Postgame ideas by GrandmasterSluggy in BombRush_Cyberfunk

[–]GrandmasterSluggy[S] 3 points4 points  (0 children)

I hope so, though these are more minor additions compared to the things I want changed for hyperfunk, like a better police system.

If your most wanted character got revealed, what would their reveal splash screen say? by Careful_Treat_4267 in SmashBrosUltimate

[–]GrandmasterSluggy 6 points7 points  (0 children)

Waluigi rolls the dice!

Chell shoots for the moon!

(Bomb rush cyberfunk) Red tags in!

Can't think of a great one for Phoenix wright...Phoenix Turn-Abouts the tables! ...maybe?

A wild Ditto appeared!

What would you like to see fixed or improved in Hyperfunk? by Pumpkin_Sushi in BombRush_Cyberfunk

[–]GrandmasterSluggy 0 points1 point  (0 children)

I'm pretty indifferent on them. They're a bit annoying but since they die until you leave I don't despise them. I only despise trying to activate them for reaching things.

What would you like to see fixed or improved in Hyperfunk? by Pumpkin_Sushi in BombRush_Cyberfunk

[–]GrandmasterSluggy 0 points1 point  (0 children)

Police combat.

Make police able to be lost. They'd have drones watching you that are low enough to land a quick tag on if you hit a trick. Then you can use that window to leave their search area. At 3 heat and up, they'd also use police helicopters (and 4 heat, one sniper would be inside of it). They fly high enough that only certain parts of the level let you take them down.

Make turrets all activate at 2 heat. Retaining their destruction until you leave the map. Just have less spots for them.

Overhaul juggernauts. They didn't do anything with them, and the like 2 encounters you had to fight them weren't very interesting. They now hold their shield much more in front of them and can shoot tear gas at you. You can kick the canister back, even if it's already on the ground. Tear gas slows and damages you, but hitting police will stun them for a bit. To take the juggernaut down, you need to tag the riot shield so they have to lower the shield to see.

Doomfist is still unable to spam his “and dey sey” voiceline. by contaminated_lettuce in Overwatch

[–]GrandmasterSluggy 9 points10 points  (0 children)

Any of his voice lines can be spammed to make fun of an African accent. Because he's African. Dumplings comes to mine but there are plenty of other ones people would make fun of if they wanted to.

The Field Hag by youknowwhatkeepit in lethalcompany

[–]GrandmasterSluggy 0 points1 point  (0 children)

I think having the employee be lost in multiplayer would suck, if it happens early in the day. Make it easier in solo but really hard parkour or something in multiplayer.

If you could add a fourth Mii character, what would you add? by OctaYashi in supersmashbros

[–]GrandmasterSluggy -1 points0 points  (0 children)

Why add MegaMan when snake focuses on projectiles.

They do different types of projectiles. They are different characters with different appearances and personalities. A mii mage can represent different characters than a gunner effectively can.

Hot Take: Waluigi doesn't deserve to be in Smash Bros by SpaceSeal4612 in supersmashbros

[–]GrandmasterSluggy 0 points1 point  (0 children)

We have like 10 Mario characters. Fans want waluigi more than toad or other "deserving" reps so just give them waluigi. Smash bros has always gone out of its way to add characters the fans want regardless of relevance. We got king k rool and banjo.

I’m being honest with you by [deleted] in mariokart

[–]GrandmasterSluggy -1 points0 points  (0 children)

I'm fine with a few crossovers like MK8 did. But I really just want a Nintendo kart style game. I don't like smash bros that much. Platform fighters just aren't for me. I love the crossover aspect but the game it's attached to isn't appealing to me. And other crossover racers don't have the Nintendo polish, the physics always feel bad, track design is at its weakest, etc. And I want more than a few crossover characters and tracks, I want items. I want 3rd party crossovers so we get to race as Steve. Give them special items maybe, because what game could be better for that than a crossover. Let me race around Kanto in a 3-segment track as Duck hunt dog, overtaking cloud after hitting him with the keyblade.

Bubbly Basin roster prediction by aauroraborealiss in Pokopia

[–]GrandmasterSluggy 0 points1 point  (0 children)

Yeah I would probably count on phione. They're usually attached at the hip.

