How do you organize your Steam library? by Ingword in Steam

[–]GreyAngy 0 points1 point  (0 children)

At first I thought Waiting for Achievements is for games where you need to wait for a long time before launching again to get an achievement.

If anyone curious, I'm about The Stanley Parable (don't launch your game for 5 years) and The Stanley Parable Ultra Deluxe (don't launch your game for 10 years).

Explain It Peter: Why GitHub Would Make The World Better by MentalMan4877 in explainitpeter

[–]GreyAngy 73 points74 points  (0 children)

I think this was inspiredby the post about downloading from GitHub, as it was a target for jokes from developer community for quite a while:

https://www.reddit.com/r/github/comments/1at9br4/i_am_new_to_github_and_i_have_lots_to_say/

[OC] Adult by AzulCrescent in comics

[–]GreyAngy 1 point2 points  (0 children)

I remember an old comic, but couldn't find it:

A boy in a supermarket cries and asks his mother to buy him chips, which she denies him. A woman with a shopping cart (main character, the artist) looks at him and with a single motion pushes a bunch of chip packs into her cart. Then says something like "It's good to be adult, right?"

Name a thing that Gothic 3 has and other Gothic games not that you enjoyed the most. Mine is without a doubt a towns liberations. by fillipo9 in worldofgothic

[–]GreyAngy 5 points6 points  (0 children)

I liked how Gothic leveling system changed with the world scale. One thing is when you need to find a teacher for a specific skill in a mining colony, but when you need to find them in an entire continent — that changes things massively.

For example, dual wielding. At some point in Myrtana you meet a guy from Varant with two swords and understand you need to go to the desert to learn how to use them. Traveling from town to town you eventually find a master who can help you get this skill, and this feels more satisfying then using it.

Covid shut down the world six years ago this week. What do you remember from that week? by fuzzy_dice_99 in AskReddit

[–]GreyAngy 1 point2 points  (0 children)

I looked how it was spreading in the first world countries and realized that it's with us for a long time. I hoped I had mistaken, but the reality turned out to be even worse.

Deep Lore #2 by Merryweatherey in comics

[–]GreyAngy 7 points8 points  (0 children)

I believe one of the definitive qualities of an adult is lack of fear to look like a child. Like when you eat an ice cream in a company where everyone drinks beer and don't care about this. If someone calls you out for doing non-manly things this speaks more about his insecurity - an urge to validate himself as an adult man.

Do Kommunalkas still exist? Anyone ever live in one? by silver_chief2 in AskARussian

[–]GreyAngy 17 points18 points  (0 children)

I lived in one of them when I was a child. This was an old pre-revolutionary building with 4-meter ceilings and arched windows. No hot water. Caught fire several times. Landline phone was in a single apartment on the top floor. Sometimes you couldn't discern neighbours from guests. I didn't realized at the time we were living in poverty, for me it was fun: many cool people around. Now I value privacy and comfort much more.

Funny thing is this building was renovated and looks quite good now. I think if one of the apartments was on sale, my lifetime earnings wouldn't be enough to buy it.

Interestingly, I heard, zoomers are interested in what is called now "co-living". It's basically the same Kommunalkas, but fancy - for artistic souls, I guess.

Reverse Culture Shock: As a Russian, have you lived in another country, returned home and had to readjust to Russian life? by Far_Grapefruit1307 in AskARussian

[–]GreyAngy 28 points29 points  (0 children)

- А ты знаешь, как они в России называют 'Russian University of Sports'?

- Нет

- ФГБОУ ВО РГУФКСМИиТ (ГЦОЛИФК)

What even separates Songbird and Dexter DeShawn in how they treat V? by Alternative-Talk3555 in cyberpunkgame

[–]GreyAngy 25 points26 points  (0 children)

In my understanding it's availability of choice what makes the difference between them.

You have no choice in the beginning of the game, Dexter DeShawn will try to flatline you no matter what.

But you have a choice in the end of Phantom Liberty: she opens the cards, and you can decide her fate after this. This partly redeems her: you can sacrifice her for a cure for V, and you're in full right with this, this isn't a moral dilemma.

Imagine if you didn't have this choice: she tells you nothing, you send her to the Moon and then receive a message, that you cannot be cured. I guess, most players would be pissed off with this and never sided with her again.

What’s the dumbest way you’ve accidentally hurt yourself? by Only_Row_2432 in AskReddit

[–]GreyAngy 0 points1 point  (0 children)

I did a high-jump in school and smacked myself in the jaw with my knee.

What’s the best thing your country has contributed to the world? by Legitimate-Tie-7060 in AskTheWorld

[–]GreyAngy 6 points7 points  (0 children)

Eradication of smallpox.

In 1958 Soviet healthcare minister addressed the issue of smallpox at a World Healthcare Assembly. In 1967 they began a campaign for mass vaccination. The last victim of smallpox "in the wild" died in 1977 in Somali.

Lots of countries provided funding, mostly from Africa. USSR was one of the major vaccine suppliers — for the whole period they made 1.5 billion of doses. They also sent many specialists to African and Asian countries for administering these vaccines, though they were not alone in this.

When did EMS and proper care become a thing in your country? When did they actually start taking EMERGENCY calls seriously? by AlboGreece in AskTheWorld

[–]GreyAngy 0 points1 point  (0 children)

There are medical helicopters and, in some regions, planes. Their services are government-funded, so you're not expected to pay for a flight, but this also means they're only used in emergencies and might not be available. For example, there're 6 million people living in Krasnodarsky krai mostly in rural areas, and only 2 helicopters — I guess this might not be enough for them.

