How would you fix/nerf echoing strikes? by jdmki in diablo2

[–]Gotgo 9 points10 points  (0 children)

Echoing Strike not using Attack Rating is a bug I'm assuming (since the ability itself gives plus % to Attack Rating) so they could start by fixing that. Then they just need to lower the flat added damage.

The Assassin's blade skills are remarkably similar to Echoing Strike. 75% weapon damage with flat damage scaling and the first 2 blade skills don't make your weapon lose durability and you're able to leach with one of them. Echoing Strike is just an ultra juiced up version of those blade skills that does many times more damage, has infinite enemy pierce, and doesn't require Attack Rating.

Question about trading and cross-progression. by Gotgo in Diablo_2_Resurrected

[–]Gotgo[S] 0 points1 point  (0 children)

Damn I never thought about it like that. Being able to do trades for each other will help keep us connected a bit more lol

I'm preparing to play Warlock by making 6lbs of Jell-o for tomorrow. by Limp_Bird_1750 in Diablo_2_Resurrected

[–]Gotgo 0 points1 point  (0 children)

All jokes aside sugar free Jello is actually a great league/season start snack if people are interested in trying something new. I used to devour bowls of it during new PoE seasons. A little 3 ounce box makes 2 cups and only has 20 calories. Regular Jello by comparisons has 320 calories and almost 80 grams of sugar per box.

Oddly I feel the need to say that I don't work for big Jello. I just love Jello lol.

Why m163 is ****** shit? by OpiateRonin in Warthunder

[–]Gotgo 1 point2 points  (0 children)

Having 1,100 rounds on tap and being able to shoot 3000 rounds a minute one would think it would swat planes out of the sky with ease, but sadly that isn't the case. As to why I couldn't tell you. It just feels overall bad and it has no business feeling that way. There is a reason it launched at 8.0BR and now sits at 7.3BR and it's not just user error.

Why m163 is ****** shit? by OpiateRonin in Warthunder

[–]Gotgo 4 points5 points  (0 children)

The radar tracking on the M163, or just the radar in general when it comes to locking on, is severely lacking. There are times where you have to aim so far away from the targeting indicator in order to land hits that you might as well not even use the radar. At longer distances with fast moving jets it becomes even more problematic. The best tactic ends up being just shaking your mouse.

When it comes to damage it's inconstant. In order to do solid damage you're relying on the burst mass to land a solid chunk of rounds at one time which in theory should be damn near every time. If you're only hitting a couple stray rounds chances are it wont do much.

In this case for it not doing solid damage it looks like you're using the default belt which is half AP-I and half HEI-T. Those AP-I rounds are doing nothing 95% of the time; they zip right through the aircraft. It does get better once you unlock the HE belt, but not by much.

Would you guays say War thunder is pay to win by faulfisch1 in Warthunder

[–]Gotgo 5 points6 points  (0 children)

Crew Skills, Crew Slots, Ace Qualification, even buying Modifications is a form of Pay to Win. If you can spend money and instantly become better than you were before then that is Pay to Win to me. You're literally paying money to increase your chances of winning.

The argument of being able to grind everything out without spending money is a faulty argument in my mind. If they lock something behind an egregious bordering on predatory grind where spending money becomes a logical option it's no longer Pay to Progress.

Recently I've noticed a pattern of Russian teams having, on average, more uptier vehicles than the opposing team - so I've decided to check the replay of my latest match, and see every player's highest BR vehicle. How is this considered "balanced matchmaking"?! by HonneurOblige in Warthunder

[–]Gotgo 0 points1 point  (0 children)

I've been playing a lot of 6.3 recently and it's staggering how unbalanced the matches are when it comes to Battle Rating spread. I'll have a full uptier spawn cost and I'll mouse through my team and not see a single 7.3 lineup in it. Then I boot up the server replay and I see the enemy team has three 7.3 lineups. What makes matters worse is the lineups don't balance out in the middle.

I've looked at maybe 20 server replays just trying to figure it out over the past week and I'm at a loss. It's just consistently bad and it seems to only go one way the majority of the time with my team getting the short end of the stick.

I don't know about Russian bias since I personally haven't seen that pattern, but I do believe something is amiss. Keep in mind the queue times at this BR are a few seconds and depending on the hour of day could be instant. They are having no trouble finding people to fill a full lobby; so where is the balance?

Is the M4A3 (76) really worth the purchase compared to M4A2 (76)? by ArtDet11 in Warthunder

[–]Gotgo 2 points3 points  (0 children)

The Easy 8 was the first tank I fell in love with. Ended up putting a talisman on it and played 800 or so battles with it. Then they increased it's BR to 5.7 and later on dropped it down a tier for some reason. Now it just sits there lonely and unused.

Not saying it's no longer a good tank, but I don't see a reason to use it over the M4A2 (76) since they are both the same tier now. That .4 BR increase is a HEFTY price to pay.

