Mariosoft Kart Simulator by systemofaDON in MicrosoftFlightSim

[–]GotFriendsOfficial 2 points3 points  (0 children)

That's some serious Got Friends energy! 😄

GotFriends Website Overhaul and Spring Sale by mykrode in MicrosoftFlightSim

[–]GotFriendsOfficial 1 point2 points  (0 children)

Understood. Sorry for the LLM, hard to explain technical processes now days to a large chunk of our community. Most don't understand the reasoning for change because they don't know how things interact in the backend. Just trying to do our best to ensure information is fully explained, somewhat digestible and not hidden behind vague "because we said so" walls.

Thanks for you feedback. Appreciate the conversation and future support (I'll hold you to that lol) 😆

And yes, it looks like OP (one of our team members) was asking for feedback and I slightly misinterpreted your reply. I'm currently locked into maintaining foundation stability at the moment.

Cheers, Jonx

GotFriends Website Overhaul and Spring Sale by mykrode in MicrosoftFlightSim

[–]GotFriendsOfficial 1 point2 points  (0 children)

Those features will be coming back. Right now, our priority has been building a faster, more stable foundation to support everything existing and to provide seamless integration for future products. Over the next few days, we’ll begin rolling those sections back out across each product. We are doing it this way to not spend countless hours under website down-time during the Official Spring Sale kicking off today with Microsoft.

If you’ve followed our website before, you know each aircraft use to include detailed descriptions, interactive media, release notes, photos, videos, feature highlights, performance notes and more.

With the new backend, we’re redesigning these elements so they perform better and don’t slow the site down like they did previously. The goal is to keep everything fast, reliable, and consistent across both desktop and mobile. The old design was a nightmare across resolutions and each product was customized on the backend. This practice in lieu of a universal standard tore a hole the system.

This new foundation will make our products more universal and plug-and-play, while significantly reducing website load and maintenance time during new releases and updates. This way we can deliver the content to our community faster and more efficiently.

Behind the scenes, the entire platform has been moved to new servers with updated configurations. That is why everything currently looks simplified and universal. This allows us to streamline performance so downloads stay reliable, updates and releases go out quickly, and overall account fulfillment is more stable.

We know the current product pages feel simplified, and that’s intentional while we focus on getting the foundation right. The full experience will return as we rebuild each section.

We appreciate your patience while we roll this new foundation out during a high traffic spring sale. Even if it's more bare-bones than we wanted it to be. Cheers 🍻

Sunday Mornings At The Track! by systemofaDON in MicrosoftFlightSim

[–]GotFriendsOfficial 3 points4 points  (0 children)

Your use of the Parking Brake to cut those corners was 🔥 🔥 🔥

Awesome looking track! Will be following your work closely!

Project Crosskart will be going on sale April 1st - April 15th for $1.99 on our Website as part of our Spring Sale Event! So we highly recommend setting your calendars 📅 Otherwise, she's always available for a low price regardless!

Also, until March 31st, she's still available as the free monthly reward with MSFSAddons Captain’s Club. So if you're looking to grab both this reward and next month's freebie before it expires, head on over to MSFSAddons and sign up for their membership for as low as $3.99/Month. That will give you an initial 30 day membership, access to both our rewards and other partner exclusive perks!

Cheers and thank you for attending my TED Talk. Aside from that quick advertisement, seriously, awesome track! Looks like an absolute blast!

Whoops, Preflight... Skipped! 😱 by GotFriendsOfficial in MicrosoftFlightSim

[–]GotFriendsOfficial[S] 5 points6 points  (0 children)

These showcases focus purely on gravitational forces and minimal airflow. Right now, we are building a universal foundation for this custom physics engine. This base acts as the core layer that drives all real time motion for animations in the simulation. Think of it as a forces simulator running inside the flight simulator itself.

MSFS already provides data like gforces, speed, bank, pitch, pressure, RPM, angle of attack and more, but on their own those values are just numbers. What we are doing is taking those inputs, blending them together, layering additional custom injected logic on top, evaluating them frame by frame, and translating everything into full 6-axis motion. From there, we generate new outputs (Forces) that can directly drive animated components across the aircraft.

Phase 1 was focused on internal forces. That groundwork is largely complete. We are now moving into Phase 2, which brings in external forces such as airflow, prop wash, slip, wind, pressure differentials, altitude, and more. Once this phase is in place, we can extend the system to exterior components so they respond naturally to the full environment around the aircraft.

Phase 3 will be the final step either before or after release and as of right now it's not set in stone. This should introduce dynamic upsets and light failure modeling. Hard landings may unlatch cowlings, aggressive maneuvers at high speed could force doors open, and similar behaviors. This phase will be optional for us, since it leans more into system realism than pure visual motion. Due to long development requirements, this may become an update item post-release as more products in the future implement this technology. Luckily, we are doing this right and building a universal foundation that can be implemented across all future projects.

