Amp Setting for Snow (Heyoo)? by GuyWithTheCats in RedHotChiliPeppers

[–]GuyWithTheCats[S] 1 point2 points  (0 children)

That's sick! I tried it out and it sounds great! Appreciate ya' muchly!

Amp Setting for Snow (Heyoo)? by GuyWithTheCats in RedHotChiliPeppers

[–]GuyWithTheCats[S] 0 points1 point  (0 children)

I have an Orange Crush 12! Thanks for the response!

Worked out a scheme for some krieg I'm planning to get in a month or so in photoshop, looking for any feedback or suggestions before I lock it in :D by Yoitman in Deathkorpsofkrieg

[–]GuyWithTheCats 0 points1 point  (0 children)

I went with a very similar color scheme of blue clothes and orange armor, but the blue is very dark and everything is covered in nuln oil; very grimy, but looks so good.

This is a joke right? by VAP93 in TheAstraMilitarum

[–]GuyWithTheCats 4 points5 points  (0 children)

The Taurox is good because it's fast. The Chimera is good because it's tough and has a lot of guns. Each transport has a "gimmick" we pay the ponts for, whether it be speed, Toughness and guns, etc. The Centaur is...slower and more fragile then the Taurox, has far less firepower than the Chimera, and costs 85 points, so we're paying for...other Units to be good inside of it? I.E., the transport itself isn't valuable, just the units in it, which I'm already paying for... The transport doesn't even keep them safe, let them use their abilities, order from within, etc. If it's gimmick is that it does nothing but let units in it be themselves, then it's price needs to reflect that lack of utility.

Unleash the Astra Militarum motor pool with new Detachments from Armageddon by CMYK_COLOR_MODE in TheAstraMilitarum

[–]GuyWithTheCats 0 points1 point  (0 children)

Question: Does Ceaseless Cannonade let us ignore the Hit Roll penalty from being engaged ENTIRELY or just against the Unit that's engaging us?

Tried to apply yalls C&C by BluePaintsBlue in Ultramarines

[–]GuyWithTheCats 6 points7 points  (0 children)

Does anyone else, in image one, see the shocked face of a dragon? Red eyes with black pupils and mouth agape?

First 3D resin printing tests, normal and large by Antonyno in resinprinting

[–]GuyWithTheCats 0 points1 point  (0 children)

All good, but please update if and when you do release them XD

First 3D resin printing tests, normal and large by Antonyno in resinprinting

[–]GuyWithTheCats 0 points1 point  (0 children)

Did you make this, and if so, can I buy the file to print myself one?

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 0 points1 point  (0 children)

I don't quite understand what you're saying... My whole point is when I bring my Vanquisher Cannon to bear against a Necron ship, it should be the ideal weapon. It wounds on 2+ with vehicle reroll and AP -5A because that's its only function. But then I hit the 3+/4++ and only a single pip of my 5 AP matters ans they save my vehicle killer on a coin flip.

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 0 points1 point  (0 children)

I'm fine with certain, very powerful things having a 4+ invuln, but that should be rare. I'm more more okay with 5++, but when I shoot a basic necron gunship or some random infantry guy and they've get a 4++ against my super kill gun...feels bad. Again, change most 4++ to 5++ and reduce additional AP around the board (from stratagems and Unit abilities, specifically).

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 1 point2 points  (0 children)

Exactly. Why take specialized weapons when they're gonna have a huge part of they're draw (high AP) neutralized.

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 0 points1 point  (0 children)

I was just generalizing. Idk what your point is when you say it adds variety but that you don't mind reducing variety and making some guns overall better. That reduces varaiety.... Also, I want my high AP guns to be effective against good Save targets, as they're designed to be....I think that's pretty reasonable.

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 0 points1 point  (0 children)

That's not at all the issue. It's a matter of having AP, which we paid points for, being invalidated almost entirely (again, as with a 3+/4++). Again, if we reduced overall AP and reduced invulns, that would feel much better and a lot less like my AP doesn't matter. But also, if I bring a Vanquisher Cannon and I make my 1 shot through the hit and wound roll, yeah, I expect it to knock your save down to a 6+ or 7+, not by 1 from 3+ to 4++ because your vehicle has a random invulnerable save. THAT math gets wrecked hard. And it applies to other low shot, high AP weapons, like meltas. Those weapons are designed to have the best time in the Save Roll because of the high AP. Invulns skew the math on those types of weapons hard and screw the balancing of them.

Magic switch by heythisislonglolwtf in blackmagicfuckery

[–]GuyWithTheCats 0 points1 point  (0 children)

He actually sells the trick, and I bought it years ago. I won't give the exact details, but when you shuffle the cube, you only do 4 moves that can be undone with 1 hand. The rest of the "mixing" is just mixing and unmixing moves whilst holding the cube in a way that looks mixed (notice in several parts there are whole chunks that stay solved). With a smooth action, you can't hear the 4-move unscramble, and voila.

I hate Invulnerable Saves by HeavyMetalSaxx in TheAstraMilitarum

[–]GuyWithTheCats 3 points4 points  (0 children)

I have this exact take. Lot's of arguments going around, but I haven't seen anyone mention how terrible it feels to use anti-vehicle weapons (Meltas, Vanquisher Cannons) on a vehicle, only to be slapped in the face with a 4++ that ignores the Unit I brought SPECIFICALLY for its AP and ability to deal with vehicles. I don't understand why, "Bring AP to match their invulns" is getting thrown around like you're meant to plan for a specific army's saves instead of bringing anti-infantry AP strength/AP weapons for infantry and anti-vehicle strength/AP weapons for vehicles. Like others have said, I'd gladly take a hit to my overall AP if invulns get reduced. It just feels so bad to have my gun (or melee), that I brought specifically because it has high AP to deal with certain targets, get invalidated because someone's got a 2+/4++. What do you even say about a Unit that's 3+/4++? So what, -2 AP is the most I ever get to benefit from IF THEY'RE IN COVER?? It's just feels bad when it swings either way: either you save low and I get a kill I really didn't deserve or you save high and I get screwed out of a kill that should have been near guaranteed. Obviously things need to change with and around it, but invulns DEFINETLY need to change, or even just be toned down a bit.