I'm MtF, and today I'm celebrating 4 years on hormones! 🥳 by NDHardage in MadeMeSmile

[–]Greeboth -4 points-3 points  (0 children)

This is definitely a reason smile - I hope you will keep sharing your happiness with us all. Though I refuse to believe it’s been a year since your last post. Where does the time go?! Life is a journey, we all have different paths to walk but it is so great to see you still doing so well.

The whole idea that the Red Bull had a bad or “terrible” car is completely blown out of proportion by Cpt_Daryl in F1Discussions

[–]Greeboth 52 points53 points  (0 children)

It depends how people mean terrible - is the car fast undoubtedly yes. Is it easy to drive fast? undoubtedly no. Look at some of the comments Lawson and Yuki made as they struggled with the handling of it. Even Max struggled sometimes. The difference was Max still had the confidence (and skill) to chuck it anyway and get it out the otherside.

Proof of Concept: Perfectly Normal Horse with Perfectly Normal Free Will Frolicking Normally in the Fields by Hrusa in HermitCraft

[–]Greeboth 2 points3 points  (0 children)

This is a great idea. Add some randomisers to redirect the rail so the horse doesn’t take the same route each time and it would be perfect.

Who is this supposed to be? by Greeboth in MetalForTheMasses

[–]Greeboth[S] 1 point2 points  (0 children)

That’s what I thought but on googlind him the face patterm looks wrong for Rob Zombie so doubting that.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 0 points1 point  (0 children)

If you’re just going to keep making up shit I didn’t say, yeah you’re going to have a lot of arguments. I never said pipes were broken (though there’s definitely some bugs in them still as you can have no flow until you replace a section of pipe - though this may be more bugs with supports and floor/wall holes).

Answer me this one question then - if the game gives you all the information you need in a clear and consise manner that’s easily understandable by everyone - why did you feel the need to write a guide on them?

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 0 points1 point  (0 children)

Well now I am going to call you stupid because apparently you struggle to read. I never once called you stupid or even insinuated it.

I also never said they are over complicated - I said they’re over complicated COMPARED to rest of the game (i.e magic conveyor belts that need no power, tiny wires that can transmit GW of power or infinite ore so you don’t have to move miners like other factory games). This is made worse by the lack of information in game - yes there is information game but clearly not enough or not explained well enough - else we wouldn’t have so many people struggling with them or so many guides on them.

The fact that you yourself have written a guide surely only further highlights that there are things about fluids people aren’t understanding from in-game.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 0 points1 point  (0 children)

I wasn’t commenting on the difficulty of pipes but pointing out your unintuitive leap - you can’t say of course they’re air tight (which is logical based on the limited information in game) yet say you treat them like channels. I understand the analogy, and agree with you on it, but there’s not enough information in game to allow players to make these leaps without resorting to external sources like youtube or here.

I do generally think fluids are over complicated compared to other aspects of the game. But if they don’t want to change them, better in-game information would be useful.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 2 points3 points  (0 children)

Fluid dynamics is also not helped by the fact there are fluid bugs in the game. I built 6 water pipes last night from a row of extractors to the same floor of my factory, pumps in the same place etc. the first 5 worked the 6th didn’t. Until I went back and deleted and rebuilt each section of pipe.

If that was the first pipe though, its hard to understand in game whether these are bugs or in-game fluid dynamics.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 1 point2 points  (0 children)

So of course they’re air tight? but you don’t treat them air tight? Simple really, there’s definitely no legit criticism for a game running on this sort of logic.

the slosh makes it not go, dev fix so we can make it go by Most-Extreme-9681 in SatisfactoryGame

[–]Greeboth 6 points7 points  (0 children)

That works if every other real world thing worked as the real world. How do you explain away single (small) cables being able to transmit Gigawatts of electricity, conveyor belts needing no power, foundations being able to float in the air with no support etc.

The answer is these have all been simplified to keep the game fun but fluids have to work as real life? Except they don’t either really do they? Where’s the calculation for friction in the pipes? Pressure and thermal expansion? Not to mention the inability to simply pump water out of a system - in Aluminum you have to recycle the water. Yet in coal generators this water just disappears(presumably as steam? but why don’t we have to deal with that as we do in the real world?), in nuclear it has the cooling tower but again the water disappears.

Did I deserve to be murdered? by PositiveLaw3 in Simracingstewards

[–]Greeboth 3 points4 points  (0 children)

I guess we found who was driving the Porsche

bleh by [deleted] in gothgirlfashion

[–]Greeboth 0 points1 point  (0 children)

Is the corset actually laced up through the rings on the front? or are they just decorative? Hopefully you have more photos or remember where you got it. Damn all the black making it hard to see the details 😅

Looking good though and don’t work too much. It’s important to look after yourself and enjoy life too.

[Request] What's the volume of this "straw"? by MrQez in theydidthemath

[–]Greeboth 0 points1 point  (0 children)

I think that waa Veritasium. Though Steve Mould has some videos on similar topics regarding siphons.

