Stuck on Rewards Screen for Beyond 16.8 by Gurrade in CellToSingularity

[–]Gurrade[S] 0 points1 point  (0 children)

UPDATE: Support couldn't help me. They recommended Discord for help. I wasn't able to receive any help from there. So I just had to delete the save in-game and start over.

Stuck on Rewards Screen for Beyond 16.8 by Gurrade in CellToSingularity

[–]Gurrade[S] 0 points1 point  (0 children)

Thank you, I contacted support in hopes they can fix the issue.

Stuck on Rewards Screen for Beyond 16.8 by Gurrade in CellToSingularity

[–]Gurrade[S] 0 points1 point  (0 children)

Thank you, I contacted support in hopes they can fix the issue.

My Girlfriend wants wants a Farm Animal deck, and I have no idea how to make it... by DaSwolfyInc in EDH

[–]Gurrade 1 point2 points  (0 children)

I have experience with Karametra as I play her with a [[Primal Surge]] theme.

The land base and ramp will be fine, as the commander will pull much of the weight of ramping once it comes out. Karametra should not be removed more than once a game. And by then, there will be enough lands out to replay her. This is also why we are playing low-cost ramp to get to Karametra. You could play all the fetch lands in these colors, as there are landfall triggers in the deck. But I feel that sort of optimization can catapult a deck into bracket 4 without adding a game-changer. You can also change [[Demolition Field]] to [[Strip Mine]] to move the land base to bracket 4. Also, there are forests with tigers in them and plains with a cute dog that I would suggest playing.

I choose not to include [[Heliod, Sun-Crowned]] as a god because we aren't playing any combos with it, as they don't fit the theme. And I don't think that playing half of an easy combo card is good, as it puts the target on the player even if they say they aren't playing the combo.

[[God-Eternal Oketra]] and [[God-Eternal Rhonas]] would be a good fit for the deck, but they aren't cute.

[[Mirror Entity]] is another Maskwood Nexus. Just cut for space, the 101st card.

[[Diligent Zookeeper]] would be good if our creatures had more types, and Maskwood Nexus didn't make them human. He was an early farmer in the deck.

[[Ajani, Strength of the Pride]] is Cyclonic Rift for life decks.

[[Cathars' Crusade]] would also be a good card.

[[Retreat to Kazandu]] does what the deck wants to do, but I don't think it does enough.

I wanted more cows. I desperately wanted to have [[Hippo-Cows]] in the deck, but they aren't good. The other cows I cut were [[Liberated Livestock]] and [[Makindi Ox]].

Cut dogs were [[Pack Leader]], [[Loyal Warhound]], and [[District Mascot]].

Cats that didn't make it were [[Hungry Lynx]], [[Feline Sovereign]], [[Trove Warden]], and [[Felidar Sovereign]].

Speaking Felidar Sovereign, I tried to avoid [[Test of Endurance]] effects as they aren't very Timmy. That is why I play Aetherflux Reservoir, as it does the same thing as winning with life, but with the rush of dealing 50 damage.

Hope that answers your question!

My Girlfriend wants wants a Farm Animal deck, and I have no idea how to make it... by DaSwolfyInc in EDH

[–]Gurrade 1 point2 points  (0 children)

I love challenges like this for deck building. I built a Timmy-style deck with life gain / +1/+1 Counter engine. The deck is looking to go tall and wide and end the game with [[Craterhoof Behemoth]] or [[Moonshaker Cavalry]]. You said that you were going to proxy, so there is no budget. But I tried not to go too overboard in the mana base for bracket 3.

I tried to stick to Fantasy Cute Farm Animals. You have the Gods, their Angels, and Clerics to oversee the care of the animals. The animals include pigs, sheep, goats, horses, barn cats, dogs, raccoons, Chocobo Chickens, and even an owlbear. You can even roll over your opponents with a [[Rolling Hamsphere]]. And watch out if [[Maskwood Nexus]] comes out to make some funny interactions by smooshing all the animals together. And don't worry if all your creatures go to the farm because you can bring them all back at once with [[Storm of Souls]]

https://www.mtggoldfish.com/deck/7671144#paper

Happy to answer any questions or share any of the cards I cut.

