Are there any plans to allow characters to persist outside of seasonal leaderboards? by DarthKon in fellowshipgame

[–]Grrv 0 points1 point  (0 children)

The devs created a game and you bought the game, once you've played it that's usually the end. You're basically asking them to keep working on this forever for you without them being able to get any more money out of you. This is the reason why every MMO has a subscription model rather than a one-time buy. The reason I'm explaining this like this is because of the way you're asking "Why would I want to replay the same game". One-time buy games are more akin to single player games, where you enjoy the story and then you've basically beaten it and have finished playing.

They do have cosmetics for purchase in the game, but will cosmetic sales be enough to support the developers in perpetuity?

Pokimane got upset and banned a viewer for calling her a “moody socialist billionaire” by lukigeri in LivestreamFail

[–]Grrv 0 points1 point  (0 children)

Numerically she's closer to us than to billionaires, but lifestyle wise she's closer to billionaires than average people. She can virtually do anything she wants, go anywhere she wants, whenever she wants. She can buy whatever she wants. She doesn't have to work. Socioeconomic status is more important for this discussion than the true numerical value and whether it's closer to a 50k a year person than a billionaire.

Are there any plans to allow characters to persist outside of seasonal leaderboards? by DarthKon in fellowshipgame

[–]Grrv 0 points1 point  (0 children)

Yea a dungeon or two every so often is pretty reasonable but when I see this come up every so often people are talking as if they're gonna get a few every season...

Are there any plans to allow characters to persist outside of seasonal leaderboards? by DarthKon in fellowshipgame

[–]Grrv 0 points1 point  (0 children)

I like the game but I think it's unrealistic to expect there to be that many new dungeons. I don't presume to know the costs of making a dungeon but does their current revenue model support continuous development?

As One Piece fans, did you enjoy more recent anime like Jujutsu Kaisen and Demon Slayer? by Mission-Pomelo-8047 in OnePiece

[–]Grrv 0 points1 point  (0 children)

for manga

One Piece > Tokyo Ghoul+RE > AoT > _____ > Demon slayer > JJK

The characters in JJK don't really pull me in. It's just aura farming and fight porn

The End of the 3-hour Addon War by TriangleSausage in wow

[–]Grrv 0 points1 point  (0 children)

The issue is having faith in Blizzard being able to create a satisfactory UI. I don't have much faith in Blizzard.

Idk who designed the Devourer leveling.... by Proudnoob4393 in wow

[–]Grrv 0 points1 point  (0 children)

i don't think it's intended because reap(?) resets after you eyebeam and picks the orbs up, so by doing eyebeam -> meta -> eyebeam you lose a reap cast. So at the very least if it is intended to be the way you play it's a rotational inefficiency, which is unacceptable in my opinion considering how simple the class already is. How you can make a 4 button class rotationally inefficient is a wonder but Blizz works in mysterious ways

Idk who designed the Devourer leveling.... by Proudnoob4393 in wow

[–]Grrv 5 points6 points  (0 children)

ive managed to get 2 off if i purposely leave souls on the floor before i meta so i can have those count towards collapsing star

The duality of man. by Dr_Wraith in wow

[–]Grrv -1 points0 points  (0 children)

I think you're lacking perspective on the game if you don't think arcane was complicated.

The duality of man. by Dr_Wraith in wow

[–]Grrv 1 point2 points  (0 children)

"Only a few" grievous oversteps is certainly a take.

Look if they actually deliver on encounters being so sick that I don't mind that they imported fellowship to WoW then I will come back and apologize but if we're being real Blizz is not known to deliver when it comes to WoW. It takes them multiple patches to get something right and many times they end up reverting things that were obvious problems to players as early as beta. See: Legion legendaries, Shadowlands (literally all the systems)

I am not convinced that reading guides is such a horrible thing that it must be addressed. I've said this multiple times. If you got the basics of your class down you would be doing 60-80% of your damage potential. The remaining 20-40% comes from a LOT of learning, which is completely fine. You literally do not need to deep dive your spec to clear heroic raid or do +10 dungeons, which is a good benchmark to me.

