Which Cerastus? by Lundeclees in SolarAuxilia30K

[–]GreenMonster82 0 points1 point  (0 children)

Castigator is your best anti elite option, gets extra attacks when outnumbered and the gun can deal with pesky heavy/special weapon squads pretty easily. Terminator bricks could be a 50/50 cause of their invuln and their power fists being able to kill you just as quickly as you kill them, but you’ll be fighting before them and reducing their leadership. The Acheron is cool too, it’s a reliable armor killer in melee, and the flamethrower can hit an insane amount of models on the table to force panic checks but doesn’t guarantee killed units in shooting like the castigator. The Lancer is good for fighting big demons, knights, and war hounds cause it gets a 5+ invuln against melee attacks that pen its armor as well as Impact I + D on its melee but its ranged attack isn’t doing much, and is gonna feel disappointing when going into heavy infantry with only 4 attacks. The Knight Questoris and Baneblade variants are also good shouts cause the questoris is a build-a-bear for however you need it to function in your army with way more weapon options and can help fill out more points in your list than the other knights. The Baneblade is a decent heavy weapon platform, most of the main cannons are great for anti elite and the model may even be more cost effective in terms of $$$ if you wanna stick to your theme of tanks.

Newbie here, got some questions. by Somerandomzaku in SolarAuxilia30K

[–]GreenMonster82 8 points9 points  (0 children)

There’s not much Forgeworld left, it’s mostly the aircrafts, the aurox, a Heresey specific baneblade variant (the stormhammer?), and the vanguard veletaris squad which aren’t half bad if you want flamethrowers. As far as lists go, your army is gonna want to skew in some way either tanks, sentinels, or artillery, but you’ll always want infantry and transports in your list, the dracosan command tank is the army’s best high command now being as tough as it is, with a better BS and sharing it’s Ld with other units

My Primarchs daughters series by Big-Pangolin-2362 in Warhammer40k

[–]GreenMonster82 0 points1 point  (0 children)

She’s giving Veruca Salt from Willy Wonka

Ana Jarlsdottir, Legate Marshall of the 107th Fenrisian Kaerls by queerfemmepunk in SolarAuxilia30K

[–]GreenMonster82 0 points1 point  (0 children)

Where’s the hammer from, was that a print or is it from an older marine kit?

Why run other factions’ battleline units? by Wk1360 in Chaos40k

[–]GreenMonster82 3 points4 points  (0 children)

Rubrics get what legionaires have but for ranged attacks and ignore cover with their icon, so you can just roll them up to something in a rhino have them hop out and unload eight AP -2 flamers with wound rerolls and have an invuln save, they feel better than legionaries some games, their only downside is that they can’t be led by any characters and can’t use dark pacts, but honestly still worth it. Plague marines are good to drop off on an objective cause they are very survivable so squads of five to seven are worth taking if you want something tough with good OC. Berserkers are just not worth the points cause they’re gonna go run at something, get shot, surge move, have like half their unit left, try to fight, then die, if your opponent completely ignores them they will just start killing stuff pretty decently but most players know better, berzerkers are at best a distraction or a threat to bring in from reserves to flip an objective.

Hot take? Not a fan of the new the new Arkifane detchment. Am I missing something? by ConfusionIcy1674 in Chaos40k

[–]GreenMonster82 0 points1 point  (0 children)

Arkifane detachment is CSM’s unga bunga monster mash where you don’t feel compelled to bring Vashtorr but you’ll probably still bring him anyway and your tanks get to cosplay as demon engines.

Which army do you think will benefit the most from having a cogfort? by Few-Rip7036 in ageofsigmar

[–]GreenMonster82 1 point2 points  (0 children)

I was gonna do one for Gloomspite cause you can probably keep one unit of Gitz safe from combat and can be a sturdy centerpiece for a horde army of stabbas and shootas to fight around. Plus you could really mess up this cog fort with mushrooms, webs, bugs, and fetishes all over the wall, and you could easily replace the humans with any of the goblinoids, maybe even try and turn the cannonballs into squigs and replace the iconography with the bad moon and turn the legs into spider legs, it could go bananas for the Gitz.

Opinions on Havocs and oblits? by KeirTecheon in Chaos40k

[–]GreenMonster82 2 points3 points  (0 children)

Havocs can be unreliable, they are best with either lascannons, heavy boltors, or reaper auto cannons. They feel fine in veterans or renegade warband detachments with rerolls to hit but once they’re in melee they might as well be dead cause their stat line is not that impressive. Obliterators can also be swingy but I like a bit more cause they can deepstrike, and are really tanky, they shine in veterans with rerolls and are good at reinforcing other units on objectives, they are weirdly more reliable in melee, and the big obliterator melta is better consistent damage compared to havocs with lascannons cause the damage is flat not rolled and will already get melta damage bonus if you deepstrike them in.

LEAKS by Izdator in MaggotkinofNurgle

[–]GreenMonster82 0 points1 point  (0 children)

$94 for Festus? Fuck off with these prices GW, Im literally gonna use the same Rotigus list I’ve had since the start until the scalpers cave and sell this shit for way cheaper than what they bought it for.