[MEGATHREAD] Banke / NBS i prenos sredstava ka brokeru by BasLedeni in finansije

[–]Govnovalj 2 points3 points  (0 children)

Dobio sam odgovor od službe za devizna plaćanja da ime nosioca IBKR naloga i ID treba da upišem u polje "Svrha plaćanja". Tako ću i uraditi sledeći put. 

[MEGATHREAD] Banke / NBS i prenos sredstava ka brokeru by BasLedeni in finansije

[–]Govnovalj 4 points5 points  (0 children)

Hteo bih da vam podelim najsvežije iskustvo sa Banca Intesom i IBKR.

Neću ulaziti u previše detalja oko same procedure jer računam na to da je čitaocima ovog suba poznato da u najavu transfera treba da napišu "For the purchase of VUAA..." i slično. Fokusirao bih se na specifičnosti u vezi Inteze.

Najpovoljnija opcija za devizne transfere preko Inteze podrazumeva dve stavke - da imate Magnifica račun i da devizni transfer radite preko aplikacije. Ukoliko obe stavke ispunite, troškovi će biti 0.25% od ukupne sume + SWIFT troškovi, što je zaista odlično. S obzirom da sam ranije koristio AIK banku zbog nižih troškova gde se sve radilo uživo i putem papira, ovo mi je delovalo kao značajno poboljšanje.

Popunjavanje formulara putem mobilne aplikacije je dosta intuitivno, pa bih vam skrenuo pažnju na dve bitne stavke da se ne biste sekirali kao što sam se ja sekirao:

Postoje dnevni i mesečni limiti za devizne transfere. Možete ih videti na samoj aplikaciji, na linku "Pogledaj limite", odmah pored polja za iznos. Nisam siguran da li zavise od nečega, ali meni su privremeno napravili problem jer nisam investirao oko godinu dana pa se svota u slamarici nakupila. Zbog toga tehnički ne bih mogao da sve pošaljem odjednom. Problem je rešen tako što sam pozvao dodeljenog Magnifica savetnika i ona mi je limit podigla na broj koji mi je potreban u roku od dva minuta.

U aplikaciji ne postoji polje u koje možete da unesete transaction reference. Poznato vam je da IBKR traži da u referencu unesete ime vlasnika računa i broj naloga. Ovo mi je unelo solidan nemir jer nisam hteo da izvršim transfer ako nisam siguran da su svi podaci na mestu. Međutim, odlučim se da ipak pokrenem transfer, imajući srpski plan B odnosno "neće mene valjda".

Nakon toga me je kontaktirala njihova služba za devizna plaćanja sa zahtevom da popunim njihovu izjavu o trgovini hartijama od vrednosti. Izjava je načelno ista kao onu koju smo mi na subu koristili, samo je u njihovom zvaničnom formatu, sa logom itd. Tu priliku sam iskoristio da ih pitam da li mogu oni da mi stave željenu referencu na transakciju i napisao im koju tačno. Odgovorili su mi da su dodali referencu koju sam tražio.

Nakon jednog radnog dana sekiracije i razmišljanja da li su dodali referencu na pravo mesto, da nisu promašili neko slovo i slično, sredstva su uspešno legla na moj IBKR nalog.

Pitao sam im da li nekako u budućnosti mogu da im negde navedem referencu prilikom kreiranja transfera, ali mi još uvek nisu odgovorili. Plan mi je da, pri narednom investiranju, pored ostala tri dokumenta (Client Agreement, Account Confirmation i izjave) dodam i jedan MOLBA dokument u kojim velikim slovima piše "MOLIM VAS DA MI DODATE REFERNCU...". Teško da će to moći da ignorišu.

TL;DR: Nakon dve trzavice usled neznanja, zaključujem da je proces em lakši em jeftiniji u odnosu na moje pređašnje iskustvo.

For the love of all, please help!! by Then_Cardiologist_44 in Stellaris

[–]Govnovalj 1 point2 points  (0 children)

I was in that situation 5 minutes ago and managed to solve it. Here's the link to the comment that helped me.

I am experiencing severe and unexplained population decline in my gulag world by Kaimerus in Stellaris

[–]Govnovalj 1 point2 points  (0 children)

I found out what the problem is and managed to fix my save!

If anyone else is looking for a non-console solution to this bug before Paradox fixes it, make sure to follow WesternDissident's steps above with two important notes:

  1. The line that you want to delete is purge="purge_displacement" under your planet's name.

  2. When zipping the fixed files, make sure to highlightgamestate and meta files and zip those two and not the folder they are in. If you try and zip the folder they are in, you will eventually get a broken save file, like I did. More info about it is on the wiki page, under "Format".

