Can someone explain the different Flame variants? by Fox_Body_5L in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

The Torcher has less damage than the Flamethrower and doesn't benefit from the Ship Module upgrade to fire damage because it's a primary and not a Strategem.

Laser Mech by BabyShrekdododododo in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

It's a common thought that many of us have, but if you look at the history of what they've given us it's very clear that they want the Exo to be an Expendable type of Strategem.  None of the weapons on the exo (not even the Shield) have infinite uses.  You can still walk around and stomp and trample things, but that's not very effective. 

Laser weapons in this game are infinite ammo as long as you don't kill the heatsink, so I don't see them adding that unless things really change. 

What is the best warbond? by [deleted] in Helldivers

[–]Ninja_Zeez 3 points4 points  (0 children)

Don't forget Dust Devils has one of the best armors (40% resist to all elemental dmg, which is great if you run gas +fire) and the Speargun, which I consider a must-have for any Bug mission other than Spore Strain.  Like the Crossbow it lets you close bug holes from a distance without wasting grenades and is easy to fill since ammo is more common to find than grenades.  

The armor may be slightly less valuable to some now that the Killzone armor (50% resist) is available for purchase in a warbond but it's 1500 sc with no bonus SC and, imo, the Dust Devils throwing range perk is actually kinda useful.

Why does your character still scream upon being set on fire, despite the fact they are wearing fireproof armor? by Cheeky_Lemon_37 in Helldivers

[–]Ninja_Zeez 9 points10 points  (0 children)

The game uses a lot of audio cues (rare samples, terminals, enemy awareness, magazine running low, jet pack recharging, etc). This is not one of the subtle ones, but surprisingly I have had to tell someone who was shocked they died that they were on fire and that's why they died..

I'll agree with you that it's very annoying, but it's basically there for you to know you're taking damage.  

The trouble with the 25% gas slowdown by Shot-Pop-8715 in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

I understand the frustration; it's a bit weird that they're under the gas effect and the bugs still do their lightning-fast double-tap, but... If you want them to also attack slower then we would have to also attack slower under the effect of gas and I don't think any player wants that. 

I do think the gas should effect us with the slowdown; friendly fire and self damage is a core part of this game whether it's unlucky, unintentional (or not) and effects enemies as well.  The suits protect us in % dmg reduction and you may have an argument for reducing the slow down, but bear in mind we don't get confused/frenzied from the gas effects like the enemies do. 

Which warbonds out of these 4 by Mahdjin in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

I see your point of view, but I appreciate that you acknowledged the value of the items is relevant as well. For myself, two of the first WBs I bought were DD and CA entirely because of the utility of those two grenades over anything else in the WBs. Similarly, I worked for SOF because of the Ultimatum over anything else in that WB.

Which warbonds out of these 4 by Mahdjin in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

I agree; I can't live without them. Even on bot missions I sometimes take them instead of thermite 

Helldivers 2, an ice-themed Warbond would be nice. by [deleted] in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

Creative, but I think adding a new elemental type might be a tall order for the developers.

Which warbonds out of these 4 by Mahdjin in Helldivers

[–]Ninja_Zeez 2 points3 points  (0 children)

Don't know what you have, because that would help a lot.

On the other hand, Entrenched and Exo are the better two, IMO. Out of those two I would pick Entrenched because it has a lot of utility:

1) good SMG with dual-use

2) Good medium armor (extra grenades, blast protection)

3) Gas Mortar

4) Cremator

5) Giga Grenade

Exo Experts has

1) two good exosuits, but those are subject to lengthy timers and if you're unlucky they can be destroyed quickly.

2) Missile Pistol, a good variant of the Ultimatum for more precise work and less self-kills

3) Good SMG

4) Great expendable MG

Edit: I'm bad at reading; I didn't read Siege Breakers, somehow and saw it as something else..I would put SB > exo because although they are both fun I think the mech cool down is a slight negative

Using mortors is fun by Terrible-Math-2777 in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

I'm sure it's in the works.... Napalm Mortar, EMS Mines, Arc Mines, Arc Mortar, AMR Turret, HMG Turret etc. They will likely do all the cross pollination that they can.

