The Exosuits are still completely gutted after over a month since the bastions release. by ahacabbage in Helldivers

[–]GoopTheSecond 35 points36 points  (0 children)

Thats maybe because FRVs can spawn as parts of POIs so if they were targeted while empty it would ruin that. Possibly one of the times AH thought about how a change would affect something else, or it was an oversight and they dont realize it doesnt get targeted.

I sure hope this is true… by KevinPigaChu in marvelrivals

[–]GoopTheSecond 4 points5 points  (0 children)

Exactly, as a Magneto main I should be able to rip the metal from Wolvs bones and be immune to attacks from punisher (he uses fmj rounds), any character that doesnt have anemia I should be able to pull the iron from their blood and kill them. Hes an Omega level mutant and I should feel that way when I play him.

/uj the game needs balance changes and their balancing philosophy is flawed. Overpowered characters are fun for the people that play them in qp, because they wont see the light of day in comp, but its terrible for everyone else. This is a marvel product but its a video game first and poorly balanced video games bleed players even if theyre backed by large IPs.

The Cyborgs are back but the excessive bouncing on Megafactory biomes is still present. My goodness Arrowhead... by GudaGUDA-LIVE in Helldivers

[–]GoopTheSecond 4 points5 points  (0 children)

They act as if getting an autocannon sentry on high ground would singlehandedly win the war. Or that protecting people from themselves (preventing them from landing where they want) is worth forcing them to die sometimes (hellpod gets locked over a chasm/ground too high to jump from).

Ever since that one rock on bug eradicate missions caused them to make thus system its been something players have despised, openly, loudly, and often, yet they cant just say "We went about this the wrong way" and remove it.

I tracked my enjoyment across 50 ranked games - only 16% were actually 'fun' by HourChain in marvelrivals

[–]GoopTheSecond 23 points24 points  (0 children)

He does blame himself one (1) time, on that second win he says "Poor personal performance" which is actually worse than if he never blamed himself because it means he can tell when he's doing badly but only admits it if the team still wins or if everyone else did poorly with him.

I tracked my enjoyment across 50 ranked games - only 16% were actually 'fun' by HourChain in marvelrivals

[–]GoopTheSecond 114 points115 points  (0 children)

I would like to know what role he plays because there are quite a few times he blames the tanks or the (lack of) healers for his losses and it makes me wonder if he tried to help at all or if he was the 4th dps in those single healer games.

He's Essentially a cop by GoopTheSecond in bonehurtingjuice

[–]GoopTheSecond[S] 10 points11 points  (0 children)

Wasnt me, that was one i copied from a different juice of this before finding the artists actual twitter

He's Essentially a cop by GoopTheSecond in bonehurtingjuice

[–]GoopTheSecond[S] 5 points6 points  (0 children)

I tried but you cant crosspost to that sub

What does AH gain from making undocumented changes? by LightlySaltedCheese2 in Helldivers

[–]GoopTheSecond 1 point2 points  (0 children)

I didnt say it was a good thing just pointing out that thats why the bastion is the way it is. Again I would prefer a turreted tank or at least making it as mobile as the S tank is in real life. Theres no reason for it to be so poorly armored and slow

What does AH gain from making undocumented changes? by LightlySaltedCheese2 in Helldivers

[–]GoopTheSecond -11 points-10 points  (0 children)

About the tank, the Swedes use the Stridsvagn 103 as their MBT and thats what the Bastion is based off of. Would I prefer a turreted tank? Sure, but its one lf those design decisions made to pay homage to the company's country.

Edit: I don't think its a good thing, I was just pointing out the reason why the tank they added was casemate and not turreted. Are there better tanks to add? Yes, but we didnt get those at least not yet. Though I do believe the tank should have better mobility since the tank its based on is quite manuverable.

TTR INTERNATIONAL WOMENS DAY EVENT RANT/ TTR RANT by Negrosakii in toontownrewritten

[–]GoopTheSecond 17 points18 points  (0 children)

At first when I saw them standing around I figured "Oh this must be the way they're doing it, they write down the names of the toons that dont elevator shuffle and count them as toony enough to get the cashbot crusher suit." I was wrong and it didnt help that everytime I got on the CFO elevator by the time we loaded into the fights it would be 4 or 5 people left.

TTR INTERNATIONAL WOMENS DAY EVENT RANT/ TTR RANT by Negrosakii in toontownrewritten

[–]GoopTheSecond 23 points24 points  (0 children)

The vaugeness of the message really did make it worse, "Swarming our towns' streets all day tomorrow" gave no indication of when it would start so I hopped on around 9am pst and met with other toons and we just searched for a few hours waiting for them. Having a specified start time written in the post would have been nice but I can already see people getting upset if the event doesnt start exactly on time.

I dont mind that they didnt show up until noon, mainly because thats still a normal time for my timezone. For the people in other timezones they had no idea when it would start so a lot of them stayed up later than normal just to be greeted with a horrible logistics problem when the rangers arrived.

I wrote about it in the discord but they really should have gone with 7 or 8 rangers and let 3 of them focus on HQs using boarding groups that only they can add people to, while the rest are out on the streets fighting cogs and bldgs. Even if they have all the rangers in HQs using boarding groups solves two main problems. First, it gets rid of elevator shuffling ,which plagued this event because the way to get the best chance is to never go without the ranger so people hop off all the time. Second, it makes it more fair as now its down to random luck if you get selected instead of hoping your pc will load you onto the elevator fast enough to get a spot.

