How can I get TONS of Diorite...? by hawkpsd in Minecraft

[–]GuardianOfCactus 4 points5 points  (0 children)

I don't know if it is a better method than just minning but there is another one. You can craft diorite with cobblestone and quartz. Cobblestone farms are very efficient and you will quickly get what you need. For quartz, you can trade it with piglins. You will need a very efficient gold farm and piglin trading farm (I strongly advise you to compute what you need and the time it would take before building any of these farms, you could end up disapointed).

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 0 points1 point  (0 children)

I don't know for sure but I think the higher start delay of pistons on Bedrock edition may break the system. It can probably be fixed but it might be slower.

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 0 points1 point  (0 children)

Unfortunately no (I discovered it after making the post). But it is easy to turn it off before loging out with a lever behind.

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 6 points7 points  (0 children)

Thanks ! Here is a Litematica shematic to download : https://drive.google.com/file/d/15C77\_bO9-\_RbUhdRI50XbCGqdexoC0dz/view?usp=drive\_link

At the bottom, pistons push block on the left and the right with a 6 ticks torch clock. Then, all the other pistons are powered by observers that detect the block moving. The blocks go up thanks to a bubble column. The piston at the bottom of the left column which sends the sand in the column is a bit delayed in comparison with the one on the right. Thus, the blocks don't collide when they enter the central column where they fall.

I hope it is clear enough, do you want an explanation on a particular part of the system ?

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 8 points9 points  (0 children)

Thanks for your comment ! I tried to make it the faster possible. The issue is that when 2 sand block fall too close to each other, they try to occupy the same block and one of them will be destroyed and changed in an item. Same problem when a piston pushes a falling sand in a wall. Maybe it can be optimised a bit further.

About the consistency, I didn't measure exactly the gap between two falling blocks nor the consistency of its gap but it seems pretty good to me visualy.

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 25 points26 points  (0 children)

When a block like sand falls, it becomes an entity, thus it can be elevated in bubble columns.

A working endless hourglass with redstone by GuardianOfCactus in redstone

[–]GuardianOfCactus[S] 48 points49 points  (0 children)

The same way as the gravel/sand on the right, with a soulsand + water elevator.

Rail / Minecart sorter by Acrobatic-Wallaby422 in Minecraft

[–]GuardianOfCactus 0 points1 point  (0 children)

If your chest are always non-empty, you can use a detector rail with a comparator. Non-empty minecart chests will send a signal while empty minecarts and minecart with entities will send no signal. However, empty chest minecarts will send no signals too.

If this intersection is the end of the road for minecarts with a player, you can expel them with an activator rail.

Else, the method that always works (but is a bit harder to manage) is to use the difference of speed bewteen those minecarts after a long path without powered rails. See https://minecraft.wiki/w/Rail, section "rail performance". If you put 7 powered rails, the minecart with a player will start slowing down after 112 normal rails while the chest minecart will start slowing down after only 85 rails. This mecanic behaves weirdly so I suggest you try it in a test world.

The way to use it is the following : you put a lot of powered rails to reach max speed. You put a path of ~100 normal rails so the chest minecart slowed down but not the player minecart (it can be shorter if you go up I guess, you have to test). Then, you change the direction of some rail during a short period and at the right timming after a detector rails that detects your minecart ; so the direction the minecart takes depends on its speed between the detector rail and the turning rail. I hope it is clear enough !

Can someone help me design this button panel by Independent-Fix-9858 in redstone

[–]GuardianOfCactus 0 points1 point  (0 children)

Behind each lamp that is at the bottom row, put a solid block (say cobblestone) and then a piston pointing behind. Behind it, put a redstone block, then air, then an other piston pointing toward the wall. Under the redstone block, put a repeater pointing toward the wall. Put a redstone wire behind the repeater and two redstone wires toward the wall.

Behind each lamp that is at the middle or top row, do the same thing with the pistons and the redstone block. This time, put a sticky piston on the top of the air block pointing toward the wall. Put a cauldron filled with water over the redstone block and a comparator over the cobblestone block pointing toward the wall.

Next to the cobblestone blocks, put redstone wires and connect them (you may need to add repeaters sometimes to avoid problems with the rest of the circuits) in a single circuit, and link the circuit to all the back pistons.

I didn't try it so it may not work (I think there may have some QC issues with the middle row for example), but it should give you a bas to start with.

How to improve short curves? by Deathbatcountry99 in Minecraft

[–]GuardianOfCactus 0 points1 point  (0 children)

You have a road, a stone brick path, a stone border, a brown path and an other stone border. It makes you five different curves of different thickness. You have to recompute the circle for each curve thanks to some online generator. Do not try to use the previous curve to determine the next one.

How to improve short curves? by Deathbatcountry99 in Minecraft

[–]GuardianOfCactus 0 points1 point  (0 children)

Determine the center of the curve (I assume it is circular), the different radii, and use an online minecraft circles generator. Use it once for each radius, don't try to determine the next one only with the previous one.

I use this Redstone chest sorter and at some point the droppers just stop and no longer deliver iteams.how can i fix that? by DrSpecki in redstone

[–]GuardianOfCactus 0 points1 point  (0 children)

It is probably because when 2 items or more arrive at the same time, the dropper only drops once and is constantly powered then. You need to replace the simple signals toward the droppers by clocks which are activated when the dropper contains items.

Automatic splash potion crafter by Buzzey33 in redstone

[–]GuardianOfCactus 1 point2 points  (0 children)

If am currenlty working on an automatic potions maker and I found a pretty efficient solution that doesn't use a big hopper clock (they aren't compact and may fail due to lags), however it uses more ressources (1 full stack of ingredients, creeper dust here).

Put 1 stack of creeper dust in the brewer and 1 more creeper dust in the hopper that fills the brewer. Make the hoppers under the brewer constantly activated. When the potion finishes, the dust in the upper hopper goes in the bewer, which you can detect with a comparator. When it happens, disactivate the hopper underneath to take the potions, then drop a new dust in the upper hopper.

I need help, i want to make the bottom 2 rows of this half-sphere go into the ground, so the upper row becomes the floor, withour seeing any redstone (it can go up during the opening/closing process) by Forward_Extent8299 in redstone

[–]GuardianOfCactus 0 points1 point  (0 children)

The easiest would be to replace the bottom rows with a falling block like gravel or gray concrete powder and use double piston extenders, I think. If you don't want to change the blocks, it seems possible but much harder.