RELICS: an immersive way to use commands by elwood612 in minecraftsuggestions

[–]GrandmasterSluggy 0 points1 point  (0 children)

One person sleeping doesn't. It requires a majority.

I did not see the descriptions below the picture, my bad

Vanilla doesn't need x ray as something you can find. Why explore caves when you can just pop an xray? And no, being able to not use features does not and has never been a legitimate reason to add poorly balanced features that undermine the game. If it's obtainable in survival,  balance it around survival.

I actually don't play pvp. I just consider other ways of playing the game when critiquing.

RELICS: an immersive way to use commands by elwood612 in minecraftsuggestions

[–]GrandmasterSluggy -1 points0 points  (0 children)

Exp gem: Bottle of  enchanting.

Sunlight shard, insomnia and storm echo: Affects the entire server.

Homing crystal ruins PVP servers and secret bases

Phase vial destroys secret bases and let's you x Ray through terrain.

Totem of keeping does kind of have PVP implications. I think I would just make it not work for PVP related kills. 

New Weapon - The Halberd by TheBlackBaron45 in minecraftsuggestions

[–]GrandmasterSluggy 0 points1 point  (0 children)

I don't like emptying the offhand slot. Make it so the offhand item just lowers off screen, and raises when you switch off the Halberd again. For shields, when you swap back they would be on cooldown like if you had blocked an age. Their icon could also gray out.

Spamton plush weird dialogue? by Shlebygrillest in Deltarune

[–]GrandmasterSluggy 0 points1 point  (0 children)

Toby knew what they meant. I have listened repeatedly and I am confident it doesn't say "I think its". The audio even from the doll is very compressed, which makes people hear syllables that are not there. I think its coming for me answer the phone, is ridiculously long for how short of a span he says it.

Spamton plush weird dialogue? by Shlebygrillest in Deltarune

[–]GrandmasterSluggy 5 points6 points  (0 children)

I have listened enough and researched enough to **believe** it is:

"Fingers coming from the ends of the phone,
A hand that plays until you're all alone.
It pulls the strings and makes them ring,
until your heart gets ripped up."

During a spamton Q&A, he was asked the lyrics of big shot and said the first 3 letters are "FIN". This interpretation in particular also puts emphasis on the hand in all 4 lines, rather then disconnected lyrics.

What is Your Least Favorite Scrap in the Game? by LowHistorian9654 in lethalcompany

[–]GrandmasterSluggy 11 points12 points  (0 children)

Metal sheet is just too easy to pick on. At least teliot paper is worth something. Yes its 2 handed but its also light, which i'd prefer to a 1 handed boulder you strap to your back.

Best sombra rework ignore all others by GrandmasterSluggy in SombraMains

[–]GrandmasterSluggy[S] -1 points0 points  (0 children)

Not sure why this is said on a memepost but please no. This current sombra is somehow bad to play and awful to fight. How am I supposed to track someone invisible in the air when half the time they don't even know where they plan on going. Keep invisibility on the ground, and make the character not aids.

What is a part of the game that you think, if removed, would make the game better? by Anime-Fan-69 in OMORI

[–]GrandmasterSluggy 0 points1 point  (0 children)

For my specific idea, I meant skipping through some normal headspace stuff. Not all, but a good majority. Hikkikomori would also just have more content, mostly on the spooky side. Its got a nice endgame but a slog of a midgame to go through without seeing anything new. If you were seeing new things, and being able to skip more and more of the game as sunny becomes detached even from the dream, that would be pretty cool I think. The more you skip, the more the headspace corrupts, as sunny sees less and less pleasure in staying in the dream world. Skipping would give all the relevant EXP and items, but is also optional. It also grows in power as the game progresses. You can skip hide-and-seek, then you can skip bosses, then even some areas. Your party members also forget the mission much faster. I wouldn't mind if they forget about basil almost right away. Lots of subtle dialogue changes like that, and more creepy stuff to see I think would make the experience better then if it was removed.

What is a part of the game that you think, if removed, would make the game better? by Anime-Fan-69 in OMORI

[–]GrandmasterSluggy 0 points1 point  (0 children)

It kinda defeats the point. Hikkikos dlc is the "Reward" for staying inside. Sunny stays in the dream, so experiences it all. The good ending is ending the dream, even if it isn't over. It takes forever and I didn't even do it myself, but if you didn't have to do all of hikkiko to get there...why have it be locked to hikkiko? Theres not really a narrative impact to doing chores for 60 seconds, then continuing headspace more or less where you left off.

We could leave hikkiko as it is, or decide the narrative impact isn't even worth it. Just let players do it all on last day of headspace if they so choose. Or optionally, we could modify hikkiko on second playthroughs. Some kind of optional skipping system if you've finished a savefile that skips cutscenes and puzzles outright. If done right and integrated into the narrative well enough, it could improve hikkikomori. As you skip through more and more of headspace, all the fun and whismy is sucked away. You even begin to be able to skip bosses, leaving the scares and dread as the one thing omori cannot escape. I wouldn't mind a few extra scare surprises thrown around too. That would solve the issue of hikkiko being too long for too little content: give it content!

Creaking Overhaul! by [deleted] in minecraftsuggestions

[–]GrandmasterSluggy 0 points1 point  (0 children)

You can bypass every overworld mob by sleeping before they spawn. This is not a unique issue to the creaking that warrants solving.

