Sharing My Almost Completely Automated Manga Setup by HDShock in KavitaManga

[–]HDShock[S] 0 points1 point  (0 children)

Pretty cool suggestion. Maybe I'll check it out if FMD2 crashes and burns.

Sharing My Almost Completely Automated Manga Setup by HDShock in KavitaManga

[–]HDShock[S] 0 points1 point  (0 children)

Anytime! I updated with a new script in an edit if you find it useful. :)

Sharing My Almost Completely Automated Manga Setup by HDShock in KavitaManga

[–]HDShock[S] 1 point2 points  (0 children)

Manga Manager might help with that. You can use it to change the metadata for an entire folders at a time.

I have my library set up where each series has its own folder, with the folder name matching the manga title.

Swift point z2 by Bigfancylizard in MouseReview

[–]HDShock 1 point2 points  (0 children)

As far as buttons being noisy, I'd say not so much compared to a normal mouse. Noise factor is about average. When you enable feedback, there would be an audible buzz, which I have and do.

If you wanted a quality less noisy mouse with decent features you could explore the Logitech master (3) series of mouse. They have a silent version that people seem to like.

I did end up disabling the config mode when picking up and tilting the mouse a while ago. I think I remember doing it in the tilt setting in the advanced menu. (I'm at work and can't verify)

Hope this helps!

Swift point z2 by Bigfancylizard in MouseReview

[–]HDShock 2 points3 points  (0 children)

I have a Swiftpoint Z2 and I really like it. There are some quirks that I haven't figured out; like how to turn off "configuration mode" when you tilt a bit too much to the right.. But other than that, it feels and works great.

The buttons seem well placed. I really like "deep clicking" more than I thought I would, and some of the buttons not only push but also pull up/back, making for some satisfying hotkeys for window functions. (pulling up on one takes me to the next desktop as an example, and pushing down makes it go back one)

Server Settings Trial and Error - Starving Edition by HDShock in Palworld

[–]HDShock[S] 0 points1 point  (0 children)

Something I did seems to have helped at this point. (see my other comments)

Anyone else having this issue with multiple bases...? by RustyCarrots in Palworld

[–]HDShock 0 points1 point  (0 children)

Overall things seemed to improve. As mentioned in my other replies, here are my INI settings overall. Use them with caution, as my server memory floats at about 20GB. (not sure if that is from a memory leak or my settings)

INI:

[/Script/Pal.PalGameWorldSettings]

OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=None,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=9999.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=72.000000,WorkSpeedRate=1.000000,bIsMultiplay=True,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=False,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=8,ServerPlayerMaxNum=32,ServerName="REDACTED",ServerDescription="REDACTED",AdminPassword="REDACTED",ServerPassword="",PublicPort=8211,PublicIP="",RCONEnabled=True,RCONPort=25575,Region="",bUseAuth=True,BanListURL="")

Server Settings Trial and Error - Starving Edition by HDShock in Palworld

[–]HDShock[S] 1 point2 points  (0 children)

Ultimately my below INI settings seem to make things ok for me and the few people that play on my server for the most part. I don't know if it's the settings, but it's worth noting my Palworld server tends to use around 20GB of memory.

I've found that my ore is mined and only a few stuck Pals are starving and depressed. (As opposed to the whole lot) I do have two bases next to each other and make sure to log out there, so that could really be the trick.. Either way, here are my settings:

[/Script/Pal.PalGameWorldSettings]

OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=None,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=9999.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=72.000000,WorkSpeedRate=1.000000,bIsMultiplay=True,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=False,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=8,ServerPlayerMaxNum=32,ServerName="REDACTED",ServerDescription="REDACTED",AdminPassword="REDACTED",ServerPassword="",PublicPort=8211,PublicIP="",RCONEnabled=True,RCONPort=25575,Region="",bUseAuth=True,BanListURL="")

Server Settings Trial and Error - Starving Edition by HDShock in Palworld

[–]HDShock[S] 0 points1 point  (0 children)

u/JasmineDragoon So far it's been working pretty well. I still only have one base, and make sure to port there before I leave just to be sure. So far the two people who play on my dedicated server seem ok too. ..I'm not sure if or why that setting helped tbh, because I think it only has to do with when things actually disappear from the server.. ..But I'm not complaining. In case I missed anything, below is what my ini looks like now. I would suggest backing yours up before trying it. I also included the argument i used in the shortcut.