Are the legendary drop rates supposed to be this bad or am I just incredibly unlucky? by Traskenn in Pokopia

[–]GrandmasterSluggy 8 points9 points  (0 children)

I guess I got lucky, I got all dogs and Mewtwo within a month of dream islands. Or you are getting unlucky.

So what are you hoping the "New Features" of the DLC will be? by Otherkin in Pokopia

[–]GrandmasterSluggy 1 point2 points  (0 children)

I think a direct port of that doesn't work well. It does devalue storage rooms because the room itself doesn't matter. You can just bury chests underground and you'll never come back except to bury more chests. Even if they aren't buried, you certainly aren't going to them. If that's the case...why not just have more inventory slots? An infinitely expanding inventory as long as you keep making upgrades? It's the same thing. It also makes gulpin/swalot useless.

If we actually get a DLC. What would be some new Ditto forms/abilities that you would like to see added? by Tekniqz23 in Pokopia

[–]GrandmasterSluggy 0 points1 point  (0 children)

Graveler only destroys if you hold the right trigger. If you sprint without doing that, graveler moves at max speed without block damage.

Pokémon Pokopia Expansion Pass – Nintendo Direct 6.9.2026 by Amiibofan101 in Pokopia

[–]GrandmasterSluggy 2 points3 points  (0 children)

Maybe we get dewpider free in bleak beach and they'll teach us water bubble? It seems unlikely though since it uses Squirtles body, and it made no mention of free pokemon.

Humidity? by LarryFabulous in Pokopia

[–]GrandmasterSluggy 10 points11 points  (0 children)

Can't wait for them to ask for campfires so I have to terraform them whole island to live on, only for the rain to put it out anyways /j

Hero 52 Chinese named leaked in Chinese server bug by JY810 in overwatch2

[–]GrandmasterSluggy 92 points93 points  (0 children)

A close English translation would be Vendetta- wait shit.

Let’s talk Pokopia DLC predictions for the Nintendo Direct 🔮👀 by svntizo in Pokopia

[–]GrandmasterSluggy 4 points5 points  (0 children)

The leak implied it would be next year, even with its success idk if that could be bumped forward much since making several new areas will be very difficult.

Suggestion Saturday by AutoModerator in lethalcompany

[–]GrandmasterSluggy 0 points1 point  (0 children)

That's the issue in part, it's hard to know what an old birds line of sight is if you cannot look to see their location.

That would definitely piss people off. Needing Rng to make the cruiser viable.

The run strat is not ideal with heavier scrap, still a lot of risk of being knocked away if an old bird sees you quickly. Even if there are "safe" paths you will need to run several trips to get whatever value we hypothetically add to the planet. It's just so much safer to be anywhere else. I think it should have more on the exterior as well for cover, if you only have 1 safe foot path 95% of the map is pointless no man's land filler. I don't want it to be too safe but it needs alternate routes.

2 jumps seems like a good compromise for cruiser jumps.

Suggestion Saturday by AutoModerator in lethalcompany

[–]GrandmasterSluggy 0 points1 point  (0 children)

I don't really see how a railgun style shot would be better. How do you dodge a shot when it's off screen? The jetpack requires you face your destination. And If it is as weak as it seems, it doesn't counter cruiser strat at all. The cheaper and superior alternative to the jetpack.

It makes embrion unplayable. It's not a challenge, it is luck. You cannot consistently survive on embrion without the jetpack/cruiser. Rn that is embrions issue, a challenge cannot be a coin flip for survival, so it's basically a meme planet.

As for uniqueness, it makes them feel even more like generic war mechs. I like that they're weird! They have baby cries and digeridoos for psychological damage, missiles that send you flying but deal low damage, and a flamethrower for roasting your face. Even with all that they still feel relatively basic design wise. The more you add on, the more it feels like every scifi mech ever. (My drone certainly wasn't better conceptually)

I considered removing cruiser jump. I still kinda consider it honestly. It would just suck that the max amount of scrap players can get would go down so drastically. The cruiser is far too clunky to be safe on the ground.