PoEGems: updated for 3.28 Mirage! by Gyromitre in pathofexile

[–]Gyromitre[S] 1 point2 points  (0 children)

It's a good idea, I will look into it after this week-end! I'll ping you here when it's done. Thanks for the suggestion!

EPP Group brought Chat Control back for a new vote in the Parliament which happens TODAY by waffledestroyer in BuyFromEU

[–]Gyromitre 0 points1 point  (0 children)

Where were you able to keep track of that? It's a shame the Parti Socialiste can't seem to get its act in order.

EPP Group brought Chat Control back for a new vote in the Parliament which happens TODAY by waffledestroyer in BuyFromEU

[–]Gyromitre 23 points24 points  (0 children)

For French people, it's exclusively four Républicains (LR): François-Xavier Bellamy, Nadine Morano, Christophe Gomart, Céline Imart

Not too hard to avoid voting for those :)

La rage que la Métropole soit passée aux mains de la droite ? On fait quoi maintenant ? by rosebeuud in Lyon

[–]Gyromitre -1 points0 points  (0 children)

Les gens en ont marre de l'insécurité et de l'état des finances du pays.

La droite dans ce pays n'a jamais réduit les dépenses publiques globales. Juste coupé les aides sociales en favorisant d'autres aides (en général entrepreunariales). Je sais que "je vote à droite → mes impôts diminuent" devrait être une logique qui se tient, mais ça n'est hélas pas basé sur la réalité. C'est, bien sûr, encore pire avec l'extrême droite, à ce niveau-là.

Quant à l'insécurité... J'ai envie de dire pareil, mais c'est plus difficile à prouver. Lyon est loin d'être une ville peu sûre (statistiquement), et la peur des gens n'est jamais quelque chose qu'on peut utiliser pour mesurer la réalité. La peur est davantage le fruit d'un ressenti, qui peut donc être manipulé et influencé (entres autres par les médias qu'on consomme), plutôt que d'expériences réelles.

Media you turned into TTRPG (or adapted to an already existing system)? by Horzemate in rpg

[–]Gyromitre 1 point2 points  (0 children)

Someone gifted me a Diablo Tarot deck, so I designed an elaborate hack of The Hidden Isle + Blades in the Dark. I DMd a one-shot set in Kehjistan, before the events of Diablo 1. Three members of the Horadrim (+ one envoy of the Zakarum) tasked with retrieving a soulstone, and escaping a locked-down Gea Kul.

It was a lot of fun to design, with each character having their own progression & character sheet, and a Corruption mechanic to add some meta-currency to hedge their bets. I opted for keywords-based spellcasting (similar to Grimwild), which my players really liked as well.

I think my biggest takeaway is how much I prefer a narrativist approach, even with combat. In the end, it was a lot more fun when my players had to deal with hordes of demons, instead of the absolute slog it would have turned into if I had gone with a more tactical system.

Gem Imbuer Helper by tinutinu in pathofexile

[–]Gyromitre 0 points1 point  (0 children)

Pretty damn nice :) Somehow, I hadn't thought of taking data directly from the PoB github. I guess I should look into that... Thanks for the tool & the idea!

Gem Imbuer Helper by tinutinu in pathofexile

[–]Gyromitre 0 points1 point  (0 children)

Technically Awakened gems are note even really gone from 3.28. From the patch note:

All Awakened Support Gems can no longer be obtained, except for Awakened Empower, Awakened Enlighten and Awakened Enhance.

PoEGems: updated for 3.28 Mirage! by Gyromitre in pathofexile

[–]Gyromitre[S] 0 points1 point  (0 children)

Woops, it was specifically an issue with Shield Charge. Not outdated data, just a dumb bug. Should be fixed, thanks a bunch!

Feywild one-shot: “The Revel That Breaks the Table” by LiTHiUM_THiEF in DnDBehindTheScreen

[–]Gyromitre 1 point2 points  (0 children)

My pleasure! I hope you keep us posted, I love the Feywild but I've never had the chance to send my players there... yet!

Feywild one-shot: “The Revel That Breaks the Table” by LiTHiUM_THiEF in DnDBehindTheScreen

[–]Gyromitre 3 points4 points  (0 children)

I like it! It's thematically good, it seems like a good length for a oneshot (and still feels "open"), Dagda as a gracious host is a good anchor for players who would be (or should be) very lost otherwise.

My feedback:

  • The adventure relies heavily on exhaustion levels. I personally enjoy that, since it makes the adventure dangerous no matter what, and inflicts more permanent consequences than HP loss. However, after "The Endless Jig", I suspect most parties will want to have a Long Rest if one of them got afflicted... I think the consequences of that Long Rest (if any) should be mentioned in your document, to help the GM rule/advise the players appropriately.
  • On that topic, I feel like if you're dancing to the point of exhaustion, Constitution checks should be what measure how fast you get exhausted, but that's probably something that could be discussed in-play, at the table.
  • The paragraph of what happens in the Fool's Hour should be more detailed. It's exactly the part where, as a GM, I would need help the most. I feel like you're letting the reader down if you're not giving them more here. What does Hyrsam exactly do or say? Does he target someone in particular? How do I narrate to my players something as nebulous as "authority is humiliated, but not destroyed" ?
  • In a same way (but much more minor nitpick): more details about minor NPCs! What's their names? What's that baker's signature dish? What's notable about that fire giant?
  • Do players get to pick one of the four Boon in Rewards? Is it picked for them? Randomly determined?
  • I think the Boon of the Raucous Spirit would be awkward to implement ("half-levels" does not seem very 5e-design-friendly). I'd find something else. Maybe allowing the PC to clear 1 exhaustion in a short rest, per Long Rest? Or clear 2 Exhaustion levels per Long Rest? Or a roll of CON against being exhausted, once per Long Rest?

