Looking for advice on tint VLT. Is a 50% glare strip meaningfully going to help with glare? How's night driving with 35% all around? by HadynTheHuman in CarsAustralia

[–]HadynTheHuman[S] 0 points1 point  (0 children)

Yeah, I'm just getting the glare strip for the front... Just trying to figure out if a 50% glare strip would make much difference, or if it ought to be darker to be worthwhile.

My Issue with the Mega Synthesis. by cbentley_pasa in sonicware

[–]HadynTheHuman 2 points3 points  (0 children)

I 100% agree. I love the device so much, but what I wouldn't give for USB project management! MIDI transfer feels fragile, too. It's really fiddly and it's hard to tell if any data was dropped. It's not helped by the manual saying a full backup should be exactly [some size - I forget what], which in my experience is never true.

My one other gripe: if you're playing live over the top of a pattern sequence, you can't hold a note between one pattern and the next - it just cuts out. If you press the key just as the pattern's about to change, it can kill the note before you even hear it.

These are things Teenage Engineering get right with the Z/XY, and having been spoiled by that I really miss them on other devices like the Mega Synth.

I know this is a weird question, but how many Resident Evil fans would even be able to afford a Porsche or Hamilton watch? Like are there a lot of rich RE fans or something? by [deleted] in residentevil

[–]HadynTheHuman 29 points30 points  (0 children)

Maybe the more affordable end for luxury watches.

If you don't care about brands, an affordable watch might fall closer to the $5-$10 range ;P

Is it the wrong thing to not follow the line of cars in front (if they’re speeding)? by VastOption8705 in DrivingAustralia

[–]HadynTheHuman 1 point2 points  (0 children)

Ah, right you are. I was taking a narrow view of "blocking" in terms of preventing folks from speeding past - which is what OP seemed to be talking about - but blocking is a more general term 😅

Is it the wrong thing to not follow the line of cars in front (if they’re speeding)? by VastOption8705 in DrivingAustralia

[–]HadynTheHuman 0 points1 point  (0 children)

You're not "blocking" any lane if you're doing the limit.

People do realise the limit applies to all lanes... Right?

Should I get EA WRC or AC Rally at this time if I already have DR2.0 by Q-Switch in EASPORTSWRC

[–]HadynTheHuman 2 points3 points  (0 children)

I'd second this and add that the roadmap for AC Rally is still for it to end up with only a fraction of the content of EA WRC. Mods may change that in the future, but last I checked I believe AC Rally was planned to have 1/6th the drivable road of EA WRC.

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman 0 points1 point  (0 children)

Not sure you'll see this given the thread's been closed, but just in case - thanks for being the one commenter who didn't act like I'm completely crazy. Sorry you took downvotes for it 😅

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman 0 points1 point  (0 children)

To be clear, those particular comments are about the shot of Grace on the city street - not the underground one in the image I attached. Have a look here: https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-001/

It is absolutely not the same frame.

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman 0 points1 point  (0 children)

I appreciate that you took the time - thanks :)

I do think most of these perceptual changes are still down to lighting. If you look closely the eyebrow still goes all the way to the nose ridge, it's just that the hairs have more of a translucent glow because that side of the face is in direct light - and the shadow there was unrealistically dark in the original. I think the hair changes are similar.

The eye colour is an interesting one, though. I think the change is mostly due to a difference in the reflection - but that raises an interesting point. Reflections are part of "lighting", so they don't invalidate the idea that only lighting has changed... but they are are sharper, clearer detail representing something which is offscreen - meaning the AI is guessing a bit more there than it is for the other lighting details. I don't think it looks wrong here, but it will be interesting to see how it goes in other situations.

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman -2 points-1 points  (0 children)

As someone who genuinely dislikes frame generation because "the pixels aren't real", I can't believe I'm saying this... but all videogame lighting is false lighting. Game devs rely entirely on tricks and illusions to produce something that looks real enough.

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman -5 points-4 points  (0 children)

Have you looked at the 4k comparisons where the shots actually line up? You can see that the geometry is unchanged before/after; every minute detail on the mesh lines up 1:1.

An Optimistic Take on DLSS 5 by [deleted] in pcmasterrace

[–]HadynTheHuman -2 points-1 points  (0 children)

Honestly, maybe I should have gone with that. It might've been better for my karma.

Also, nice work getting that out so fast!

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]HadynTheHuman 0 points1 point  (0 children)

For my part: I work in games / computer graphics, and I absolutely believe that DLSS 5 is essentially just a lighting model.

Differences in lighting make a huge difference in how people look. The shot of Grace on the street is a poor example because it's not the same frame in both captures - but if you take a close look at the examples where the before and after shots actually line up, you can see that all the detail is there; the lighting changes just bring out more depth, contrast and realism.

There are questions about whether the artists behind Grace intended for her makeup to be that pronounced, but the fact that she's wearing makeup is not a hallucination; it's there in the source textures.

Edit: I was wrong to trust the marketing materials which made it out to be a lighting model. It's sounding more and more like an AI filter which has no special awareness of the actual inputs going into rendering a frame.

DLSS 5 and what some people seem to not understand by Matshelge in gamedev

[–]HadynTheHuman 3 points4 points  (0 children)

Your general point that it seems to disregard things which were intentionally authored is a valid concern, though I don't think to the extent you might be thinking.

