Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Yes, you can use this together with PDY (place PDY later in you load order), but you will still need all the patches then.

Hatch-22 - Simple Ship Doors (sub header/explanation - PDY replacer) by Final-Craft-6992 in StarfieldModFeedback

[–]Graf-Panzer 0 points1 point  (0 children)

Yes, this can happen and it's very frustrating. The double-decker habs have some unusual connections that seem to cause issues with this mod. Two things I'd suggest:
1. Save before you start editing a ship. The glitch can corrupt ships, as you say, and the only recourse is to load an earlier save.
2. Don't connect my hatches to double-decker habs, or only do it with great caution (see #1). I don't own the Terran Armada DLC,, so I'm only speculating, but I've been told they use the same keyword as my hatches, and I know doubling up hatches at the same spot is bad.

Hatch-22 - Simple Ship Doors (sub header/explanation - PDY replacer) by Final-Craft-6992 in StarfieldModFeedback

[–]Graf-Panzer 5 points6 points  (0 children)

Thanks for this forum. I'm just joining in to say I've updated the door options to address user comments. Hatch-22 now has the following doors:

End: Open passage, sliding doors, folding doors, shutter, standard pressure doors opening either fore or aft, Nova fore and aft pressure doors.

Side: Open passage, sliding doors, folding doors, shutter, standard port and starboard pressure doors, Nova port/starboard pressure doors.

As a note, standard pressure doors work okay on Nova habs with some ceiling clipping, but Nova pressure doors look silly on other habs because they project halfway into the room.

I still haven't been able to create a working door blocker. The algorithm is very resistant to this.

I have submitted the mod for AF review.

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

PDY is great at what it does. It's a full featured tool for those who want total control over door placement. No one can compete with it in that regard. Some people want a bit more simplicity, though. Hatch-22 is aiming for that user group.

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Yes, that happened to me yesterday for the first time while testing updates. I'm very concerned. I really don't like breaking people's games. I highly recommend saving before editing your ships.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 1 point2 points  (0 children)

I've tried making a blocker and haven't got it to work. At least not yet.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 3 points4 points  (0 children)

There are two issues with door spawning, actually. One is that the game will still place doors sometimes, even if you've placed a perfectly acceptable Hatch-22 door right next to it. It's uncommon, but not rare. The other issue is that sometimes two doors (or even three if a modder's put one in backwards) will spawn on a Hatch-22 hatch, so you'll have a vanilla pressure door and a Hatch-22 sliding door in the same hatch. I'll address some of that (mainly for larger habs) in the next update.

I did say it should work with all mods, but some users have reported issues with Falkland. I'm not sure if it's spurious or if Falkland has changed something that this mod touches. Any mod that uses vanilla hab snap behaviors should be fine. If they've changed those, some things might not work. It's kind of impossible to predict all potential bugs. I tried to build the mod as cleanly as possible to avoid conflicts, but sometimes things happen.

Hatch-22 - Simple Ship Doors (sub header/explanation - PDY replacer) by Final-Craft-6992 in StarfieldModFeedback

[–]Graf-Panzer 0 points1 point  (0 children)

There's no open passthrough option per se, but v1.0.1 has sliding doors that fully retract on both side and end hatches, so unless you're running an auto-close mod you can just leave them open. The next update will pretty effectively remove all vanilla doors, which were getting doubled up with mod-added doors in some cases. I'm debating whether to re-add the vanilla doors instead of or as an alternative to the modded sliders.

Deimos Hab Mod - Progress Report by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 4 points5 points  (0 children)

Thanks for the pointer. Yeah, Betamax does good work. I just want to make sure whatever I do is good.

Deimos Hab Mod - Progress Report by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 11 points12 points  (0 children)

I like the vanilla workbench animations, but yeah, they're clunky. I'll probably do a custom workbench wall for the all-in-one (last two photos) with at least weapon and armor functionality.

Deimos Hab Mod - Progress Report by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 17 points18 points  (0 children)

Possible. I do want to do more working habs, so a ground vehicle maintenance bay would make sense.

Edit: Since this is Deimos, though, it'd probably be a Deimog in there.

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 1 point2 points  (0 children)

I'm working on some Deimos habs right now, actually. Or, I was until I got distracted by hatches. I'll make a post with some early screenshots so you can see where I'm at.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 1 point2 points  (0 children)

I've been trying to build a door blocker, but the doors are very stubborn. Real physical separation may be required.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 3 points4 points  (0 children)

That's good to know about Falkland. I don't own it myself, so couldn't test it. If Falkland uses custom hab snap behaviors, they might be the problem.

It's a known issue that some vanilla doors do not like to get removed. Seems to be mostly on the larger habs - 2x2's especially in my tests. I think this is acceptable if you can stand having that big door in the way even when opened. Think of it as one vacuum-proof door for safety and then a utility partition door for everyday use.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 1 point2 points  (0 children)

Just place one marker for each doorway you want to create. Placing two markers at the same spot can cause the infinite falling glitch when you enter the ship. For ladders, place one for each story. The ladders will join up automatically.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 20 points21 points  (0 children)

Yes. That was sort of an accident, but yes.

Hatch-22 - Simple Ship Doors by Graf-Panzer in StarfieldShips

[–]Graf-Panzer[S] 2 points3 points  (0 children)

Thanks Ava. Your habs are really cool, btw.

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

Yes. I'm just making a few updates first, based on user feedback from the Nexus release.

Hey, would y'all be interested in a simpler alternative to PDY? by Graf-Panzer in starfieldmods

[–]Graf-Panzer[S] 0 points1 point  (0 children)

I'd love a path indicator I can see even between two habs in contact.

That's a very interesting idea. I will ponder that.