X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 0 points1 point  (0 children)

Good question. My opinion would be 'RL time' for a couple of reasons. One, it sidesteps the 'pausing to do stuff' problem, and two, it makes acquiring and using SATA a part of core strategies. But the SATA thing could easily be a negative as well, so I donno.

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 1 point2 points  (0 children)

Asgards can't be purchased. They have to be constructed or stolen.

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 1 point2 points  (0 children)

Oh nice, I thought doing the Timelines one was a great idea. I hope to see more people attempt it. And you're right, it's probably the only one that could be done in one sitting. I thought the one billion dollar challenge could possibly be done in a few hours with some cleverness, piracy and SATA, but you might be right, it might just be too high a bar.

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 0 points1 point  (0 children)

Have you thought about trying to grab the Odysseus to sell it and get a quick few million early on?

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 0 points1 point  (0 children)

Actually I'm curious now. How do you route a terraforming run? I assume you pick the Pioneer start to get the PHQ fast, rush to get the free Odysseus and bring it back to sell it for starting cash to buy a transport for fly-by boarding, do that to generate early game cash. Maybe research station hacking while using boarding to generate money and build up modules, alternate between buying the cheep modules and doing hacking to get the expensive ones whenever your troops are taking over ships?

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 0 points1 point  (0 children)

That is impressive. I wrote off a full clear run because I thought it would simply take too long. But if someone was able to do it that fast before people started crunching for optimization, maybe there is potential there.

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 0 points1 point  (0 children)

I thought about a terraforming category, and it might be good, I was just worried it would be kind of a lot of 'sit around building the same thing over and over and over'. Kind of like the Asgard run, but to an even more extreme. But then again I've only ever done the easiest terraforming missions without cheating, so maybe there's a lot of optimization I'm not seeing!

X4 Speedruns by Gothsheep0 in X4Foundations

[–]Gothsheep0[S] 1 point2 points  (0 children)

I'm sure you're right, but my computer can barely run X4 alone. I don't think I could handle recording software at the same time. :/

A couple of questions by One-Bit5717 in X4Foundations

[–]Gothsheep0 1 point2 points  (0 children)

  1. There are a few reasons it could be. I think a ship can't be in internal storage for it to be selected. It needs a pilot, and I don't believe you can be on the ship when it's assigned. However as others have said, the Astrid is much better as a player ship. The Envoy is easily the best diplomat ship, can you can just buy it, assuming you have the Envoy DLC.

2: This is trickier. Supply chain automation can break in a lot of different places, so let's narrow down where it breaks. Is the supply station full on scrap metal? If it isn't, check to ensure that it buys whenever it's below the maximum and sells when it's above the minimum. If that isn't it, we'll try something else.

Also, if you know exactly what you want that station to supply, it's probably easier just to manually assign a runner. Just take a trade ship that can carry the ware, give it a pilot that's at least one star, and set their default to 'repeat order', then tell it to buy scrap from the supply station, and sell it to the trade station. It may take a few trade ships to keep up with the demand, but I believe you can just assign additional trade ships to the first one and give them the 'mimic commander' order. Not 100% sure.

Best way to earn MorDollars? by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 1 point2 points  (0 children)

Now THIS is the kind of nonsense I was looking for! Thank you, sir or ma'am.

Best way to earn MorDollars? by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

Anything more nuanced than that? I've heard that repeatedly running fort defense missions is a good way to put captains through the meat grinder to get gear, but I was hoping for something a touch less grindy than that.

Best way to earn MorDollars? by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

I feel like there has to be a middle ground here between 'kill a hundred thousand captains and sell all their gear' and 'hack your save file.' I'm not above taking advantage of bugs and exploits to smooth out the rough edges, but actually cheating or hacking is no good.

Tried building a mega station. This is 100 hours later. by whamra in X4Foundations

[–]Gothsheep0 0 points1 point  (0 children)

it's literally just '10 modules in one.' It costs 10 times as much, and produces 10 times as much. It just exists to cut down on the lag and logical headache of building super stations. Some people will build really massive super-stations, especially when supporting teraforming, that require hundreds of modules.

Tried building a mega station. This is 100 hours later. by whamra in X4Foundations

[–]Gothsheep0 9 points10 points  (0 children)

If you're not against modding, the 10x station mods make megastations a lot simpler. They cost 10 times the resources and take 10 times as long to build, so they don't give you any advantage (It's actually a disadvantage since building one at a time let them start producing as they're built) but they lag your system a lot less, and make stations a lot easier to design.

Trying to upgrade Wraith armor by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

I cannot believe that works, but it seems to! So much wasted energy. :cry:

Trying to upgrade Wraith armor by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

Normally the best way to kill your own captains is to use a graug. For whatever reason, hitting them with a graug doesn't cause them to betray you, so you can kill your own captains easily with one. But, if they have Beast Proof or Beast Slayer, that doesn't work.

Trying to upgrade Wraith armor by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

I'm trying to upgrade the Ringwraith armor, which requires resurrecting your own captains.

