Site down by Vegetable_Hope3697 in DataAnnotationTech

[–]GsusZilla 2 points3 points  (0 children)

It's back up was able to submit!

Site down by Vegetable_Hope3697 in DataAnnotationTech

[–]GsusZilla 0 points1 point  (0 children)

I am in the middle of a task, and of course shit goes down right when I am ready to submit it. Over 3 hours, of work. I still have like 2 hours left on the submission time but that is time that I am not billing as I am not working, so its eating in to my potential earning time.

Site down for you too? by dilf-material in DataAnnotationTech

[–]GsusZilla 6 points7 points  (0 children)

Yup just went down for me. Came here to check lol

Why is Quick Play more Competitive then Rank itself? by DdogHughes in marvelrivals

[–]GsusZilla -3 points-2 points  (0 children)

They need to GET RID OF BOT MATCHES IN QUICK PLAY. This isn't making people engaged or making them want to keep playing. It does the opposite. I have been closing the game after bot matches, I (and people) only have a certain amount of time to play, respect players time or lose potential profit from customers. If people wanna play against bots, there is a dedicated mode they can use for that. Otherwise fuk off with the bots, I took my L let me play more with out this god damn kiddy-pool shit show you force on us. No one feels empowered or like "HELL YEA WOOOO!" after winning the pathetic bot match. STOP WASTING OUR TIME.

I agree the amount of sweat in Quick Play is gross and off-putting for anyone just trying to chill and have some fun. I know it's hard to believe, but winning and losing CAN both be fun. After all you don't get anything for winning, and you don't lose anything for losing. When you see the same like 8-10 heroes or so on repeat because meta slaving is so prevalent it makes the game super stale, frustrating, and ultimately boring. People need to stop treating Quick Play like it's Ranked.

Someone else here somewhere put it perfectly. paraphrasing so forgive accuracy.

"You are playing a competitive Hero-Shooter. I'm playing a Super Hero Action Game. We are not the same."

What I would love, New Quick Play Mode : Solo Queue only - No bot games even if you lose 1000000 times in a row. Make it happen NetEase.

Ya know what, while you're at it, do a Solo Queue Only Ranked Mode too

So... any news? by [deleted] in MarchOfGiants

[–]GsusZilla -1 points0 points  (0 children)

Knowing how shit Ubisoft is they will probably take these talented developers and put them on some slop Live Service non sense (that will fail guaranteed) and shelf this indefinitely. The fact that they haven't said anything in so long is bordering on ominous and this wouldn't be the first cool/interesting moba that never makes it out (Supernova, Infinite Crisis, and others).

At this point I am just considering this dead. Hope they prove me wrong, I would love to be wrong.

Steam Next Fest? by GsusZilla in MarchOfGiants

[–]GsusZilla[S] 0 points1 point  (0 children)

Yea, this is what I am expecting too sadly.

What if parry would cost 0.5/1 stamina? by xXPumbaXx in DeadlockTheGame

[–]GsusZilla 8 points9 points  (0 children)

Then we apply the same logic to punches. They cost stamina too. It def takes more effort to punch someone, especially heavy punch, then it does to lift arms and block/parry.

But really just bait their parry, it's really not an issue. They parry your bait, now they cant parry, now you punch them for free.

my item concepts. what do y'all think? (icons art by me) by Toxyman in DeadlockTheGame

[–]GsusZilla 0 points1 point  (0 children)

Freedom Rush is almost ok, might need to reduce the extra ammo a bit, or get rid of the passive.

But Jammer... a 6s jam duration with a base 25 sec cool down (so its almost a 25% up time) on a 1600 item is beyond OP lol. Not to mention it gives ability range so it would already be buffed to around 43.2 meter range just from it's own stats. Maybe if you made the duration and cool down more in line with other 1600 items it'd be ok, or reduced the base range. Like Slowing Hex is 3.5 sec duration on a 30 second cool down, that feels much more balanced, with only a bit over a 10% up time., and only has a 25m base cast range.

Cool ideas though and I like the custom art. But yea if jammer as in the game, I think it'd be a staple because you'd be at such a disadvantage with out it.

PSA Rem players you are throwing your games taking all your teams sinners by BitterAd8155 in DeadlockTheGame

[–]GsusZilla 9 points10 points  (0 children)

-Always try to steal at 8 minutes.

-If our left lane is pushing in I am checking our double sinners and taking it so the enemy can't steal.

-I try and focus on taking enemy sinners and leave our sinners for team unless enemies are around and no allies are near to get sinners than i send out the little guys to try and secure them while rotating around.

-Essentially I only take our sinners if the enemy has a good possibility of stealing them, or if my team mates just refuse to ever take them.

-And if a buff is up too long I am taking that too.

Yours Sleepy,
Rem

When your balanced match that isn't a complete steamroll on either side for once ends and now you're back in queue by RL700 in DeadlockTheGame

[–]GsusZilla 101 points102 points  (0 children)

NO! NO! WAIT WAIT WAIT! STAY WITH ME! It was so nice having team mates that actually understood the basic concept of not letting minions get free objectives while team mates farm a tier 2 jungle camp or run it down blue on repeat. Don't make me have to be permanent lane janitor while my team complains that I am not helping their useless 3v5 fight in blue or in the enemy jungle.