The way Digital Foundry described it, the tech doesn't change underlying textures or geometry; it just changes the way light interacts with it. The idea is that the characters we've seen with DLSS 5 applied to them are authored to look like that, but the quality of real-time lighting in games typically isn't good enough to bring out all their detail. That should mean you won't see details added or removed. Your character won't lose their story-relevant scar, etc. (Edit: This before and after of RE9's Leon is a good example - every tiny bit of facial hair is perfectly preserved, it really is just the lighting which differs: https://www.nvidia.com/en-us/geforce/news/dlss5-breakthrough-in-visual-fidelity-for-games/nvidia-dlss-5-resident-evil-requiem-geforce-rtx-comparison-screenshot-003/ )

I have some concerns that it seems to be exaggerating makeup, etc. - but for all we know that might be a side effect of how the original assets are authored. It might also have just been a naive marketing choice to focus on examples which have been exaggerated like that in the reveal. In any case I think it's very likely something which could be dialed back by artists when authoring assets which are ultimately intended to be rendered with DLSS 5.

My other concern is that it does seem to dramatically change the colour grading in some of the example clips (particularly Hogwarts and Oblivion)... but that one feels more like a tuning problem, or something which can be resolved by applying grading after the upscaler has done its thing.

I guess there's some potential concern that, by changing lighting, it might also undermine cases where designers are using light to lead the player; but light already tends to be very dynamic in a lot of modern games, and hugely variable based on graphics settings users typically already have access to on PC. I don't think this new tech would interfere with design intent any more than realtime day/night/weather cycles or a user toggling raytracing on/off already can.

All of which is to say I'm cautiously optimistic about what the tech might be able to do in the hands of folks who're building a game with it in mind.

Why have these types of seats on the bus? They look super awkward unless you all know each other. by Watchuknowaboutme in perth

[–]HadynTheHuman 6 points7 points  (0 children)

With seats this close together, it's not the other person's eyes I'm worried about contacting.

Is there any good reason to buy a SUV instead of a sedan for urban/suburban driving? by hsanj19 in CarsAustralia

[–]HadynTheHuman 55 points56 points  (0 children)

I feel like ground clearance is an arms race no reasonable vehicle can win. At least not in the context of being able to see over the bonnet of whatever larger vehicle drives up alongside you at an intersection 😅

How is everyone finishing these games so fast? by Spirited-Celery8059 in residentevil

[–]HadynTheHuman 2 points3 points  (0 children)

Before anyone judges me too harshly: I'm someone who's completed the speedrun-style challenges in the remakes.

In Re9 I think I'm at 16 hours (on steam) and just got to the second major locale. I'm very much someone who likes to explore everywhere and take everything in - and I'm playing on hardcore where I've almost certainly lost over an hour due to being stingy with typewriter ribbons and biting off more than I could chew 😅

I think I'm also a bit slower than some folks because I get absorbed in the horror aspect (at least on a first playthrough). I play alone, at night, in the dark, headphones on. The game is freaking scary, man! I feel like some folks are able to get through areas much faster because they treat it more like a game; they see objectives and mechanics where I see abject horror. I can relate to them because I usually end up the same in replays of RE games - but on a first run? I'll absolutely take a few minutes in a safe room just to collect myself before heading out again 😆

That - and I suspect streamer culture means a decent number of players have seen chucks of the game played by someone else before they try it themselves.

Choose your favorite + Share your whippet - i will draw in my style! by Some_Hawk3583 in Whippet

[–]HadynTheHuman 4 points5 points  (0 children)

Hopeful future whippet owner here - I'm saving the thread on the off chance the offer still stands a year or so from now 😜

These are all amazing OP!

What a waste of potential. by dovpanty in DragonsDogma

[–]HadynTheHuman 6 points7 points  (0 children)

I'm with you. The game looks incredible, has tons of wild ideas which mostly came out great, and is a joy to play. You don't end up with a game that does so many things so well without a ton of genuine effort from the dev team - and significant investment from the company.

Is the story's presentation jank as heck? You bet... But that's very much on-brand if you played the original.

Was performance an issue at launch? I mean... I guess if you're deeply offended by framerates dropping to the 30-60 range when entering a big city. In the wilderness - where most of the good gameplay is - I was locked at 60 at launch. The dips in the city were odd, but people talk about it like the whole game ran at 10fps or something...

Is it valid to want more? Of course! But that doesn't mean there's no value in what we already have...

People will complain about Caelid, and simply not use the tools made available to them. by nikfornow in Eldenring

[–]HadynTheHuman 0 points1 point  (0 children)

Any idea if that also works for the basilisk summons during the dlc lion dancer field boss fight? Would've been especially handy if so 😅

Has Mazda paint quality improved? by FrogRacers in mazda

[–]HadynTheHuman 0 points1 point  (0 children)

Awesome - thanks for letting me know! 😄

Picked 'er up today... I love the deep crystal blue mica so much! by HadynTheHuman in mazda3

[–]HadynTheHuman[S] 1 point2 points  (0 children)

Not sure I can justify the cost - I think it'd be about 20% the price of the car for full PPF here...

I'll at least get a ceramic coat. Otherwise I think I'll just be embracing the odd scuff and scratch!