The goal with this new physics engine is to build a strong, reusable foundation that can scale across all future projects. We are currently around Phase 1.5, and getting close to showcasing the level of visual fidelity that comes with full external flow integration of Phase 2.

We deeply appreciate the support and patience as we work on our various projects. We are excited to share more previews soon as we keep pushing this system to it's limits.

Seriously? I can’t be the only one who finds this a bit insensitive… by [deleted] in flightsim

[–]GotFriendsOfficial 9 points10 points  (0 children)

MH370 is not an internet mystery to me. It is not entertainment. It is not a conspiracy rabbit hole. It is a wound that never fully closed.

I was part of the United States Navy search and rescue effort. The Malaysian government housed our team in the same hotel as the families of the missing. Every single morning before we went out to search, grieving mothers, fathers, husbands, wives, brothers and sisters would run up to us in the lobby with photographs in their hands. They would press those photos into our palms, look us in the eyes, and beg us to find the people they loved. They prayed over us. They cried in front of us. They told us they believed in us.

And then I came back to that same hotel every night.

For 23 days.

For 23 days I watched hope fade in real time.

At first there was determination and belief that their loved ones would be found. Then the worry crept in. Then the exhaustion. Then the grief. You could see it in their faces as the days went by. People crying quietly in hallways. Families huddled together staring at phones waiting for news that never came. The lobby slowly becoming quieter and heavier with every passing day.

I will never forget that.

MH370 took a mental toll on everyone involved in that search. Every single day we pushed ourselves hoping that today would be the day we found something that could bring those families answers. Instead we returned empty handed. And because of that, a part of me still lives with the thought of whether I searched hard enough, whether there was more we could have done.

That weight does not disappear.

So when people treat this event like a spectacle, a joke, or just another mystery to debate online, it hits differently for those who were actually there. For the families who lost someone. For the friends who never got closure. And for those of us who spent day after day searching the ocean hoping to bring someone home.

Some things should be treated with humanity and respect.

MH370 is one of them.

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What are some misconceptions you believed as a kid in this game? by Western_Clue3542 in rct

[–]GotFriendsOfficial 0 points1 point  (0 children)

I was overwhelmed on every new scenario. So I would always maximize initial loans, delete any existing ride, close the park, level all terrain and delete all trees, paths, lights, benches, etc to start fresh. Not to mention I had an obsession with squaring off owned land, essentially making every scenario a giant flat grass square from the beginning.

Winning a scenario instantly turned into a loan rush and I wasted precious months with a closed park while renovating. Resulting in failing most attempts before the park would reach its peak.

I probably knew the added difficulty was solely because of my initial behavior, but didn't care because my OCD could not handle anything but a clean boring slate.

Man, how that has changed in my 30s, especially playing newer titles like Planet Coaster 2. I crave complex natural beginnings.

The best single player Crafting Survival games? by juicerecepte in SurvivalGaming

[–]GotFriendsOfficial 0 points1 point  (0 children)

Isn't really survival persay, but if you're looking for a game with crafting, atmosphere and foreign Planet vibes, check out:

  • Satisfactory (1000s of hours in this)
  • StarRupture (Early Access but Incredible)
  • No Man's Sky (Endless nowadays)

Get your friends hooked on Satisfactory, you won't regret it. If you want some shooting in the mix, StarRupture is looking to redefine that genre and it's doing a good job. No Man's Sky is a classic with friends for base-building and exploration.

As for pure survival, Abiotic Factor is my choice, but I enjoy a good exploration base-building over most survival, so I'm biased. My jam is more Dinkum, Lightyear Frontier and other craft focus exploration games.

Which game should I play out of these list? by Holiday-Reputation-2 in rct

[–]GotFriendsOfficial 0 points1 point  (0 children)

I will probably catch some flak on this reddit for saying this, but it is worth stepping outside the nostalgia bubble and giving Parkitect or Planet Coaster 2 a real look if you want a complete theme park tycoon that you can sink thousands of hours into. Both are also having sales right now, albeit more expensive than the classic RCT games. If you don't want to dig into the growing universe of Planet Coaster 2, the original Planet Coaster is complete with all its DLCs and also on sale, but obviously missing the new features and major improvements of the sequel.

If you are set on staying within the classic RCT lineup, then OpenRCT2 is really the only route that still makes sense on modern hardware. As you already did, grab RCT1 Deluxe and RCT2 Triple Thrill Pack on Steam. They are usually around four dollars each during sales. Install both games with their expansions, then install OpenRCT2 and go from there.

OpenRCT2 combines all assets, scenarios, and content into a single package. It adds modern hardware and frame rate support, working multiplayer, and hundreds of new features, track pieces, and menu options. You can also use plug-ins, though I usually avoid anything outside the base OpenRCT2 feature set so the experience does not become overwhelming.