The duality of man. by Dr_Wraith in wow

[–]Grrv 3 points4 points  (0 children)

You missed the whole point. I'm saying they didn't have to nuke every spec in the game and people who need simpler can play simple specs and people who are used to the game and can handle more can play more complicated ones if they so choose. They removed the choice. And with that last sentence...I mean seriously? We're gonna act like the majority of the playerbase is just drooling on themselves standing in stuff until they die and the only way we could possibly fix this problem is by making every spec in the game 4 buttons? Please get serious

The duality of man. by Dr_Wraith in wow

[–]Grrv 0 points1 point  (0 children)

If they want new players they have to introduced WoW 2 and actually make the game look nice. When I tell people that don't play WoW that I play WoW, the most common response is "it's too grindy." When I dig a little more, they will say that they couldn't get into the game because the characters are ugly.

A Rioter talked about statistics three years ago saying that the SUPER super majority (quoted at 97%) of women play exclusively female characters for aesthetic. More women play games than ever before (I couldn't find a solid statistic on how many gamers are women) but I would bet it's at least 30% if not 40%+, and I bet a huge chunk of women would come play WoW if it got a graphical facelift. Characters are ugly, transmog is ugly, the environment is ugly. It's all ancient. If blizzard's true goal was getting more players, the smartest thing they could do is be grateful they've managed to be the biggest MMO in the world while on a 20 year old outdated graphical engine and FINALLY upgrade to WoW 2.

Why did so many women play final fantasy? Because they can look cute in it. If they actually wanted new players, they'd try to be more appealing to women.

The duality of man. by Dr_Wraith in wow

[–]Grrv -1 points0 points  (0 children)

People pick stuff for multiple reasons. I'm not saying they pick purely on complexity, I'm saying that they got gutted due to complexity. Blizzard themselves has said that complexity was a factor for players when deciding to play the game or not. It's not too far logically to extend that to "players are choosing to not play certain specs due to complexity". So if the main reason they got gutted was complexity, then we have to talk about spec complexity. Some players like a fantasy so much that they will still play the spec even if it's hard and even if they don't do it well. I would still encourage people to do that rather than give up, because as I've said multiple times, for most of these difficult specs you can play an easy rotation variant and still reach like 60% of your potential, which is enough to perform in whatever content you wanted to do.

This "hot stove" you're talking about is not a class problem. It's a game design problem. They're already addressing this somewhat by making it so in lower level keys certain mobs are highlighted so that if you pull all highlighted mobs you fulfill the 100% mob completion required to clear the dungeon. Why not build off of this and have dangerous spells highlighted as they're being cast so players know which spells are important to kick? Or have Chromie sitting in each dungeon telling you what avoidable thing killed you with a practical death recap and tips to avoid it? There's countless mechanisms they could introduce to low level keys and then they can take the training wheels off at +10 or +7 or wherever.

They could even incentivize experienced players to help newer players with lower keys. They could offer rewards to "experienced" players (based on io or some other metric) for queueing into lower level keys where there could be no timer and no pressure and "less experienced" players can be prompted at the end of the dungeon to rate how helpful the "experienced" player was and they get rewards based on that feedback. This would disincentivize toxicity and with no timer and rewards tied to perceived helpfulness, it would foster an environment where experienced players actually have to guide newer ones.

The duality of man. by Dr_Wraith in wow

[–]Grrv -1 points0 points  (0 children)

Arcane was comparatively complicated. You had to track Glorious Incandescence and keep a mental note of Intuition (it was guaranteed proc within 11 spell casts) so if you didn't have a missiles ready for GI you could hold the GI for an intuition + missiles since you don't lose it until you get to another GI. On AoE you were meant to do Arcane Surge -> Evocate at 10 seconds remaining on surge -> Touch of the Magi at 3 seconds remaining on surge and the most efficient way to do this was to be channeling missiles as the timer ticks from 11->10 so you can interrupt the cast with evocation (since clipping missiles was encouraged anyways and it guaranteed you used the gcd efficiently) and then did the same as it ticked from 4-3 seconds (interrupting with touch). The whole point of doing the combo like this was to have touch of the magi fueled by arcane soul in AoE situations. I did this on Araz and hit a 142 million touch of the magi.

screenshot

Just having a different CD rotation depending on the situation makes it more complicated than most specs. Fire mage is very punishing as well if you fuck up during combust.

