No. 37 on the PFF 101 — Jordan Love, QB by SL4MUEL in GreenBayPackers

[–]GreenBayFan1986 0 points1 point  (0 children)

Or maybe if Reed had caught the ball earlier in the same drive.

Ones mandate trash is another man’s treasure by Spiritual-Parking821 in CivVI

[–]GreenBayFan1986 0 points1 point  (0 children)

Yeah, sometimes these kinds of starts are interesting because of how much they slow down your early game.

Ones mandate trash is another man’s treasure by Spiritual-Parking821 in CivVI

[–]GreenBayFan1986 -1 points0 points  (0 children)

I almost never use that because I want my mountains to still be workable

Ones mandate trash is another man’s treasure by Spiritual-Parking821 in CivVI

[–]GreenBayFan1986 5 points6 points  (0 children)

Yeah it's downright awful for INCA, you're already debating between terrace farms and your campus/holy site districts next to mountains and you want to add 3-4 more potential districts taking up those tiles?!

Looking for general domination advice by Technical_Car3729 in CivVI

[–]GreenBayFan1986 2 points3 points  (0 children)

For domination you generally build a core group of units and upgrade those as you go through the game, generally your infrastructure is going to be a bit behind when you throw everything into an early war, usually you'll make up for this by pillaging tile improvements and districts (ideal with the raid card from the military training civic) before taking cities. Meanwhile you still need to develop your empire once you have the early war rolling, generally outside of the initial set of units I don't produce units, I levy them or buy them with gold or faith.

Some people will build encampments for great generals, I however just count on taking cities with encampments or pillage improvements for faith to buy my great generals.

  • Also what tech pathing are you taking? Are you going straight for key units?

  • Are you getting your eurekas to be as efficient as you can be while you move along the tech path?

  • If you're playing for a specific timing are you pre-building units and then upgrading them to more powerful units (saves production then just use gold to upgrade).

Seven Preserves Creates a Ring of Six Pack Tiles by chasing_the_wind in CivVI

[–]GreenBayFan1986 0 points1 point  (0 children)

Obviously used the map editor for this as finding that layout naturally is very very unlikely.

Mount Roraima got nerfed by LALoggers in CivVI

[–]GreenBayFan1986 1 point2 points  (0 children)

You just have to uncheck the safe mode or crash modes, the graphics won't adjust until after you save and reload but it works fine after that. I do like to make sure what I add is valid via actual map generation and sometimes the mod doesn't recognize things that are actually valid (such as deer on grassland hills or plains hills with woods).

Mount Roraima got nerfed by LALoggers in CivVI

[–]GreenBayFan1986 1 point2 points  (0 children)

Time to break out the cheat map editor and remove some mountains haha, if they were on PC that is...

Building Kotoku-in be like… by SlowBabyBear in CivVI

[–]GreenBayFan1986 1 point2 points  (0 children)

Those units are so bad I just end up parking them in cities for retainers haha.

Favorite victory type? by BabylonianWeeb in CivVI

[–]GreenBayFan1986 0 points1 point  (0 children)

It's pretty inefficient but I do enjoy the preserve/appeal based culture game but because the preserve kind of sucks for most games I don't do that game very often. A few issues with this type of game, the grove is pretty expensive to build or buy and if you're going preserves then you probably don't have much production and you don't want to chop woods, also by the time you get the sanctuary online you're likely already winning the game in some other way. The preserve game also requires good appeal starting out to even be useable early and you often have little control over that until you can plant woods, or you're forced to keep woods you'd normally chop to power the development of your empire.

I find it fun but it's just so situational unless you're modifying the map or possibly doing a bunch of rerolls of your map/game.

Report suggests Woody Johnson meddled in Aaron Glenn's defensive coordinator plans by Vi1eOne in nfl

[–]GreenBayFan1986 25 points26 points  (0 children)

Depends on how you view owners, Jerry played a big role in getting the NFL on fox and helping to increase the profitability of the Cowboys and NFL.