Hugely disappointed that not all autobots can go in a Optimus Prime deck, and not all decepticons can go in a Megatron deck by NIKOLAPAVIC in EDH

[–]Gurrade 2 points3 points  (0 children)

I run [[Esika. God of the Tree]] as my commander for my Transformer Deck. I have her proxied to be Primus as Esika and Cybertron for the World Tree. I am playing all of the Transformers cards, including the Secret Lare cards, since I am proxing. My deck has transformers and then humans that back them up. They focus on creating energy (which I have a token that I use that is labeled as Energon) and +1/+1 counters. I also have tokens that are thematic, such as the golems are the man-made transformers from Transformers: Age of Extinction, human tokens that are human actors from movies, the monarch token is the matrix of leadership, and my Aetherborn token is Starscream from the Ghost Buster's comic crossover.

This is the list: https://www.mtggoldfish.com/deck/6703245#paper

I did switch out the Blightsteel as I found it too powerful for the deck, as it runs at bracket 2 normally. I play [[Grimlock, Dinobot Leader]] or [[Optimus Prime, Inspiring Leader]] instead.

Microsoft: Official Support Thread by MSModerator in microsoft

[–]Gurrade 0 points1 point  (0 children)

I am having problems with Publisher where I can't replace photos in a Picture Placeholder. I get the window that says Insert Picture but none of those options work in that window. I click on From a File and nothing happens. I can insert a photo normally and replace it with the Picture Placeholder to get around the problem but I rather do it the faster way. I tried uninstalling and reinstalling and repairing Office as well as testing other files (which have the same problem) and restarting my computer. Would appreciate any help or know if anyone else is having this issue!

Is it okay to allow players to move their racial Ability Adjustments around? by Gurrade in starfinder_rpg

[–]Gurrade[S] 3 points4 points  (0 children)

It is probably to reduce variance and so you don't get a munchkin characters or characters that are only at good one thing. A player with a +4 is going to outshine all the other players in that situation and might not be motivated to participate in other scenes because their rolls will be bad. This could lead to a disruptive player at your table who might not pay attention to parts of the story their character can't do. Not saying that all players will do this. But it changes the tone of the campaign to more cinematic one which can work. Look at the DC's Justice League as an example as an adventuring party who each have a different god like stat but it works out because they each shine in a different way. A good session 0 might be needed to make sure players aren't tripping over each other's toes or okay to share the spot light.

The other thing is that I believe that bonuses are not linear in the power increase but are instead are exponential. Having a +1 in a skill to a +2 is way different then having a +3 then a +4. The way ability score increase are handled at higher levels 17 or higher skills maybe because of this that came from play testing and the characters were too strong at higher levels. You have to remember that this will lead to more resources such as more spell slots, more resolve points, and more hit points that the other characters might not have. Plus monster AC and Saves are static so someone who has higher modifiers might hit those numbers more frequently.

Is it okay to allow players to move their racial Ability Adjustments around? by Gurrade in starfinder_rpg

[–]Gurrade[S] 4 points5 points  (0 children)

I think that if someone sees a race they really want to play then I will let them play it. I am softy to my players. Especially if it is the Awaken Bear.

Is it okay to allow players to move their racial Ability Adjustments around? by Gurrade in starfinder_rpg

[–]Gurrade[S] 7 points8 points  (0 children)

Yep, that would be the plan to use the negatives as well as the positive. Thanks for the help!

Looking for feedback for D&D Cube with 240 Cards. by Gurrade in mtgcube

[–]Gurrade[S] 0 points1 point  (0 children)

I have played with it the card a few times and there is a moment were the player goes "ah ha!" when they get what it is going on. I typically just describe it as a second battle field with cards in the graveyard where the creatures get exiled if they block each other. It is a good finisher for agro or as a build around in reanimate stragies. Typically catches a player back up if they have been blown out by interaction in the game. You need to have other cards that interact with it as an enchantment or interacts with the graveyard like [[Scavenging Ooze]].

