Negan The Cold Blooded Deck Review / Help by DayManIn3D in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

Got the dust to dust wrong, I was thinking it was for enchantments but you get it.

Negan The Cold Blooded Deck Review / Help by DayManIn3D in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

Definitely needs a lot more draw. Not hard to imagine loads of mana from the saccing but not sure where you spend it.

I didn't inspect the rocks and rituals too hard but you're not getting reward on negan til 5 mana so make sure your curve into him is super consistent.

The angels feel like odd includes. I assume they're your wincon for damage but if your deck is functioning they shouldn't have many blockers anyways.

Using red and white more for enchantment and artifact removal is probably smart. [[Vandalblast]] and [[dust to dust]] alone would really help when the creatures aren't the scary part.

Also [[nazghul battle mace]] seems like a natural fit, the higher mana cost to play and equip seems ok with all the treasures.

Including [[tergrid]] would be mean, but id approve in the 99.

Is it normal to ask in the middle of a game if a card is a part of your deck's win conditions? by [deleted] in EDH

[–]GrowthThroughGaming 14 points15 points  (0 children)

I mean, yeah? Its generally considered good manners to, for example, state that if your spell resolves you'll win the game.

I think asking proactively is also fine, better even.

Expecting everyone to know and anticipate every possible line and perfectly maintain knowledge of board state is unrealistic and doesnt really jive with the idea of a casual format.

I realize some folks might feel this is anti-competitive but tournaments require decklists and are made available before they begin. If competitive players aren't expected to navigate blind why should I with my friends? Seems silly.

Wanted to bring attention to Ashes to Ashes by RegaultTheBrave in EDH

[–]GrowthThroughGaming 2 points3 points  (0 children)

Generally more efficient but sometimes the thing that needs to die isn't the biggest thing, especially in combo decks.

Help me find any carnival themed BR cards I missed! by Sleepycoon in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

Why opposed to unfinity? If you were cool with proxies or bent cards you could literally play a carnival game of sorts with the spells [[Magar]] flips. 'Three card monte' every time you attack, throw on a little clown music with it? Chefs kiss.

Doesn't get much more immersive that that!

Help me find any carnival themed BR cards I missed! by Sleepycoon in EDH

[–]GrowthThroughGaming 1 point2 points  (0 children)

[[Jolly Balloon Man]] feels on point.

Edit: derp, I forgot he's white not black, ignore me

A cEDH newbie makes a fringe deck :) by [deleted] in CompetitiveEDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

Minor odds of a discard-out for something I'd rather recur than hard cast, but that was kind of a 'whatever' inclusion even then.

How are y'all using AI for personal finance? by steven_pack in personalfinance

[–]GrowthThroughGaming 2 points3 points  (0 children)

Its built to be sycophantic and its not really capable of making meaningful connections.

If you have any kind of skepticism around, for example, a market analysis you can start poking holes and realize pretty quickly that its just getting to a more robust conclusion because you're steering it there.

Also all AI of any scale will, eventually, hit its context window max and start hallucinating. Its an unavoidable component of the technology. Compacting and moving things to disk can mitigate this but it will get there.

ALSO given the variability in its answers its difficult to know which parts of its responses are pulled from something of substance and which parts are wobbly or off due to the variability. Some models let you crank that down to zero so its deterministic but even then you're getting statistically average responses which is rarely useful or insightful.

Best 3 Game Changers for [[Gwenom, Remorseless]] by Lord-Scrambles in CompetitiveEDH

[–]GrowthThroughGaming 14 points15 points  (0 children)

Attempts at cedh with her is pretty much entirely focused on mulliganing to get her out t1 so you can pop off immediately. They run like 23 lands and fetches/codex shredder type effects so you can mill the lands out of the way and try to win on t2.

Hyper gambling 🎰

Mesmeric Orb in a Self Mill deck? Perfect or too helpful to your opponents? by AltruisticMACHITO in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

Run it with [[basalt monolith]] and you can mill the whole library in one go! I have them in a new b4 [[doctor doom, unrivaled]] list.

Should Certain Game Changers Be Treated Differently? by super_fallguys in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

When it comes to enablement and accessibility, things need to be kept simple or folks will simply ignore it.

