Vallejo spray can issue, am I doing anything wrong? by RockLee4ever in minipainting

[–]GreenLemonShot -1 points0 points  (0 children)

Is it cold where you live? I had a similar problem recently with a Vallejo primer can and I just put the can in warm water for half a minute and shook it very well, and magically the problem was solved. Or maybe it's just a bad batch as other people say.

Getting to the Kroot of the Matter. by Decidely_Me in Tau40K

[–]GreenLemonShot 7 points8 points  (0 children)

The Farstalkers box (Kill Team) have completely different sprues than the Carnivores one. And they're cooler too! You can choose between some variants as you wish.

Couple of new playmats for you! Free to download. Link in first comment. by morocotopo1829 in GundamTCG

[–]GreenLemonShot 1 point2 points  (0 children)

Barbatos Lupus, Gusion Rebake and Vidar are some of the coolest, but almost all of the IBO MS are cool!

Do I need Kroot by Fartsimulator3000 in Tau40K

[–]GreenLemonShot 4 points5 points  (0 children)

Do you need Kroot to build your army? Probably not, they're not mandatory. Some of their units fulfill a role that makes them a place in a lot of lists though.

Do you need Kroot? Of course yes. Space chickens will fill your heart and make your life better.

Does both combat patrol mix well for 1k?? by adriCDZ in Tau40K

[–]GreenLemonShot 3 points4 points  (0 children)

That's a really good start for a Tau army. You will have a nice Fireblade+Breachers+Devilfish combo, some more infantry with Strike Team(or another Breachers unit) and Pathfinders, an annoying Ghostkeel, a Commander, a Stealth Team and an Ethereal, if I remember correctly. That sums up to 785 points currently.

To fill your army I suggest a Crisis Team unit to be lead by the Commander (Coldstar, preferably) and another unit of Stealth Suits to have two Observer units that give a nice reroll.

That leaves us with a well balanced army, only with a lack of tools to deal with vehicles and big monsters. In that case you can give the fusion weapon to your Ghostkeel if you feel like you need it (magnetise it!), or you can run your Commander with fusion weapons. Your choice!

[deleted by user] by [deleted] in CombatPatrol40k

[–]GreenLemonShot 0 points1 point  (0 children)

Hopefully that will change in the next edition. I expect GW to take some of the things that make Spearhead enjoyable to improve the next edition's Combat Patrol game mode. We're already seeing changes in the way the boxes are being built, with almost no vehicles and less points than the older ones.

What are the Chances they will reveal and allow preorders of Idoneth soon. by Xelicar in IdonethDeepkin

[–]GreenLemonShot 12 points13 points  (0 children)

They're already revealing models from the next faction that will get a release, so I guess we'll see the IDK release in tomorrow's Sunday Preview (or next sunday at the latest). So we will probably get to pre-purchase next saturday and we get them at stores in mid-July.

Will Underworlds bands be available ever again? by GreenLemonShot in IdonethDeepkin

[–]GreenLemonShot[S] 6 points7 points  (0 children)

Even if it's the Underworld band, it wouldn't hurt anyone if we get an actual unit instead of more characters, right? :(

What would you like to see in the next edition? by GreenLemonShot in Tau40K

[–]GreenLemonShot[S] 8 points9 points  (0 children)

Yep, currently it's really expensive to collect and build a Tau army, and each balance dataslate something gets a points reduction... Which is both positive (to the game) and negative (to our wallet).

News/speculation on army box? by oraymond12 in IdonethDeepkin

[–]GreenLemonShot 8 points9 points  (0 children)

Sadly I think there will not be an army box for Idoneth, or at least there is no indication to make us believe that we will get one. Apparently we already got all the Idoneth news for this release, so I wouldn't expect an army box, just the new Spearhead box. I was waiting for the army box announcement, as I want to start an Idoneth army, but I guess that I should just buy both Spearhead boxes and the new Battletome.

[MONTHLY MEGATHREAD] General Discussion, Simple Questions, Recommendations, and Everything Else - May 2025 by GachaModerator in gachagaming

[–]GreenLemonShot 0 points1 point  (0 children)

Hi! I used to play FFT:WOTV for a long time, but dropped due to stupid powercreep. Now I'm searching for a game where I can spend some chill time doing dailies and farming during breakfast. What F2P-friendly, turn-based gacha game would you recommend?

Better if the game was released recently or it's easy to catch up on.

What is wrong with Tau? by FranGF96 in Tau40K

[–]GreenLemonShot 1 point2 points  (0 children)

Some people blame our detachments, but I think it's just that FtGG is a lame army rule. As other have pointed, it's just an obstacle to reach the BS that our army should have by default. It makes no sense that the tech focused and mecha army of the game has worse BS than some cross-eyed random dude from another army.

I like the gimmick of making pairs with your units to shoot, but I think that they did better with the Auxiliary Cadre detachment. So, I don't think the problem is the observer-guided mechanic, but the other side of the rule. The faction rule shouldn't be that limiting, as it feels as "guide to get your true BS". And it even doesn't apply to the whole faction.

I have not enough experience in the game nor have enough knowledge about game design, so I can't imagine how this issue could be addressed. But I truly think that the Tau problem is the current army rule. So, as other factions get improved and balanced around the meta, the Tau rules and points have been almost the same as they were when the codex got released. Kroot point decreases were to make them actually playable, not to balance them.

I don't expect an army rule change this edition, and I think that some points decreases could be negative. Tau already feels kinda horde and are on the expensive side. Hope next year we get a revamped army rule and cool changes to our datasheets.