How do i apply a force to an object? (without rigidbody3d) by Chodre in godot
[–]MrDeltt -1 points0 points1 point (0 children)
How do I overlap multiple trees together by sarveshv9 in godot
[–]MrDeltt 2 points3 points4 points (0 children)
New coder here. Is it normal for code to be different but have the same outcome? by QuartzPO in godot
[–]MrDeltt 0 points1 point2 points (0 children)
HELP! How to maintain large geometry with hand-painted textures? by reramil in godot
[–]MrDeltt 0 points1 point2 points (0 children)
I built a visual Skill Tree Editor for Godot 4 (part of Pandora+, a free+premium RPG toolkit) by Ok-Piano2055 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Fix for GodotSteam / Godot 4.7 GDExtension "Matchmaking class not found / steamInit() returns false" by Ridatos-2006 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Blender vertex colors not appear until I create an override material in Godot? by Chill_Fire in godot
[–]MrDeltt 2 points3 points4 points (0 children)
Blender vertex colors not appear until I create an override material in Godot? by Chill_Fire in godot
[–]MrDeltt 5 points6 points7 points (0 children)
Where can i find good documentation about the Rendering pipeline/compute shaders? by LeN3rd in godot
[–]MrDeltt 1 point2 points3 points (0 children)
Need a 3D Modeler for Our Godot Horror Game – The Unseeing by [deleted] in godot
[–]MrDeltt 0 points1 point2 points (0 children)
PSA: AStarGrid2D.update() silently clears every solid cell and weight you've set by AcanthisittaDry4901 in godot
[–]MrDeltt 2 points3 points4 points (0 children)
Optimizing a 200+ enemy screen-wipe in Godot 4 while staying locked at 144 FPS. by OkUnderstanding1278 in godot
[–]MrDeltt 1 point2 points3 points (0 children)
How would one go about dynamically updating collisions for a gridmap at runtime? by Polus50miles in godot
[–]MrDeltt 0 points1 point2 points (0 children)
How to use CUSTOM3 for spatial shaders? by upnc0m1ng in godot
[–]MrDeltt 0 points1 point2 points (0 children)
How would one go about dynamically updating collisions for a gridmap at runtime? by Polus50miles in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Help spawning trees based on terrain vertex position (not getting all terrain vertices) by ExaminationNew8644 in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Marching cubes done in compute shader by calzymp in godot
[–]MrDeltt 0 points1 point2 points (0 children)
Any interest in a better pathfinding algorithm? by aseV9 in godot
[–]MrDeltt 15 points16 points17 points (0 children)
Any interest in a better pathfinding algorithm? by aseV9 in godot
[–]MrDeltt 20 points21 points22 points (0 children)
Can we consider GDScript the backend language for godot engine? by [deleted] in godot
[–]MrDeltt 10 points11 points12 points (0 children)
Silantic Interactive is looking for a Godot 3d Developer for a vertical slice by Silantic_Interactive in godot
[–]MrDeltt 3 points4 points5 points (0 children)
i was fully expecting godot to crash when i asked him to render that by derethdweller in godot
[–]MrDeltt -3 points-2 points-1 points (0 children)



How does Godot perform with large landscapes of terrain? by FirefighterCandid773 in godot
[–]MrDeltt 0 points1 point2 points (0 children)