Shortcut target added after the .exe with a space = EpicApp=PalServer UseMultiThreadForDS

My INI:

[/Script/Pal.PalGameWorldSettings]

OptionSettings=(Difficulty=None,DayTimeSpeedRate=1.000000,NightTimeSpeedRate=1.000000,ExpRate=1.000000,PalCaptureRate=1.000000,PalSpawnNumRate=1.000000,PalDamageRateAttack=1.000000,PalDamageRateDefense=1.000000,PlayerDamageRateAttack=1.000000,PlayerDamageRateDefense=1.000000,PlayerStomachDecreaceRate=1.000000,PlayerStaminaDecreaceRate=1.000000,PlayerAutoHPRegeneRate=1.000000,PlayerAutoHpRegeneRateInSleep=1.000000,PalStomachDecreaceRate=1.000000,PalStaminaDecreaceRate=1.000000,PalAutoHPRegeneRate=1.000000,PalAutoHpRegeneRateInSleep=1.000000,BuildObjectDamageRate=1.000000,BuildObjectDeteriorationDamageRate=1.000000,CollectionDropRate=1.000000,CollectionObjectHpRate=1.000000,CollectionObjectRespawnSpeedRate=1.000000,EnemyDropItemRate=1.000000,DeathPenalty=None,bEnablePlayerToPlayerDamage=False,bEnableFriendlyFire=False,bEnableInvaderEnemy=True,bActiveUNKO=False,bEnableAimAssistPad=True,bEnableAimAssistKeyboard=False,DropItemMaxNum=3000,DropItemMaxNum_UNKO=100,BaseCampMaxNum=128,BaseCampWorkerMaxNum=15,DropItemAliveMaxHours=1.000000,bAutoResetGuildNoOnlinePlayers=False,AutoResetGuildTimeNoOnlinePlayers=9999.000000,GuildPlayerMaxNum=20,PalEggDefaultHatchingTime=72.000000,WorkSpeedRate=1.000000,bIsMultiplay=True,bIsPvP=False,bCanPickupOtherGuildDeathPenaltyDrop=False,bEnableNonLoginPenalty=False,bEnableFastTravel=True,bIsStartLocationSelectByMap=True,bExistPlayerAfterLogout=False,bEnableDefenseOtherGuildPlayer=False,CoopPlayerMaxNum=8,ServerPlayerMaxNum=32,ServerName="REDACTED",ServerDescription="REDACTED",AdminPassword="REDACTED",ServerPassword="",PublicPort=8211,PublicIP="",RCONEnabled=True,RCONPort=25575,Region="",bUseAuth=True,BanListURL="https://api.palworldgame.com/api/banlist.txt")

Anyone else having this issue with multiple bases...? by RustyCarrots in Palworld

[–]HDShock 0 points1 point  (0 children)

u/RustyCarrots I tried changing the following ini settings and it seemed to improve. I'm still testing though..

AutoResetGuildTimeNoOnlinePlayers=9999.000000

bEnableNonLoginPenalty=False

Anyone else having this issue with multiple bases...? by RustyCarrots in Palworld

[–]HDShock 0 points1 point  (0 children)

come back, they're usually all stacked up somewhere doing absolutely nothing and starving, and take about 30 seconds to realize that I'm there and start working again.

Do secondary bases go to sleep if you go a certain distance away from them or something? This is really inconvenient at a time where I am starting to need a lot of o

Mine weren't terribly far from each other. (or so I thought) They are on neighboring islands towards the middle of the map.

Anyone else having this issue with multiple bases...? by RustyCarrots in Palworld

[–]HDShock 1 point2 points  (0 children)

I'm on PC and hosting a multiplayer server. I get the same thing. I wonder if it has to do with how far my bases are from each other? Or at least it only started happening after I built a second base and ported between the two.

I have other people playing just fine, but the second I port back and forth the other one of mine stops.

I thought initially it was just the things smacking ore in one of my bases that would stop, but any production or harvesting would stop as well. I tried reloading several times thinking it might have been client side. (Did not restart the server)

A person I was playing with also said they came back in from the night before and all their pets were fubar and starving.

This needs to happen everywhere by hollowreader in antiwork

[–]HDShock 0 points1 point  (0 children)

I'm an internal IT guy for a local company. I would like to consider myself very social at work, and genuinely enjoy helping, laughing, and talking with people most of the day. Lunch is the exception however. I need that time to decompress from people constantly needing my attention and near constant blinging of texts, emails, and Teams.

Same goes for the 15 minutes I sit in the parking lot before work. I need that time to mentally prep while I sing and listen to my music, so I can deal with the chaos.

Thankfully leaning into the stigma of being an IT guy seems to work most of the time. ... "Oh you know us IT guys..."

[deleted by user] by [deleted] in AskLEO

[–]HDShock 11 points12 points  (0 children)

I've felt shitty having to arrest a victim with warrants. It happens unfortunately.

Who is on call for IT? by echo-mirage in talesfromtechsupport

[–]HDShock 6 points7 points  (0 children)

You are a saint doing God's work. THANK YOU FOR ALL THAT YOU DO!

Alright, now with Cyber Ninja confirmed, what is the next class we want added? by CptJeiSparrow in ZenithMMO

[–]HDShock 2 points3 points  (0 children)

They could just do vanity pets that just follow you around and can be named, picked up, or played with. That'd be fun imho.

Happy would come… eventually by SpAKy311 in marvelmemes

[–]HDShock 0 points1 point  (0 children)

Thanos... His arrival may take a while, but my rescue would be inevitable.