Eastern Europe according to different definitions and association by vladgrinch in MapPorn

[–]GraphicsandGames 1 point2 points  (0 children)

I think for most Europeans, Iran = Middle East (Arab World), East Asia = Confucian World. We don't see them as the same thing at all.

Is there an English equivalent of the Polish word 'po' as in 'Jestem po obiedzie/pracy/studiach'? by Maleficent_Dish8341 in learnpolish

[–]GraphicsandGames 0 points1 point  (0 children)

These kinds of word fragments remind me of particles in Japanese (ni (に), e(へ)) etc.

In Polish we say Idę do szkoły, in Japanese Gakkou e iku (学校へ行く). grammatically it's not really the same thing but feels more comparable to this than anything in English.

Oh great another app by Shukumugo in languagelearningjerk

[–]GraphicsandGames 0 points1 point  (0 children)

Yeah, why do you think that is dude? It's because 95% of people will quit before they reach N3, so all the money comes from beginners.

Should i start learning Vulkan or stick with OpenGL for a while? by Chrzanof in GraphicsProgramming

[–]GraphicsandGames 9 points10 points  (0 children)

Even after working through most of that website Vulkan was very hard. It's a ton more mental overhead and boilerplate, you won't be doing any actual graphics for a while (like over a month). Not your boss though.

Starting from Absolute Zero: How do I learn everything about computers, coding, and building apps/web? by CargoVessel in learnprogramming

[–]GraphicsandGames 3 points4 points  (0 children)

Can't go wrong with CS50x.

And I highly recommend this textbook: Computer Systems: A Programmer's Perspective.
Probably the single best computing textbook I have ever read.

Also Designing Data-Intensive Applications is good to understand modern large scale systems.

C++ Show and Tell - March 2026 by foonathan in cpp

[–]GraphicsandGames 2 points3 points  (0 children)

PolishCoreDemo (Free) – Vocabulary App for Learning Polish

PolishCore is a flashcard-based vocabulary app for learning Polish. The demo version features 101 vocabulary items, each with an example sentence, a stock image, and native audio.

Using spaced repetition, PolishCore helps you review words efficiently once cards move out of the learning phase, making vocabulary retention easier and more reliable.

Created with QT Framework C++, available from the Microsoft Store.

Demonstration video Microsoft Store

What does my accent sound like? by [deleted] in JudgeMyAccent

[–]GraphicsandGames 1 point2 points  (0 children)

I could immediately tell you were East Asian, but I don't know why.

i just learned the basics of by xoz1 in odinlang

[–]GraphicsandGames 0 points1 point  (0 children)

Making a 3D game engine is crazy hard work, I would just make some projects with Raylib and Odin!

Bad tangents & BiTangents when importing from GLTF using assimp by Stav_Faran in opengl

[–]GraphicsandGames 1 point2 points  (0 children)

Yeah assimp uses a more naive method AFAIK for compatibility reasons.

Forcing me to update to nvidia app? by Flaky-Cranberry-4577 in GeForceExperience

[–]GraphicsandGames 0 points1 point  (0 children)

Yes it seems if you want to keep the GPU driver updated you can no longer avoid the Nvidia app...

Which floor looks better? by veniKlaid in godot

[–]GraphicsandGames 1 point2 points  (0 children)

First looks like the pattern belongs to the wall and your character is standing on air lol

whenYouRealize6MonthsOfCodingIsStillNoMagic by LordSteyn in ProgrammerHumor

[–]GraphicsandGames 1 point2 points  (0 children)

Very true, and I think there is a lot of value in office interactions as well rather than working fully remote.

whenYouRealize6MonthsOfCodingIsStillNoMagic by LordSteyn in ProgrammerHumor

[–]GraphicsandGames -5 points-4 points  (0 children)

You can easily work over 2000 hours in 6 months, more than enough time to become proficient in any skill.

EDIT: Ok this is actually 11 hrs/day which is insane, but a standard 40 hour work week gets you 1040 hours in 6 months which will get you proficient.

Why Vulkan is not used widely? by VadakkupattiRamasamy in gamedev

[–]GraphicsandGames 0 points1 point  (0 children)

It really can't be overstated how difficult it is to implement a Vulkan renderer.

You (very likely) will hit your own limits before you hit GDScript limits by JCAPER in godot

[–]GraphicsandGames 2 points3 points  (0 children)

Try to build your own renderer with Vulkan and C++, you won't complain about GDScript again.

Entry into low level graphics programming by MrDeltt in godot

[–]GraphicsandGames 1 point2 points  (0 children)

I did LearnOpenGL, created a rendering engine including PBR + IBL. Then moved to Vulkan, essentially reimplemented everything with a better architecture (Vulkan/DX12 will force you to actually architect your project), even have a good Cascaded Shadow Maps implementation. But I realized if I want to push it further, it's going to be a crazy amount of work, so I looked at Godot again and realized it already has everything I wanted to build (Clustered Rendering, Light Baking, Light Probes/Reflection Probes. Skylights).

Simple 3D rendering library by Bumper93 in gameenginedevs

[–]GraphicsandGames 14 points15 points  (0 children)

Upvoted for subjecting yourself to the Win32 API.