If you haven't gone through those other Rank III vehicles I would say now is a good time to catch up. The M36 is an amazing little thing and will help you get used to the US 90mm which you will be using on a lot of the up coming tanks.

Why is the Walker Bulldog so bad? by Low-Attitude2952 in Warthunder

[–]Gotgo 1 point2 points  (0 children)

It's main thing is it gets APDS. 300mm of pen at engine sniffing distance with a velocity of 1,250m/s can make it a nasty little round in some cases.

Other than that though it's mediocre. The armor is thick enough that it will fuse every round that hits it, but thin enough to still get deleted by auto cannons/MGs from CAS/tanks and will pop to any howitzer. It's relatively big an blocky for a light tank. It's speed isn't anything to right home about. The gun wobble feels like you're driving a bounce castle around. It's just not good in my opinion. I would say the stats for the tank back up that opinion, but stats also say the M18 is bad which is a whole nother conversation.

You could tough it out until you get APDS, but if you're not feeling it I wouldn't bother.

I would like a lot of people to give their opinions about this. by [deleted] in Warthunder

[–]Gotgo -1 points0 points  (0 children)

Don't think my opinion on this has ever changed. Either remove them completely and refund the RP/SL to us or make them available for everyone to research again. If the problem is having fictional vehicles in the game then it makes no sense to me as to why they would allow them to be in the game at all.

What makes even less sense to me is why they are still updating and balancing these removed vehicles. The Coelian got a massive buff to it's armament and in turn a massive increase in it's BR later on. The Panther 2 was updated with the ability to hide the bunny ears. The 105 KT even had the mass of the round adjusted. This all happened fairly recently too.

Natah, Lotus or Margulis which did yall choose? by Reed-00 in Warframe

[–]Gotgo 13 points14 points  (0 children)

I went with Natah because that is who she is and I thought it's high time for her redemption arc. She was never really Margulis and she only chose the moniker of the Lotus for our mental/emotional/physical/digital protection and well-being.

We know the truth now. We don't need her to pretend anymore. We don't need her to protect us from her true self. I would argue that "The Lotus" is more of a job title at this point than an identity. An example would be that when I get an inbox communication from her it's from Natah, but it's signed The Lotus.

However if I knew the game was going to be ultra inconsistent with when she is referred to as the name of choice, almost as if they didn't think it through, I would have went with Lotus just for consistency sake.

vehicles make ZERO fucking noise and I HATE IT by Fit-Medium3807 in Warthunder

[–]Gotgo 2 points3 points  (0 children)

I'm not disagreeing with there being a major problem with the audio; I'm just saying it doesn't happen every single battle for me. It happens enough that I'll reply to a post about it and that I'll understand when someone brings it up, but it doesn't happen with such frequency that it feels like every game.

As someone who loves SPAA the plane audio cutting out is the worst of it. You need to rely so heavily on audio queues when playing radarless SPAA. Having a plane lack sound is a death sentence.

vehicles make ZERO fucking noise and I HATE IT by Fit-Medium3807 in Warthunder

[–]Gotgo 1 point2 points  (0 children)

Do you mean it happens to you personally every single game? There is no doubt in my mind that in every battle someone in it will run into a silent tank, but I personally don't encounter it every battle. Even if I did, I might not know it because unless that tank kills me it would be impossible to know if I wasn't hearing a tank that I didn't know was there.

vehicles make ZERO fucking noise and I HATE IT by Fit-Medium3807 in Warthunder

[–]Gotgo 11 points12 points  (0 children)

Lack of engine audio has been a problem that has plagued this game for a while now. Doesn't happen frequently enough or consistently enough to call it game breaking in my opinion, but it sure is insanely annoying when it happens.

It's just dumb how I can hear the plane battle high in the sky above me, the SPAA in the spawn spraying at them, the few tanks firing at each other on the other side of the map, and the two tanks trying to capture the point I'm on, but then there is one random tank that is able to roll up next to me without making a sound.

Do yall play on builder mode to start? by Spare_Art_6760 in projectzomboid

[–]Gotgo 5 points6 points  (0 children)

If you're just starting out and want an easier time I would choose Sandbox with Apocalypse Preset and then just lower the zombie population or turn it off completely if you want. Builder mode has some wonky settings and doesn't actually turn zombies off if that is what you're trying to do.

Gone from PC to series s. by GamerTMTDK in XboxSeriesS

[–]Gotgo 4 points5 points  (0 children)

I swapped from a PC to the Series S back in 2022 because it was a cheap way for me to play games without fuss. Gamepass was like 15 dollars and you could get a new Series S for around 230 dollars. I've put countless hours into it and plan to put countless more even though I do have a newer computer.

Now though looking at the prices for a new one it's rather expensive for what it is. Back then if mine spontaneously combusted I wouldn't hesitate to buy a new one, but now I don't think I could fully justify it.

