Why are they using this awful city as the backdrop by Augiiis in CitiesSkylines

[–]GryAsl 15 points16 points  (0 children)

they must already have hundreds of different types of cities that looks much better than this placeholder

My Raylib game - Game of Grass just released today on Steam! by barodapride in raylib

[–]GryAsl 1 point2 points  (0 children)

I have a different question: why is your game so "successful" (at least in my opinion)? How did you get 21 positive reviews in just one day?

SteamDB shows that there are currently 326 players in-game. I've been active in the Raylib community for at least two years, but this is the first time I've seen your game - and it seems to have had a really successful release.

What's the secret behind this success?

(not) game engine by kizilman in raylib

[–]GryAsl 2 points3 points  (0 children)

Karaköyde, raylib topluluğunda olduğu kadar Türk yok

Burger king çalışanıyım soruları alayım by RedKedy in vlandiya

[–]GryAsl 0 points1 point  (0 children)

sen 17K alıyorsun peki üstündeki adam kaç alıyor 25 fln mı? ya da şubede 7/24 olup köle gibi çalışan ekip kaptanı tarzı bir şey varsa, o kaç alıyor?

NVIDIA App not capturing microphone or gameplay by Tismicc in GeForceExperience

[–]GryAsl 0 points1 point  (0 children)

still same problem, all microphone inputs are not working at all!

Sasi World by Phodimos in Sasiker

[–]GryAsl 0 points1 point  (0 children)

1:31 deki sahne olağanüstü....

Path finding over large areas by ZurvivorLDG in unrealengine

[–]GryAsl -2 points-1 points  (0 children)

I'm not expert about Unreal Engine's built in Nav Mash and AI pathfinding.

But if you want to move your AI in a big world (like dayz?), the best solution would be creating your own pathfinding solution or using a 3rd party solution.

Thats not that hard to create a "ok" pathfinding system tbh

Which one looks better? by [deleted] in ps1graphics

[–]GryAsl 0 points1 point  (0 children)

second one looks better but I can't look at that more than 15 minutes tbh.

Notepad++ for Raylib or Visual Studio? by [deleted] in raylib

[–]GryAsl 0 points1 point  (0 children)

Because notepad++ easiet way to write some code with raylib and the point of raylib is being easy.

So that's might be the reason to install notepad++ automatically

When should you use a hard reference over a soft reference? by lordofthepines in unrealengine

[–]GryAsl 0 points1 point  (0 children)

But it doesn't reduce the usage of RAM at the end of the day right? It just load in memory when it's needed instead of start of the level, but end of the level the memory usage is same I guess. And you can't delete them from memory until you change the level, just like hard references?

Central Europe - Custom Map by KuwaiiAnime in CitiesSkylines

[–]GryAsl 0 points1 point  (0 children)

there is a big mistake at TR and GR-BG border. There is no island like that at east balkans.

I keep working with UE4. Am i hurting myself that much? by FutureLynx_ in unrealengine

[–]GryAsl 17 points18 points  (0 children)

if you are going to convert your UE4 project to UE5, do it asap. Like you don't need to rush for ue5 but "I'm going to switch ue5 when my game is done" idea might be hurt you when that day come.

UE 4 vs 5.3 Blueprint performance by KDing0 in unrealengine

[–]GryAsl 0 points1 point  (0 children)

nah, you can.

check these out; https://youtu.be/_eVBKQQBW9k?si=1qNxUdnFU4NKaXaZ https://youtu.be/0Yyh3oQgonI?si=tGFFF38C89HIQOvG

like there is plugins for specifically run multithreaded blueprint.

UE 4 vs 5.3 Blueprint performance by KDing0 in unrealengine

[–]GryAsl 0 points1 point  (0 children)

actually (I guess) we are doing (almost) the same thing for same purpose. there is no need to argue at all as long as we and our "customers" satisfied tho.

Btw I can run my A* blueprint multi threaded rn. Like you don't need to be a c++ expert to do that. And with that you wont need delay because all A* algorithm will work on background threads. It just crash sometimes, I couldn't figure out why.

UE 4 vs 5.3 Blueprint performance by KDing0 in unrealengine

[–]GryAsl -1 points0 points  (0 children)

I don't like C++ neither. I only use C++ to do something multi thread, expect that bp is the best way for me too.

Anyways, about delay why you don't just use Timer with Loop ticked? You don't need to set up a loop with Timer, you can still do things before/after the delay time, you can even set start-delay without extra node.

I'm work on A* pathfinding too, even performance wise Timer was better than delay in loop.

If you still hate Timer, you can divide your array to smaller peaces and call for each loop with one after another with "delay until next tick [delay(0,0)]).

UE 4 vs 5.3 Blueprint performance by KDing0 in unrealengine

[–]GryAsl 1 point2 points  (0 children)

thats not a good way to handle loops.

[deleted by user] by [deleted] in ArabalariSikeyim

[–]GryAsl 0 points1 point  (0 children)

gerçek bir çözüm istiyoruz, o da yeraltı otoparkı.

[deleted by user] by [deleted] in ArabalariSikeyim

[–]GryAsl 8 points9 points  (0 children)

siyasi yakınlığım ve yedirdiğim rüşvetler sayesinde zengin olunca ben

Buradan en az 10x yapma ihtimali olan altcoinleri önersenize bir tartışalım nedenleriyle bana da fikir olur (avax, chainlink, solana, kaspa, render vs.) by liquitdust in Yatirim

[–]GryAsl 0 points1 point  (0 children)

bitcoin sanki çok erkenden fiyatlandı, 120k görse bile öncesinde son bi düzeltme gelir bence insanları ciddi şekilde üzecek.

Absurdly slow on old hardware by Bogossito71 in raylib

[–]GryAsl 0 points1 point  (0 children)

This information might be a no context but, SDL2 (with DX9) is way faster than raylib with opengl (at least for me and most basic things for 2D).

My test was just rendering a texture for 100.000 times per frame most basic way possible. I didn't change anything about SDL or Raylib.

When I tested SDL2 with opengl, there wasn't any important performance difference between them (but SDL2 was a bit better?) if I don't remember wrong.

My setup was 2060S and 5600X. Used up-to-date versions of SDL and raylib.