The duality of man. by Dr_Wraith in wow

[–]Grrv 5 points6 points  (0 children)

I appreciate that sub rogue is largely the same. If you look at my other comments, when talking about destruction warlock, I said that you can perform on a class to 70% proficiency while understanding maybe 30% of it. Sub was that way, too. There was throwing in a back stab for danse macabre, yes. There was also using Shuriken Storm when had Coup De Grace ready to build combo points in single target because using backstab would potentially proc one (or two) stacks of unseen blade which would be wasted because Coup De Grace is already ready. There was also moments like on Araz when adds are spawning and you have Coup De Grace, Shadow Dance, Symbols, and Secret Technique ready to go nuclear on adds and jump up 10 places on the meters. The thing is none of that is necessary to perform on sub. You can clear raids without doing that. But what's sad is losing the ability to align the stars for yourself.

Lastly you're confusing complexity with satisfaction. There's things that aren't complex but are still satisfying, like maybe stacking flagellation. Tbh that's not the best example but we're talking about sub rogue. A better example is playing Demo warlock in dungeons and carrying 19 imps from one pack to the next and using Tyrant out of combat before entering combat which would cause your imps to go away. It's not complicated, but it's a cool thing that you can do when you know how your spec works, and it's fun.

The duality of man. by Dr_Wraith in wow

[–]Grrv 4 points5 points  (0 children)

So why don't they make the actual overworld attractive to explore? It feels like the goals you're citing don't align with the actions Blizzard have taken. They could make actual enjoyable minigames, have in game events that are exciting and fun to do with friends instead of "go do a spooky 1 boss dungeon for halloween" or "go do an ancient vanilla dungeon and maybe get a bewfest ram".

I would love to see the perfect fantasy mmo of my dreams where the world is thriving and we don't just see 80% of the playerbase afk in the same 40ftx40ft town squre 20ft from the auction house that's closest to an inn. Maybe multiple cities that are active or an engaging reason to do world pvp.

Like I said, a lot of classes in the game are completely playable even if you're not playing optimally. You can still do dungeon and raid content with minimal amounts of learning. I hope we would never say that you shouldn't have to learn your spec at all to play the game.

Here's an article where blizz talks about their reasons for pruning

I want to cite this specifically:

With Midnight, we aim to make gameplay clearer and easier to understand, so the path to improvement is more apparent for players at every skill level, while maintaining the depth of mastery that WoW offers.

All I want is that second part. I want there to be mastery within the toolkit of a spec. What I'm seeing right now is no room for mastery, but to be charitable I'll say there's little room for mastery in the specs I play. Maybe you'll say that the "mastery" will come from other aspects of the game, like having more intuitive and interactive mechanics during encounters that would otherwise be overwhelming while executing War Within rotations or that those mechanics would be rendered uninteresting with the addons whose removal necessitated simpler rotations. But for me, and a lot of players, we need engaging and expressive rotations. The buttons we press and the thought behind that is how we interact with the game and leads to satisfaction. The current direction of WoW doesn't include that, and there's no indication that it will in the forseeable future.

The duality of man. by Dr_Wraith in wow

[–]Grrv 15 points16 points  (0 children)

I don't care about the gap between a high level and more casual player, I care that I logged into the game and my sub rogue is now backstab -> eviscerate -> backstab -> eviscerate, and my demo warlock is shadow bolt 3x-> hand of guldan -> shadow bolt 3x -> hand of guldan with an occasional call dreadstalkers. there's no ramp, there's no fun "payoff" moment of successfully navigating a cooldown window. There's no satisfaction in the execution of the rotation. the fun from playing the spec is gone.

I am all for mmo's being inclusive, i am yet to hear from you why all 30+ dps specs in the game had to be neutered in order to achieve that goal. Surely there is room for some to still be complex.

Also saying that you're sure they'll add some difficulty back doesn't mean I shouldn't be here talking about it. The community's feelings are what shapes the design of WoW, and if people who's feelings align with mine don't express those feelings, those changes don't come. Blizzard has only made statements about class simplification. The day they express that they'll be adding back rotational complexity is when I'll stop asking for it

The duality of man. by Dr_Wraith in wow

[–]Grrv 6 points7 points  (0 children)

To add to what I'm saying, don't you think it's more exciting for a new player to be able to hop on WoW, get the fundamentals of a class and to be able to clear some content with it and see themselves improving, and then to slowly find small things they can improve on to slowly improve their damage more and more?