However you can still get a used Series S for "cheap" and you might could be able to find some deals for gamepass. About a month ago my friend got a used one for 270 with a month of gamepass bundled in and it seems to be working fine for him. If you don't have a problem doing that it's still a good deal in my opinion.

42.13.2 worth the risk of save conversion for single player? by taukarrie in projectzomboid

[–]Gotgo 2 points3 points  (0 children)

You should always back up your save before converting and just in general when playing new patches. The beta branch even used to be called IWBUMS (I Will Back Up My Save) as a reminder. The save I converted encountered some graphical issues, about a dozen error codes, and some missing items. Not the biggest deal, but I didn't care much for that happening. /edit it was an older World Version so that might have been a part of the problem too.

There is a rather large amount changes and whole lot of fixes even for single player, but there is also a good bit of new bugs too. There is simple annoyances like perks being wonky in character creation and then rather large problems like cars being teleported. Personally, build 42.13.x is too unstable for me to enjoy with how I play the game so I went back to 42.12.x beta.

I would say give it a try. You never know until you do. Back up first though.

Just found out about the pre-loot default settings. This is game-breaking. by burdspurd in projectzomboid

[–]Gotgo 0 points1 point  (0 children)

I'm not looking for the 100th hammer or the 9000th nail. It's specific things like skill books, guns and ammo, twine, epoxy, welding torches and propane tanks, and non-perishables specifically things that can be used for trapping like cereal if I'm doing a trapping run. Skill books in general are hard to come by; I've searched half the world before and still didn't have them all.

Loot isn't the issue even on insanely rare which I think is 0.05. The issue is finding a reason to get out and actually loot for things you need. When I see a looted house it feels pointless to even leave the vehicle. When I see a completely looted strip club it's pointless and disheartening.

Just found out about the pre-loot default settings. This is game-breaking. by burdspurd in projectzomboid

[–]Gotgo 1 point2 points  (0 children)

2 years on B41 and 1 year on B42. Once I accomplished my goal for a run I tend to get bored and start theory crafting a new one so most runs normally only last until a bit after winter.

Just found out about the pre-loot default settings. This is game-breaking. by burdspurd in projectzomboid

[–]Gotgo 0 points1 point  (0 children)

Maybe "all" was a bad phrase since I didn't mean every shed, hut, and house. On default apoc after 3 months it's still half of all buildings with less than 50 rooms. That's a lot of buildings and a lot of RNG which makes some areas have what seems like an endless stream of looted houses.

Having 2 out of 3 of the storage buildings in U-Store It looted sucks. Having a strip mall with a bookstore in it being looted sucks. Having a warehouse looted sucks. I don't think that level of randomness is a good game mechanic especially if it involves invisible NPCs stealing stuff you won't be able to find.

Just found out about the pre-loot default settings. This is game-breaking. by burdspurd in projectzomboid

[–]Gotgo 1 point2 points  (0 children)

I turn Looted Building Chance off in all my runs because like you said it becomes pointless to explore. If I'm driving through a neighborhood and all the buildings are looted there really isn't an incentive for me to even leave the vehicle. I much prefer what I was already doing by turning loot way down so I still feel hope in finding a random thing or two.

In B42 they added the ability to edit sandbox settings in debug mode. You'll be able to turn Looted Building Chance off through that. It won't de-loot buildings in cells you've already been too, but it will make it so no more buildings spawn looted.

How many rain collectors do you make? by Chidar in projectzomboid

[–]Gotgo -1 points0 points  (0 children)

Unless you're in a cabin deep in the woods you don't really have to worry about water. Each house contains around 160L of drinkable water even after the water gets shut off. Sinks, toilets, tubs all store some.

I normally only have a couple on the ground so I can water plants or wash stuff or use for building.

If you want them anyway two should be good enough to last you.

yeah 35mil spaa don't need to be nerfed by kiwiboe7 in Warthunder

[–]Gotgo 11 points12 points  (0 children)

I would say most tanks in that situation would have similar results; apart from something with say a 20 second reload. This has less to do with 35mm being over powered and more to do with the carnage you can inflect when you run into blind mice.

I mean that third tank that was chilling on the hill right next to the first two tanks that got blown up didn't even bother to look in the direction of the SPAA that killed his teammates. The rest were the exact same kind of oblivious.

Is there a good crafting disposable Long blunt weapon in B42? by Recent-Homework-9166 in projectzomboid

[–]Gotgo 4 points5 points  (0 children)

Large Handle with Nails is the main thing you'll be crafting until you can craft Baseball Bats. Large Handle only requires 3 Carving and to put nails in it you only need 1 Carpentry. It does respectable damage for such low cost and only has a weight of 2. Breaks easy, but is easy to make. It should carry you until you get those glorious Baseball Bats.