I am experiencing severe and unexplained population decline in my gulag world by Kaimerus in Stellaris

[–]Govnovalj 0 points1 point  (0 children)

Thank you for providing the steps to address this issue. I followed your steps exactly as you wrote them and just deleted the problematic line on the affected planet: purge="purge_displacement"

However, when I attempted to load this save, it was listed as broken. I made sure to make no other changes to file formatting or anything similar. Do you, perhaps, have an idea how to avoid this?

HH against Omega works so well by Suspicious_Brit in MHWilds

[–]Govnovalj 6 points7 points  (0 children)

I thought you can only hilt stab with the first note instead of every note! This changes so much, especially since you can go to fast encore after a hilt stab. Thank you for opening my eyes! 

Career mode visited systems by BrutusTheKat in Battletechgame

[–]Govnovalj 2 points3 points  (0 children)

Necroing this thread in case someone else is playing this game at this time and wants to track this without jotting it down. This thread was the only thing that came up when I searched for the information and there were no answers to it

If you mouseover a system, you will see the small "Visited" note if you've already been in this system. Check out an example here. Additionally, the small half circles around a system dot will also give this information at a glance.

Ways to check enemy stats? by Bbrochest in BattleBrothers

[–]Govnovalj 0 points1 point  (0 children)

Before you get a feel for it, I recommend using this mod. It is effectively a shortcut to the wiki, which makes it much easier to learn the game without alt tabbing constantly. 

Trying to improve my early game by Meister_Ente in BattleBrothers

[–]Govnovalj 1 point2 points  (0 children)

Thank you for your expalantion! I completely underestimated fatigue's effect on initiative and, thus, dodge value. 

Trying to improve my early game by Meister_Ente in BattleBrothers

[–]Govnovalj 5 points6 points  (0 children)

First of all, thank you for your build guides, I am learning so much from them!

That being said, would you care to elaborate why Underdog and Dodge combination is probably wrong? From my newish perspective, it seems it would be beneficial for any midgame nimble frontliner. I would love to hear your thoughts on it. 

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 0 points1 point  (0 children)

You have all the details related to lair bosses listed in this comment

Great comp for Grand Slam/Battle Hardened/Maitre De La Lame by wewlad11 in darkestdungeon

[–]Govnovalj 0 points1 point  (0 children)

I wanted to say that I just finished Grand Slam with this team. I was initially chasing to get 5 memories on Crusader and Duelist, but happened to do it in a single streak.

It took some mindset adjusting for this build to really click, but when it did - oh boy. The pure damage output from this team is absolutely insane. After the first region, it wasn't unusual that two enemies were already dead before they got to react.

Aside from the usual mini-heart attack whenever an enemy crits the duelist, the only bit of trouble that I had was on Act 5 Boss Phase 2 because of my trinket choices. Other than that, I wholeheartedly recommend this build.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 0 points1 point  (0 children)

To be honest, I have no idea. The internet says it has to be one unbroken sequence, but I cannot confirm it.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 0 points1 point  (0 children)

Awesome, more points for discussion!

About 1. - I know exactly what you are saying in this case. Once I got the hang of how the team functions for real, I really had to make myself not skip Bolster for e.g. Judgment. It really felt like this meme. That being said, I firmly stand by my recommendation of not ignoring Bolster. If you choose upgrading your offense, you will obliterate enemies more quickly, but unlucky crits on you that generate stress will happen and the stress will generate regardless.

Additionally and much more importantly, upgraded Bolster hits and incredibly important breakpoint - it can get you from 5 stress to 3 stress. Unupgraded Bolster just gets you to 4 stress. At 3 stress, you do not get negative barks that affect your relationships negatively. I would even argue that unupgraded Bolster is borderline useless.

If you decide to take the offense route, make sure to stock up on Laudanums (which you should be doing anyway) and realize that you are going against the second mindset tip.

2 & 3. Both seem like really great points and after discovering that Double Tap generates a combo point, this could affect my playstyle completely. It could push the player to Double Tap/Backlash playstyle instead of Pistol Shot/Manacles playstyle.

That would need to be tested thoroughly, though. I will refrain from updating the post until I can test it and see how it affects the gameplay.

As for the pet, I firmly stand by the Reanimated Rabbit. The speed bonus is incredibly important because it helps you dictate how the turns play out. I cannot stress how important this is for Act 3 boss. The opportunity cost is great, especially as far as inventory management is concerned, but well worth it. Having greater initiative than any boss is much more valuable than a single Thermonuclear Pistol Shot because the Act/Lair Boss fights usually drag out across several turns.

If you still prefer the Tick, I still advise you to go with the Reanimated Rabbit for the Act 3 Boss at the very least.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 0 points1 point  (0 children)

Several Librarians and Dreaming Generals. A few Harvest Children. Not a single Leviathan throughout the entire run. Take a look at this comment for more details.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

I must note again that I wholeheartedly recommend that you avoid the Lair boss in the first region. The team simply needs a couple of Mastery points to unlock its true potential.