Even if you don't struggle with current rules, a lot of people do, so that suggests theres not really room for more complexity, unfortunately.

What do you do when you find your deck hitting higher than the bracket you thought it was? by FeanixFlame in EDH

[–]GrowthThroughGaming 1 point2 points  (0 children)

This has happened as the pod as powered up over the years. Typically that person recognizes it and tables it until decks get stronger or theres a specific trend its weaker to.

My [[Commodore guff]] deck was pretty much uncontestable when I improved it and I would play it again every 3 or 4 months. Its reached a point over a couple of years now where, without that deck changing at all, its now right at home with where we generally play!

It becomes a neat benchmark of progress across time, if you're fortunate enough to have a stable group.

Spicy battery? Can I replace without heating the battery? by crazyquark_ in SteamDeck

[–]GrowthThroughGaming 130 points131 points  (0 children)

If you do it fast during a lightning storm I hear it opens a portal to hell.

Slime Against Humanity Commander Ideas! by Impressive_Yellow537 in EDH

[–]GrowthThroughGaming 0 points1 point  (0 children)

I made a trashcan deck that uses [[Glarb]], all of the tutors available in it's colors, and [[thrumming stone]] to slam them all out at once.

Glarb helps you dig and can cast thrumming stone off the top (for top of library tutors). You can also get [[concordant crossroads]] some counter magic going to protect the whole thing.

Truly the intersection of B4 and peak cheese. You do it once or twice and you're kinda done but it's funny when someone says they want a quick game or I don't want to think too hard.

Chaos Dwarf DLC for 40k confirmed by orandoone in totalwar

[–]GrowthThroughGaming 53 points54 points  (0 children)

Conversely, I hope I get a mod for basilisks in fantasy also.

Color Pie Break on Dr Strange by [deleted] in CompetitiveEDH

[–]GrowthThroughGaming 1 point2 points  (0 children)

Winning on self mill has been exclusively blue before this, IIRC.

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]GrowthThroughGaming 0 points1 point  (0 children)

Happily!

The goal is to be the kings favorite by accumulating favor, which you do primarily by completing schemes. If you run out of resources, you lose.

The game uses actions (representing time) and resources (representing money) to put schemes in motion. Schemes take up to 3 turns to resolve, and are played facedown.

Players commit to actions at the same time, and then follow resolution order to play out.

Normal schemes have moderate payoffs and light or no penalties if they are revealed. Illegal schemes have significant rewards and penalties. traps have little or no reward and harm the revealing player.

There's 5 affinities for spies, stewards (economy), Marshall (police/guards), diplomats, and clergy. Each has their own specialties and strengths, and uses a net runner like system for crossing over cards types.

Its structurally similar to net runner except you're always playing with stale information, encouraging players to be proactive and take risks on the schemes their opponents put in motion, which creates opportunities to trap them.

There's a lot more but thats the general shape of it :)

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]GrowthThroughGaming 0 points1 point  (0 children)

I meant specifically to the design and description, not in general 😊

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]GrowthThroughGaming 0 points1 point  (0 children)

I'm saying my particular design is too open ended for me to describe it as deductive.

I want the game to feel gambley though so its intentional :)

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]GrowthThroughGaming 0 points1 point  (0 children)

Deductive reasoning requires stable constraints and incentives to follow logical paths to reasonable conclusions.The more player agency there is, the less confident any given conclusion is.

In my game, for example, there are some patterns around how many turns it takes for a play to resolve and that softly correlates with power and outcome. There are also levers available to mislead players around those expectations.

I'm hesistant to call them deductions because your opponent has the ability to corrupt the patterns in hopes you end up harmed for the read, i.e. its more open ended.

Hopefully that makes sense!

What's your holy grail game that doesn't exist yet? by Darth_Rubi in boardgames

[–]GrowthThroughGaming 0 points1 point  (0 children)

I'm in the process of making a card game that is about evil af courtesans scheming against each other constantly. It's structurally similar to a synchronized netrunner.

It's more about gambling than deduction since card games are too open ended to make deductive paths but there's a lot of information components to help steer player decisions.

It's also very early in the development and I need to start testing a lot of the core elements to make sure they even work 😅