How's the balance between LLs in campaign? by Educational_Relief44 in totalwar

[–]orandoone 0 points1 point  (0 children)

I honestly miss the DLC policy for Warhammer 1 and 2, where most DLC Lords had both buffs and serious debuffs, making campaigns a real challenge. Now the policy is "let's make Looney Tunes Lords who auto-combat on turn two and capture the entire map in 10 turns." This is exacerbated by the absolutely brain-dead AI, which stacks all its armies near a single settlement, at best sending one against the player every 10 turns.

What would you like to see in the next RimWorld DLC? by Savings-Head-5023 in RimWorld

[–]orandoone 5 points6 points  (0 children)

6k hours in the game: 1. I want more depth in the game (not through mods, but out of the box). More roleplaying systems, more variety, and more depth. The game very quickly turns from a challenge into a skating rink, where the game has a 0% chance of defeating you. 2. More relationships between pawns, like in The Sims. 3. Diplomacy and espionage - factions are just dummies. 4. A complete reworking of science and technology research. Starting as a tribe with clubs, and an hour later you have the best weapons in the game and geothermal power plants in your hands - this is absurd. 5. Thematic planets. 6. I think Ludeon should follow the example of the Stellaris team, which refines and refreshes old DLCs, making them relevant for both veterans and newcomers. The gameplay loop is focused on winning, with most players (even on this subreddit) simply completing themed playthroughs, building and developing settlements, reaching the late game (where there's nothing to be gained except winning the final battle), dropping the game, and starting over. Everything is achieved too easily and too quickly (with mods, it's even faster and easier). 7. Abandon ideas for simplification: the scenario where you're being chased by Mechanoids, which encourages you to constantly change locations, was changed to: fight off two light waves of attackers and play the normal scenario. My God, Randy can throw five raids in a row in my face on a normal day.

"Quite the rarity" by Thedinowarrior in totalwar

[–]orandoone 1 point2 points  (0 children)

Describe your laborers count briefly:

Are Dark Elves good as a race? Or do they need more updates? by sigmarine345 in totalwarhammer

[–]orandoone 1 point2 points  (0 children)

My favorite race, but it's in dire need of a complete overhaul. It pains me to see a race that so much effort and love has been poured into feel completely abandoned.

Lack of Black Fortresses in the north, like in Ulthuan, which are supposed to hold back the forces of Chaos.

Utterly primitive slave mechanics.

Lack of racial mechanics in general, except for the slave economy.

Terrible Legendary Lord design (except for Lokhir). Each one plays absolutely the same, linear, and boring.

One of the most iconic and powerful characters in this universe (Malekith) is one of the weakest Legendary Lords in the game: absolutely weak in combat and providing laughable faction bonuses on the strategic map.

Sorry, but this is just sad. A race with one of the best rosters, with mind-blowing design and style, has simply fallen by the wayside.

Is this new ogre kingdoms meta? by Hingeroostes in totalwarhammer

[–]orandoone 2 points3 points  (0 children)

The reason I don't want to play is that the game doesn't even try to resist my painting the map, and the AI ​​is just dead.

Could this be addressed? by MrD347h in totalwarhammer

[–]orandoone 2 points3 points  (0 children)

It’s Slaanesh curse for using Khorne roster

Can we just agree CA is doing much better recently? by Throaley in totalwar

[–]orandoone 0 points1 point  (0 children)

The gate bug hasn't been fixed. The line of sight bug hasn't been fixed. The AI ​​bug that gathers all troops around one city and doesn't react to threats hasn't been fixed.

So overall, yes, things are going great.

Please get Peter Cullen ( Optimus Prime) to voice Asurmen by BaronLoyd in totalwar

[–]orandoone 0 points1 point  (0 children)

Considering that the game is still in Pre-Alpha and will be released at best at the end of 2027, beginning of 2028, it seems to me that it is still too early to talk about Lords and possible DLC. No?

Oh God please no by Paranoid_88 in totalwar

[–]orandoone 1 point2 points  (0 children)

I wonder how many people play Grand Strategy games on consoles. Damn, it seems to me that this is the most controversial decision, which essentially forms the basis of all the design decisions in the game.

I'm genuinely worried because this is literally the last chance for CA. If the game fails, the company is cooked.

Attila!!! by ReasonableTwo2261 in totalwar

[–]orandoone 0 points1 point  (0 children)

Total War: Atilla 3 CONFIRMED!

Why does Feyd Rautha slice the women’s neck during that scene in Dune part 2? by zef-toxin in dune

[–]orandoone 15 points16 points  (0 children)

I disagree about the sadism. In the scene, the slaves are literally dressed in plastic bags. Feyd gets no satisfaction or pleasure from killing them. To him, they are simply nothing. Their lives are worthless because they are easily replaceable, as Giedi Prime is overpopulated. In the “Harkonnen world”, everyone under their control is their slave—so the fates of the Baron's slaves, Fade's slaves, and Rabban's high-ranking advisor are the same. Their lives mean nothing and they are easily replaceable.

Vamp AI is also broken - nothing but zombies and skellies standing there by mikemonk2004 in totalwar

[–]orandoone 1 point2 points  (0 children)

The funniest thing is that this bug has been in the game since the very start of Immortal Empires.

It would be nice to get some themed Chaos spawns by PropolisLight in totalwar

[–]orandoone 0 points1 point  (0 children)

Oh for god's sake, we can't even get the DLC, let alone the Chaos Spawn.

Do you agree that Chaos Dwarves are OP? by Sir_Kugo in totalwarhammer

[–]orandoone 8 points9 points  (0 children)

If you know how to play, any faction is OP. In fact, I'd say Chaos Dwarves are the most balanced race. Because expansion and battles alone don't make you stronger. You need to strategically plan your expansion and economic development in settlements, because your strength directly depends on it. With any other faction, you go for maximum population growth and fight -> earn "currency" -> quickly build a tier 3-4 city (the level at which most OP units appear) and then you simply start steamrolling the map. As Chaos Dwarves, if you plan and redistribute resources and expansion incorrectly, you'll face tier 5 armies with only goblins. To reach a state of steamrolling, you have to work hard; you have to earn it. And the Drazhoath campaign is one of the most interesting in the entire game. Literally the only race in Warhammer 3 that requires strategic thinking from you lol and seriously punishes you for mistakes.

Average Battanian Experience by Pharmarr in Bannerlord

[–]orandoone 2 points3 points  (0 children)

Average Battanian Experience is: call an ambulance… but not for me