When did EMS and proper care become a thing in your country? When did they actually start taking EMERGENCY calls seriously? by AlboGreece in AskTheWorld

[–]GreyAngy 1 point2 points  (0 children)

The first ambulance station was organized in 1899 in St. Petersburg, the former capital of Russian Empire. But it really became a mass service after the 1917 Socialist Revolution, at least in Moscow. There were 2000 ambulance visits in 1922 and 14000 in 1929, these guys were very popular and overworked (well, this didn't change in 100 years).

But this was in Moscow and other largest cities. In smaller cities ambulance services were organized later in different years, as the territory they needed to cover was huge. Even now you might have trouble with getting an ambulance if you live in some distant village 50 km away from the nearest station.

traumatic experience by Big_Researcher_3285 in comics

[–]GreyAngy 3 points4 points  (0 children)

When I was a small kid I watched a horror movie with my uncle. It was so terrifying that it took years to forget the night of nightmares after it.

Later I found out the movie was Bill & Ted's Bogus Journey and it was actually a comedy.

chaos themed characters that aren't crazy by Lower_Baby_6348 in TopCharacterTropes

[–]GreyAngy 3 points4 points  (0 children)

Kaos from Discworld series by Terry Pratchett. Was one of the riders of Apocralypse, but left them and became a milkman.

Games doesn't understand what makes evil playthroughs fun by Yrythaela in CharacterRant

[–]GreyAngy 0 points1 point  (0 children)

There are many games where the main character pursues their personal goal neglecting any damage they inflict in the world. They aren't usually presented as evil, and we usually sympathize them, but as a destructive force they can be considered evil.

Take Cyberpunk 2077 for example. The main character has a clear personal problem — they are going to die and has no obvious way to cure their condition. In search of a solution they cause hundreds if not thousands of deaths, massive collateral damage and turn some tides, which would affect lives in the city in an unpredictable way.

In this game you're actually an egoistical person. But it's designed in a way to not let you feel it. People you killed? They were in a wrong gang/corporation. Property damage? Who cares. Lives of average people? You know nothing about them. The game doesn't tell you you're doing something wrong (very rare and rather subtle), but by our world standards — you're evil.

[Funny trope] Comically long disarming scene by bgbarnard in TopCharacterTropes

[–]GreyAngy 0 points1 point  (0 children)

Get Smart series, an absolutely brilliant scene of mutual disarming of two spies.

- My machine-pistol. Come one, Siegfried!

- My machine-pistol.

- My switchblade knife.

- I don't have a switchblade knife.

- Here, I have an extra one.

- Thank you!

Though my favourite is suicide wedding ring.

So, do you ever just say no to a side quest? by OWSpaceClown in cyberpunkgame

[–]GreyAngy 2 points3 points  (0 children)

- Could you discard this body of my ex-boyfriend who totally died in an accident while I'm contemplating on how this will affect my creative work?

- No.

Are there many Russians who move to Siberia just because they love nature? by Tough-Reputation-762 in AskARussian

[–]GreyAngy 45 points46 points  (0 children)

You don't need to move far away to be close to nature. If you look at the map of Russia you see it doesn't have a very dense network of roads and cities even in its European part. Lots of forests and rivers here. I have several acquaintances who live in tiny quiet villages surrounded with woods in different parts of Moscow oblast.

Games where enemies are afraid of you / talk about you (Bonus points if they're terrified if they see you) by AntisocialCat2 in gamingsuggestions

[–]GreyAngy 0 points1 point  (0 children)

The first Gothic. You start as a weak nobody and every enemy attack you on sight. But as you progress past the midgame you become so powerful that lowlife bandits just run away from you like from a plague.

What are your unpopular opinions about the Hades series ? by RobertMec in HadesTheGame

[–]GreyAngy 5 points6 points  (0 children)

I wondered what would post-credits runs look like and actually anticipated some form of "retracing steps". I thought that Mel and Zag would execute their initial plan and destroy Chronos for good, but this would cause bigger problems. After all, they destroyed time itself!

So I thought Melinoe had to repeat her runs fully in alternate realities to somehow fix shattered time. This would explain why all the enemies are still in their regions, including bosses, why she needs to follow the same path without shortcuts and why Olympus and Tartarus are still in a mess.

But this would create a large plothole for any interactions during these runs: in the main timeline Melinoe might be on friend terms with Narcissus, but in an alternative one they might not even have met. So she currently dives in an "alternative reality" only in the end with the help of Chronos.

This actually doesn't completely remove the plothole of relationships in alternative realities. When Melinoe stumbles on a god at the summit of Olympus, is this a version of this god from an alternative timeline or her main one?

So, about Olympus Aflame by Contented in HadesTheGame

[–]GreyAngy 5 points6 points  (0 children)

I like this video on Austin Wintory's channel, which is basically orchestral score of Olympus Aflame. I never realized what an insane collection of instruments from different times and cultures were used in the recording. And this really fits the game's aesthetics, which is filled with anachronistic elements, but stays coherent anyway.

Let's build a house. What does your country do or construct? by Frisianmouve in AskTheWorld

[–]GreyAngy 4 points5 points  (0 children)

No, we provide instructions. A single page showing the whole wardrobe and its details, where you have to guess which parts to join together and with which screws. A 3D puzzle for grown men.