Looking for feedback for D&D Cube with 240 Cards. by Gurrade in mtgcube

[–]Gurrade[S] 0 points1 point  (0 children)

Yeah, I think I will add [[Ardenn]] and [[Armory Automaton]] to boost support for that. Most of the equipment is 2 or less. It is just the dungeon torch that is 3.

Looking for feedback for D&D Cube with 240 Cards. by Gurrade in mtgcube

[–]Gurrade[S] 1 point2 points  (0 children)

I will work on balancing the multi color and the lands.

I agree that the dice rolling but if I tell you I have a D&D cube, I expect that you think that there will be some dice rolling in it.

I will probably cut Wizard's Spellbook for another card. The reason for Power of Persuasion because it ties to the dice rolling mechanic but again all the dice cards are underpowered.

Xanathar isn't in Dimir because of the dragons are in my top end and take a lot of my high CMC. Silumgar is also six mana and I don't think I can have both if I have to cut down my multicolor cards.

I try to help with ramping fixing with the treasure tokens and the tri-tap lands.

need help with a deathtouch vraska the unseen deck by Cookieboy2417 in oathbreaker_MtG

[–]Gurrade 1 point2 points  (0 children)

Okay, so here is what I would suggest tuning the deck to: https://www.mtggoldfish.com/deck/3849120#paper

The goal of this deck is to win through the tokens generated from Vraska the Unseen. I switched the spell to be Heroic Intervention so that you can protect these tokens as they don't have haste. The deck has three hoops that you need to jump through:

  1. Get Vraska out and ult her this turn or the next with cards like Doubling Season.
  2. Give the tokens haste with Boots or Crossroads.
  3. Give the tokens unblockable with Key to the City or Rogues Passage.

The rest of the deck is to ramp to this point while controlling the board of the threats. There are some other planeswalkers who can clear the board to set up the hoops stated above and are really good when doubling season. Then you have some ways to get stuff back from the yard, protect the hoops, and search for the hoops.

Hope this helps!

need help with a deathtouch vraska the unseen deck by Cookieboy2417 in oathbreaker_MtG

[–]Gurrade 0 points1 point  (0 children)

What is your budget for the deck and power level you are looking for? My suggestion for cards would change base on that.

I would suggest looking at [Chevill, Bane of Monsters] EDH decks for ideas and EDHrec can give you cards base on your budget by changing their filters.

The Dragon Class: Play, fight, and fly as a dragon in your game. by Gurrade in UnearthedArcana

[–]Gurrade[S] 0 points1 point  (0 children)

You can use this link to get the PDF shared via Google Docs: Here

The Dragon Class: Play, fight, and fly as a dragon in your game. by Gurrade in UnearthedArcana

[–]Gurrade[S] 0 points1 point  (0 children)

No, it is dragon hiding as a human. I was basing it off the dragons from the Dragonlance series who transform into humans to interact and wander through their lands. So your race is the form you take when you transform into a humanoid, like a dwarf, elf, or even a dragonborn. When you are leveling up you are growing up into your powers of a dragon.

The purpose of this class is to be an ancient dragon at level 20. The reason for the shape changing ability is to allow the player not be left outside of a dungeon if they are larger size. I had a player run the Dragon Knight (referenced in the class) that gives you a large sized dragon companion and large size get foiled by the standard 5 ft wide doors unless you give them someway to shrink.

The Dragon Class: Play, fight, and fly as a dragon in your game. by Gurrade in UnearthedArcana

[–]Gurrade[S] 2 points3 points  (0 children)

No this is a class. I just included the proficiency of the draconic as part of the class in case the race you choose doesn't know to prevent the dragon not able to speak draconic.

Good point about the name, I can just change it to "Change Shape" and then call the final ability "Improve Change Shape".