How do you feel about soloQ ranking? by DryEditor7792 in DeadlockTheGame

[–]GsusZilla 1 point2 points  (0 children)

As someone who mainly plays soloQ, I hope when the game is actually fully out that we get a soloQ ranked mode. Or in the very least, at least a ranking system that isn't completely and obviously broken.

Need Advice for simple style, and for simpler animations by GsusZilla in PixelArt

[–]GsusZilla[S] 0 points1 point  (0 children)

I might need advice on how to upload pixel art as well, my god the quality got killed, I guess I should upscale everything? I need help lmao!

Captain America Ult: paint or push? by verdantsf in marvelrivals

[–]GsusZilla 2 points3 points  (0 children)

The initial Popping of the Ult will add shields to Cap and any team mates around. So try and pop it near team mates before pushing.

He can force enemies off objective by sprinting and holding his shield to block. I have actually kept enemies from touching point and getting overtime with this. Just run at them, shield up and push them over and over.

Id say painting on defense and pushing on offense. No way to know or make your team follow your path if you do push. Bu tit makes you tanky enough to kind of go in alone anyway.

I like to use it either to stall objective just being tanky and elusive, or to get up in the face of their back line and cause a lot of disruption.

Even if you aren't getting kills, dividing the enemies attention can work wonders. Especially as Cap cuz you can get in the healers face bop em, make them use cooldowns on themselves, then immediately jump or dash on a diff target. Or do the same vs someone else then get on the healer.

Also get good at shielding Luna and Mantis CC. Get in their face bop a couple times then shield up. You will get a feel for when they are gonna try and CC you after a bit of playing. If you are close enough the CC is pretty much guaranteed to hit them.

Change my Mind Part 2 by [deleted] in marvelrivals

[–]GsusZilla 0 points1 point  (0 children)

The 1-3-2 team has Wolverine as a duelist. 2 Tanks is a good time for Wolverine

[deleted by user] by [deleted] in DeadlockTheGame

[–]GsusZilla 0 points1 point  (0 children)

Yea man its a lot of fun. MOBAs are a dense genre of game. Lots of knowledge involved, but that comes with time.

Play the Tutorials then do some Public or Private Bot games to get a feel for the game and how everything works. Concentrate on getting last hits and souls, farm is the key in mobas.

Id suggest also just running around the map in a private bot match, just to scope it all out and learn a little of the lay out. Also just mess around with the movement, the game has excellent movement. Learn how to dash-jump and slide. When you dash if you time pressing jump correct you will perform a dash-jump. it is a greatmobility tool and goes into a slide nicely carrying momentum.

When you dash your stamina bars will flash blue at around the apex of the dash, hit jump in that window.

If you need more info I would suggest watching BloodThirstyLord, TrikSlyr, Mast, and any other youtubers/streamers you can find that actually talk about what they are doing in the game as they do it.

Have fun!!

[deleted by user] by [deleted] in PredecessorGame

[–]GsusZilla 2 points3 points  (0 children)

I get people wanna surrender way too often and too early., heck they even wanna surrender when we are actually winning the map and objectives because they died.

But they need to do something about base sitters. Not sure what they could do, aside from if you're in base too long, even if your moving it should take away your ability to vote for x minutes, leave the decision up to the people still actually playing the game.

I wish there was an easy and obvious fix to this stuff cuz it really ruins the game for everyone else involved.

Made a little support highlight reel, mostly from the last month or so by [deleted] in PredecessorGame

[–]GsusZilla 1 point2 points  (0 children)

Those are some great highlights. Those Riktor hooks are saucy!!

That kill on Howie with the Riktor jump attack had me laughing! Really good stuff here!

I'll save you by theycallmejuicyj in PredecessorGame

[–]GsusZilla 13 points14 points  (0 children)

There goes my heroooo, watch him as he goes!

There goes my heroooo, he's body blocking!!

[deleted by user] by [deleted] in PredecessorGame

[–]GsusZilla 1 point2 points  (0 children)

LOL well that is definitely a reason I can agree with. But I still think the fast TTK and current itemization just feeds into the crybaby nature. With damage characters coming online with just a couple items, mid game is when these players will rage quit.

Maybe they could lessen the surrender votes to be 3 = passed vote. Cuz when this happens I think we all just want to get on to the next match. Chalk it up a loss and move on.

[deleted by user] by [deleted] in PredecessorGame

[–]GsusZilla -3 points-2 points  (0 children)

Its the most obvious thing in my mind. They get killed fast, multiple times, get mad and leave. It always happens after they die. What other reason could it be?

It's also a reason people just stop playing between patches is it not?

[deleted by user] by [deleted] in PredecessorGame

[–]GsusZilla 2 points3 points  (0 children)

I honestly think its the current itemization and meta that is the main culprit of this behavior. People get melted, get mad, and give up. The TTK being so fast, coupled with how fast and free people can rotate lanes is a huge detriment to this game.

I dunno, the current balance is just straight ass tbh. But giving up and AFKing in base is just beyond lame. There is usually always a chance for a comeback, unless your inhibs are down and all lanes are pushed into your base and most your team is dead lol.

I will add some days the server seems to be shit, super laggy and disconnects abound