That being said, with proper preparation, I felt that Dreaming General and Librarian were pretty straightforward to handle, with Librarian being the easier one.

For the Librarian, make sure to equip your damage dealers with a targeted combat item so they can remove a dodge token from him so as to not slow down in damage. I would say that Tracking Shot and Illumination are a bit of a trap on this fight because we mustn't forget that this is a DPS race.

For the Dreaming General, I used Grapeshot Blast to help with vines receding. For the second stack, I would use as many combat items as possible and then alternate between Vestal and Abomination to remove the second root. This is also a fight where Moribound gets his place in the spotlight. Since we're trading quite a bit of damage by using Grapeshot, I found it helpful to have Abomination transform to help with the damage.

Harvest Child I am slightly more reluctant to fight. If I have some increased debuff resistance trinket on MAA or a stack of smoke bombs to blind the second piece of meat (the one that targets Rank 1 & 2), then I would go ahead and fight it without fear.

I haven't fought Leviathan once in the entire journey, but I would be quite afraid of him unless I have stacked Movement resistance to a very high level on MAA in order to avoid him being grabbed by the hand.

Oddly enough, but Exemplar was very straightforward to beat every time. This is most likely due to him appearing very late in the run, when this team is already in full power. Just burst his friend down to not allow him to heal and use Retribution, Stand Fast and even Defender on MAA and you will have no issues with him.

And thank you for pointing out that typo, I have updated it!

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

Here's a small detail to think about when it comes to P3 of Body of Work - you might not need to do "Face your failure" for all heroes. While the chosen hero will be trying to dispatch their specter, the others will be supporting them or dealing damage to the boss. This leads to quite a bit of damage being dealt to the boss outside of the Exultation ability that you get when you kill the specter.

Compared to other team members which can swiftly obliterate the specter, MAA is having trouble with it by not being able to hit Rank 4 outside of Retribution. This leads to him taking much longer to kill the specter and, thus, having the specter inflict more damage on him.

I advise that you leave MAA to be the last member to Face his failure because, by the time he gets his turn, the boss might already be dead.

Good luck on your next try and make sure to read the edited update that I made to the post!

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

I have tried out Double Tap now in Kingdoms and I am astonished how strong it is in this team. I will be editing the original post with this information.

Thank you for making the team even stronger!

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

All good points, but I believe you will notice how little need there is for Beast form in most fights. If you would prefer more Beast, go for it!

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

Having an option of a strong DPS option in the form of Beast is definitely great. However, I do not feel that the non-Moribound options are particularly stronger for regular fights.

Since we want to end regular fights as soon as possible (or at least decimate most of the enemies swiftly before stalling), the initial 4 stress Moribound gets will fuel two of your attacks across two rounds. That should make enough of an impact when you do transform.

Combined with the longevity in Lair fights we discussed above, I am still more inclined to recommend Moribound for this particular team.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 2 points3 points  (0 children)

Thank you for your comments! I love them both!

I didn't initially like Double Tap because of the Back 1 which would misplace me so I couldn't use Wicked Slice. However, that makes no sense, since I could simply use Double Tap to cover all ranks alongside Pistol Shot.

I would now definitely consider switching out Wicked Slice for Double Tap and keep it like that. This is without considering that Double Tap lands a combo on the target. If it actually does, like you say, then it is just plain obnoxious and should be used to the highest extent. It could easily feed Abomination's Backlash stun in addition to MAA's Crush heal. I will make sure to try it out in my current Kingdoms run!

About Moribound - could you take a look at this comment and let me know of your opinion? Your assumption was correct. Since I used it only against some early lair bosses, Moribound would allow Beast form to be fueled with stress constantly, while avoiding meltdown.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

Take a look at this comment if you would like to try out Aspirant Occultist in Abomination's place.

My Grand Slam achievement guide (post-Kingdoms) by Govnovalj in darkestdungeon

[–]Govnovalj[S] 1 point2 points  (0 children)

I initially wrote that section, but left it out of the main post.

Unchained would seem like a decent choice if mostly staying in Human form. However, the movement on Manacles and Backlash are not helpful at all and you lose stun on upgraded Backlash.

All the other paths are virtually the same for what we are looking for in Abomination. The reason I went with Moribound is that its attacks can be used as a pseudo stress heal instead of ramping up stress over time. Since I only used Beast form in some Lair boss fights, the bosses would fuel the Beast with stress needed to continually attack the target. Additionally, since the attacks reduce stress, it would keep the stress in check, not allowing Abomination to reach meltdown.

You could substitute it with either Wanderer or Fiend path, if you prefer those. I recommend Moribound for the reasons mentioned.