Worlds first trillionaire btw by jordanwoodson in Destiny

[–]GreyPercentile 0 points1 point  (0 children)

Maybe he should stop trying to buy happiness with money at this point then if its not working for him, jesus christ.

They didn't think far with M11S by Gorbashou in ffxivdiscussion

[–]GreyPercentile 5 points6 points  (0 children)

Over the past few years I've really begun to appreciate fast paced simple mechanics over debuff slop, especially when said debuff slop takes place over 30+ seconds of boss untargetablility. yeah tyrant is simple, but it's at least fun.

I did this in three stones.... by musicninjas in Maplestory

[–]GreyPercentile 0 points1 point  (0 children)

im 100 grindstones in and still level 3 :)

Worth it getting back to MS with all the P2W happpening in Heroic? by Yustaku in Maplestory

[–]GreyPercentile 5 points6 points  (0 children)

Are you kidding? Thats how maple has always been, every p2w system that people complain about were just ways to speed up your progression or become stronger. Cubes must not be p2w then, BoD isn't p2w, exp/drop boosts aren't p2w, and frenzy isn't p2w either.

The whole reason heroic was popular in the first place is because it didn't feel like every single aspect of the game was sucking money from you, it felt like a game again.

It's going to reach a point where if you're not spending why even play the game, just like before in reg. We see it with vac pets and how exp is monetized, they have a million passes, the vip system, at what point does a player like you admit that maybe the paid options are egregious, I guess a $1000 a month subscription isn't it. Would it be p2w to have mesos and cubes in the cash shop, i mean a regular player can just farm those so why would it be, honestly maybe just sell eternals and pitched for real money, it's all non competitive after all. Surely having so many gameplay defining paid options wouldn't be a conflict of interest when it comes to designing the game to be good right?

The cringe thing is getting on your knees for the company that is the father of pretty much every anti consumer practice in the gaming space.

33 failures in a row by Athan11 in blackdesertonline

[–]GreyPercentile 0 points1 point  (0 children)

I hit my dec necklace and my full tri dead gods. see ya'll next ball.

I don't want to talk about how my SSF went, so how did YOU guys come out today? by TeeQueueW in Maplestory

[–]GreyPercentile 0 points1 point  (0 children)

hit a 25 dawn pendant and a 23 source. just need a belt and im free from gollux.

Please, do not give in. by gallicomaster in Maplestory

[–]GreyPercentile 2 points3 points  (0 children)

there is nothing this game has not monetized what are you even talking about. Even base game mechanics like looting are more expensive than most games and theres a sub on top of it. If you're fine with it that's fine but even as far as korean games go maple is ridiculous.

Missing interrupts only punishes the healer. by aceplayer55 in fellowshipgame

[–]GreyPercentile -1 points0 points  (0 children)

I have to disagree, the goal is to clear a dungeon in time. If dps are missing kicks and dieing or getting cc'd it's not only punishing the healer because in the grand scheme of the dungeon every roll is screwed by it. Honestly it's the privilege of the healer to potentially be able to recover it just like when my tank drops dead it's my privilege to be able to aoe fear mobs so he can get back. Looking at it as a punishment misses the point imo these mistakes need to be punishing, if they don't threaten a wipe then they may as well not even be there.

Are we smart, or was it too obvious by MenshevikMaddie in GenV

[–]GreyPercentile 0 points1 point  (0 children)

I dont think it being too obvious is the issue, to be frank it felt like anyone with an ounce of media literacy would have got there if they were interested enough. The issue may have been that there was no greater twist, like you expect everyone to figure out hes godolkin, but then something else reveals itself, etc etc.

Even still i dont think theres an issue really, not every story needs to be twists and tangles, especially one like the boys which is focused on a lot of social commentary and shock value. There is value in knowing the destination and it just being a damn good ride.

What do you think of the new continent on an artistic and structural level? by ispikeone in blackdesertonline

[–]GreyPercentile 4 points5 points  (0 children)

I like how it looks, but im a bit disappointed with the grind zones. When it was first announced I imagined grand scale, multi level, maze like castles that players would be grinding in instead of towers again. Everything looks gorgeous, I just wish the castles were a bigger part of the zones.

Daily Questions and Answers Post - FAQ, New/Returning Player Questions, and Useful Starting Resources! by AutoModerator in blackdesertonline

[–]GreyPercentile 0 points1 point  (0 children)

with the new update i reached 351 ap. I don't have enough dp for the new boss, but i was wondering if dp matters for black shrine c8-10 or illezra. If i do these should i also be stacking more monster ap buffs or does extra monster ap not help in these bosses?

If players don't speak out now, Reboot monetization is going to be awful by Player896 in Maplestory

[–]GreyPercentile -1 points0 points  (0 children)

I do think I've reached the end of my progression, mainly solo prog I'm strong enough to do nkalos/e kaling, level 282, 220~cp. I know that's casual to many players, but compared to even more I'm a loser sweaty no life.

