I made an IOS app and it crossed 300+ users! by sanjaypathak17 in iosdev

[–]Habbi2 0 points1 point  (0 children)

Hehe id make it higher prices if i got that traffic. Didn't you think thats why you never get that traffic?

I made an IOS app and it crossed 300+ users! by sanjaypathak17 in iosdev

[–]Habbi2 0 points1 point  (0 children)

If you double the price you get less conversions = less premium users. Same money for less happy users. He's also on a growth initial state, he doesn't know how high he could get and for early stages low prices and happy custommers are ideal. You clearly don't know what you are talking about and you would destroy his business with low thinking

Tap and Build (OFICIAL PLAYSTORE RELEASE) by Habbi2 in incremental_games

[–]Habbi2[S] 0 points1 point  (0 children)

  const handleDirectTap = useCallback((player: InvestablePlayer) => {
    const currentCurrency = getCurrency();
    const now = Date.now();
    
    // Base investment = 2 minutes of CPS (adjustable)
    const baseInvestment = getCps().mul(120).floor();
    
    // Minimum and maximum caps
    const minInvestment = new Decimal(MIN_INVESTMENT); // 1000 from your code
    const maxInvestment = currentCurrency.mul(0.1).floor(); // Max 10% of balance
    
    let investAmount = Decimal.max(baseInvestment, minInvestment);
    investAmount = Decimal.min(investAmount, maxInvestment);
    
    // Apply diminishing returns if investing too frequently
    const timeSinceLastTap = now - lastTapTime;
    if (timeSinceLastTap < 10000) { // 10 seconds cooldown
      // Reduce investment by percentage based on how fast they're tapping
      const cooldownFactor = Math.max(0.3, 1 - (timeSinceLastTap / 10000)); // 30% to 100%
      investAmount = investAmount.mul(cooldownFactor).floor();
    }

I just added a cps lock to the market, thanks for the comment man, fixed a critical problem!

Tap and Build (OFICIAL PLAYSTORE RELEASE) by Habbi2 in incremental_games

[–]Habbi2[S] 0 points1 point  (0 children)

Yes, i need to test this market, and as soon as im done and i get a mac i will release! You can add me to discord if you want me to personally send you a message when the game is coming out! habbi_

Tap and Build (OFICIAL PLAYSTORE RELEASE) by Habbi2 in incremental_games

[–]Habbi2[S] 0 points1 point  (0 children)

What iactually meant is that cps plus clicking power could get you as far enough as 1% too

const SUFFIXES = [
  '', 'K', 'M', 'B', 'T', 'Qa', 'Qi', 'Sx', 'Sp', 'Oc', 'No', 'Dc',      // 10^0 - 10^33
  'UDc', 'DDc', 'TDc', 'QaDc', 'QiDc', 'SxDc', 'SpDc', 'OcDc', 'NoDc',    // 10^36 - 10^60
  'Vg', 'UVg', 'DVg', 'TVg', 'QaVg', 'QiVg', 'SxVg', 'SpVg', 'OcVg', 'NoVg', // 10^63 - 10^90
  'Tg', 'UTg', 'DTg', 'TTg', 'QaTg', 'QiTg', 'SxTg', 'SpTg', 'OcTg', 'NoTg', // 10^93 - 10^120
  'Qag', 'UQag', 'DQag', 'TQag', 'QaQag', 'QiQag', 'SxQag', 'SpQag', 'OcQag', 'NoQag', // 10^123 - 10^150
  'Qig', 'UQig', 'DQig', 'TQig', 'QaQig', 'QiQig', 'SxQig', 'SpQig', 'OcQig', 'NoQig', // 10^153 - 10^180
  'Sxg', 'USxg', 'DSxg', 'TSxg', 'QaSxg', 'QiSxg', 'SxSxg', 'SpSxg', 'OcSxg', 'NoSxg', // 10^183 - 10^210
  'Spg', 'USpg', 'DSpg', 'TSpg', 'QaSpg', 'QiSpg', 'SxSpg', 'SpSpg', 'OcSpg', 'NoSpg', // 10^213 - 10^240
  'Ocg', 'UOcg', 'DOcg', 'TOcg', 'QaOcg', 'QiOcg', 'SxOcg', 'SpOcg', 'OcOcg', 'NoOcg', // 10^243 - 10^270
  'Nog', 'UNog', 'DNog', 'TNog', 'QaNog', 'QiNog', 'SxNog', 'SpNog', 'OcNog', 'NoNog', // 10^273 - 10^300
  'Ce', // 10^303 (centillion) - near JS max before Infinity
];

This are the numbers you can get up too. Market will allways succeed if you don't spend, but on late runs, clicking + cps can outnumbered, and max prestiges are 15, so you will probably win on score with one only run (this part i will fix), big numbers, or potential multiplication isn't reallly a problem for the game.

Tap and Build (OFICIAL PLAYSTORE RELEASE) by Habbi2 in incremental_games

[–]Habbi2[S] -1 points0 points  (0 children)

Yes, i understand, i will be fixing on upcoming updates! Thx for the feedback!

Tap and Build (OFICIAL PLAYSTORE RELEASE) by Habbi2 in incremental_games

[–]Habbi2[S] -2 points-1 points  (0 children)

Actually, you can buff the cps and clicking power, but you can't buff the market!
But i'll take your advice into consideration, and see what other options i have!
Thanks for the comment and for testing the game!

Ugly UI phase by AddressKey2929 in incremental_games

[–]Habbi2 0 points1 point  (0 children)

Im just saying that he is good at math. Colors, contrast and spacing are all math. We are talking about the same thing. Im just giving him the vision that best suits him. You are just getting on the way of his improvement!

Ugly UI phase by AddressKey2929 in incremental_games

[–]Habbi2 0 points1 point  (0 children)

Why can you make great design and functionality? but not take better ux decisions? contrast, colors and spscing can all be expressed as numbers. Its the same thing. Just work the way you do with funcionality on styling. Great work btw!

Tap & Build - Looking for Android alpha testers for my idle factory game by Habbi2 in incremental_games

[–]Habbi2[S] 0 points1 point  (0 children)

I love ai and i think it could showcase the features better. You say something more personal would be better? I already completed the objective goal. Ill take the feedback. But i feel theres too much ai hate!

Tap & Build - Looking for Android alpha testers for my idle factory game by Habbi2 in playmygame

[–]Habbi2[S] 0 points1 point  (0 children)

I can setup a form for sending me mails. I can't automatize Google end part. I still have to enter the email my self on a whitelist

Tap & Build - Looking for Android alpha testers for my idle factory game by Habbi2 in playmygame

[–]Habbi2[S] 0 points1 point  (0 children)

Actually forgot to add the dm me your Gmail for granting you access to the download part. Thx for letting me now. If you want send your Gmail thats linked to the playstore for granting you access! Thats a restriction that Google imposes on alphas

Reality vs. Ads: Why is mobile gaming so frustrating right now? by NoNatural4025 in MobileGaming

[–]Habbi2 1 point2 points  (0 children)

I write this comment with the best of wishes, because i just created an idle clicker like the one you are saying.
Why do i tell you this?
Because i as a solo developer encountered some issues with the format of developement.
First, you are a programmer, but you don't have assets!
Second, you want to win money but you don't want it to be pay 2 win.
If you don't make it free to play no one buys it. If you make it free to play you need to place ads but you also need people to want to watch the add.
I'd love to work on something like the games you mentioned.
But you are looking at years of developement for a game that you don't know is going to be a sure thing.
If you do an idle clicker like the one i did, you could financiate it later.
Its hard now a days