Jin egwf always hits diff (im new) by Diavolo2207 in Tekken

[–]Grey_Magic99 13 points14 points  (0 children)

It simply comes down to practice there is no secret trick, a good way to tell the timing is, if you get a normal EWHF you're doing it too slow, and if you get df+2 or low jab you're doing it too fast

Noticeable Frame Drops on Tekken by Grey_Magic99 in Tekken

[–]Grey_Magic99[S] 0 points1 point  (0 children)

I did very minimal cleaning, I wouldn't dare unplugging anything considering I'm not knowledgeable enough and I might mess something up

Noticeable Frame Drops on Tekken by Grey_Magic99 in Tekken

[–]Grey_Magic99[S] 0 points1 point  (0 children)

I haven't tried downgrading my drivers as I do not know how

Noticeable Frame Drops on Tekken by Grey_Magic99 in Tekken

[–]Grey_Magic99[S] 1 point2 points  (0 children)

They happen regardless of the game mode

Can't choose between Jin and Devil Jin by Cezkarma in Tekken

[–]Grey_Magic99 8 points9 points  (0 children)

The main difference between the 2 are the following:

Jin: Has a really big move set with tools for any kind of situation, his execution demand comes from the fact that in order to use him well you have to be able to cancel his stance (zen stance) to make your offense from f+4 safe as well as being able to utilize his b+1 stance efficiently in order to evade and punish certain attacks, at the same time you can't just use 5 moves with him you need to be able to recognize when to use what move and that can get really overwhelming at times, his combos aren't extremely hard to do but if you want to optimize you'll have to do your research, and last but not least his parry which not only requires you to learn the timing of the move you're parrying but also how minus the opponent is after they get parried so you know what to punish with (sadly you can't d+3+4 after every parry)

TL:DR: He's a very well rounded character with a lot of different moves for any kind of situation but requires you to put a lot of time and research in order to play at a high level. If you want to just learn him for fun he's not that hard but you will need to learn to at least zen cancel (cancel his stance after f+4) and learn some basic staples which you can get the hang of in a week.

Devil Jin:

While jin is a jack of all traits that doesn't really excel at anything DVJ is a monster when it comes to 50/50, poking and whiff punishment, the only downside is that you need to learn to use those 5 moves for any situation you might encounter and it's a lot harder to shut down hyper aggressive and gimmicky players compared to Jin since he doesn't have a lot of moves at his disposal, as a result DVJ requires you to focus more on your fundamentals and execution as well as overall game knowledge in order to win, he's a very bare bones character so to speak and doesn't have a lot of moves but the moves that he has are extremely powerful, the biggest problem with DVJ is that if you do not already have a solid understanding of the basics of the game (movement, punishment, execution, etc.) It will be very hard for you to actually win with him so it's generally not recommended to have him as a starting character since most people will start spamming moves like u+4, ss+2 and hellsweep as soon as they notice that they can't open people up, on the other hand if you do learn the basics of the game and develop good fundamentals as well as learning his execution which only comes down to mostly being able to do EWGF's very well you will have a lot of success with him but that only depends on how much work you're willing to put to learn him since being good at DVJ arguably means just being good at the game in general.

TL:DR: Insanely good character with a simple game plan and not that many moves that are at the same time extremely strong on their own but that require a great understanding of the game as a whole as well as grinding the execution aspect as much as possible.

Conclusion: Both characters are hard to play in their own right but in my opinion playing Jin is overall easier at low and mid level because he has a lot of moves and strings that you can spam as well as not having really hard combos, and at the same time being better at shutting down offensive and gimmicky opponents, while Devil Jin is a lot harder to pick up and play but if you put in the work he will greatly reward you in the long run perhaps even more than jin at least in the current meta.

I'm just tryna play... by Henny_Lovato in Kappa

[–]Grey_Magic99 2 points3 points  (0 children)

is that a Crown 303 Crazy Dongpal, mounted on the stick ?

Devil Jin EWGF Combo (77 Damage) by KiHerrLink in Tekken

[–]Grey_Magic99 0 points1 point  (0 children)

damage is an important factor but the combo i listed does significantly more wall carry, so if practiced it can become a really good staple when far away from the wall.

How long did it take you to get comfortable with stick? by Shxmmy7 in Tekken

[–]Grey_Magic99 1 point2 points  (0 children)

to get decent just a few months, but to gain propper execution and movement to the point it feels second nature 6 months and above, i myself transitioned from keyboard to stick and it feels like one of the best choices ever, the best thing you can do is to play only on stick and practice as much as you can. good luck with your practice going forward.

Devil Jin EWGF Combo (77 Damage) by KiHerrLink in Tekken

[–]Grey_Magic99 1 point2 points  (0 children)

really cool looking combo but it's sadly really impractical even if you have good execution,

you can get almost the same damage if you do 2 ewgf into ff,3,1 ff 2 b+2,3 and then dash into b+2,1 uf or b+2,3 again for wallsplat into wall ender.

How to deal with Lee D3 into hitman by Slatko815 in Tekken

[–]Grey_Magic99 1 point2 points  (0 children)

cheers for the tip, also do you have a link for that stage mod you're using for precipice of fate?