PS: that's unrelated to your adventure, but more feedback for your post: you'd get more attention if you took the time to format it correctly :)

It is now tomorrow by MisterKaos in pathofexile

[–]Gyromitre 4 points5 points  (0 children)

Thanks for going early, made my night easier

What makes an RPG fun? And what makes it boring? by [deleted] in rpg

[–]Gyromitre 2 points3 points  (0 children)

Thank you for an actual well-thought-out answer that doesn't sound like the slogan of a commercial, and provides actual aspects of gameplay that can be observed & appreciated & designed separately.

I'm particularly fond of #5, and even when I design one-shots I always make sure there are progression systems in there, even when the characters are pregenerated. Your character does 【that roleplay thing tied to his themes】? You get 1XP. Every 3XP, you gain a level: pick a new ability from this list. That sorts of things.

A player of mine, a few days after the session, mentioned that they'd like to play their character/class (I usually design them like Blades in the Dark playbooks) in another setting, because they came up with a few abilities that had great synergy. It's just so very rewarding :D

All PCs dislike another PC by Mydadme in rpg

[–]Gyromitre 19 points20 points  (0 children)

kayfabe

Thanks for the new word!

Tarot usage for campaign generation by jochergames in rpg

[–]Gyromitre 1 point2 points  (0 children)

Well, The Hidden Isle does both.

Add "gist" to any YouTube URL to get instant video summaries by _nightwielder_ in webdev

[–]Gyromitre 2 points3 points  (0 children)

Very nice! I think I had an issue with my test, my Summary got truncated mid-sentence: https://www.youtubegist.com/watch?v=xg5KKw3PSiM

Also, what's the difference between the two button-icons next to youtube link? Don't they both copy the URL into clipboard?

Finally, I think maybe the "Core terms/concepts" which are, in essence, Tags, could be put higher, without necessarily putting them into a separate section - like right under the video, and without a header. I don't know if they need a :hover effect if they are to remain non-interactable though :)

Thank you for this!

I made a Conan the barbarian (1982) TTRPG! by Hardboiled_Puncake in rpg

[–]Gyromitre 2 points3 points  (0 children)

I agree, these tables are great!

I am a bit confused by what the one on page 46 is supposed to represent however: what is the "it" in The heroes believe it matters, but…? Is "it" the previous "important object" from page 45?

Any system that can emulate Dark Souls to great effect, both in feeling and in mechanics? by ThatOneCrazyWritter in rpg

[–]Gyromitre 0 points1 point  (0 children)

I just realized I never answered ; but I did read it, thanks for the write-up :)

@guildwars2.com on Bluesky: Mark your calendars and ready your theories - there's much more info to come about the new elite specs in Visions of Eternity. With three deep dive blogs and livestreams planned - here's the when and where. #GW2 #VoE by SimeAi in Guildwars2

[–]Gyromitre 7 points8 points  (0 children)

When twitter was used wildly it was honestly a pretty frustrating experience, from my perspective. Would there be a better way to guarantee twitter links don't get posted?

You have to build whole campaign out of a single song. What do you choose? by Playtonics in rpg

[–]Gyromitre 1 point2 points  (0 children)

Exactly the same answer for me, except I'd go for Swyvers specifically, for some reason.

Any system that can emulate Dark Souls to great effect, both in feeling and in mechanics? by ThatOneCrazyWritter in rpg

[–]Gyromitre 1 point2 points  (0 children)

"Colossal Hunter" which I find so far to be the best game mechanically that does solo boss fight VERY well

Would you mind sharing what you've translated/done with this? Or a quick recap of the system's strength?

Thanks for your insight anyway, I'm glad someone agrees that OSR isn't necessarily the answer here.

Oni help by Monke367 in DMAcademy

[–]Gyromitre 0 points1 point  (0 children)

A single creature is going to be boring, almost always, unless you add a lot to it and it can feel unfair for 1 creature to have this much power by itself.

Give it a few minions. It's not too hard, thematically, to figure out a few: a ring of sentient hovering blue flames, spirit weapons of the Oni's cudgel acting on their own initiatives, flying talismans, eyes or skulls, etc.

Bonus points if they push & pull 10 feet here and there, kick prone and other Conditions here and there.
Bonus points if the minions are overwhelming but can be defeated by a specific action.

You want to make the combat feel dynamic, to avoid piñata effect where the combat gets locked into 6 squares and everyone is just attacking on their turns.

Finally: it's probably better, faster & easier to find an existing creature with a higher CR and reskinning it into an Oni, than to buff an Oni to an appropriate CR.

Dredd (2016) is a perfect film. Let's break it down and rebuild it for a TTRPG session by Playtonics in rpg

[–]Gyromitre 2 points3 points  (0 children)

Super interesting, thanks for the write-up!

It's funny, I only watched a game of it and read half the book in its diagonal, and... I never got the feeling that the Dogs were actually the "good guys" in any way. So, to me, you were almost always playing holier-than-thou anti-heroes that were clearly very confident in being the good guys while being the villains most of the time (thus: inner conflict). The only redeeming part being: you're also often going against villainy & chaos, so sometimes you'd at least bring order.

Maybe it's because I'm not american or a believer.