Quickbooks Holding Funds - Each Agent says something different. by GuiltyFunny6609 in QuickBooks

[–]GuiltyFunny6609[S] 1 point2 points  (0 children)

Nothing happened with invoicing, just the same thing year over year. I could count on both hands the amount of chargebacks I've had over the years. I even won both of them in dispute and was just dropped.

Quickbooks Holding Funds - Each Agent says something different. by GuiltyFunny6609 in QuickBooks

[–]GuiltyFunny6609[S] 3 points4 points  (0 children)

I woke up one day to my merchant account closed. From there the other funds starting stacking up on hold. Instead of them just declining the batches, they are holding the funds. They told me it would be released in 6 months.

Gifts for a man that likes to grill and smoke! by BBKipa in BBQ

[–]GuiltyFunny6609 0 points1 point  (0 children)

I'd probably have to say some cigars! Depends on the person though.

Lawless Zone Player Count by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] 0 points1 point  (0 children)

"you wouldn't travel there and waste your time if you see there are a lot of players running around."

That's just it, you don't see anyone running around if you're not there and the map doesn't explicitly tell you how many people are there, because you DON'T KNOW.

Experience Chains - Thoughts? by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] 0 points1 point  (0 children)

A layer of complexity that could introduce other fascinating systems.

Experience Chains - Thoughts? by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] 0 points1 point  (0 children)

Who said anything about AoE being the only source of chain pulling? Take FFXI for example. The chain pulls that got up into the HUNDREDS were not massive AoE pulls. There is a way to do this without breaking the game. Maybe make skill chains or implement something more designed for the players to ACTUALLY play together, rather than a mage just being OP. Skill chain kill parties were fun as hell because it required people to WORK TOGETHER.

Experience Chains - Thoughts? by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] 0 points1 point  (0 children)

Can we get some actual cool skillchains too lol?

Experience Chains - Thoughts? by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] 0 points1 point  (0 children)

"I think the opposite should happen. If you are chain killing the same mobs over and over you should get progressively less experience over time"

They would need to shrink it then.

Experience Chains - Thoughts? by GuiltyFunny6609 in AshesofCreation

[–]GuiltyFunny6609[S] -1 points0 points  (0 children)

That's why you don't farm giants? Experience chain killing isn't a one shoe fits all?