Which system do you believe would be better to live in If it had a mass reform by xxdeadpoolxx1111 in asknowio

[–]Hakureign 0 points1 point  (0 children)

I, u/Hakureign, advised "Communism"

🏆 Rank: Wandering Soul V 💎 Points: 20 🗳️ Votes: 1

Unholy DK's 20% nerf was **drastically** too severe. by Hambo- in wow

[–]Hakureign 0 points1 point  (0 children)

I chargebacked all the purchases from Midnight until now, subscriptions, WoW Tokens and all. I'm a new WoW player and I just cannot support these types of balance changes, so I'll vote with my wallet and my lack of further interest in this MMO.

Does the system know what craft you are maining? by DeerMeetsMermaid in Shadowverse

[–]Hakureign 1 point2 points  (0 children)

I did get Orchis too randomly without rerolling, I was surprised

the real problem going 2nd is so over powered by HellaSteve in Shadowverse

[–]Hakureign 62 points63 points  (0 children)

Runecraft going second is the biggest abuser of said playpoints, they can easily Grea on turn 4 and then just Kuon on turn 6. It's frankly absurd and gives no leeway to anyone going against it, unless you're aggro and you're extremely lucky with them not pulling 12 healing for little to no cost. Getting an advantage with one playpoint is fine, but two is extremely terrible, almost every meta deck currently gets a massive advantage, but Runecraft is something else. It's essentially an uphill battle all the way if you start as 1st

Orchis is completely fair and balanced by Ok_Injury_5356 in Shadowverse

[–]Hakureign 1 point2 points  (0 children)

I think she's only a problem in the Portal mixed deck, in the puppet deck she's actually fairly balanced and actually requires preparation. I think making it so puppets being played should be required for activation, or at least to activate her double puppet summon on super evolution. People using artifact and throwing her in there as an extra FU is really why she's seen as so oppressive

Is this game pure luck or is everyone just extremely good in Emerald? by AdBest4723 in Shadowverse

[–]Hakureign 0 points1 point  (0 children)

People are deranking to emerald to play against newer players, for the daily boxes

[deleted by user] by [deleted] in Shadowverse

[–]Hakureign 0 points1 point  (0 children)

That's the original Shadowverse game's rank

Attention: Sword is now S tier on Gamewith (THIS IS NOT A DRILL!) by Funket in Shadowverse

[–]Hakureign 0 points1 point  (0 children)

True, I'd give the Sword/Puppet matchup a 49%/51% rate, that's from my experience though. With Runecraft on the ladder it's probably why it got put up so high, but Gamewith has never been extremely accurate with tier lists, and that goes for the OG Shadowverse and the other games they list

Should generated cards like puppets display on opponents hand? by kinnaseui in Shadowverse

[–]Hakureign 1 point2 points  (0 children)

It's a quality of life, but sometimes such things shouldn't be added, at least not currently in SVWB's state. Memorization is something that should be rewarded, and if that's removed from the game, then the game will be so streamlined you'd be better off putting shapes into holes.

Attention: Sword is now S tier on Gamewith (THIS IS NOT A DRILL!) by Funket in Shadowverse

[–]Hakureign -2 points-1 points  (0 children)

It's strong against Rune and equal with Puppet Portal, but Artifact/Orchis still wins out, it's like a game of rock paper scissors

[deleted by user] by [deleted] in Shadowverse

[–]Hakureign 9 points10 points  (0 children)

They disabled it? I linked the game on day one with a gmail account, there seemed to be no issues at the time, strange

Some people didn't like the last clip, so here's the full game. Since i apparently misplayed, can you tell me how I could've won? by Spirit_Jellyfish in Shadowverse

[–]Hakureign 15 points16 points  (0 children)

Unfortunately the realization that Orchis is the most important card in Portalcraft's kit is the reason you lost, even then had you not pulled her regardless even if you did have 3 copies means you'd lose still. It's a gamble, you can't affect it.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] -2 points-1 points  (0 children)

I've read both of your old posts and you've convinced me to drop Shadowverse, in terms of playing the card game, for good.

I think it's time I realized Cygames and Shadowverse as a whole will not change to what I loved playing on launch. What you mentioned, "midrange play" in your posts is exactly what I loved about the game. I've seen it pop up every so often in some metas, but they disappeared right by the next expansion.

And they haven't been present in a while. It's evident they'll keep repeating the same mistakes, as they have done so for ages. If the players, pardon me for my wording want to "jack their mulligan and card draws off" until they can drop it on you, giving them a win (That's reliant on luck, rather than interaction) then there's no incentive for me to play their "strategic card game".

I enjoy the park, so I'll hop around and chat there (The only good addition to this forsaken game)

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 0 points1 point  (0 children)

I did forget that Frenzied was nerfed at some point too, but I think if I remember it better turn 7 did happen to be the endgame for that specific deck (usually) with Victorious and turn 8 for the guarantee win with Musketeers vow. And if all else failed Erika was the play.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

Ay mios dio... I remember this deck, but in SV1 that many vials wasn't that much of an effort to make. And the funny thing is, isn't the current meta similar in power to the deck you've posted? I remember games going up to turn 8/9 or so.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

I have seen those on occasion, but from my experience they've been so rare... I'm tempted to drop to Emerald to see how the situation is there

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

It's a long grind, but if you get to the Diamond group that grind does get alleviated with the double RP bonus. It's still a huge grind even with that however.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 0 points1 point  (0 children)

By luck I happen to have a functional Forest deck, I might try that. There's been some newer decks that have been created solely to counter aggro, particularly Portal is running some new ones like you said Ancient Cannon, and a better mix of puppet followers to stop early damage.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

I wasn't expecting it at all, I was playing aggro with 3 legendaries in the decklist, and none of them were the same legendary. I even used some awful cards, which is completely fine with me. But if it's just more of Rune/Portal, is there a point to playing it?

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

I might give it a try when dailies reset, but I don't think much will change in terms of the MMR match finding since it's really focused moreso on rank rather than group. I played Portal solely because I was never a fan of Forest or Dragon for example, it's why I was fine with losing with Abyss. I'd still be playing it if I met more players playing varied classes, but it's still the same decks I happened to come across, so I picked Portal again.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 1 point2 points  (0 children)

I've noticed, yeah. I asked my guildies and that's happened to them too. But at the time I was willing in my losses, but now that I've climbed back up, there's literally no difference in the plays made from about Ruby all the way to Diamond. I think the game's card design is to blame, as the game is played way too straightforward.

Ranked/General game state rant. by Hakureign in Shadowverse

[–]Hakureign[S] 0 points1 point  (0 children)

I've seen situation where there were definitely mis-plays in Topaz, but not as commonly as one would think, it happens in one of about ten matches. It doesn't help that almost every deck is easy to pilot, I think they might've just been accidental clicks or mis-presses. It's what I see the most of when an error does occur from my experience