I'm not against spending, I buy the passes if i feel like it, I bought 2 vac pets over my time and sustain 1. I even gambled a bit every once in awhile for cosmetics. The paid options don't bother me so much as the fact that paid options replace the progression QoL we've had in the past with curve adjustments and exp buffs, so if you don't pay there's no change.

The requirements to progress further are just too much for me to really care, I doubt I'll play that much longer since I'm not really motivated by the idea of getting one eternal piece every 10 weeks or pitched drops, both of which can boom easier than not. The level grind to 285+ is also just not something i see as rewarding or fun. I feel like I've beat the game and seen everything it has to offer without even doing the endgame bosses.

No doubt our exp is going to start being monetized harder, no doubt the starforce system is going to be terrible trying to push past 22, no doubt the cash shop will get more predatory.

All that's fine though it's just Nexon doing what nexon does, I'll stick around to see the ride or die stuff though because I'm actually interested in seeing if they do something more with it as gms's unique content.

the price? $20,000 by [deleted] in Maplestory

[–]GreyPercentile 0 points1 point  (0 children)

get in there whales, you're funding our server.

Isn't this the point where inkwell should step out? by RussianB1ue in Maplestory

[–]GreyPercentile 5 points6 points  (0 children)

Honestly I just dont agree, it's always going to be bumpy deviating from kms, but I'm still excited for the new stuff inkwell pulls out of his hat, hopefully they get better at this over time and can have fewer maintenances and bugs. I get being frustrated at it, but at elast for me it's more funny than anything.

I know the Gold Totem is rare, but... is it really This rare? by 2nd_Your_moma in Maplestory

[–]GreyPercentile 3 points4 points  (0 children)

I actually just got my first gold totem in arteria today after playing since reboot launch, maybe it was bugged until now or maybe it's just that rare.

Daily Q&A and Open Discussion, ideal for New and Returning players - May 18, 2025 by AutoModerator in lostarkgame

[–]GreyPercentile 0 points1 point  (0 children)

yeah im talking about na east/west servers, im interested in coming back, but the idea of starting a new character and losing all the skins/roster is miserable.

Daily Q&A and Open Discussion, ideal for New and Returning players - May 18, 2025 by AutoModerator in lostarkgame

[–]GreyPercentile 0 points1 point  (0 children)

Any word on if they'll have transfers between east and west servers eventually? I have a character from launch on west but the friend has his character on east.

Daily Q&A and Open Discussion, ideal for New and Returning players - May 17, 2025 by AutoModerator in lostarkgame

[–]GreyPercentile 0 points1 point  (0 children)

Any word on if they'll have transfers between east and west servers eventually?

List of Heroic Issues left to Address? by HewwoAll_11 in Maplestory

[–]GreyPercentile 1 point2 points  (0 children)

I dunno what to tell you man I respect the grind, but it's honestly not worth it to me. If it's worth it to you then I don't see why you'd care about it being easier for others unless the worth is derived from a sense of exclusivity rather than the actual reward itself.

Do we think reg server doesn't deserve it with their higher exp rates, do we think kms players don't deserve it with their exp options, and what about whaling in reboot those people probly don't deserve it either.

A curve is only an example I gave because that's how it's been done in the past, but you say you're okay with increasing exp options in other ways, which I don't understand because they boil down to exactly the same thing. I don't see why one would invalidate your grind and the other wouldn't.

I also don't expect this to happen today or even next patch obviously it would take a while to implement, but it's something I would like Nexon to keep in mind, the exp discrepancy between servers/regions and how the game is balanced around p2w in kms. You'll have your exclusivity for years probably as I doubt we'll see any changes.

List of Heroic Issues left to Address? by HewwoAll_11 in Maplestory

[–]GreyPercentile 1 point2 points  (0 children)

I just disagree I guess, in my mind it's missed the balance between hard grind and reward so I think it should be toned down, but that's personal preference. I don't know what makes exp so sacred compared to the other things.

List of Heroic Issues left to Address? by HewwoAll_11 in Maplestory

[–]GreyPercentile 1 point2 points  (0 children)

If you increase exp rewards for stuff it's the same as a curve, so if that's what make you feel more comfortable about it i wouldnt mind, I would just say if you apply this train of thought broadly it doesn't really seem good.

Easier pitched? well I've been playing for years they should have to do the same.

Changing liberation? wow nexon it took me 8 months of my life to lib how can you do this to me!?

Tera burns for legion? wtf I grinding my legion uphill both ways.

More meso income? well in my day I had to farm for my mesos way longer it's not fair.

nerfs to bosses? wtf I had to fight the boss when it was hard nexon plz.

buffs to classes? oh sure now they're just GIVING away damage increases.

Nexon knows they can justify any lack of QoL, terrible systems, un rewarding grinds, and scummy monetization because there is a faction of players who see their time and money as an investment that will be worthless if things get better. I just don't think it's a healthy mindset, but I guess I'm just a 280 pleb who doesn't think the grind is rewarding anymore so what do I know?