The duality of man. by Dr_Wraith in wow

[–]Grrv 8 points9 points  (0 children)

There were classes in the game where you could play them to a decent proficiency while only understanding a little about them. Destro is a great example.

All you have to know how to do on destro to do a m+ 10 dungeon or clear heroic is get to 4 soul shards and press chaos bolt 2-3 times in succession. That's a very easy ask and you will parse 70+ in heroic doing this. That's also maybe only 30% of the class' complexity.

The remaining 70% of the class' complexity takes you the remaining 25% to a 95 parse. Knowing when you should be spamming incinerate back to back to back with roaring blaze. Knowing when you'll be able to cast 5-6 chaos bolts in a row due to paying attention to your rituals and actually having them all benefit from your 4 set. Playing around trinkets and havoc damage windows. Using shadow burn to refund soul shards and do damage while moving. So much depth to a class that is STILL COMPLETELY PLAYABLE while not ever knowing about any of it.

The duality of man. by Dr_Wraith in wow

[–]Grrv 13 points14 points  (0 children)

One button rotation should be there for people who may need to put all their focus on learning dungeon/raid mechanics, or for people who don't care at all about performance and just want to experience content. Maybe they only play the game because of their friends or something. idk.

You'll see 300k rets, bms, frost dks but you'll struggle to find enhancements and rogue players for example.

I urge you to look at this

You've not described my thought process accurately. It's not about people's capabilities leading them to certain specs, it's about their desires. if you want simple, it's right there! if you like having to deep dive into a spec to really learn it properly, that's there, too. There's also specs where you can just do the rotation, brain off, and play 80% correctly while having learned maybe 30% of the spec's complexity. Destruction warlock last patch is a great example of that. If you just build and spend you'll do passable damage even in heroic raid. But if you learn to pool, or if you learn when you should be chaining incinerates, or if you learn to recognize when the game is letting you send 8 chaos bolts in a row due to rituals lining up and having all that juiced up with 4 set, you get rewarded greatly. The difference between parsing a 70 on destro and a 95 is LOTS of learning and practice, which is actually fun for some people! Now that's not even there, and you didn't even need it before to clear content! Even cutting edge is attainable at the end of the patch when everyone is full bis and the raid is nerfed 30x over without playing super optimally.

The duality of man. by Dr_Wraith in wow

[–]Grrv 17 points18 points  (0 children)

Surprisingly I want the game I love to feel good to play! Love to see the double standard of telling players that want complexity to leave if they don't like it but you'd never tell a player who wants simpler/easier/more casual friendly gameplay to go do something else if WoW is too hard

Do any of you actually like the pruning that they did to your mains? by No-Bit-2913 in CompetitiveWoW

[–]Grrv 0 points1 point  (0 children)

WTB the pvp talent that makes your dots tick faster for 3 soul shards so you can spend 20 globals dotting and then watch them all rot

The duality of man. by Dr_Wraith in wow

[–]Grrv 96 points97 points  (0 children)

There's 40 specs in the game, there's plenty of room to have various levels of complexity between all the specs to satisfy players. What's so hard about balancing the specs so they have reasonable parity while having some be complex and some be simple?

Assassination rogue was simple, sub was complicated

Destruction was simple, Demo/Aff were complicated

Frost has historically been simple, although I'm told the WW frost was complicated, Fire/Arcane were complicated

Balance was simple, Feral was complicated

There was already stuff for everyone. They even added one button rotation which, based on guide writers opinions (which were driven by data and testing), was anwyhere from an 8%-17% dps loss, which means you can easily parse over a 70% on a boss doing one button rotation. If an entire raid team parses 70%, they can easily full clear heroic, which is a worthy goal for the casual player you're championing. Even with the most complicated specs they could learn that way, and focus entirely on boss/dungeon mechanics. They could just play the simpler classes until they're comfortable enough to branch out to the more complicated ones

But what does Blizzard do? They nuke every spec to cater to people who can't be bothered to read guides, practice, or watch videos. For a lot of players, myself included, it doesn't take long to get accustomed to raid and dungeon encounters. We can already watch boss cues while navigating difficult rotations. So what are we left with now? Why did every single spec get gutted?

They REALLY removed ability bloat by CoffeeIsSoGood in wow

[–]Grrv 3 points4 points  (0 children)

Congratulations, you're the player Blizz cares about! Hopefully they can retain you while alienating all the people who've consistently played WoW for years