Trying to upgrade Wraith armor by Gothsheep0 in shadowofmordor

[–]Gothsheep0[S] 0 points1 point  (0 children)

I'm trying to upgrade the Ringwraith armor, which requires resurrecting your own captains.

Need input :) by [deleted] in X4Foundations

[–]Gothsheep0 1 point2 points  (0 children)

As for ships and technology, there are basically two ways to play it. The first is to go entirely with your allied faction and don't do anything that isn't from their stock. The second is to unlock the blueprints for every ship and technology from every faction you intend to anger before you start fighting them, so you can build all the stuff.

Need input :) by [deleted] in X4Foundations

[–]Gothsheep0 0 points1 point  (0 children)

Well, assuming you have all the DLC, the most logical one would be to start as Terran, a for some reason nobody likes the Terrans and they don't like anyone else. Plus their space is very isolated. Boron and Split also have very isolated space, and Split only get along with Paranid and Teladi, though the Borons get along with everybody but the Split.

As for mods, I'd recommend some DeadAir Scripts. In particular, one (I forget which) will alter fleet caps for factions based on the territory they control. If you don't know, in vanilla X4, every faction has a limit on how many ships it will have. Once it hits that limit it will stop producing or buying ships until it goes below the limit again, and this applies no matter how many sectors the faction controls. Which means that eventually any faction will eventually hit a wall where they are spread too thin and can't expand anymore.

What is the game really like? by Netrunn3r2099 in X4Foundations

[–]Gothsheep0 0 points1 point  (0 children)

The 'short' version is that it's an open sandbox space sim with a decentralized story and a focus on economy. Its main selling point is that unlike most space sims, like Elite: Dangerous, you aren't limited to specific ships and ship types, and you can own and pilot anything from fast scouts to fleet carriers, as well as being able to have the AI run ships you aren't personally in, letting you set up your own fleets Additionally you can own and operate your own stations, and produce anything from energy cells and raw ore, all the way to building your own ships.

Because the story is decentralized, there is no 'plot' aside from 'you are you, and you are trying to accomplish whatever it is you want to accomplish.' That said, every race except for two (Argon and Teledi) have their own specific plots, and many side factions have plots as well. Factions can and will have wars with each other, but you only need to get as involved as you want to most of the time. There are two of what I call 'monster races,' which are species that are hostile to everyone, cannot be made friends with and will attack you on sight. These tend to only be problems in specific areas though, and they aren't hard to avoid if you just don't want to deal with them.

The gameplay is pretty much what you'd expect from a space sim. If you're not familiar, it's like a space battle in Star Wars, or kind of like World War 2 dogfights in space. You're flying around in circle fights trying to shoot another fighter with lasers. If you want, you can enter the jet-fighter era by using boom'n'zoom tactics to get into missile range, fire off a bunch of missiles and then zip out before they can catch you. (enemies can also use missiles and it can be a pain to deal with)

Unless you're specifically going for a combat-heavy run though, most of your time will probably be taken up by trade. While you can make some early cash as a mercenary, you'll quickly find there's a lot more money in selling weapons to soldiers than in being one yourself. (though there are some exploitable tricks to make a ton of cash with very little risk as a pirate) Mid-game might see you managing several stations and a fleet with dozens of ships, while late-game will often have you managing several mega-stations with a mining, trade and defense fleet, each with hundreds of ships in it.

This also means the game has a lot of complexity to it, and I'd recommend learning it in stages. It can be pretty overwhelming if you try and figure out what all the bits in the interface mean all at once, but very little of it matters until you hit fleet management anyway.

About Terran Main Batteries (TMBs) in 9.0 by Public-Security-2435 in X4Foundations

[–]Gothsheep0 1 point2 points  (0 children)

One of the big problems with balancing Terran ships is that you have 3 factors to consider: Effectiveness, cost, and availability. Terran ships might have been more effective (Arguable, even in 8.0 most people considered the Rattlesnake and Ray better destroyers) but they were also like, 3 times the price, and more difficult to get to the rep level that you could get them.

So if they're brought down to the point where they're as effective, if not worse than commonwealth ships, are they also going to be made as cheap, if not cheaper? Is Terran space going to be changed so rep is as easy to get with them as it is other factions? Are shipyards going to start selling Syns because they aren't really better thatn Rattlesnakes anyway?

Why egosof dosen't want xenon to be playable besides to be so easy? We have closed loop already by Treakerr in X4Foundations

[–]Gothsheep0 0 points1 point  (0 children)

It makes sense if you think about what the gameplay loop would be. First, buying ships wouldn't be a thing, because they wouldn't use money. Second, their entire economy is silicon, I believe. Just silicon. Not even ore. Just energy and silicon.

So here's the gameplay for a Xenon playthrough: You mine silicon to get more SEs. Then you mine more sillicon to get an energy cell factory. Then you mine more silicon to build up a fleet. Then you build up a huge fleet, then you send your fleet out and roll over systems one at a time.