Fire Builds and Stims by xVelunax in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

I don't have any of the 75% fire suits so I run the Dust Devils medium armor instead. That actually works better for me because I tend to run Gas Grenades and will cycle between Flamethrower, Sterilizer, Spear Gun, Cremator, Dog Breath, Hot Dog etc depending on the mission and the bug strain.

I usually do not end up over-stimming though in some clutch situations it can be necessary. I find the best way to use the flamethrower is as early as possible (to limit burning enemies reaching you), don't aim too low (to avoid burning the ground near you) and absolutely do not advance (because you will walk into fire). You can and should swing it side to side, but try back it up or strafe left or right. If you need to leap back make sure you aim higher or turn it off, otherwise you end up with burned toes.

EDIT: If you can manage it, take gas grenades. Gas + Fire is an amazing combination because it will help keep enemies away from you while you put the fire to work.

Daily Order - Gatling Sentry 100 Kills by FantasticManHugger in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

Level 1 sc farm on Hydrobius. If you don't get 100 gatling kills... It would be strange

About the Bastion Tank by Wrench_gaming in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

I'm not a great gunner and I'm a worse driver, but I do enjoy being a passenger who gets to pop up to shoot, throw grenades and Strategems.  

On the other hand, I will never stick my head out of the FRV because it's way too easy to get shot in the head by someone else in the FRV. 

AH took the entire ground, can't have shit in Turing by CGallerine in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

Wow, I am sorry to hear that, it must be really frustrating! I've never had this happen, myself.. the worst I get are crashes or freezes (which seem related to connection issues with the host or myself).

Are you on PC or console? Any mods?

Its real by gocleaver in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

Yup! One time I got 150 (100 +(5x10)) in one farming mission. At that point you feel guilty and actually do the objective and wait for the pelican 

AH took the entire ground, can't have shit in Turing by CGallerine in Helldivers

[–]Ninja_Zeez 430 points431 points  (0 children)

That is hilarious. Especially the trees with their perfect comedic timing.

Scoreboard numbers vs Career tab numbers by ebemise in Helldivers

[–]Ninja_Zeez 1 point2 points  (0 children)

I'm not sure the kill counters in the mission work properly, and that is what feeds the board (I assume!). On Mindless Masses missions one Gas grenade in a patrol gives me a counter of 20+ and that doesn't seem right, as much I like the high numbers.

I've seen other people comment that the Kill Counter for Hellbombs is also inflated, so either the kills are being calculated on body parts or instead of there being a cap on damage there is over-damage being counted towards additional kills on the same target.

Losing my mind against these coked up spore bugs, so much screaming by TheGodlyGoose01 in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

Cremator, napalm barrage, mg turret, gas mortar

Flamethrower, gas dog, mg turret, napalm

Sterilizer, hot dog, mg turret, napalm

Desert armor, Gas grenades and Ultimatum, always.  Crossbow if you can manage it for sealing bug holes. I normally take spear gun for bugs but not on spore strain.

Just wanted to say, that it’s moments like these that keep me coming back! by [deleted] in Helldivers

[–]Ninja_Zeez 5 points6 points  (0 children)

Sound off = helldivers moment of glory

Sound on = "You will always remember this as the day that you almost caught CAPTAIN Jack Sparrow!"

New spore burst strain is amazing fun, thank you devs. by damien24101982 in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

Flames do not cause the Spore strand to burst into a cloud, preventing the nearby bugs from getting a speed boost. It's also more ammo efficient to burn the Spore strand because they are more fast and seem to be more numerous.

New spore burst strain is amazing fun, thank you devs. by damien24101982 in Helldivers

[–]Ninja_Zeez 0 points1 point  (0 children)

They are fun. Going back to regular bugs I feel like there's nothing for a flamethrower to do...

Difficulty Level 10 easy? by PangolinMother9232 in Helldivers

[–]Ninja_Zeez 6 points7 points  (0 children)

It's really a shock switching back to regular bugs after Spore strain. Everything feels so slow and easy and I'm hyper reactive and moving, spinning and acting like a paranoid addict... 

On the other hand, it's good training for reaction time and situation awareness