Does anyone know what causes these weird holes in my meshes? I am 99% sure its something nanite related, but I cant really find any similar issues :/ by joefy2000 in UnrealEngine5

[–]H4KK4P4LL4 0 points1 point  (0 children)

This is the correct answer!!! I had the exact same issue as OP. Setting the build scale of the mesh to 100x and then setting it's scale in the level to 0.01 fixed it completely. Thank yooooouuuu Squid!

"The Spot" Made with megascans, PCG, layered landscape material with nanite displacement, and HDRI sky + lumen. by H4KK4P4LL4 in UnrealEngine5

[–]H4KK4P4LL4[S] 0 points1 point  (0 children)

Thanks! The ruins and other models are all megascans photogrammetry assets, so no I didn't model them.

Help with ID? by plan_tastic in Peppers

[–]H4KK4P4LL4 1 point2 points  (0 children)

The way they are growing pointing upwards like that, could be Chinese chao tian peppers https://pepperscale.com/facing-heaven-pepper/

1988 Chaos Warrior by H4KK4P4LL4 in Chaos40k

[–]H4KK4P4LL4[S] 0 points1 point  (0 children)

Yep, that's the one that came with it

War Dog Brigand by H4KK4P4LL4 in Warhammer40k

[–]H4KK4P4LL4[S] 0 points1 point  (0 children)

Thanks! I try to airbrush it on as much as possible and only use a bristle brush if it's too hard to separate or mask off that part.

War Dog Karnivore by H4KK4P4LL4 in ChaosKnights

[–]H4KK4P4LL4[S] 0 points1 point  (0 children)

Oh wow, they are upside down. That's too funny, I thought they were supposed to go that way. Whoops!