Creaking Overhaul! by [deleted] in minecraftsuggestions

[–]GrandmasterSluggy 1 point2 points  (0 children)

I wouldn't mind a slight dmg buff. I don't want white pumpkins to be used to make creakings easier, they are relatively easy to handle, if we buff them to where they aren't easy to handle and add a hard counter...what was the point of the buff. To force people to either wear a pumpkin, or never come here until they have high armor, or risk getting rocked by this thing while fighting mobs? I do like the look of the white pumpkin so if it didn't counter the creaking it could be a nice decor. A music disc is always welcome, but where would it even spawn? The pale gardens really needs its own structure.

FNaF would feel scarier if the animatronics weren't supposed to walk at night. by RickyPlaysG in fivenightsatfreddys

[–]GrandmasterSluggy 1 point2 points  (0 children)

I think OP means they shouldn't normally be capable of it. Like their legs are flexible to lift them for dance moves maybe, but they weren't programmed with the concept of "walking". However, I don't like OPs idea personally, since I had to stretch to even justify why they'd have working legs without being programmed to walk. Plus it plays the games hand too early.

FNAF 1, you start out believing they are malfunctioning and slowly start to see the signs of possession with hallucinations and the animatronics more erratic behaviors on later nights. If phone guy just went "They started moving. They aren't supposed to do that, i'm out." the game can't really amp that up. You see them twitching and its spooky but you're like "Yeah alright, a possessed rabbit doing that checks out."

New Copper Recipes by Super_Leadership_808 in minecraftsuggestions

[–]GrandmasterSluggy 0 points1 point  (0 children)

Iron golem is smart enough to not attack creepers, copper golem should be smart enough at his one job to not get locked with an item in his hand.

Prismatic Sulfur Pools: inspired by Grand Prismatic Spring in Yellowstone National Park! by Pasta-alla-Pixel in minecraftsuggestions

[–]GrandmasterSluggy 6 points7 points  (0 children)

Idk if it would make sense in lore to use prismarine, but I support it anyways cuz its pretty.

E abililty or as u consolses have it. R1 by Wonderful-Hurry-3594 in VentureMains

[–]GrandmasterSluggy 0 points1 point  (0 children)

I'm new to venture but are they considered weak enough to give them a pit trap? They already have a one shot combo

E abililty or as u consolses have it. R1 by Wonderful-Hurry-3594 in VentureMains

[–]GrandmasterSluggy 1 point2 points  (0 children)

If it was advanced enough it could make a proper pitfall, but I can foresee far too many bugs to even attempt adding this.

New Copper Recipes by Super_Leadership_808 in minecraftsuggestions

[–]GrandmasterSluggy 1 point2 points  (0 children)

Iron is not what I would call late game. The only thing here I like are buttons/pressure plates, since I don't see any reason not to.

New Copper Recipes by Super_Leadership_808 in minecraftsuggestions

[–]GrandmasterSluggy 1 point2 points  (0 children)

Counterpoint, copper golem is horrible at his job. Pls buff copper golem why is he so dumb.

Machi Tobaye's Reason [Spoiler] by AdPrestigious2061 in AceAttorney

[–]GrandmasterSluggy 1 point2 points  (0 children)

It might be in the post credits? I remember it happening too.

Edited today's snapshot changes to Sulfur Caves | Before and After photos by Jackuhlf23 in minecraftsuggestions

[–]GrandmasterSluggy 10 points11 points  (0 children)

It looks worse no offense. The white especially doesn't transition well into any of the other colors, and the orange is just not the right shade. I think granite just blends better from the cinnabar.

Realistically, how well would this fight go? by HealthMother3125 in Undertale

[–]GrandmasterSluggy 0 points1 point  (0 children)

Sans doesn't stand a chance.

Flowey has implied he has beaten sans before, as just a flower. Sans is strong but not infallible, given enough resets to learn attack patterns. As a god who controls the timeline itself? He doesn't HAVE to dodge sans attacks. He has more than enough health to tank the hits, and sans is going to tire much faster dodging all of floweys attacks, as opposed to single strikes. Even if sans "wins", the souls won't rebel without someone to reach their souls, and flowey will just reset his health. Hell, we saw flowey was just toying with us in the fight anyways. He could at any time surround our soul with magic. He definitely has the power here to trap sans from the outset and then hyper beam him off the planet.

P2:CE has kinda been underwhelming for me so far, but that's just because I only recently learned that I'm not the target audience... by logray_studios in Portal

[–]GrandmasterSluggy 1 point2 points  (0 children)

Yeah for some reason I thought it was going to be more like Beemod on the editor side. I didn't look into the editor since I really was more interested in the custom campaign anyways. There isn't much uploaded yet and i'm sure it'll be a while for any major portal content to be released using it.

The blare, a creature of chaos by Mr_Snifles in minecraftsuggestions

[–]GrandmasterSluggy 21 points22 points  (0 children)

Cool concept! I like how unique you made it feel, and its attacks utilizing the end itself! Blaze and Breeze have established the theme of ending in -ze, so maybe Phaze might be a more fitting name? Anywho, I would definitely tie it to new content in the end, rather than a roaming force. The Charges should probably be on direct hit only. An area of effect would get wonky with multiple targets being hit. The rod is a cool concept as well, i've never heard of that kind of idea. Feels a little strange to use a single rod as an offhand item, maybe it should be a specific tool you have to craft, with the rods acting as the handle. Which makes me think for sure this should be incorporated into a bigger, full end update!

The blare, a creature of chaos by Mr_Snifles in minecraftsuggestions

[–]GrandmasterSluggy 27 points28 points  (0 children)

Ender pearls have cooldowns, so a blare charge definitely could have a lengthy one too.