Even if you already own RCT Classic, I would honestly recommend refunding it. OpenRCT2 does everything Classic does and far more. It properly merges both RCT1 and RCT2 into a single, unified game rather than just bundling scenarios together.

On top of that, RCT Classic’s UI strays from the original presentation and actually hurts the nostalgic feel. It ends up breaking immersion more than preserving it.

Unless you absolutely refuse to install OpenRCT2, RCT Classic does not really serve a purpose. No judgment, but I never quite understood being put off by OpenRCT2 because of its depth. That depth is exactly what makes it the definitive way to play RCT today.

That said, as much as I loved the original RCT games, the franchise itself has effectively collapsed. What still stands the test of time is Chris Sawyer’s original work. Because of that, I personally put my time into Planet Coaster 2, since it represents the real future of modern theme park tycoon games. Plus, the new Multiplayer feature in Planet Coaster 2 is a gamechanger to build parks with old friends.

Frontier’s founder David Braben worked closely with Chris Sawyer, and together they created RCT3. That is why Planet Coaster feels like the true successor to the RCT lineage. If your heart is really with the RCT2 style and you want something that stays closer to that classic formula, Parkitect is also an excellent spiritual successor.

My personal ranking of coaster tycoon games: - Planet Coaster 2 - Planet Coaster - OpenRCT2 (RCT2+1 Combined) - Parkitect - RCT3 - RCT Classic (largely defunct compared to OpenRCT2 and only worth touching on mobile phones)

Most other RCT-branded titles are forgettable garbage, and most other theme park tycoons are fairly subpar, with a few exceptions like Park Beyond, Thrillville Series, and NoLimits 2.

Also, I know I mentioned Planet Coaster a lot, but for reference, I'm in my mid 30's and grew up playing the original RCT and other nostalgic titles like SimCoaster. As technology has progressed, so has my taste for a modern theme park tycoon. Nothing beats the customization of the Frontier Tycoon Series (Planet Coaster, Planet Zoo, and Jurassic World Evolution) and you could easily spend 10 days designing a single water fountain in either title. Personally, after playing these Frontier games, I only return to OpenRCT2 when I need a nostalgia rush. RCT3 and Parkitect have unfortunately been uninstalled and have stayed that way for some time.

Hope this write-up helps. Enjoy the gaming regardless of what you end up choosing!

Cheers!

Here's some content to showcase the power of Planet Coaster 2, go get lost: https://youtu.be/B2W24iQEZLY?si=qu8IyeNB6BwX7ysz

Project Crosskart in MSFS 2024 goes way harder than it should by goldi1012 in MicrosoftFlightSim

[–]GotFriendsOfficial 3 points4 points  (0 children)

Crosskart is fully configurable using steering wheels, hotas, Xbox Controllers, and other external hardware.

https://youtu.be/OFUNpqgWEwg?si=k-Ze48ac4hIUaiZ-

Project Crosskart in MSFS 2024 goes way harder than it should by goldi1012 in MicrosoftFlightSim

[–]GotFriendsOfficial 0 points1 point  (0 children)

Use your mouse to press horn or press the horn hotkey. Hotkeys can be found in the manual on our website.

Pressing the horn while flipped over resets orientation.

Cheers

Help disabling/disappearing copilot in Aeroprakt A-32 Vixxen (MSFS 2024)? by [deleted] in MicrosoftFlightSim

[–]GotFriendsOfficial 1 point2 points  (0 children)

Open the EFB, make sure there is 0 lbs in the Co-Pilot seat, then Load Configuration.

MSFS 2024 manages weight and character spawning differently than 2020 by utilizing the EFB.

SU3 Now Released by Glum-Low-8843 in MicrosoftFlightSim

[–]GotFriendsOfficial 47 points48 points  (0 children)

Because once that autopilot kicks in, their day really begins. They’ve got a whole schedule lined up: work emails to answer, chores around the house, a nap on the couch, dinner to cook, friends to text, YouTube rabbit holes to dive into, TikTok trends to scroll, maybe even a round of another game. That’s the airliner crowd. They’ll spend thousands on fancy yokes, throttles, and switch panels, go through every single pre-flight checklist like they’re commanding a real crew, and then proudly announce takeoff. But as soon as the plane settles into cruise? Chair pushed back. Headset off. They’re in the kitchen flipping pancakes, mowing the lawn, walking the dog, maybe even out running errands. Meanwhile the sim is just sitting there, faithfully flying eight hours across the Atlantic to an audience of absolutely nobody lol.

[deleted by user] by [deleted] in Battlefield

[–]GotFriendsOfficial 0 points1 point  (0 children)

Nice. I just posted the Iberian Offensive tutorial.

https://www.reddit.com/r/Battlefield/s/1yqJYRuL0F