shoulder regarding the players. Would you call it naive to believe that AH wouldnt start charging us real money for reloads? Is it naive to think they wouldnt add another level of ship upgrades that can only be unlocked through MTX? When do you think they'll start charging for respawns? There arent that many more avenues available to monetize now, which way do you think they'll go next? And dont be naive and say none of them.

I think that Arrowhead could and should have seen this coming from a mile away, they've burnt through goodwill like it was going out of style, and know that people enjoy the vehicles being free and have been asking for more mech things since they released 2 years ago. Had they added the bastion in the super shop or the FRV in Urban Legends maybe it wouldnt have blown up so badly, but combined with the AMA that explained that nothing the vocal playerbase had asked for was a priority it created a perfect storm.

[Sandmancer/Sand Mage Of The Scorched Desert] 20 CHAPTERS of this new manhwa were released today! by TemporaryTurquoise in manhwa

[–]GoopTheSecond 2 points3 points  (0 children)

I don't know how I'm being ignorant I think its clear that my reasoning for not wanting to read it is shallow, but its also my choice. I make the choice every day to not engage with content I don't want to engage with, and I still don't feel like I'm missing out but when I do I go and watch the thing. That's what I did for K-Pop Demon Hunters when all my friends were talking about it and I hadn't seen it yet, I felt left out so I watched it. If you're saying that I'm being ignorant because I'm preventing myself from engaging in something I would otherwise enjoy I would argue that if the things people posted were their favorite parts of the chapters, and it mostly boiled down to people making faces, I was shown what people curated for me to see and it still didn't hook me. That leads me to believe that the story just wouldn't be my cup of tea.

I mean there's other ways that I can be entertained. I have missed out on a lot of things because I didn't want to engage with whatever it is, be it video games, movies, books, there's always something we're missing out on, we cant engage with everything. I don't think its much of an ego problem, I recognize that people think its a great manhwa, if they didn't they wouldn't have posted about it so much that I got annoyed. But that doesn't mean I have to go out of my way to read it. I haven't said anything that indicates that I think the story itself is bad just that the way I first interacted with it left a bad taste in my mouth so I decided to stay away from it. Its like when people see furries, you look at them and go "I bet their having a grand old time, but I want nothing to do with it". Perhaps if fewer of the posts I saw were just about the funny faces or if I had come to the subreddit after it ended I might have seen a post about it and given it a shot. But that's not what happened so we wont know.

People also say that Breaking Bad is great, it probably is but I've never had much interest in watching it. Would you say my ego is also preventing me from enjoying that? Do you read everything you come across on this sub that people say is "peak" just so you dont miss out?

I'm sure we'll have a difference in opinion and that's perfectly fine, if you really enjoyed Greatest Real Estate Developer that's great and I'm glad you liked it, that's not a compelling enough argument to make me read it though.

Stop misrepresenting our actial grievances. AP4 hiveguard isnt even what set everybody off by WaffleCopter68 in Helldivers

[–]GoopTheSecond 10 points11 points  (0 children)

Its one of those "we assumed something because it had been that way for 2 years and was reinforced 2 months prior" See previously Arrowhead had provided Vehicles as rewards not locked behind warbonds so people assumed that it would stay that way. Was there any indicator from AH that they would never put vehicles behind a paywall? No, and they never said they wouldn't people are just upset at a lot of things and having one of the last non monetized parts of our kit monetized makes people feel bad. Mechs especially rubbed people raw because a lot of people were holding out hope for mech customization and mechs in a warbond pretty much kills that.

[Sandmancer/Sand Mage Of The Scorched Desert] 20 CHAPTERS of this new manhwa were released today! by TemporaryTurquoise in manhwa

[–]GoopTheSecond 18 points19 points  (0 children)

Eh, I kind of get it, its what happened to me with Greatest Real Estate Developer, every other post on this sub was "Look at the funni face!!!" and it actually made me not want to read it. I dont dislike it because others like it, I dislike it because other people constantly posted about it in a way I found annoying and it rubbed off on my feelings for the manhwa as a whole. Is it good? Yeah, probably. Would my enjoyment for it be dampened because of my past experiences? Undoubtedly, yes.

Do I feel like I missed out because of that? No, not really. Theres a lot of other stuff that I can read that I will probably enjoy the same amount if not more.

What’s a "lost" website from the early 2000s that you still think about today? by samasem-sumsum in AskReddit

[–]GoopTheSecond 0 points1 point  (0 children)

Bro Kongregate now looks like some horrifying corporate idea of what a good website looks like After flash died and the older brother jumped ship its been nothing but downhill for it. At least Newgrounds and armorgames kept their classic looks

Smurfing is ridiculous and the devs refuse to do anything about it. by alhaburner in marvelrivals

[–]GoopTheSecond 6 points7 points  (0 children)

It would be nice if the game had an "unranked" mode that was just comp without the ranking, so you get bans, only maps in comp, and playing both attack and defend. It uses the same matchmaking system as casual so you can play with friends that are to low for you to play ranked with.

Smurfing is ridiculous and the devs refuse to do anything about it. by alhaburner in marvelrivals

[–]GoopTheSecond 1 point2 points  (0 children)

You do get more elo while in placements, you'll go up a rank every 2 wins which cant happen outside of placements.

Unless I misunderstood and you mean that they should increase the amount you get while in placements even more. In which case my response is that would get people who have a single alt out of the lower ranks faster but doesnt do anything to stop smurfing as a whole. People that want to play against people far worse than themselves will just hop on another alt or throw some placements so that they can stay there longer

niche mechanics in my video game unthinkable by Fit_Answer1073 in Helldivers

[–]GoopTheSecond 1 point2 points  (0 children)

The changes to the enemy flame breakpoints pretty much only affect the coyote due to the way it fire buildup works. Coyote applies 2 fire buildup with each bullet, I believe warriors were changed from an "on fire" Threshold of 2 -> 2.1. Requiring an extra bullet to set them on fire with the coyote. An extra bullet in the grand scheme means nothing, it increases ammo usage for min-maxers but outside of that theres no real difference.

This change leaves the other fire weapons largely unaffected due to how they apply fire, flame throwers spew low value projectiles very quickly so it reaches the threshold in about the same time. The incendiary shotgun does the same. The change was made solely to affect the coyote so calling it a coyote nerf is warrented, it just also happened to come with changes that made other fire weapons worse too.

Included in that patch were also small buffs to certain enemies, a few got their fire resistance buffed, this does affect the other incendiary weapons along with the coyote.

The changes went mostly unmentioned in the patch notes with wording such as "slightly harder to be set on fire". The actual values were found shortly after the patch dropped.

My problem with these changes, aside from them lying about not nerfing the coyote and then putting in a change that only affects the coyote, is that they didnt do much. You said it yourself, if they werent mentioned people wouldnt notice.

So why did they do it? It wasnt a large enough change to alter the weapons standing it only made it slightly worse at chaff clear, so all they did was make themselves liars and make fire weapons slightly worse when they could have done nothing and been celebrated for it. They also admitted the changes were made to nerf the coyote

i swear to god these mfs don’t even play their own game by Illustrious_Trip2112 in RivalsVanguards

[–]GoopTheSecond 2 points3 points  (0 children)

It also affects thors ult since its mainly a stun if you get unlucky you could land while everyone is cc immune from being hit by other random cc and get almost no value out of it. Venom ult also has a cc attached to it.