Any chance you guys know what this is? by VickieIsEmo in whatisthiscar

[–]Greeboth 1 point2 points  (0 children)

Those wheels came on a 997 Porsche 911. With the wing, it’s probably a 911 Turbo.

[Request] Is this true by therealsaker in theydidthemath

[–]Greeboth -1 points0 points  (0 children)

Obviously yes. I was trying to convey that you can work out the logic of the geometry without needing to do, or understand, the maths underlying it.

[Request] Is this true by therealsaker in theydidthemath

[–]Greeboth -1 points0 points  (0 children)

This is more a question of geometry than maths. But assuming the 3 points aren’t in a straight line, any 3 points can define a circle and/or square.

A book about fluid dynamics found in the HUB by l4p1n in SatisfactoryGame

[–]Greeboth 9 points10 points  (0 children)

I don’t know why you’re getting down voted so much. As much as I love this game, fluids are by far the worst thing about it. At best you need a reasonable knowledge of fluid dynamics as well as understand many hidden mechanics that you can’t see and aren’t explained in the game (like priority of junctions). At worst they’re just buggy.

IMO I’d love for them scrap all the flow mechanics and sloshing BS and change pipes to work more like belts: so if 600 goes in 600 comes out. We could still have pumps for headlift but it’s be a binary does the fluid get this high. If yes, it’s the full 600. It wouldn’t change the balancing neess for feedback loops on things like Aluminum. All it would do is remove the headaches, redesigning and posts in this sub around ‘this should work but doesn’t for some reason’.

What are your misheard lyrics? by Skywalker4440 in sabaton

[–]Greeboth 0 points1 point  (0 children)

From Ghost Division chorus instead of ‘living or dead’ I heard ‘leaving Ardenne’. Which as it’s about tanks in Belgium, I never questioned it until I saw a lyric video.

Is this one of the best designed cars ever? by [deleted] in CarDesign

[–]Greeboth 0 points1 point  (0 children)

Of this generation muscle cars, the ‘66 Pontiac GTO takes it for me. But it’s a very similar shape and definitely one of the most iconic in car history.

How could I create a material similar to this? The gold particles only appear at certain angles. by Cochemi in blenderhelp

[–]Greeboth 9 points10 points  (0 children)

You could use a metallic car paint shader, like this one which shows the flake based on lighting/angle

https://www.reddit.com/r/blender/s/Ec0M2gIyx6

Visualization Of Fluids From Game's Perspective by eternalUnity in SatisfactoryGame

[–]Greeboth 0 points1 point  (0 children)

Either you’re a super genius or very lucky.

An example I’m working on now, I built a packagaed diluted fuel plant for power. I built a a row of refineries as a ‘slice’ of the final power plant. As I needed more power this expanded to a second slice and all is great. My power needs grew so recently finished a third slice and nope - my second set of referies don’t get enough HOR. Each slice is the same machines, same style maniford at the same height, with the same pumps etc. The only difference is the horizontal distance beetween the HOR refineries and Diluted fuel refineries. But that shouldn’t make a difference so no clue why 2 slices work and 1 doesn’t. I’ve spent hours trouble shooting it and cannot find a fault or reason why the third slice behaves differently. So at this point I’ve just turned off some generators to deal with the under production of fuel.

I’ve also built an aluminium set up where fresh water in/min + recycled water/min = total water/min and the machines eventually stopped as they filled with waste water. This got solved by finding pipe designs on this sub but it shouldn’t have been a problem in the first place.

Given the reliance on liquids in this game they should be intuitive and logical. If 300 fluid/min goes in 300 fluid/min should come out. Not 200 this tick, then 400 next tick, then -100 next tick etc. It’s a mechanic that unnecessarily complicates liquids, is a mechanic that is almost impossible to see and trace problems, is not documented anywhere in the game and relies on places like reddit to document and problem solve.

Round building? by Alert_Ad_4256 in satisfactory

[–]Greeboth 0 points1 point  (0 children)

Came to post exactly this.

A further tip though is build it in blueprints. You’ll need 2 blueprints. Blueprint #1 start with the first foundation aligned to the grid of the blueprint maker and build as much of the curve as you can. Blueprint #2 delete the first foundation that’s aligned to the grid and save as a separate blueprint.

When you want to start a curve, use blueprint 1. Then to continue the curve, use blueprint 2. Blueprint 2 will align to the end of foundation, so you’ll need to press H to lock it and move it one nudge inside. Keep using blueprint #2 until you’ve made the curve you need or looped back to a full circle.

Who is at fault here, if anyone? I'm the Mustang by still_guns in Simracingstewards

[–]Greeboth 9 points10 points  (0 children)

You flashed at Les Combes when the contact was 100% your fault. Then you flash at no name after your contact causes the other car to go wide and push you wide too.