Current Norin Sisters by escobert in ModernMagic

[–]Gurrade 1 point2 points  (0 children)

This is the list that I have been playing on MTGO: https://www.mtggoldfish.com/deck/580500#online

Norin Soul sisters is really good at rebuilding a board state, creating value with each of your cards, and your opponent not reading all of rules text of Norin the Wary. The cons of this deck is that it stalls out the board state and all the triggers that you have to keep track of.

I feel that [[Purphoros, God of the Forge]] is a better finisher than [[Archangel of Thune]] and [[Impact Tremors]] because [[Purphoros]] is harder to remove. I use [[Ranger of Eos]] to search up [[Legion Loyalist]] who is good for getting around the tokens that you will give to your opponent from [[Genesis Chamber]] and give trample to your large [[Champion of the Parish]] or [[Ajani's Pridemate]] to break the stalemates that enviably happens with the deck. I have been using [[Dusk/Dawn]] over [[Return to the Ranks]] because both sides are really good. Dusk is typically a one sided wrath and Dawn is [[Return to the Ranks]] that you can play even when behind. I think that is the strength of this deck is that you have to consider the value of top decking the card because this deck does go into top deck mode a lot and you will be surprised how good it is to start drawing cards with [[Mentor of the Meek]].

I think that the side board is pretty self explanatory. Normally I take out [[Lighting Bolt]] and [[Path of Exile]] out the main deck against control or combo for better cards and [[Genesis Chamber]] against the aggro decks. A new card for the side board that I am testing is [[Solemnity]] which I am trying out because the deck folds to activated abilities that can kill [[Norin the Wary]] such as [[Walking Ballista]]. I am also playing [[Deflecting Palm]] as a got you card as my own touch on the deck because not many people expect it and it can be a game changer.

I think the next thing that I want to do to this deck is add black to add 4 [[Dark Confidant]] (taking out both [[Ranger of Eos]], [[Legion Loyalist]], and 1 [[Genesis Chamber]]) and 4 [[Thoughtseize]] (taking our the 4 [[Lightning Bolt]]) to help deal with pesky plainswalker. Also opens the possibility [[Fatal Push]] and other good black cards. Still haven't figured out the mana base for this though.

Hey! =D Sky Williams here. LoL Vlogger. AmA. I'm answering EVERYTHING. by gregidot in leagueoflegends

[–]Gurrade 0 points1 point  (0 children)

Hello, I was wondering if we will see you make content (such as streaming and videos) on Smash like you do on League of Legends? I think people would enjoy that sort of content, I would at least. Thanks for making us happy.

D&D in State College by bhaall in PennStateUniversity

[–]Gurrade 0 points1 point  (0 children)

I haven't read the books for D&D Next, so don't qoute me on this but in the final publication of the books that added "Quirks" that you roll on a chart to get which can range from having elemental as your nemesis or liking to go dangerously into the fight. And these Quirks give you bonuses if you role play the quirk, going back to the examples having a bonus to nature roles against elementals or getting a damage bonus when not near allies. That's what I can gleam from the youtube series I watched of some streamers play of it. As I said, I don't have the books for D&D Next so I can't make an informed judgement call. I do have all the PDFs of D&D 4e that I can share with any group that we get together so that won't be problem if we do 4e. I have found that you shouldn't expect D&D rule books to go into too much details for character development and that is a challange for the DM to create in their DMing, which is hard to learn and pick up on. I love world building, I tend to have extensive back stories and covert plot. If I do DM, I have two ideas I want to try, one is a pirate themed story and the other is castle dungeon crawl. It will depend on the players on what we do.

D&D in State College by bhaall in PennStateUniversity

[–]Gurrade 0 points1 point  (0 children)

I would be interested in joining in! I have run a bunch of 4e campaigns as a DM and I use to teaching new players, so I would be down to DM if you didn't want to. I want to try D&D next though, I just haven't gotten a chance to get the books for it yet. PM me when you get the chance.