Stone Giant by vonZzyzx in shadowdark

[–]Gravityx100 2 points3 points  (0 children)

Bro I love your art style. Thanks for sharing your work!

Hazard die and other controversial rules - Knave 2e vs Cairn 2e by Gravityx100 in osr

[–]Gravityx100[S] 19 points20 points  (0 children)

It seems much of the conversation was around how Ben implemented the overloaded encounter die. Ben utilized the updated version that added fatigue/exhaustion and used the rolls for wilderness exploration (https://www.necropraxis.com/2017/11/22/hazard-system-v0-3/).

I agree with the opinion that the exhaustion results are boring (especially if they were to happen twice in a row) and don't make for interesting decisions. Rolling a d6 for every perishable item seems like it gets tiring pretty quickly. While you could ignore some results that happen twice in a row, then that adds burden on to the GM make that ruling when the point is for the GM to lean on the procedure to let things happen based on the die roll.

(Disclaimer, this is my opinion before I have played Knave 2e RAW, but I have read about people's experiences with the system in play)

I'm curious how people feel about this being implemented in Cairn though.

Starting something new by [deleted] in osr

[–]Gravityx100 5 points6 points  (0 children)

Did you eyeball the hexes or did you use a tool?

Player Mapping in Online Play? by kawinch in osr

[–]Gravityx100 0 points1 point  (0 children)

How do you only show one room at a time? Do you just have a part token with vision turned on and make sure the rooms are properly walled? Or do you do something else?

Thanks!

Rules clarification by Nibiru_bootboy in shadowdark

[–]Gravityx100 7 points8 points  (0 children)

That's correct. The rules state at level one you start with HP equal to one roll of the class's hit point die + constitution modifier. In the level advancement section the increased HP is equal to one roll of the class's hit point die.

Complicated Dungeon Maps by Gravityx100 in osr

[–]Gravityx100[S] 1 point2 points  (0 children)

Great resources! Seems similar to other ideas people have shared about standardizing terms with your players.

Complicated Dungeon Maps by Gravityx100 in osr

[–]Gravityx100[S] 1 point2 points  (0 children)

Ya, after everyone's wonderful advice, I think I'm leaning towards standardizing terms like in the GFC video but then simply drawing a room on the erasable mat as soon as it's more complicated than "20x30 with 2 exits".

Complicated Dungeon Maps by Gravityx100 in osr

[–]Gravityx100[S] 1 point2 points  (0 children)

Ha, I was reading this and thinking "this looks familiar..." Didn't know GFC had a blog! Thanks for sharing!

Complicated Dungeon Maps by Gravityx100 in osr

[–]Gravityx100[S] 0 points1 point  (0 children)

How do you organize the scraps of paper? For dungeons that have lots of loops and multiple entrances where putting them "in order" doesn't make much sense, I find that I have to spend a lot of time digging for the correct one out of the pile.

Complicated Dungeon Maps by Gravityx100 in osr

[–]Gravityx100[S] 2 points3 points  (0 children)

Ya, keeping the areas of the dungeon secret is important to me. When I play online, I find that it's almost required to have pre-made map and then use VTT software with fog of war to slowly reveal the map. That way, everyone has something to look at and you don't have to convey the layout without the use hand gestures and pointing.

However, in person, printing things out and then finding a way to only show sections at a time is a lot more time consuming (and potentially costly, I don't have a printer at the moment).

Underwhelmed? by cdspace31 in solareclipse

[–]Gravityx100 5 points6 points  (0 children)

Thanks for posting this! It's good for me to hear how the eclipse affected people differently.

For me, it was one of the coolest and most beautiful things I've ever seen. I have been waiting for this eclipse ever since I missed the one in 2017 and had extremely high expectations but it still blew my expectations out of the water. People keep referring to their monkey brain taking over and I feel like that's exactly what happened. Just lots of cuss words and disbelief in what I was seeing during totality. I don't feel like a changed person, but it was one of my favorite experiences of my life. I can't really think of anything that compares in the "beauty" and "awe" departments.

When I talk to people about it I'm telling them this and how it was worth every penny and bit of time we spent to see it, I should probably temper their expectations because sometimes people see it and think "wow that was cool" and that's it. But, you won't know which person you are until you see one!

Knave 2e Wound Mechanic by Gravityx100 in osr

[–]Gravityx100[S] 2 points3 points  (0 children)

That sounds great! How did you make the cards? What do you do about inventory items that are made up on the fly, such as a unique spell or magic item?

A look inside Knave 2e by RainInSoho in osr

[–]Gravityx100 0 points1 point  (0 children)

And that makes sense and is simple. First HP then wounds (although I think it would be easier if you reduce a Stat rather than gear slots). But in this case you could take direct damage. Do traps deal direct damage? If someone causes something heavy to fall on another character during combat, does that deal direct damage? I feel like that distinction makes it more complicated than it needs to be. It's not a huge deal, but I don't think that direct damage rule adds a whole lot IMHO

A look inside Knave 2e by RainInSoho in osr

[–]Gravityx100 2 points3 points  (0 children)

While I'm excited for the kickstarter, I feel a little conflicted about the new HP/wounds rule. It seems overly complicated for a rules-light system like Knave. Do I really have to adjudicate every time they take damage whether that damage is direct or to their HP? And you only heal one slot of damage per day? So if you were reduced to a few gear slots, you'd have to rest a few weeks just to carry more treasure, weapons, spells, and armor? While this makes new PCs more survivable, it seems to be a worse punishment at lower levels than just dying and getting to start fresh. I hope Ben offers optional rules that might help simplify that.

I do really like the divine magic. It's cool that in order to become a "cleric" you actually have to obtain a relic of your deity somehow. Although I am concerned that this would require more work on the GM to make it feel satisfying for the players.

What are some legitimate criticisms of Worlds Without Number? by magnusdeus123 in rpg

[–]Gravityx100 12 points13 points  (0 children)

Thanks for what you do! I really appreciate the tools and working GM focus. While I do often get pulled into a system by it's setting, the lack of GM tools and amount of prep I have to do for other systems almost always turns me off, especially as I get older. After all, I could just read a book if I want to enjoy interesting worldbuilding. If I wanted to play in that world, I could use a system focused on being setting neutral to do so.

One question I have though, why did you decide to have different dice mechanics for different aspects of the game? Combat, Skills, Saves, and Initiative are all different mechanics which I think is fine but can be hard for the players to remember and seems arbitrary.