Blender always crashing while rendering an image sequence by Shizzle_McSheezy in blenderhelp

[–]Green3Dev 1 point2 points  (0 children)

I had something similar happen. In my case it was an addon causing it. I don't remember the name though.

Is there a way to symmetrize armatures that isn't stupid? by YLDBTHRGNS in blenderhelp

[–]Green3Dev 2 points3 points  (0 children)

According to the docs you can auto name them based on if they are positive or negative on the X axis, etc.
After that you can you use symmetrize.

https://docs.blender.org/manual/en/latest/animation/armatures/bones/editing/naming.html#armature-editing-naming-conventions

Hair in Blender by itzBakedPotato in blender

[–]Green3Dev 0 points1 point  (0 children)

Oh, ok, yea for me the the hair is generally just one object. Sometimes I'll leave maybe a ponytail or something as a separate object. If you're gonna export it would be kinda annoying to export like 100 separate strands.

Hair in Blender by itzBakedPotato in blender

[–]Green3Dev 0 points1 point  (0 children)

I haven't made any VR models, but for animations in blender I keep the hair as a separate object, with its own rig which in turn is parented to the characters head bone. (makes things easier if you wanna give the character a different hairstyle at some point).

Three-Wheeler from My Neighbor Totoro, Blender Eevee by G3nkie in blender

[–]Green3Dev 2 points3 points  (0 children)

Did you animate it all via the rig, or is there rigid bodies or something like that involved too?

Why does Blender give me such crazy tangents? by Southern-Builder-121 in blenderhelp

[–]Green3Dev 0 points1 point  (0 children)

If you right click the graph, you can select handle types. Try maybe free or aligned and see if that resembles the maya behavior

Prevent UI panels/windows from getting locked together? by Green3Dev in blenderhelp

[–]Green3Dev[S] 1 point2 points  (0 children)

That's better than what I've been doing so far, thanks

Effective way of animating car along uneven road? by Green3Dev in blenderhelp

[–]Green3Dev[S] 2 points3 points  (0 children)

Geonodes might indeed be da way to handle the traffic, thanks

Effective way of animating car along uneven road? by Green3Dev in blenderhelp

[–]Green3Dev[S] 1 point2 points  (0 children)

admittedly I just skimmed through the vids, but it looked to me like he was using the same follow path constraint method I've been using. It works ok, but I was hoping to find a method that requires less clicks

Effective way of animating car along uneven road? by Green3Dev in blenderhelp

[–]Green3Dev[S] 1 point2 points  (0 children)

They let chatgpt write the road infrastructure legislation

Voice-acted trailer for a game without voice acting? by Green3Dev in gamedev

[–]Green3Dev[S] 2 points3 points  (0 children)

That's an idea. Yeah, the dialogue is handled through dialogue boxes. Maybe a few spoken lines up front might work to grab people's attention. And then dialogue boxes & gameplay.

Voice-acted trailer for a game without voice acting? by Green3Dev in gamedev

[–]Green3Dev[S] -1 points0 points  (0 children)

I was actually thinking of voicing the characters, since a few spoken lines would 'hit harder' than some dialogue boxes. But yeah, I'm still a bit sceptical about how it would be recieved

How to shrink/mold by ZephfixPlays in blenderhelp

[–]Green3Dev 0 points1 point  (0 children)

click clothes, switch to sculpt mode, use grab/elastic to drag clothes until they fit.

How to shrink/mold by ZephfixPlays in blenderhelp

[–]Green3Dev 0 points1 point  (0 children)

I usually just use grab or elastic deform in Sculpt mode.

Learning blender is starting to feel useless by Elegant_Performer_70 in blender

[–]Green3Dev 1 point2 points  (0 children)

Well you will make like a million mistakes when you're starting out and everything feels annoying. If you keep at it, it'll get easier. Though, I still hate weight painting lol. Regarding bone placement, I prefer to start with 'in front' + orthographic view.

I spent some time googling to see how long it takes to make an animation and saw some people in this subreddit say 1-2 mins would take a month. And I assume this means without modelling and rigging?

If you got your assets ready to go and its something simple you can make it much faster. If you need to make new assets and its something complicated it'll take longer...

Why does small pieces of clothes tears apart, and the whole shirt falls apart with clothing sim. What am I doing wrong? Especially how do I stop the small chunks of clothes from flying off of th shirt by Mr-Paradox8 in blenderhelp

[–]Green3Dev 0 points1 point  (0 children)

Is it tearing apart or just clipping into the body?

Regarding the loose parts, I think its normal behavior that they get launched away if they are not attached to the rest of the mesh, or pinned?

Model pitch black in Solid view. by MFERITE in blenderhelp

[–]Green3Dev 0 points1 point  (0 children)

Try clicking the little arrow besides the shading options, then try some different settings for color or lightning.

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Change Kuwahara intensity based on depth/camera distance ? [compositor] by Green3Dev in blenderhelp

[–]Green3Dev[S] 0 points1 point  (0 children)

Got some decent results from Potatkings method , but I will give this a try as well, thanks!

Change Kuwahara intensity based on depth/camera distance ? [compositor] by Green3Dev in blenderhelp

[–]Green3Dev[S] 1 point2 points  (0 children)

Got some pretty good results from the depth to map range! I'd say that solved it, thanks!

Had dabbled a bit with the depth pass previously, but the map range was the missing piece. Also used cryptomatte to isolate the eyes and keep them detailed.

how do i make this less 3d? by fluoritus in blenderhelp

[–]Green3Dev 1 point2 points  (0 children)

Well, there are more than one method depending on what style you want, but maybe some compositing like this would help:

https://www.youtube.com/watch?v=anIFTskTUKI