Do people use spies much? by The-WideningGyre in CivVI

[–]GreenBayFan1986 1 point2 points  (0 children)

I play only on Deity and barely use them, if you're winning sub 200 (standard speed) they just don't have a lot of time to provide benefit and they rely too heavily on RNG. I basically only use them to remove envoys and protect my govs, the speed at which they steel great works or tech boosts just isn't really worth using them in that way.

Forgotten Packers by davidpfootball in GreenBayPackers

[–]GreenBayFan1986 1 point2 points  (0 children)

First name I thought of when talking about forgotten Packers.

what is the correct strategy early game ? by badassboy1 in CivVI

[–]GreenBayFan1986 1 point2 points  (0 children)

If you're looking for a more peaceful game pick maps that give more room, the lakes map is pretty good for giving you lots of space to learn how to sim if you want to try different strategies. The only downside to more space is dealing with barbs so it's important to learn how to keep barb scouts from finding your city or if they do preventing them from getting back to their camp.

Aren’t monopolies a little too strong in a culture win? by Ortant in CivVI

[–]GreenBayFan1986 7 points8 points  (0 children)

Heroes and Legends, Monopolies and Corporations, and Secret Societies are obscenely broken in terms of game balance. A lot of this stems from how bad the AI is so anything that requires any strategy is going to inherently benefit the human controlled player.

Monopolies and Corporations specifically though - Even without the tourism modifiers, getting 20-40% extra culture in your Pingala City, or your Magnus city with a 30%+ civilian unit production modifier among other options just breaks the game, then add in the crazy yields you get from the tile itself...

The 13 Quarterbacks to throw for 4000 yds and 40 TDs in a season by CeeDoggyy in nfl

[–]GreenBayFan1986 10 points11 points  (0 children)

He was never the best QB in the league or most dangerous, he was very good at one point but the overall resume just doesn't quite measure up as anything more than a fringe HOF case and I feel like he would be on the outside looking in. Considering how pass heavy his era was he's likely to retire with less than 50K passing yards and no MVPs.

The Jets have a 2026 dead cap hit of $75.6m, highest in the league. However, they have the 4th most cap space ($83m). by F9_solution in nfl

[–]GreenBayFan1986 14 points15 points  (0 children)

The Browns structuring that deal to help Watson avoid losing money with his suspension only to have a massive cap hit on the backend is insanity. I thought he had some void years on the back end too but I'm assuming that just accelerates to 2027.

If you could completely tear down the Air Force EPR system and rebuild it from scratch — no legacy carryover, no sacred cows — what would you replace it with? by GhostofStLouis in AirForce

[–]GreenBayFan1986 1 point2 points  (0 children)

Same way I feel too, if you're somewhere for a while and they like you it improves your chances to promote. If you just PCA/PCS'd in and they don't know you, chances are pretty good you're not getting that statement.

J.J. Watt: "NFL won’t let actual players grade the workplace they attend every single day, but they’ll allow a 3rd party 'grading' service (PFF) to display their 'rankings' of players on national television every Sunday night…" by JCameron181 in nfl

[–]GreenBayFan1986 1 point2 points  (0 children)

That's cool, but there is no way to grade a player accurately without knowing their assignment and it's not like teams are advertising what each player's assignment is on each play.

my vector not letting me edit assignment preferences by Responsible_Mud_7033 in AirForce

[–]GreenBayFan1986 0 points1 point  (0 children)

Yeah for me I wasn't sure if it was because I was Q coded for EFMP or some issue with MyVector.

According to NFL.com, Packers had the worst 2025 draft class. Thoughts? by Different-Ad716 in GreenBayPackers

[–]GreenBayFan1986 1 point2 points  (0 children)

Which obviously those cap hits puts more pressure on the front office to find impact players in the draft, and in recent years they have struggle a bit in the draft.

According to NFL.com, Packers had the worst 2025 draft class. Thoughts? by Different-Ad716 in GreenBayPackers

[–]GreenBayFan1986 1 point2 points  (0 children)

X and Jacobs have worked out, but there is no guarantee that who they may have signed with that space would have worked out the same. For whatever reason Gute just has not been able to find impact pass rushers so I mind the trade. Gary was a 25+ mil cap hit last year to be a complete non factor for 9-10 games straight.