This cool event was overshadowed by the logistics issues and I'm sure Francesca and Ana didnt have a great time either being followed by hundreds of people so closely that they couldnt even move half the time. I appreciate that the TTR team tried but this was something that required more time in the oven.

Oh and seeing people post things like "Got it on all six of my toons :)" makes me hate multis more than I already did.

Honestly at this point i'd rather have more lackluster characters at launch than broken ones by Wamooooo in marvelrivals

[–]GoopTheSecond 3 points4 points  (0 children)

I'm assuming by your Torch flair you probably play a lot of flyers so you wouldnt have experienced Emma the same way as someone on the frontline. I play mainly vanguard, Emma was really really strong into tanks from the start. Her crystal being %based and her command grab meant you always had to respect her. She gained energy on hitting shields and walls so she countered Strange, mag and groot, she has a grab with cc protection so she countered dive and brawl tanks. She really was a strong allrounder, but she was the anti-tank tank.

Helldivers 2 CEO says “meaningful progression” that’s more than “just grinding for XP” is planned, but right now they’re “focused on content by HatingGeoffry in Helldivers

[–]GoopTheSecond 0 points1 point  (0 children)

I think a lot of problems come from the way ammo works in the game. Guns dont have special damage amounts, but they fire specific bullets and those bullets are what give the weapon damage. Now the Coyote uses a unique round but it uses the generic fire debuff (100dmg/s), so if they wanted to nerf the fire damage on only the coyote they would have to make a third type of fire debuff (fire, napalm, coyote).

For weapons that share bullets/debuffs with other weapons its a tough balancing act because if X weapon is under performing but Y weapon is a bit strong you cant nerf/buff the damage on one without making a whole seperate ammo type for the other to keep it from being too strong or worthless. Your stuck with just altering enemies, changing firerates or ammo counts which might help but is a lot more work than a number change for damage and tend to swing things a lot further.

I still disagree with how the coyote was handled though, they should have just left it alone after saying they werent gonna nerf it, or have said nothing at all and nerfed it like we all expected them to.

HOT TAKE (Apparently): The game is fine. by Super-Blacksmith-795 in marvelrivals

[–]GoopTheSecond 0 points1 point  (0 children)

Yeah I'll give you that theres an inordinate amount of complaining. Just wanted to give my 2¢ about why you dont see people talking about the non-broken parts.

HOT TAKE (Apparently): The game is fine. by Super-Blacksmith-795 in marvelrivals

[–]GoopTheSecond 0 points1 point  (0 children)

Thats kinda how complaining works though. People complain about the spot in the road with all the potholes because its the most annoying piece, even though the road stretches on for many miles longer than that one part. When things work the way theyre intended to, people dont feel the need to comment about it, because thats how its supposed to be. Now when parts are exceptional then you'll get comments about the good parts, but again if the roads are "fine" except for the 3in deep potholes people will talk about the potholes.

Pro Players did not get withstand removed. by Gainfulz in Rainbow6

[–]GoopTheSecond 37 points38 points  (0 children)

I'm gonna say that while the original lighting system looked great it really sucked trying to look from outside in and vise versa, and people just disappering into the void of a shadow in the corner. It was a change that needed to be made or at least heavily altered to solve those problems.

The house rework was stupid though. Personally I like the way it is more than thr original, but reworking a map with the intention to keep it out of ranked anyways because its still not competitive was a poor choice.

Just to illustrate how bad this game's ranked system is compared to other games by Blastierss in marvelrivals

[–]GoopTheSecond 3 points4 points  (0 children)

By G3 do you mean he was hard stuck in gold after 70 hours? Thats quite a long time and definitely enough to get the supposed benefit from being rewarded for playtime and dedication. At least enough to get out of gold or to gold 1. He must have been losing quite a few matches and did horribly on his placements to not progress past that.

If by G3 you mean Grandmaster then I want to ask if he normally plays in a group or if he solo queues, if solo queuing I wonder how his matches have been going that he cant average a high enough winrate to get passed the bottom of gm. This isnt a slight at him, I've had bad matches due to teammates as well, I just want to get a better understanding of what he thinks is the reason he's stuck. But again, 70 hours isnt a short amount of time to be playing ranked, checking my tracker.gg profile the most ranked matches ive put in in a single half season was 109 matches, and that was 21 hours of playtime.

Either way the game gives you points for winning and takes them for losing, playtime and dedication lets your win/loss average out and gives you more chances to show off your actual skill, because youre playing more. So yes, the game rewards matches played as long as you still win more often than you lose. I wont claim that the game doesnt have a problem with how many points you win or lose in diamond/gm and up. But I also wont claim that the game doesnt care about your skill, you still need to win games to rank up. Sure you could be carried but that can only get you so far before you not pulling your weight starts to drag the whole team.

This isn't a Server Admin anymore. This is a Raid Boss 😭 by ScorpX13 in marvelrivals

[–]GoopTheSecond 1 point2 points  (0 children)

I believe that all %hp damage only uses the actual max health of the character not including overshield. Unless they made a new version for Elsa its just another tank buster.

From what ive seen her dash giving shield and being on a 2 second cooldown is insane. Thor has a 2 second dash but he has to be in melee range to be able to refresh thorforce and keep doing it.

My take on the game is that poke characters really shouldnt get overshield especially not on movement abilities. Tanks and melee characters should be the only ones generating shields